From 2daf4211c550f20041ec0532793b4d029f7f3a6e Mon Sep 17 00:00:00 2001 From: Lucas Fryzek Date: Thu, 9 Feb 2023 12:10:02 -0500 Subject: Fix mobile layout --- html/notes/2022_igalia_graphics_team.html | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'html/notes/2022_igalia_graphics_team.html') diff --git a/html/notes/2022_igalia_graphics_team.html b/html/notes/2022_igalia_graphics_team.html index 13127e0..bbaa419 100644 --- a/html/notes/2022_igalia_graphics_team.html +++ b/html/notes/2022_igalia_graphics_team.html @@ -50,7 +50,7 @@

Vulkan 1.3 support on Turnip

Igalia has been heavily supporting the Open-Source Turnip Vulkan driver for Qualcomm Adreno GPUs, and in 2022 we helped it achieve Vulkan 1.3 conformance. Danylo Piliaiev on the graphics team here at Igalia, wrote a great blog post on this achievement! One of the biggest challenges for the Turnip driver is that it is a completely reverse-engineered driver that has been built without access to any hardware documentation or reference driver code.

With Vulkan 1.3 conformance has also come the ability to run more commercial games on Adreno GPUs through the use of the DirectX translation layers. If you would like to see more of this check out this post from Danylo where he talks about getting “The Witcher 3”, “The Talos Principle”, and “OMD2” running on the A660 GPU. Outside of Vulkan 1.3 support he also talks about some of the extensions that were implemented to allow “Zink” (the OpenGL over Vulkan driver) to run Turnip, and bring OpenGL 4.6 support to Adreno GPUs.

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Vulkan Extensions

Several developers on the Graphics Team made several key contributions to Vulkan Extensions and the Vulkan conformance test suite (CTS). My colleague Ricardo Garcia made an excellent blog post about those contributions. Below I’ve listed what Igalia did for each of the extensions: