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diff --git a/html/graphics_feed.xml b/html/graphics_feed.xml
index f5cb163..cd07d0f 100644
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+++ b/html/graphics_feed.xml
@@ -1,5 +1,5 @@
<?xml version='1.0' encoding='UTF-8'?>
-<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Fryzek Concepts</title><atom:link href="https://fryzekconcepts.com/feed.xml" rel="self" type="application/rss+xml"/><link>https://fryzekconcepts.com</link><description>Lucas is a developer working on cool things</description><lastBuildDate>Sun, 29 Dec 2024 15:55:41 -0000</lastBuildDate><item><title>2022 Graphics Team Contributions at Igalia</title><link>https://fryzekconcepts.com/notes/2022_igalia_graphics_team.html</link><description>&lt;p&gt;This year I started a new job working with &lt;a
+<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Fryzek Concepts</title><atom:link href="https://fryzekconcepts.com/feed.xml" rel="self" type="application/rss+xml"/><link>https://fryzekconcepts.com</link><description>Lucas is a developer working on cool things</description><lastBuildDate>Sat, 01 Mar 2025 09:51:45 -0000</lastBuildDate><item><title>2022 Graphics Team Contributions at Igalia</title><link>https://fryzekconcepts.com/notes/2022_igalia_graphics_team.html</link><description>&lt;p&gt;This year I started a new job working with &lt;a
href="https://www.igalia.com/technology/graphics"&gt;Igalia’s Graphics
Team&lt;/a&gt;. For those of you who don’t know &lt;a
href="https://www.igalia.com/"&gt;Igalia&lt;/a&gt; they are a &lt;a
@@ -259,7 +259,7 @@ Atlantic!&lt;/a&gt;&lt;/p&gt;
alt="Photo of A Coruña" /&gt;
&lt;figcaption aria-hidden="true"&gt;Photo of A Coruña&lt;/figcaption&gt;
&lt;/figure&gt;
-</description><pubDate>Thu, 02 Feb 2023 05:00:00 -0000</pubDate><guid>https://fryzekconcepts.com/notes/2022_igalia_graphics_team.html</guid></item><item><title>Journey Through Freedreno</title><link>https://fryzekconcepts.com/notes/freedreno_journey.html</link><description>&lt;figure&gt;
+</description><pubDate>Thu, 02 Feb 2023 00:00:00 -0000</pubDate><guid>https://fryzekconcepts.com/notes/2022_igalia_graphics_team.html</guid></item><item><title>Journey Through Freedreno</title><link>https://fryzekconcepts.com/notes/freedreno_journey.html</link><description>&lt;figure&gt;
&lt;img src="/assets/freedreno/glinfo_freedreno.png"
alt="Android running Freedreno" /&gt;
&lt;figcaption aria-hidden="true"&gt;Android running Freedreno&lt;/figcaption&gt;
@@ -469,7 +469,7 @@ MR&lt;/a&gt;.&lt;/p&gt;
alt="Freedreno running 3d-mark" /&gt;
&lt;figcaption aria-hidden="true"&gt;Freedreno running 3d-mark&lt;/figcaption&gt;
&lt;/figure&gt;
-</description><pubDate>Tue, 28 Feb 2023 05:00:00 -0000</pubDate><guid>https://fryzekconcepts.com/notes/freedreno_journey.html</guid></item><item><title>Igalia’s Mesa 23.1 Contributions - Behind the Scenes</title><link>https://fryzekconcepts.com/notes/mesa_23_1_contributions_behind_the_scenes.html</link><description>&lt;p&gt;It’s an exciting time for Mesa as its next major release is unveiled
+</description><pubDate>Tue, 28 Feb 2023 00:00:00 -0000</pubDate><guid>https://fryzekconcepts.com/notes/freedreno_journey.html</guid></item><item><title>Igalia’s Mesa 23.1 Contributions - Behind the Scenes</title><link>https://fryzekconcepts.com/notes/mesa_23_1_contributions_behind_the_scenes.html</link><description>&lt;p&gt;It’s an exciting time for Mesa as its next major release is unveiled
this week. Igalia has played an important role in this milestone, with
Eric Engestrom managing the release and 11 other Igalians contributing
over 110 merge requests. A sample of these contributions are detailed
@@ -552,7 +552,7 @@ href="https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21558"&gt;https:
&lt;li&gt;&lt;a
href="https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20180"&gt;https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20180&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
-</description><pubDate>Thu, 11 May 2023 04:00:00 -0000</pubDate><guid>https://fryzekconcepts.com/notes/mesa_23_1_contributions_behind_the_scenes.html</guid></item><item><title>Converting from 3D to 2D</title><link>https://fryzekconcepts.com/notes/converting_from_3d_to_2d.html</link><description>&lt;p&gt;Recently I’ve been working on a project where I needed to convert an
+</description><pubDate>Wed, 10 May 2023 23:00:00 -0000</pubDate><guid>https://fryzekconcepts.com/notes/mesa_23_1_contributions_behind_the_scenes.html</guid></item><item><title>Converting from 3D to 2D</title><link>https://fryzekconcepts.com/notes/converting_from_3d_to_2d.html</link><description>&lt;p&gt;Recently I’ve been working on a project where I needed to convert an
application written in OpenGL to a software renderer. The matrix
transformation code in OpenGL made use of the GLM library for matrix
math, and I needed to convert the 4x4 matrices to be 3x3 matrices to
@@ -664,7 +664,7 @@ application when moving from a “3D homogeneous space” to a “2D
homogeneous space”.&lt;/p&gt;
&lt;p&gt;Hopefully this explanation helps if you are every working on
converting 3D transformation code to 2D.&lt;/p&gt;
-</description><pubDate>Mon, 25 Sep 2023 04:00:00 -0000</pubDate><guid>https://fryzekconcepts.com/notes/converting_from_3d_to_2d.html</guid></item><item><title>A Dive into Vulkanised 2024</title><link>https://fryzekconcepts.com/notes/vulkanised_2024.html</link><description>&lt;figure&gt;
+</description><pubDate>Sun, 24 Sep 2023 23:00:00 -0000</pubDate><guid>https://fryzekconcepts.com/notes/converting_from_3d_to_2d.html</guid></item><item><title>A Dive into Vulkanised 2024</title><link>https://fryzekconcepts.com/notes/vulkanised_2024.html</link><description>&lt;figure&gt;
&lt;img src="/assets/vulkanised_2024/vulkanized_logo_web.jpg"
alt="Vulkanised sign at google’s office" /&gt;
&lt;figcaption aria-hidden="true"&gt;Vulkanised sign at google’s
@@ -774,7 +774,7 @@ Area!&lt;/p&gt;
alt="Great bay area food" /&gt;
&lt;figcaption aria-hidden="true"&gt;Great bay area food&lt;/figcaption&gt;
&lt;/figure&gt;
-</description><pubDate>Wed, 14 Feb 2024 05:00:00 -0000</pubDate><guid>https://fryzekconcepts.com/notes/vulkanised_2024.html</guid></item><item><title>Software Rendering and Android</title><link>https://fryzekconcepts.com/notes/android_swrast.html</link><description>&lt;p&gt;My current project at Igalia has had me working on Mesa’s software
+</description><pubDate>Wed, 14 Feb 2024 00:00:00 -0000</pubDate><guid>https://fryzekconcepts.com/notes/vulkanised_2024.html</guid></item><item><title>Software Rendering and Android</title><link>https://fryzekconcepts.com/notes/android_swrast.html</link><description>&lt;p&gt;My current project at Igalia has had me working on Mesa’s software
renderers, llvmpipe and lavapipe. I’ve been working to get them running
on Android, and I wanted to document the progress I’ve made, the
challenges I’ve faced, and talk a little bit about the development
@@ -930,7 +930,7 @@ class="uri"&gt;https://gitlab.freedesktop.org/mesa/mesa/-/blob/9705df53408777d49
&lt;li&gt;My updated documentation in MR for Android integration in mesa&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;
-</description><pubDate>Thu, 27 Jun 2024 04:00:00 -0000</pubDate><guid>https://fryzekconcepts.com/notes/android_swrast.html</guid></item><item><title>2024 Graphics Team Contributions at Igalia</title><link>https://fryzekconcepts.com/notes/2024_igalia_graphics_team.html</link><description>&lt;p&gt;2024 has been an exciting year for the &lt;a
+</description><pubDate>Wed, 26 Jun 2024 23:00:00 -0000</pubDate><guid>https://fryzekconcepts.com/notes/android_swrast.html</guid></item><item><title>2024 Graphics Team Contributions at Igalia</title><link>https://fryzekconcepts.com/notes/2024_igalia_graphics_team.html</link><description>&lt;p&gt;2024 has been an exciting year for the &lt;a
href="https://www.igalia.com/technology/graphics"&gt;Igalia’s Graphics
Team&lt;/a&gt;. We’ve been making a lot of progress on Turnip, AMD display
driver, the Raspberry Pi graphics stack, Vulkan video, and more.&lt;/p&gt;
@@ -1221,4 +1221,4 @@ Melissa will also present about kworkflow there. We’ll also be at XDC
2025, networking and presenting about all the work we are doing on the
Linux graphics stack. Thanks for following our work this year, and
here’s to making 2025 an even better year for Linux graphics!&lt;/p&gt;
-</description><pubDate>Fri, 20 Dec 2024 05:00:00 -0000</pubDate><guid>https://fryzekconcepts.com/notes/2024_igalia_graphics_team.html</guid></item></channel></rss> \ No newline at end of file
+</description><pubDate>Fri, 20 Dec 2024 00:00:00 -0000</pubDate><guid>https://fryzekconcepts.com/notes/2024_igalia_graphics_team.html</guid></item></channel></rss> \ No newline at end of file