From 03080afab1ace191d0fda29845b033887e6e49f3 Mon Sep 17 00:00:00 2001 From: Lucas Fryzek Date: Mon, 23 Sep 2024 19:35:54 +0100 Subject: bsp_level_generator: Fix walls generating past the end of the room enemy: Fix seeing through walls --- scripts/enemy.gd | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'scripts/enemy.gd') diff --git a/scripts/enemy.gd b/scripts/enemy.gd index 871145b..8c5652f 100644 --- a/scripts/enemy.gd +++ b/scripts/enemy.gd @@ -80,13 +80,9 @@ func check_target_visible() -> bool: var space_state = get_world_3d().direct_space_state var starting_pos = global_position var ending_pos = target.global_position + Vector3.UP - var query = PhysicsRayQueryParameters3D.create(starting_pos, ending_pos, 0x3, [self.get_rid()]) + var query = PhysicsRayQueryParameters3D.create(starting_pos, ending_pos, 0xFFFFFFFF, [self.get_rid()]) var result = space_state.intersect_ray(query) - print("Checking player") - if result: - print("Hit ", result.collider, " Target ", target, " Self ", self) - if result and result.collider == target: return true -- cgit