From 07b76592d9e79c4e319bbc3c593ed5f2731b3b12 Mon Sep 17 00:00:00 2001 From: Lucas Fryzek Date: Mon, 25 Sep 2023 20:54:05 -0400 Subject: Add spinner node --- scripts/spinner.gd | 29 +++++++++++++++++++---------- 1 file changed, 19 insertions(+), 10 deletions(-) (limited to 'scripts/spinner.gd') diff --git a/scripts/spinner.gd b/scripts/spinner.gd index ffeebd7..370518d 100644 --- a/scripts/spinner.gd +++ b/scripts/spinner.gd @@ -1,19 +1,28 @@ extends Node3D - -var positions = [ - Vector3(-1, 0, -1), - Vector3( 1, 0, -1), - Vector3( 1, 0, 1), - Vector3(-1, 0, 1), -] +const SPEED: float = 2.0 +const RADIUS: float = 5.0 +var seed_pos: Vector3 = Vector3(RADIUS, 0, 0) # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. - # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): - $dude.transform() - pass + if get_node_or_null("Seed") == null: + get_parent().remove_child(self) + queue_free() + return + + seed_pos = seed_pos.rotated(Vector3(0, 1, 0), SPEED*delta) + var real_pos = global_position + seed_pos + var space = get_world_3d().direct_space_state + var cast_pos = Vector3(real_pos.x, 100, real_pos.z) + var cast_dest = Vector3(cast_pos.x, 0, cast_pos.z) + var query = PhysicsRayQueryParameters3D.create(cast_pos, cast_dest) + query.collision_mask = 0b1 + var result = space.intersect_ray(query) + + if result: + $Seed.position = result.position - global_position -- cgit