[gd_scene load_steps=15 format=3 uid="uid://cs4drhmc1bql5"] [ext_resource type="PackedScene" uid="uid://cc1m2a1obsyn4" path="res://addons/fpc/character.tscn" id="1_e18vq"] [ext_resource type="Texture2D" uid="uid://pe7a4weirj2g" path="res://textures/dark.png" id="2_08fdt"] [ext_resource type="Texture2D" uid="uid://cxjxvqmf4boxq" path="res://textures/green.png" id="3_q4clv"] [ext_resource type="Texture2D" uid="uid://dsv4jm4vydflb" path="res://textures/orange.png" id="4_1ns5t"] [sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_edcox"] ground_color = Color(0.160784, 0.815686, 0.905882, 1) [sub_resource type="Sky" id="Sky_2iust"] sky_material = SubResource("PhysicalSkyMaterial_edcox") [sub_resource type="Environment" id="Environment_20rw3"] background_mode = 2 sky = SubResource("Sky_2iust") tonemap_mode = 1 ssao_enabled = true [sub_resource type="Gradient" id="Gradient_ur0vy"] colors = PackedColorArray(0, 0.476245, 0.0193456, 1, 0.360494, 0.612721, 0.119744, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_jd3pw"] frequency = 0.0027 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_7akuf"] width = 1024 height = 1024 in_3d_space = true seamless = true color_ramp = SubResource("Gradient_ur0vy") noise = SubResource("FastNoiseLite_jd3pw") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_67ysu"] albedo_texture = SubResource("NoiseTexture2D_7akuf") uv1_scale = Vector3(0.1, 0.1, 0.1) uv1_triplanar = true [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gomnb"] albedo_texture = ExtResource("2_08fdt") metallic = 0.81 metallic_specular = 0.2 roughness = 0.5 uv1_triplanar = true uv1_triplanar_sharpness = 0.000850145 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u0sbk"] albedo_texture = ExtResource("3_q4clv") metallic = 0.81 metallic_specular = 0.2 roughness = 0.5 uv1_triplanar = true uv1_triplanar_sharpness = 0.000850145 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7j4uu"] albedo_texture = ExtResource("4_1ns5t") metallic = 0.81 metallic_specular = 0.2 roughness = 0.5 uv1_triplanar = true uv1_triplanar_sharpness = 0.000850145 [node name="test_world" type="Node3D"] [node name="Character" parent="." instance=ExtResource("1_e18vq")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_20rw3") [node name="sun" type="DirectionalLight3D" parent="."] transform = Transform3D(0.87959, -0.436605, 0.188936, 0, 0.397148, 0.917755, -0.475732, -0.807248, 0.349328, 0, 0, 0) light_energy = 2.0 shadow_enabled = true [node name="terrain" type="Node3D" parent="."] [node name="CSGBox3D" type="CSGBox3D" parent="terrain"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, -0.5, 10) use_collision = true size = Vector3(30, 1, 30) material = SubResource("StandardMaterial3D_67ysu") [node name="CSGBox3D2" type="CSGBox3D" parent="terrain"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, -10) use_collision = true size = Vector3(10, 1, 10) material = SubResource("StandardMaterial3D_gomnb") [node name="CSGBox3D3" type="CSGBox3D" parent="terrain"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 1.8, -13) use_collision = true size = Vector3(4, 0.5, 4) material = SubResource("StandardMaterial3D_gomnb") [node name="CSGBox3D4" type="CSGBox3D" parent="terrain"] transform = Transform3D(0.939693, 0.34202, 0, -0.34202, 0.939693, 0, 0, 0, 1, -9.5, 1.2, -10) use_collision = true size = Vector3(10, 1, 10) material = SubResource("StandardMaterial3D_u0sbk") [node name="CSGBox3D5" type="CSGBox3D" parent="terrain"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.5, 3, -15.5) use_collision = true size = Vector3(19, 8, 1) material = SubResource("StandardMaterial3D_7j4uu")