[gd_scene load_steps=4 format=3 uid="uid://bby6nvx5y03x"] [sub_resource type="BoxMesh" id="BoxMesh_80n3v"] size = Vector3(1, 0.1, 1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yj1cw"] albedo_color = Color(0, 0, 0.988235, 1) [sub_resource type="BoxShape3D" id="BoxShape3D_5ln3u"] [node name="Exit" type="Area3D"] collision_layer = 4 collision_mask = 4 [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0) mesh = SubResource("BoxMesh_80n3v") surface_material_override/0 = SubResource("StandardMaterial3D_yj1cw") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) shape = SubResource("BoxShape3D_5ln3u")