extends Node3D @export var rotation_dir: float = 1 @export var rotation_axis: Vector3 = Vector3.BACK # Called when the node enters the scene tree for the first time. func _ready() -> void: #rotate_z(deg_to_rad(180)) pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: rotate(rotation_axis, rotation_dir * delta); pass