From e668733042757942c0719a3c5966796b1032ba93 Mon Sep 17 00:00:00 2001 From: Lucas Fryzek Date: Sun, 29 Sep 2024 23:04:54 +0100 Subject: bsp_level_generator: Add more tiles & move tile logic to level gen Move more of the tile generation logic like player starting pos, level exit, enemy location, etc to bsp_level_generation and have dungeon_manager just place nodes based on whats in the grid. --- scripts/tile.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scripts/tile.gd') diff --git a/scripts/tile.gd b/scripts/tile.gd index 38bc445..384b42c 100644 --- a/scripts/tile.gd +++ b/scripts/tile.gd @@ -1,3 +1,3 @@ extends Node -enum Tile {FLOOR, WALL, DOOR, LOCKER} +enum Tile {FLOOR, WALL, DOOR, LOCKER, PLAYER, ENEMY, PORTAL} -- cgit