[gd_scene load_steps=21 format=3 uid="uid://cc1m2a1obsyn4"] [ext_resource type="Script" path="res://addons/fpc/character.gd" id="1_0t4e8"] [ext_resource type="Script" path="res://addons/fpc/EditorModule.gd" id="3_v3ckk"] [ext_resource type="Script" path="res://addons/fpc/debug.gd" id="3_x1wcc"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kp17n"] albedo_color = Color(0.909804, 0.596078, 0, 1) clearcoat_enabled = true clearcoat_roughness = 0.2 [sub_resource type="CapsuleMesh" id="CapsuleMesh_jw1de"] material = SubResource("StandardMaterial3D_kp17n") [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_uy03j"] [sub_resource type="Animation" id="Animation_j8cx7"] resource_name = "RESET" length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Mesh:scale") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(1, 1, 1)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Collision:scale") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(1, 1, 1)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Mesh:position") tracks/2/interp = 2 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 1, 0)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Collision:position") tracks/3/interp = 2 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 1, 0)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Head:position") tracks/4/interp = 2 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 1.5, 0)] } [sub_resource type="Animation" id="Animation_5ec5e"] resource_name = "crouch" length = 0.2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Mesh:scale") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(1, 1, 1), Vector3(1, 0.75, 1)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Collision:scale") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(1, 1, 1), Vector3(1, 0.75, 1)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Mesh:position") tracks/2/interp = 2 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(0, 1, 0), Vector3(0, 0.75, 0)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Collision:position") tracks/3/interp = 2 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(0, 1, 0), Vector3(0, 0.75, 0)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Head:position") tracks/4/interp = 2 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(0, 1.5, 0), Vector3(0, 1.12508, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_5e5t5"] _data = { "RESET": SubResource("Animation_j8cx7"), "crouch": SubResource("Animation_5ec5e") } [sub_resource type="Animation" id="Animation_gh776"] resource_name = "RESET" length = 0.001 loop_mode = 1 tracks/0/type = "bezier" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Camera:position:x") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/1/type = "bezier" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Camera:position:y") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } [sub_resource type="Animation" id="Animation_8ku67"] resource_name = "sprint" length = 2.0 loop_mode = 1 tracks/0/type = "bezier" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Camera:position:x") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "handle_modes": PackedInt32Array(0, 1, 0, 1, 0), "points": PackedFloat32Array(0.06, -0.25, 0, 0.25, -0.01, 0, 0, 0, 0, 0, -0.06, -0.25, 0.01, 0.25, 0.01, 0, 0, 0, 0, 0, 0.06, -0.25, -0.01, 0.25, 0), "times": PackedFloat32Array(0, 0.5, 1, 1.5, 2) } tracks/1/type = "bezier" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Camera:position:y") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "handle_modes": PackedInt32Array(0, 0, 0, 0, 0), "points": PackedFloat32Array(0.05, -0.25, 0, 0.2, -0.01, 0, -0.2, 0.000186046, 0.2, 0.000186046, 0.05, -0.2, -0.01, 0.2, -0.01, 0, -0.2, 0, 0.2, 0, 0.05, -0.2, -0.01, 0.25, 0), "times": PackedFloat32Array(0, 0.5, 1, 1.5, 2) } [sub_resource type="Animation" id="Animation_lrqmv"] resource_name = "walk" length = 2.0 loop_mode = 1 tracks/0/type = "bezier" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Camera:position:x") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "handle_modes": PackedInt32Array(0, 1, 0, 1, 0), "points": PackedFloat32Array(0.04, -0.25, 0, 0.25, 0, 0, 0, 0, 0, 0, -0.04, -0.25, 0, 0.25, 0, 0, 0, 0, 0, 0, 0.04, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0, 0.5, 1, 1.5, 2) } tracks/1/type = "bezier" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Camera:position:y") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "handle_modes": PackedInt32Array(0, 0, 0, 0, 0), "points": PackedFloat32Array(-0.05, -0.25, 0, 0.2, 0.005, 0, -0.2, 0.000186046, 0.2, 0.000186046, -0.05, -0.2, 0.005, 0.2, 0.005, 0, -0.2, 0, 0.2, 0, -0.05, -0.2, 0.005, 0.25, 0), "times": PackedFloat32Array(0, 0.5, 1, 1.5, 2) } [sub_resource type="AnimationLibrary" id="AnimationLibrary_o0unb"] _data = { "RESET": SubResource("Animation_gh776"), "sprint": SubResource("Animation_8ku67"), "walk": SubResource("Animation_lrqmv") } [sub_resource type="Animation" id="Animation_fvvjq"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Camera:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Camera:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } [sub_resource type="Animation" id="Animation_s07ye"] resource_name = "jump" length = 3.0 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Camera:rotation") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.6, 3), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(0.0349066, 0, 0), Vector3(0, 0, 0)] } [sub_resource type="Animation" id="Animation_l1rph"] resource_name = "land_left" length = 1.5 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Camera:rotation") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.5, 1.5), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(-0.0349066, 0, 0.0174533), Vector3(0, 0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Camera:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.5, 1.5), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(0, -0.1, 0), Vector3(0, 0, 0)] } [sub_resource type="Animation" id="Animation_vsknp"] resource_name = "land_right" length = 1.5 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Camera:rotation") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.5, 1.5), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(-0.0349066, 0, -0.0174533), Vector3(0, 0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Camera:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.5, 1.5), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(0, -0.1, 0), Vector3(0, 0, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_qeg5r"] _data = { "RESET": SubResource("Animation_fvvjq"), "jump": SubResource("Animation_s07ye"), "land_left": SubResource("Animation_l1rph"), "land_right": SubResource("Animation_vsknp") } [sub_resource type="Theme" id="Theme_wdf0f"] MarginContainer/constants/margin_bottom = 10 MarginContainer/constants/margin_left = 10 MarginContainer/constants/margin_right = 10 MarginContainer/constants/margin_top = 10 [sub_resource type="SphereShape3D" id="SphereShape3D_k4wwl"] [node name="Character" type="CharacterBody3D" node_paths=PackedStringArray("HEAD", "CAMERA", "HEADBOB_ANIMATION", "JUMP_ANIMATION", "CROUCH_ANIMATION", "COLLISION_MESH")] script = ExtResource("1_0t4e8") default_reticle = "res://addons/fpc/reticles/reticle_1.tscn" HEAD = NodePath("Head") CAMERA = NodePath("Head/Camera") HEADBOB_ANIMATION = NodePath("Head/HeadbobAnimation") JUMP_ANIMATION = NodePath("Head/JumpAnimation") CROUCH_ANIMATION = NodePath("CrouchAnimation") COLLISION_MESH = NodePath("Collision") [node name="Mesh" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) mesh = SubResource("CapsuleMesh_jw1de") [node name="Collision" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) shape = SubResource("CapsuleShape3D_uy03j") [node name="CrouchAnimation" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_5e5t5") } [node name="Head" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) [node name="Camera" type="Camera3D" parent="Head"] [node name="HeadbobAnimation" type="AnimationPlayer" parent="Head"] libraries = { "": SubResource("AnimationLibrary_o0unb") } blend_times = [&"RESET", &"RESET", 0.5, &"RESET", &"walk", 0.5, &"walk", &"RESET", 0.5] [node name="JumpAnimation" type="AnimationPlayer" parent="Head"] libraries = { "": SubResource("AnimationLibrary_qeg5r") } speed_scale = 4.0 [node name="UserInterface" type="Control" parent="."] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 mouse_filter = 1 [node name="DebugPanel" type="PanelContainer" parent="UserInterface"] visible = false layout_mode = 0 offset_left = 10.0 offset_top = 10.0 offset_right = 453.0 offset_bottom = 50.0 theme = SubResource("Theme_wdf0f") script = ExtResource("3_x1wcc") [node name="MarginContainer" type="MarginContainer" parent="UserInterface/DebugPanel"] layout_mode = 2 [node name="VBoxContainer" type="VBoxContainer" parent="UserInterface/DebugPanel/MarginContainer"] layout_mode = 2 [node name="CrouchCeilingDetection" type="ShapeCast3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) shape = SubResource("SphereShape3D_k4wwl") target_position = Vector3(0, 0.5, 0) [node name="EditorModule" type="Node" parent="."] script = ExtResource("3_v3ckk")