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diff --git a/html/notes/global_game_jam_2023.html b/html/notes/global_game_jam_2023.html index c538303..0639637 100644 --- a/html/notes/global_game_jam_2023.html +++ b/html/notes/global_game_jam_2023.html @@ -86,9 +86,9 @@ all the audio in our game. This left me as the sole programmer for our team.</p> <h2 id="my-game-jam-experiences">My Game Jam Experiences</h2> <p>In recent years,I participated in a <a -href="/notes/n64brew-gamejam-2021.html">Nintendo 64 homebrew game -jam</a> and the Puerto Rico Game Developers Association event for the -global game jam, submitting <a +href="n64brew-gamejam-2021">Nintendo 64 homebrew game jam</a> and the +Puerto Rico Game Developers Association event for the global game jam, +submitting <a href="https://globalgamejam.org/2022/games/magnetic-parkour-6">Magnetic Parkour</a>, I also participated in <a href="https://ldjam.com/">Ludum Dare</a> back around 2013 but unfortunately I’ve since lost the link to @@ -117,9 +117,8 @@ href="https://godotengine.org/">Godot</a>, and wanted to use this opportunity to learn the engine more and build a game in it. Godot is interesting to me as its a completely open source game engine, and as you can probably guess from my <a -href="/notes/2022_igalia_graphics_team.html">job</a>, open source -software as well as free software is something I’m particularly -interested in.</p> +href="2022_igalia_graphics_team">job</a>, open source software as well +as free software is something I’m particularly interested in.</p> <p>Godot is a really powerful game engine that handles a lot of complexity for you. For example,it has a built in parallax background component, that we took advantage of to add more depth to our game. This |