/* * Copyright © 2024 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Marek Olšák * */ #ifndef NIR_TCS_INFO_H #define NIR_TCS_INFO_H #include "compiler/shader_enums.h" #include "nir_defines.h" #ifdef __cplusplus extern "C" { #endif typedef struct nir_tcs_info { /* The bitmask of patch outputs that are always written by all invocations * in all execution paths. * * This is useful when a pass wants to read patch output values at the end * of the shader. If this is true, the pass doesn't have to insert a barrier * and use output loads, it can just use the SSA defs that are being stored * (or phis thereof) to get the patch output values. */ uint32_t patch_outputs_defined_by_all_invoc; /* The bitmask of patch outputs that are only written by invocation 0. */ uint32_t patch_outputs_only_written_by_invoc0; /* The bitmask of patch outputs that are only read by invocation 0. */ uint32_t patch_outputs_only_read_by_invoc0; /* The bitmask of tess level outputs that are written by all invocations. * Bit 0 is outer levels, bit 1 is inner levels. */ uint8_t tess_levels_defined_by_all_invoc : 2; /* The bitmask of tess level outputs that are only written by invocation 0. */ uint8_t tess_levels_only_written_by_invoc0 : 2; /* The bitmask of tess level outputs that are only read by invocation 0. */ uint8_t tess_levels_only_read_by_invoc0 : 2; /* Whether all tess levels that are written in all invocations. */ bool all_invocations_define_tess_levels : 1; /* Whether any of the outer tess level components is effectively 0, meaning * that the shader discards the patch. NaNs and negative values are included * in this. If the patch is discarded, inner tess levels have no effect. */ bool all_tess_levels_are_effectively_zero : 1; /* Whether all tess levels are effectively 1, meaning that the tessellator * behaves as if they were 1. There is a range of values that lead to that * behavior depending on the tessellation spacing. */ bool all_tess_levels_are_effectively_one : 1; /* Whether the shader uses a barrier synchronizing TCS output stores. * For example, passes that write an output at the beginning of the shader * and load it at the end can use this to determine whether they have to * insert a barrier or whether the shader already contains a barrier. */ bool always_executes_barrier : 1; /* Whether outer tess levels <= 0 can be written by the shader. */ bool can_discard_patches : 1; } nir_tcs_info; void nir_gather_tcs_info(const nir_shader *nir, nir_tcs_info *info, enum tess_primitive_mode prim, enum gl_tess_spacing spacing); #ifdef __cplusplus } #endif #endif /* NIR_TCS_INFO_H */