/* * Copyright 2025 Intel Corporation * SPDX-License-Identifier: MIT */ #include "anv_nir.h" #include "nir_builder.h" #include "compiler/brw/brw_nir.h" bool anv_nir_lower_unaligned_dispatch(nir_shader *shader) { nir_function_impl *impl = nir_shader_get_entrypoint(shader); nir_builder b = nir_builder_at(nir_before_impl(impl)); nir_def *global_idx = nir_channel(&b, nir_load_global_invocation_id(&b, 32), 0); nir_def *max_unaligned_invocations_x = nir_load_inline_data_intel(&b, 1, 32, .base = ANV_INLINE_PARAM_UNALIGNED_INVOCATIONS_X_OFFSET); nir_push_if(&b, nir_uge(&b, global_idx, max_unaligned_invocations_x)); { nir_jump(&b, nir_jump_return); } nir_pop_if(&b, NULL); return nir_progress(true, impl, nir_metadata_none); }