From e9b2e264f767da4e630a515ae3217f3966be9ce6 Mon Sep 17 00:00:00 2001 From: Lucas Fryzek Date: Sun, 22 Sep 2024 15:33:22 +0100 Subject: bsp_level_generator: Create navigation mesh Also make enemy AI use nav mesh for finding player --- prefabs/test_arena.tscn | 1 - 1 file changed, 1 deletion(-) (limited to 'prefabs/test_arena.tscn') diff --git a/prefabs/test_arena.tscn b/prefabs/test_arena.tscn index 81bd235..7bdeba8 100644 --- a/prefabs/test_arena.tscn +++ b/prefabs/test_arena.tscn @@ -113,6 +113,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 0, 20) collision_layer = 5 motion_mode = 0 target = NodePath("../Player") -gravity_enabled = true [node name="BspLevelGenerator" parent="." instance=ExtResource("4_501hd")] -- cgit