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@@ -86,9 +86,9 @@ all the audio in our game. This left me as the sole programmer for our
team.</p>
<h2 id="my-game-jam-experiences">My Game Jam Experiences</h2>
<p>In recent years,I participated in a <a
-href="/notes/n64brew-gamejam-2021.html">Nintendo 64 homebrew game
-jam</a> and the Puerto Rico Game Developers Association event for the
-global game jam, submitting <a
+href="n64brew-gamejam-2021">Nintendo 64 homebrew game jam</a> and the
+Puerto Rico Game Developers Association event for the global game jam,
+submitting <a
href="https://globalgamejam.org/2022/games/magnetic-parkour-6">Magnetic
Parkour</a>, I also participated in <a href="https://ldjam.com/">Ludum
Dare</a> back around 2013 but unfortunately I’ve since lost the link to
@@ -117,9 +117,8 @@ href="https://godotengine.org/">Godot</a>, and wanted to use this
opportunity to learn the engine more and build a game in it. Godot is
interesting to me as its a completely open source game engine, and as
you can probably guess from my <a
-href="/notes/2022_igalia_graphics_team.html">job</a>, open source
-software as well as free software is something I’m particularly
-interested in.</p>
+href="2022_igalia_graphics_team">job</a>, open source software as well
+as free software is something I’m particularly interested in.</p>
<p>Godot is a really powerful game engine that handles a lot of
complexity for you. For example,it has a built in parallax background
component, that we took advantage of to add more depth to our game. This