From d29a892d287b52beb48c331c0da7bc59ac3db237 Mon Sep 17 00:00:00 2001 From: Lucas Fryzek Date: Thu, 26 Sep 2024 15:35:44 +0100 Subject: dungeon_manager: Add level exit, and load new level --- prefabs/bsp_level_generator.tscn | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'prefabs/bsp_level_generator.tscn') diff --git a/prefabs/bsp_level_generator.tscn b/prefabs/bsp_level_generator.tscn index 6d8fa48..94a8c4c 100644 --- a/prefabs/bsp_level_generator.tscn +++ b/prefabs/bsp_level_generator.tscn @@ -1,9 +1,7 @@ -[gd_scene load_steps=4 format=3 uid="uid://w7hxcvuvud"] +[gd_scene load_steps=3 format=3 uid="uid://w7hxcvuvud"] [ext_resource type="Script" path="res://scripts/bsp_level_generator.gd" id="1_6jn1x"] -[sub_resource type="ArrayMesh" id="ArrayMesh_xgab6"] - [sub_resource type="NavigationMesh" id="NavigationMesh_q1fo6"] geometry_parsed_geometry_type = 1 geometry_collision_mask = 4294967041 @@ -14,7 +12,6 @@ region_min_size = 1.0 script = ExtResource("1_6jn1x") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] -mesh = SubResource("ArrayMesh_xgab6") [node name="NavigationRegion3D" type="NavigationRegion3D" parent="."] navigation_mesh = SubResource("NavigationMesh_q1fo6") -- cgit