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/*
* Copyright © 2015 Red Hat
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "nir.h"
#include "nir_builder.h"
#define MAX_CLIP_PLANES 8
/* Generates the lowering code for user-clip-planes, generating CLIPDIST
* from UCP[n] + CLIPVERTEX or POSITION. Additionally, an optional pass
* for fragment shaders to insert conditional kills based on the inter-
* polated CLIPDIST
*
* NOTE: should be run after nir_lower_io_var_to_temporaries() (or at
* least in scenarios where you can count on each output written once
* and only once).
*/
static nir_variable *
create_clipdist_var(nir_shader *shader,
bool output, gl_varying_slot slot, unsigned array_size)
{
nir_variable *var = nir_variable_create_zeroed(shader);
if (output) {
var->data.driver_location = shader->num_outputs;
var->data.mode = nir_var_shader_out;
shader->num_outputs += MAX2(1, DIV_ROUND_UP(array_size, 4));
} else {
var->data.driver_location = shader->num_inputs;
var->data.mode = nir_var_shader_in;
shader->num_inputs += MAX2(1, DIV_ROUND_UP(array_size, 4));
}
nir_variable_set_namef(shader, var, "clipdist_%d", slot - VARYING_SLOT_CLIP_DIST0);
var->data.index = 0;
var->data.location = slot;
if (array_size > 0) {
var->type = glsl_array_type(glsl_float_type(), array_size,
sizeof(float));
var->data.compact = 1;
} else
var->type = glsl_vec4_type();
nir_shader_add_variable(shader, var);
return var;
}
static void
create_clipdist_vars(nir_shader *shader, nir_variable **io_vars,
unsigned ucp_enables, bool output,
bool use_clipdist_array)
{
if (use_clipdist_array) {
io_vars[0] =
create_clipdist_var(shader, output,
VARYING_SLOT_CLIP_DIST0,
shader->info.clip_distance_array_size);
} else {
if (ucp_enables & 0x0f)
io_vars[0] =
create_clipdist_var(shader, output,
VARYING_SLOT_CLIP_DIST0, 0);
if (ucp_enables & 0xf0)
io_vars[1] =
create_clipdist_var(shader, output,
VARYING_SLOT_CLIP_DIST1, 0);
}
}
static void
store_clipdist_output(nir_builder *b, nir_variable *out, int location, int location_offset,
nir_def **val, bool use_clipdist_array)
{
unsigned num_slots = b->shader->info.clip_distance_array_size;
nir_io_semantics semantics = {
.location = location,
.num_slots = b->shader->options->compact_arrays ? num_slots : 1,
/* the offset src has a different definition for compact
* arrays, and is unfoldable (nir_validate requires that constant
* offsets are always 0) */
.no_validate = b->shader->options->compact_arrays,
};
if (location == VARYING_SLOT_CLIP_DIST1 || location_offset)
num_slots -= 4;
else
num_slots = MIN2(num_slots, 4);
for (unsigned i = 0; i < num_slots; i++) {
nir_store_output(b,
val[i] ? val[i] : nir_imm_zero(b, 1, 32),
nir_imm_int(b, location_offset),
.write_mask = 0x1,
.component = i,
.io_semantics = semantics,
.base = out ? out->data.driver_location : 0);
}
}
static void
load_clipdist_input(nir_builder *b, nir_variable *in, int location_offset,
nir_def **val, bool use_load_interp)
{
bool compact_arrays = b->shader->options->compact_arrays;
nir_def *offset = nir_imm_int(b, compact_arrays ? location_offset : 0);
unsigned const_offset = compact_arrays ? 0 : location_offset;
nir_def *load;
if (use_load_interp) {
/* TODO: use sample when per-sample shading? */
nir_def *barycentric = nir_load_barycentric(
b, nir_intrinsic_load_barycentric_pixel, INTERP_MODE_NONE);
load = nir_load_interpolated_input(
b, 4, 32, barycentric, offset,
.base = in->data.driver_location + const_offset,
.io_semantics.location = in->data.location + const_offset,
/* the offset src has a different definition for compact
* arrays, and is unfoldable (nir_validate requires that constant
* offsets are always 0) */
.io_semantics.no_validate = compact_arrays);
} else {
load = nir_load_input(b, 4, 32, offset,
.base = in->data.driver_location + const_offset,
.io_semantics.location = in->data.location + const_offset,
/* the offset src has a different definition for compact
* arrays, and is unfoldable (nir_validate requires that constant
* offsets are always 0) */
.io_semantics.no_validate = compact_arrays);
}
val[0] = nir_channel(b, load, 0);
val[1] = nir_channel(b, load, 1);
val[2] = nir_channel(b, load, 2);
val[3] = nir_channel(b, load, 3);
}
static nir_def *
find_output(nir_builder *b, unsigned location)
{
nir_def *comp[4] = { NULL };
nir_foreach_function_impl(impl, b->shader) {
nir_foreach_block(block, impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if ((intr->intrinsic == nir_intrinsic_store_output ||
intr->intrinsic == nir_intrinsic_store_per_vertex_output ||
intr->intrinsic == nir_intrinsic_store_per_view_output ||
intr->intrinsic == nir_intrinsic_store_per_primitive_output) &&
nir_intrinsic_io_semantics(intr).location == location) {
assert(nir_src_is_const(*nir_get_io_offset_src(intr)));
unsigned component = nir_intrinsic_component(intr);
unsigned wrmask = nir_intrinsic_write_mask(intr);
u_foreach_bit(i, wrmask) {
unsigned index = component + i;
/* Each component should be written only once. */
assert(!comp[index]);
comp[index] = nir_channel(b, intr->src[0].ssa, i);
}
/* Remove it because it's going to be replaced by CLIP_DIST. */
if (location == VARYING_SLOT_CLIP_VERTEX)
nir_instr_remove(instr);
}
}
}
}
assert(comp[0] || comp[1] || comp[2] || comp[3]);
for (unsigned i = 0; i < 4; i++) {
if (!comp[i])
comp[i] = nir_undef(b, 1, 32);
}
return nir_vec(b, comp, 4);
}
static bool
find_clipvertex_and_position_outputs(nir_shader *shader,
nir_variable **clipvertex,
nir_variable **position)
{
if (shader->info.io_lowered) {
if (shader->info.outputs_written & (VARYING_BIT_CLIP_DIST0 | VARYING_BIT_CLIP_DIST1))
return false;
if (shader->info.outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX))
return true;
return false;
}
nir_foreach_shader_out_variable(var, shader) {
switch (var->data.location) {
case VARYING_SLOT_POS:
*position = var;
break;
case VARYING_SLOT_CLIP_VERTEX:
*clipvertex = var;
break;
case VARYING_SLOT_CLIP_DIST0:
case VARYING_SLOT_CLIP_DIST1:
/* if shader is already writing CLIPDIST, then
* there should be no user-clip-planes to deal
* with.
*
* We assume nir_remove_dead_variables has removed the clipdist
* variables if they're not written.
*/
return false;
}
}
return *clipvertex || *position;
}
static nir_def *
get_ucp(nir_builder *b, int plane,
const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
{
if (clipplane_state_tokens) {
char tmp[100];
snprintf(tmp, ARRAY_SIZE(tmp), "gl_ClipPlane%dMESA", plane);
nir_variable *var = nir_state_variable_create(b->shader,
glsl_vec4_type(),
tmp, clipplane_state_tokens[plane]);
return nir_load_var(b, var);
} else
return nir_load_user_clip_plane(b, plane);
}
static uint64_t
update_mask(uint32_t ucp_enables)
{
uint64_t mask = 0;
if (ucp_enables & 0x0f)
mask |= VARYING_BIT_CLIP_DIST0;
if (ucp_enables & 0xf0)
mask |= VARYING_BIT_CLIP_DIST1;
return mask;
}
struct lower_clip_state {
nir_variable *position;
nir_variable *clipvertex;
nir_variable *out[2];
unsigned ucp_enables;
bool use_clipdist_array;
const gl_state_index16 (*clipplane_state_tokens)[STATE_LENGTH];
/* This holds the current CLIP_VERTEX value for GS. */
nir_variable *clipvertex_gs_temp;
};
static void
lower_clip_vertex_var(nir_builder *b, const struct lower_clip_state *state)
{
nir_def *clipdist[MAX_CLIP_PLANES] = { NULL };
nir_def *cv = nir_load_var(b, state->clipvertex ? state->clipvertex
: state->position);
if (state->clipvertex) {
state->clipvertex->data.mode = nir_var_shader_temp;
nir_fixup_deref_modes(b->shader);
}
for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
if (state->ucp_enables & (1 << plane)) {
nir_def *ucp = get_ucp(b, plane, state->clipplane_state_tokens);
/* calculate clipdist[plane] - dot(ucp, cv): */
clipdist[plane] = nir_fdot(b, ucp, cv);
} else {
/* 0.0 == don't-clip == disabled: */
clipdist[plane] = nir_imm_float(b, 0.0);
}
if (state->use_clipdist_array &&
plane < util_last_bit(state->ucp_enables)) {
nir_deref_instr *deref;
deref = nir_build_deref_array_imm(b,
nir_build_deref_var(b, state->out[0]),
plane);
nir_store_deref(b, deref, clipdist[plane], 1);
}
}
if (!state->use_clipdist_array) {
if (state->ucp_enables & 0x0f)
nir_store_var(b, state->out[0], nir_vec(b, clipdist, 4), 0xf);
if (state->ucp_enables & 0xf0)
nir_store_var(b, state->out[1], nir_vec(b, &clipdist[4], 4), 0xf);
b->shader->info.outputs_written |= update_mask(state->ucp_enables);
}
}
static void
lower_clip_vertex_intrin(nir_builder *b, const struct lower_clip_state *state)
{
nir_def *clipdist[MAX_CLIP_PLANES] = { NULL };
nir_def *cv;
if (state->clipvertex_gs_temp) {
cv = nir_load_deref(b, nir_build_deref_var(b, state->clipvertex_gs_temp));
} else {
cv = find_output(b, b->shader->info.outputs_written &
VARYING_BIT_CLIP_VERTEX
? VARYING_SLOT_CLIP_VERTEX
: VARYING_SLOT_POS);
}
for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
if (state->ucp_enables & (1 << plane)) {
nir_def *ucp = get_ucp(b, plane, state->clipplane_state_tokens);
/* calculate clipdist[plane] - dot(ucp, cv): */
clipdist[plane] = nir_fdot(b, ucp, cv);
} else {
/* 0.0 == don't-clip == disabled: */
clipdist[plane] = nir_imm_float(b, 0.0);
}
}
if (state->use_clipdist_array) {
/* Always emit the first vec4. */
store_clipdist_output(b, state->out[0], VARYING_SLOT_CLIP_DIST0, 0,
&clipdist[0], state->use_clipdist_array);
if (state->ucp_enables & 0xf0) {
store_clipdist_output(b, state->out[0], VARYING_SLOT_CLIP_DIST0, 1,
&clipdist[4], state->use_clipdist_array);
}
} else {
/* Always emit the first vec4. */
store_clipdist_output(b, state->out[0], VARYING_SLOT_CLIP_DIST0, 0,
&clipdist[0], state->use_clipdist_array);
if (state->ucp_enables & 0xf0) {
store_clipdist_output(b, state->out[1], VARYING_SLOT_CLIP_DIST1, 0,
&clipdist[4], state->use_clipdist_array);
}
}
b->shader->info.outputs_written |= update_mask(state->ucp_enables);
}
/*
* VS lowering
*/
/* ucp_enables is bitmask of enabled ucps. Actual ucp values are
* passed in to shader via user_clip_plane system-values
*
* If use_vars is true, the pass will use variable loads and stores instead
* of working with store_output intrinsics.
*
* If use_clipdist_array is true, the pass will use compact arrays for the
* clipdist output instead of two vec4s.
*/
bool
nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables, bool use_vars,
bool use_clipdist_array,
const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
{
if (!ucp_enables)
return false;
nir_function_impl *impl = nir_shader_get_entrypoint(shader);
nir_builder b = nir_builder_create(impl);
/* NIR should ensure that, even in case of loops/if-else, there
* should be only a single predecessor block to end_block, which
* makes the perfect place to insert the clipdist calculations.
*
* NOTE: in case of early returns, these would have to be lowered
* to jumps to end_block predecessor in a previous pass. Not sure
* if there is a good way to sanity check this, but for now the
* users of this pass don't support sub-routines.
*/
assert(impl->end_block->predecessors.entries == 1);
b.cursor = nir_after_impl(impl);
struct lower_clip_state state = { NULL };
state.ucp_enables = ucp_enables;
state.use_clipdist_array = use_clipdist_array;
state.clipplane_state_tokens = clipplane_state_tokens;
/* find clipvertex/position outputs */
if (!find_clipvertex_and_position_outputs(shader, &state.clipvertex,
&state.position))
return false;
shader->info.clip_distance_array_size = util_last_bit(ucp_enables);
if (!use_vars || shader->info.io_lowered) {
/* If the driver has lowered IO instead of st/mesa, the driver expects
* that variables are present even with lowered IO, so create them.
*/
if (!shader->info.io_lowered) {
create_clipdist_vars(shader, state.out, ucp_enables, true,
use_clipdist_array);
}
lower_clip_vertex_intrin(&b, &state);
} else {
create_clipdist_vars(shader, state.out, ucp_enables, true,
use_clipdist_array);
lower_clip_vertex_var(&b, &state);
}
return nir_progress(true, impl, nir_metadata_dominance);
}
/*
* GS lowering
*/
static bool
lower_clip_vertex_gs(nir_builder *b, nir_intrinsic_instr *intr, void *opaque)
{
const struct lower_clip_state *state =
(const struct lower_clip_state *)opaque;
switch (intr->intrinsic) {
case nir_intrinsic_emit_vertex_with_counter:
case nir_intrinsic_emit_vertex:
b->cursor = nir_before_instr(&intr->instr);
if (b->shader->info.io_lowered)
lower_clip_vertex_intrin(b, state);
else
lower_clip_vertex_var(b, state);
return true;
default:
return false;
}
}
/* Track the CLIP_VERTEX or POS value in a local variable, so that we can
* retrieve it at emit_vertex.
*/
static bool
save_clipvertex_to_temp_gs(nir_builder *b, nir_intrinsic_instr *intr,
void *opaque)
{
const struct lower_clip_state *state =
(const struct lower_clip_state *)opaque;
gl_varying_slot clip_output_slot =
b->shader->info.outputs_written & VARYING_BIT_CLIP_VERTEX ? VARYING_SLOT_CLIP_VERTEX : VARYING_SLOT_POS;
if (intr->intrinsic != nir_intrinsic_store_output ||
nir_intrinsic_io_semantics(intr).location != clip_output_slot)
return false;
b->cursor = nir_before_instr(&intr->instr);
unsigned component = nir_intrinsic_component(intr);
unsigned writemask = nir_intrinsic_write_mask(intr);
nir_def *value = intr->src[0].ssa;
/* Shift vector elements to the right by component. */
if (component) {
unsigned swizzle[4] = { 0 };
for (unsigned i = 1; i < value->num_components; i++)
swizzle[component + i] = i;
value = nir_swizzle(b, value, swizzle,
component + value->num_components);
}
nir_store_deref(b, nir_build_deref_var(b, state->clipvertex_gs_temp),
nir_pad_vec4(b, value), writemask << component);
/* Remove the CLIP_VERTEX store because it will be replaced by CLIP_DIST
* stores.
*/
if (clip_output_slot == VARYING_SLOT_CLIP_VERTEX)
nir_instr_remove(&intr->instr);
return true;
}
bool
nir_lower_clip_gs(nir_shader *shader, unsigned ucp_enables,
bool use_clipdist_array,
const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
{
if (!ucp_enables)
return false;
struct lower_clip_state state = { NULL };
state.ucp_enables = ucp_enables;
state.use_clipdist_array = use_clipdist_array;
state.clipplane_state_tokens = clipplane_state_tokens;
/* find clipvertex/position outputs */
if (!find_clipvertex_and_position_outputs(shader, &state.clipvertex,
&state.position))
return false;
shader->info.clip_distance_array_size = util_last_bit(ucp_enables);
if (shader->info.io_lowered) {
/* Track the current value of CLIP_VERTEX or POS in a local variable. */
state.clipvertex_gs_temp =
nir_local_variable_create(nir_shader_get_entrypoint(shader),
glsl_vec4_type(), "clipvertex_gs_temp");
if (!nir_shader_intrinsics_pass(shader, save_clipvertex_to_temp_gs,
nir_metadata_control_flow, &state))
return false;
} else {
/* insert CLIPDIST outputs */
create_clipdist_vars(shader, state.out, ucp_enables, true,
use_clipdist_array);
}
nir_shader_intrinsics_pass(shader, lower_clip_vertex_gs,
nir_metadata_control_flow, &state);
return true;
}
/*
* FS lowering
*/
static void
lower_clip_fs(nir_function_impl *impl, unsigned ucp_enables,
nir_variable **in, bool use_clipdist_array, bool use_load_interp)
{
nir_def *clipdist[MAX_CLIP_PLANES];
nir_builder b = nir_builder_at(nir_before_impl(impl));
if (!use_clipdist_array) {
if (ucp_enables & 0x0f)
load_clipdist_input(&b, in[0], 0, &clipdist[0], use_load_interp);
if (ucp_enables & 0xf0)
load_clipdist_input(&b, in[1], 0, &clipdist[4], use_load_interp);
} else {
if (ucp_enables & 0x0f)
load_clipdist_input(&b, in[0], 0, &clipdist[0], use_load_interp);
if (ucp_enables & 0xf0)
load_clipdist_input(&b, in[0], 1, &clipdist[4], use_load_interp);
}
b.shader->info.inputs_read |= update_mask(ucp_enables);
nir_def *cond = NULL;
for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
if (ucp_enables & (1 << plane)) {
nir_def *this_cond =
nir_flt_imm(&b, clipdist[plane], 0.0);
cond = cond ? nir_ior(&b, cond, this_cond) : this_cond;
}
}
if (cond != NULL) {
nir_discard_if(&b, cond);
b.shader->info.fs.uses_discard = true;
}
nir_progress(true, impl, nir_metadata_dominance);
}
static bool
fs_has_clip_dist_input_var(nir_shader *shader, nir_variable **io_vars,
unsigned *ucp_enables)
{
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
nir_foreach_shader_in_variable(var, shader) {
switch (var->data.location) {
case VARYING_SLOT_CLIP_DIST0:
assert(var->data.compact);
io_vars[0] = var;
*ucp_enables &= (1 << glsl_get_length(var->type)) - 1;
return true;
default:
break;
}
}
return false;
}
/* insert conditional kill based on interpolated CLIPDIST
*/
bool
nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables,
bool use_clipdist_array, bool use_load_interp)
{
nir_variable *in[2] = { 0 };
if (!ucp_enables)
return false;
/* this is probably broken until https://gitlab.freedesktop.org/mesa/mesa/-/issues/10826 is fixed */
assert(!shader->info.io_lowered);
shader->info.clip_distance_array_size = util_last_bit(ucp_enables);
/* No hard reason to require use_clipdist_arr to work with
* frag-shader-based gl_ClipDistance, except that the only user that does
* not enable this does not support GL 3.0 (or EXT_clip_cull_distance).
*/
if (!fs_has_clip_dist_input_var(shader, in, &ucp_enables))
create_clipdist_vars(shader, in, ucp_enables, false, use_clipdist_array);
else
assert(use_clipdist_array);
nir_foreach_function_with_impl(function, impl, shader) {
if (!strcmp(function->name, "main")) {
lower_clip_fs(impl, ucp_enables, in, use_clipdist_array,
use_load_interp);
}
}
return true;
}
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