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builtin_variables.cpp
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2025-10-08
glsl: fix gl_ViewID_OVR type to uint
Mike Blumenkrantz
2025-09-22
glsl: add mesh shader builtin outputs
Qiang Yu
2025-09-22
glsl: add input builtin variables for mesh shader
Qiang Yu
2025-09-22
glsl: handle work group in layout for mesh shader
Qiang Yu
2025-08-06
glsl: move PositionAlwaysInvariant/Precise options to gl_constants
Marek Olšák
2025-08-04
glsl: switch ir_instruction to linear_ctx to eliminate malloc overhead
Marek Olšák
2025-07-31
glsl: fork exec_node/list -> ir_exec_node/list as private GLSL IR utility
Marek Olšák
2025-02-04
glsl: Expose gl_ViewID_OVR back to GLSL 1.30
James Hogan
2025-01-10
glsl: make gl_ViewID_OVR visible to all shader stages
Mike Blumenkrantz
2024-09-25
glsl: remove now unused linker code
Timothy Arceri
2024-09-18
mesa,glsl,gallium: add GL_OVR_multiview
Marek Olšák
2024-08-26
glsl: add builtin variables for KHR_shader_subgroup
Qiang Yu
2023-12-22
glsl: Use glsl_type C helpers
Caio Oliveira
2023-12-15
compiler: Remove C++ static member pointers to builtin types
Caio Oliveira
2023-04-26
glsl: remove ir_state_slot::swizzle
Erik Faye-Lund
2022-06-22
glsl: add language support for GL_ARM_shader_framebuffer_fetch_depth_stencil
Pavel Asyutchenko
2022-01-20
glsl: remove some deps on mtypes.h.
Dave Airlie
2022-01-20
glsl/parser: extract consts/exts/api out of context at start.
Dave Airlie
2021-09-30
driconf, glsl: Add a vs_position_always_precise option
Vadym Shovkoplias
2021-06-07
nir: Rename WORK_GROUP (and similar) to WORKGROUP
Caio Marcelo de Oliveira Filho
2021-06-07
compiler: Rename SYSTEM_VALUE_LOCAL_GROUP_SIZE to SYSTEM_VALUE_WORKGROUP_SIZE
Caio Marcelo de Oliveira Filho
2021-04-15
Convert most remaining free-form fall-through comments to FALLTHROUGH
Michel Dänzer
2021-03-12
glsl: fix declarations of gl_MaxVaryingFloats
Timothy Arceri
2021-01-21
glsl: split gl_CurrentAttribFragMESA into elements
Marek Olšák
2021-01-21
glsl: remove unused internal builtin gl_CurrentAttribVertMESA
Marek Olšák
2021-01-21
mesa: flatten STATE_MATERIAL and STATE_LIGHTPROD tokens
Marek Olšák
2021-01-21
mesa: remove STATE_INTERNAL
Marek Olšák
2020-12-01
compiler: decrease STATE_LENGTH from 5 to 4
Marek Olšák
2020-12-01
mesa: rework matrix statevar enums to remove excessive branching in fetch_state
Marek Olšák
2020-09-14
glsl: fix per_vertex_accumulator::fields size
Pierre-Eric Pelloux-Prayer
2020-07-09
glsl: declare gl_Layer/gl_ViewportIndex/gl_ViewportMask as vs builtins
Pierre-Eric Pelloux-Prayer
2020-06-30
glsl: define gl_LightSource members in ARB_vertex_program order
Timothy Arceri
2020-04-23
mesa: enable GL_EXT_draw_instanced for gles2
Simon Zeni
2020-04-15
glsl: add NV_viewport_array2 support
Ilia Mirkin
2020-02-05
glsl,nir: Switch the enum representing shader image formats to PIPE_FORMAT.
Eric Anholt
2019-12-30
glsl: Set .flat for gl_FrontFacing
Alyssa Rosenzweig
2019-11-27
driconf, glsl: Add a vs_position_always_invariant option
Kenneth Graunke
2019-07-18
glsl: Optionally declare gl_PointCoord as a system value
Andreas Baierl
2019-07-11
glsl/builtin_variables: Add a precision to the builtins
Neil Roberts
2019-05-02
glsl: fix typo in #warning message
Brian Paul
2019-05-01
glsl: work around MinGW 7.x compiler bug
Brian Paul
2019-04-24
glsl: add builtin variables for EXT_gpu_shader4
Marek Olšák
2018-04-12
mesa: include mtypes.h less
Marek Olšák
2018-02-24
glsl: Add support for the framebuffer fetch layout(noncoherent) qualifier.
Francisco Jerez
2018-02-23
mesa: implement ARB_compatibility
Marek Olšák
2018-01-10
glsl: remove Lower{TCS,TES}PatchVerticesIn
Iago Toral Quiroga
2017-12-03
glsl: Match order of gl_LightSourceParameters elements.
Fabian Bieler
2017-10-23
glsl: fix derived cs variables
Ilia Mirkin
2017-08-07
glsl: update the extensions/functions that are enabled for 460
Samuel Pitoiset
2017-06-19
glsl: gl_Max{Vertex,Fragment}UniformComponents exist in all desktop GL versions
Iago Toral Quiroga
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