[gd_scene load_steps=11 format=3 uid="uid://bb55ocpenupao"] [ext_resource type="Script" path="res://scripts/level_gen.gd" id="1_sfx65"] [ext_resource type="PackedScene" uid="uid://dsq68sqy2ldjm" path="res://prefab/player.tscn" id="3_8dect"] [ext_resource type="Material" uid="uid://uiwp0gpofjrx" path="res://materials/terrain.tres" id="3_nsy4g"] [ext_resource type="PackedScene" uid="uid://2a3fyuye46hm" path="res://prefab/rock.tscn" id="3_so64k"] [sub_resource type="BoxMesh" id="BoxMesh_2l1xl"] material = ExtResource("3_nsy4g") [sub_resource type="Environment" id="Environment_w27kj"] background_color = Color(0.792157, 0.792157, 0.792157, 1) ambient_light_source = 2 ambient_light_color = Color(1, 1, 1, 1) [sub_resource type="BoxShape3D" id="BoxShape3D_gtg8d"] size = Vector3(200, 1, 200) [sub_resource type="PlaneMesh" id="PlaneMesh_ypd0i"] size = Vector2(200, 200) [sub_resource type="BoxShape3D" id="BoxShape3D_kjqqf"] size = Vector3(3, 10, 3) [sub_resource type="BoxMesh" id="BoxMesh_f2n6h"] size = Vector3(3, 10, 3) [node name="Node3D" type="Node3D"] script = ExtResource("1_sfx65") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -0.878192, 0.478309, 0, -0.478309, -0.878192, 0, 50, 0) light_energy = 2.0 [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0) mesh = SubResource("BoxMesh_2l1xl") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_w27kj") [node name="Rock" parent="WorldEnvironment" instance=ExtResource("3_so64k")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 11.6853, 2, 0) [node name="Water" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 100, 0, 90) [node name="CollisionShape3D" type="CollisionShape3D" parent="Water"] shape = SubResource("BoxShape3D_gtg8d") [node name="MeshInstance3D2" type="MeshInstance3D" parent="Water"] mesh = SubResource("PlaneMesh_ypd0i") skeleton = NodePath("../..") [node name="Player" parent="." node_paths=PackedStringArray("stam_bar") instance=ExtResource("3_8dect")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.7109, 0, 0) stam_bar = NodePath("../StaminaBar") [node name="StaticBody3D" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.7194, 5, -6.35033) [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] shape = SubResource("BoxShape3D_kjqqf") [node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"] mesh = SubResource("BoxMesh_f2n6h") [node name="StaminaBar" type="ProgressBar" parent="."] offset_left = 32.0 offset_top = 7.0 offset_right = 1103.0 offset_bottom = 34.0