extends Node3D var positions = [ Vector3(-1, 0, -1), Vector3( 1, 0, -1), Vector3( 1, 0, 1), Vector3(-1, 0, 1), ] # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): $dude.transform() pass