[gd_scene load_steps=3 format=3 uid="uid://cy44cmw1wn862"] [sub_resource type="SphereShape3D" id="SphereShape3D_sgcyu"] [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_agt7u"] size = Vector2(32, 32) [node name="Seed" type="StaticBody3D"] collision_layer = 8 collision_mask = 8 [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("SphereShape3D_sgcyu") [node name="Sprite3D" type="Sprite3D" parent="."] pixel_size = 0.0313 billboard = 1 texture = SubResource("PlaceholderTexture2D_agt7u")