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Mesa graphics project
Lucas Fryzek
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shader_enums.c
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2025-09-22
compiler: auto-stage file ext for SPIR-V capture
Caleb Callaway
2025-08-07
nir,spirv: Add support for SPV_ARM_core_builtins
John Anthony
2025-08-06
all: rename gl_shader_stage_name to mesa_shader_stage_name
Qiang Yu
2025-08-06
all: rename gl_shader_stage to mesa_shader_stage
Qiang Yu
2025-07-31
build: avoid redefining unreachable() which is standard in C23
Antonio Ospite
2025-06-18
nir: Add SYSTEM_VALUE_FRAG_COORD_Z/W.
Emma Anholt
2024-12-30
nir: add load_front_face_fsign
Georg Lehmann
2024-11-04
nir: add SYSTEM_VALUE_PIXEL_COORD
Georg Lehmann
2024-04-24
nir: add SYSTEM_VALUE_BASE_WORKGROUP_ID
Karol Herbst
2024-02-17
radv: Remove ray_launch_size_addr_amd system value.
Bas Nieuwenhuizen
2024-02-02
nir: remove INTERP_MODE_COLOR
Marek Olšák
2024-01-18
nir,spirv: Add support for SPV_NV_shader_sm_builtins
Faith Ekstrand
2023-11-24
nir: add lowering from FS LAYER input to LAYER_ID sysval
Marek Olšák
2023-11-07
compiler: Inline mesa_vertices_per_prim
Alyssa Rosenzweig
2023-10-26
treewide: Merge num_mesh_vertices_per_primitive and u_vertices_per_prim into ...
Yonggang Luo
2023-10-26
compiler: Implement num_mesh_vertices_per_primitive to match u_vertices_per_prim
Yonggang Luo
2023-08-18
nir: Add shader enqueue data structures and handling
Konstantin Seurer
2023-06-19
compiler: Add mesa_scope_name() function
Caio Oliveira
2023-06-07
mesa, compiler: Move gl_texture_index to glsl_types.h
Yonggang Luo
2023-06-03
compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_...
Yonggang Luo
2023-05-04
spirv/nir: wire ray interection triangle position fetch
Lionel Landwerlin
2023-04-19
nir: handle all varying slots in gl_varying_slot_name_for_stage
Marek Olšák
2023-04-04
nir, spirv: Add support for VK_EXT_fragment_density_map
Connor Abbott
2023-03-21
spirv,nir: add support for SpvBuiltInFullyCoveredEXT
Samuel Pitoiset
2022-07-11
nir+ir3: Rename load_size_ir3 to load_center_rhw_ir3.
Emma Anholt
2022-06-08
spirv: Add plumbing for ray_cull_mask
Konstantin Seurer
2022-05-13
compiler: add VARYING_SLOT_CULL_PRIMITIVE
Marcin Ślusarz
2022-05-12
nir: Add a ray launch size addr intrinsic
Konstantin Seurer
2022-02-14
compiler: Extract num_mesh_vertices_per_primitive function.
Timur Kristóf
2022-01-11
compiler: add new MESH_VIEW_COUNT/MESH_VIEW_INDICES system values
Marcin Ślusarz
2021-08-28
compiler: Add new non-Multiview Task/Mesh builtins
Caio Marcelo de Oliveira Filho
2021-08-05
tu, freedreno/a6xx, ir3: Rewrite tess PrimID handling
Connor Abbott
2021-08-02
shader_enums,mesa: move VERT_ATTRIB_EDGEFLAG to slot 31 for st/mesa
Marek Olšák
2021-06-07
nir: Rename WORK_GROUP (and similar) to WORKGROUP
Caio Marcelo de Oliveira Filho
2021-06-07
compiler: Rename SYSTEM_VALUE_LOCAL_GROUP_SIZE to SYSTEM_VALUE_WORKGROUP_SIZE
Caio Marcelo de Oliveira Filho
2021-02-13
compiler: Drop now unused gl_varying_slot_name()
Caio Marcelo de Oliveira Filho
2020-12-01
compiler/nir: introduce a new helper to get varying name
Lionel Landwerlin
2020-12-01
nir: wire shading rate variables
Lionel Landwerlin
2020-11-05
spirv,nir: Add support for ray-tracing built-ins
Jason Ekstrand
2020-11-05
compiler: Add new Vulkan shader stages
Caio Marcelo de Oliveira Filho
2020-09-02
compiler: add INTERP_MODE_COLOR for radeonsi
Marek Olšák
2020-08-21
nir: Add new system values and intrinsics for dealing with CL work offsets
Jesse Natalie
2020-08-21
nir: Populate some places where existing system values were missing
Jesse Natalie
2020-07-06
compiler: Add a system value for the line coord
Neil Roberts
2020-04-15
compiler: add VARYING_SLOT_VIEWPORT_MASK
Ilia Mirkin
2020-01-29
compiler: add new SYSTEM_VALUE_BARYCENTRIC_*
Samuel Pitoiset
2020-01-29
compiler: add PERSP to the existing barycentric system values
Samuel Pitoiset
2020-01-29
compiler: add a new explicit interpolation mode
Samuel Pitoiset
2019-11-07
freedreno/ir3: Add ir3 intrinsics for tessellation
Kristian H. Kristensen
2019-10-17
freedreno/ir3: Implement lowering passes for VS and GS
Kristian H. Kristensen
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