From ed9e5a394fa41758b739e7298852f1c9e2f70a03 Mon Sep 17 00:00:00 2001 From: Lucas Fryzek Date: Fri, 20 Sep 2024 08:38:26 +0100 Subject: bsp_level_generator: Switch to grid based approach Generate levels on grid and use grid to place doors. Basic POC of BSP levels is now working. --- prefabs/test_arena.tscn | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'prefabs') diff --git a/prefabs/test_arena.tscn b/prefabs/test_arena.tscn index b5e45db..81bd235 100644 --- a/prefabs/test_arena.tscn +++ b/prefabs/test_arena.tscn @@ -79,8 +79,7 @@ environment = SubResource("Environment_2poci") transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 0, -0.0795405) [node name="Player" parent="." node_paths=PackedStringArray("HEAD", "HEADBOB_ANIMATION") instance=ExtResource("1_vc6b5")] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.97532, -1.28752, 0.602886) -motion_mode = 1 +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 3) HEAD = NodePath("PlayerCam") HEADBOB_ANIMATION = NodePath("PlayerCam/HeadAnimation") LEFT = "left" @@ -91,7 +90,6 @@ jumping_enabled = false in_air_momentum = false sprint_enabled = false crouch_enabled = false -gravity_enabled = false [node name="PlayerCam" type="Node3D" parent="Player"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) @@ -111,7 +109,7 @@ libraries = { } [node name="Enemy" parent="." node_paths=PackedStringArray("target") instance=ExtResource("3_4ykmj")] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.49959, -1.54414, -8.92046) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 0, 20) collision_layer = 5 motion_mode = 0 target = NodePath("../Player") -- cgit