[gd_scene load_steps=3 format=3 uid="uid://b10phvcuy488p"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_wmmj8"] height = 10.0 [sub_resource type="CylinderMesh" id="CylinderMesh_bbh53"] height = 10.0 [node name="Tree" type="Node3D"] [node name="StaticBody3D" type="StaticBody3D" parent="."] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0) shape = SubResource("CylinderShape3D_wmmj8") [node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D/CollisionShape3D"] mesh = SubResource("CylinderMesh_bbh53") skeleton = NodePath("../../..")