diff options
| author | Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> | 2020-02-19 10:14:10 -0800 |
|---|---|---|
| committer | Marge Bot <eric+marge@anholt.net> | 2020-11-05 23:36:45 +0000 |
| commit | f65182931dbcae545034ae7230bbcdcfea7d91da (patch) | |
| tree | 38b8048f90e57db258b376653d162c6ccc6eb2db /src/compiler/shader_enums.c | |
| parent | 1882a02d83b134877b9effa268da7ac5b62cb1dc (diff) | |
compiler: Add new Vulkan shader stages
This particular ordering makes them conveniently match
VkShaderStageFlagBits, which is a property we already take advantage
of in the previous shader stages.
Abbreviations are based on the ones used in glslangValidator.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6479>
Diffstat (limited to 'src/compiler/shader_enums.c')
| -rw-r--r-- | src/compiler/shader_enums.c | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c index 0e28c5585c4..ccea8692833 100644 --- a/src/compiler/shader_enums.c +++ b/src/compiler/shader_enums.c @@ -43,6 +43,14 @@ gl_shader_stage_name(gl_shader_stage stage) ENUM(MESA_SHADER_GEOMETRY), ENUM(MESA_SHADER_FRAGMENT), ENUM(MESA_SHADER_COMPUTE), + ENUM(MESA_SHADER_TASK), + ENUM(MESA_SHADER_MESH), + ENUM(MESA_SHADER_RAYGEN), + ENUM(MESA_SHADER_ANY_HIT), + ENUM(MESA_SHADER_CLOSEST_HIT), + ENUM(MESA_SHADER_MISS), + ENUM(MESA_SHADER_INTERSECTION), + ENUM(MESA_SHADER_CALLABLE), ENUM(MESA_SHADER_KERNEL), }; STATIC_ASSERT(ARRAY_SIZE(names) == MESA_ALL_SHADER_STAGES); @@ -64,6 +72,14 @@ _mesa_shader_stage_to_string(unsigned stage) case MESA_SHADER_KERNEL: return "kernel"; case MESA_SHADER_TESS_CTRL: return "tessellation control"; case MESA_SHADER_TESS_EVAL: return "tessellation evaluation"; + case MESA_SHADER_TASK: return "task"; + case MESA_SHADER_MESH: return "mesh"; + case MESA_SHADER_RAYGEN: return "raygen"; + case MESA_SHADER_ANY_HIT: return "any hit"; + case MESA_SHADER_CLOSEST_HIT: return "closest hit"; + case MESA_SHADER_MISS: return "miss"; + case MESA_SHADER_INTERSECTION: return "intersection"; + case MESA_SHADER_CALLABLE: return "callable"; } unreachable("Unknown shader stage."); @@ -84,6 +100,14 @@ _mesa_shader_stage_to_abbrev(unsigned stage) case MESA_SHADER_KERNEL: return "CL"; case MESA_SHADER_TESS_CTRL: return "TCS"; case MESA_SHADER_TESS_EVAL: return "TES"; + case MESA_SHADER_TASK: return "TASK"; + case MESA_SHADER_MESH: return "MESH"; + case MESA_SHADER_RAYGEN: return "RGEN"; + case MESA_SHADER_ANY_HIT: return "RAHIT"; + case MESA_SHADER_CLOSEST_HIT: return "RCHIT"; + case MESA_SHADER_MISS: return "RMISS"; + case MESA_SHADER_INTERSECTION: return "RINT"; + case MESA_SHADER_CALLABLE: return "RCALL"; } unreachable("Unknown shader stage."); |