[gd_scene load_steps=6 format=3 uid="uid://cuyu3mwm6sp3c"] [ext_resource type="PackedScene" uid="uid://cc1m2a1obsyn4" path="res://addons/fpc/character.tscn" id="1_00nvw"] [ext_resource type="Script" path="res://scripts/player.gd" id="1_cfdah"] [ext_resource type="PackedScene" uid="uid://cuad3khwmhnsa" path="res://prefabs/enemy.tscn" id="3_1yqys"] [ext_resource type="PackedScene" uid="uid://dcu5otkh0t1pg" path="res://prefabs/level_generator.tscn" id="3_ykfds"] [sub_resource type="Environment" id="Environment_2poci"] background_color = Color(0.130548, 0.170599, 0.433834, 1) ambient_light_source = 2 ambient_light_color = Color(0.244776, 0.244776, 0.244776, 1) ambient_light_energy = 2.27 [node name="Node3D" type="WorldEnvironment"] environment = SubResource("Environment_2poci") [node name="OmniLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 0, -0.0795405) [node name="Player" parent="." node_paths=PackedStringArray("HEAD") instance=ExtResource("1_00nvw")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.97532, -1.28752, 0.602886) motion_mode = 1 HEAD = NodePath("PlayerCam") LEFT = "left" RIGHT = "right" FORWARD = "forward" BACKWARD = "backward" jumping_enabled = false sprint_enabled = false crouch_enabled = false gravity_enabled = false [node name="PlayerCam" type="Node3D" parent="Player"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) script = ExtResource("1_cfdah") grapple_distance = 50.0 [node name="Camera3D" type="Camera3D" parent="Player/PlayerCam"] current = true [node name="Enemy" parent="." node_paths=PackedStringArray("target") instance=ExtResource("3_1yqys")] target = NodePath("../Player") [node name="LevelGenerator" parent="." instance=ExtResource("3_ykfds")] [connection signal="astar_created" from="LevelGenerator" to="Enemy" method="_on_level_generator_astar_created"]