From 0127a8ec6c66a9abaeb97f0b02b70d5d91a835cc Mon Sep 17 00:00:00 2001 From: Lucas Fryzek Date: Thu, 26 Sep 2024 15:59:53 +0100 Subject: bsp_level_generator: Add special door tile Having a specific door tile will prevent overlapping doors from generating as the check for a floor next to the door will fail. --- prefabs/test_arena.tscn | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'prefabs') diff --git a/prefabs/test_arena.tscn b/prefabs/test_arena.tscn index b56da43..cccb951 100644 --- a/prefabs/test_arena.tscn +++ b/prefabs/test_arena.tscn @@ -78,7 +78,7 @@ script = ExtResource("1_dbsm0") environment = SubResource("Environment_2poci") [node name="OmniLight3D" type="DirectionalLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 0, -0.0795405) +transform = Transform3D(0.838671, -0.296632, 0.456773, 0, 0.838671, 0.544639, -0.544639, -0.456773, 0.703368, 0, 0, -0.0795405) [node name="Player" parent="." node_paths=PackedStringArray("HEAD", "HEADBOB_ANIMATION") instance=ExtResource("1_vc6b5")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 3) -- cgit