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-rw-r--r--scripts/enemy.gd14
1 files changed, 8 insertions, 6 deletions
diff --git a/scripts/enemy.gd b/scripts/enemy.gd
index 716493c..7060ab2 100644
--- a/scripts/enemy.gd
+++ b/scripts/enemy.gd
@@ -18,7 +18,8 @@ var astar: AStar3D
var tar_vec: Vector3
var gravity : float = ProjectSettings.get_setting("physics/3d/default_gravity")
-var original_color: Color
+var original_material: StandardMaterial3D
+@onready var red_material = preload("res://models/red_material.tres")
var mesh_ready = false
@@ -27,6 +28,7 @@ func _ready() -> void:
motion_mode = MotionMode.MOTION_MODE_GROUNDED
NavigationServer3D.connect("map_changed", map_changed)
+ original_material = $MeshInstance3D.get_active_material(0)
func map_changed(_rid):
print("Map changed")
@@ -117,9 +119,7 @@ func _physics_process(delta: float) -> void:
func on_hit(_hit_position: Vector3) -> void:
if $HitTimer.is_stopped():
- var material: StandardMaterial3D = $MeshInstance3D.get_active_material(0)
- original_color = material.albedo_color
- material.albedo_color = Color(1.0, 0.0, 0.0, 1.0)
+ $MeshInstance3D.set_surface_override_material(0, red_material)
$HitTimer.start()
func _on_level_generator_astar_created(in_astar: AStar3D) -> void:
@@ -127,6 +127,8 @@ func _on_level_generator_astar_created(in_astar: AStar3D) -> void:
has_astar = true
func _on_hit_timer_timeout() -> void:
- var material: StandardMaterial3D = $MeshInstance3D.get_active_material(0)
- material.albedo_color = original_color
+ $MeshInstance3D.set_surface_override_material(0, original_material)
$HitTimer.stop()
+
+ get_parent().remove_child(self)
+ queue_free()