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Diffstat (limited to 'src/gallium/frontends/nine/adapter9.c')
-rw-r--r--src/gallium/frontends/nine/adapter9.c1117
1 files changed, 0 insertions, 1117 deletions
diff --git a/src/gallium/frontends/nine/adapter9.c b/src/gallium/frontends/nine/adapter9.c
deleted file mode 100644
index 4119c9fc4dd..00000000000
--- a/src/gallium/frontends/nine/adapter9.c
+++ /dev/null
@@ -1,1117 +0,0 @@
-/*
- * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
- * SPDX-License-Identifier: MIT
- */
-
-#include "adapter9.h"
-#include "device9ex.h"
-#include "nine_helpers.h"
-#include "nine_defines.h"
-#include "nine_pipe.h"
-#include "nine_dump.h"
-#include "util/u_math.h"
-#include "util/format/u_format.h"
-#include "util/u_dump.h"
-#include "nir.h"
-
-#include "pipe/p_screen.h"
-
-#define DBG_CHANNEL DBG_ADAPTER
-
-static bool
-has_sm3(struct pipe_screen *hal)
-{
- return hal->caps.fragment_shader_texture_lod &&
- hal->caps.fragment_shader_derivatives;
-}
-
-HRESULT
-NineAdapter9_ctor( struct NineAdapter9 *This,
- struct NineUnknownParams *pParams,
- struct d3dadapter9_context *pCTX )
-{
- struct pipe_screen *hal = pCTX->hal;
- HRESULT hr = NineUnknown_ctor(&This->base, pParams);
- if (FAILED(hr)) { return hr; }
-
- DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX);
- nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier);
-
- This->ctx = pCTX;
- if (!hal->caps.clip_halfz) {
- WARN_ONCE("Driver doesn't natively support d3d9 coordinates\n");
- const nir_shader_compiler_options *options = hal->get_compiler_options(hal, PIPE_SHADER_IR_NIR, PIPE_SHADER_VERTEX);
- if(!options->compact_arrays){
- ERR("Driver doesn't support emulating d3d9 coordinates\n");
- return D3DERR_DRIVERINTERNALERROR;
- }
- }
- /* Old cards had tricks to bypass some restrictions to implement
- * everything and fit tight the requirements: number of constants,
- * number of temp registers, special behaviours, etc. Since we don't
- * have access to all this, we need a bit more than what dx9 required.
- * For example we have to use more than 32 temp registers to emulate
- * behaviours, while some dx9 hw don't have more. As for sm2 hardware,
- * we could support vs2 / ps2 for them but it needs some more care, and
- * as these are very old, we choose to drop support for them */
-
- /* checks minimum requirements, most are vs3/ps3 strict requirements */
- if (!has_sm3(hal) ||
- hal->shader_caps[PIPE_SHADER_VERTEX].max_const_buffer0_size < 256 * sizeof(float[4]) ||
- hal->shader_caps[PIPE_SHADER_FRAGMENT].max_const_buffer0_size < 244 * sizeof(float[4]) ||
- hal->shader_caps[PIPE_SHADER_VERTEX].max_temps < 32 ||
- hal->shader_caps[PIPE_SHADER_FRAGMENT].max_temps < 32 ||
- hal->shader_caps[PIPE_SHADER_VERTEX].max_inputs < 16 ||
- hal->shader_caps[PIPE_SHADER_FRAGMENT].max_inputs < 10 ||
- hal->shader_caps[PIPE_SHADER_FRAGMENT].max_texture_samplers < 16) {
- ERR("Your device is not supported by Gallium Nine. Minimum requirement "
- "is >= r500, >= nv50, >= i965\n");
- return D3DERR_DRIVERINTERNALERROR;
- }
- /* for r500 */
- if (hal->shader_caps[PIPE_SHADER_VERTEX].max_const_buffer0_size < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */
- hal->shader_caps[PIPE_SHADER_VERTEX].max_temps < 40 || /* we use some more temp registers */
- hal->shader_caps[PIPE_SHADER_FRAGMENT].max_temps < 40 ||
- hal->shader_caps[PIPE_SHADER_FRAGMENT].max_inputs < 20) /* we don't pack inputs as much as we could */
- WARN_ONCE("Your device is at the limit of Gallium Nine requirements. Some games "
- "may run into issues because requirements are too tight\n");
- return D3D_OK;
-}
-
-void
-NineAdapter9_dtor( struct NineAdapter9 *This )
-{
- struct d3dadapter9_context *ctx = This->ctx;
-
- DBG("This=%p\n", This);
-
- NineUnknown_dtor(&This->base);
-
- /* special case, call backend-specific dtor AFTER destroying this object
- * completely. */
- if (ctx) {
- if (ctx->destroy) { ctx->destroy(ctx); }
- }
-}
-
-static HRESULT
-NineAdapter9_GetScreen( struct NineAdapter9 *This,
- D3DDEVTYPE DevType,
- struct pipe_screen **ppScreen )
-{
- const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE");
- switch (DevType) {
- case D3DDEVTYPE_HAL:
- if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) {
- *ppScreen = This->ctx->ref;
- break;
- }
- *ppScreen = This->ctx->hal;
- break;
-
- case D3DDEVTYPE_REF:
- case D3DDEVTYPE_NULLREF:
- case D3DDEVTYPE_SW:
- if (force_sw && !strcmp(force_sw, "0")) {
- *ppScreen = This->ctx->hal;
- break;
- }
- *ppScreen = This->ctx->ref;
- break;
-
- default:
- user_assert(!"Invalid device type", D3DERR_INVALIDCALL);
- }
-
- if (!*ppScreen) { return D3DERR_NOTAVAILABLE; }
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
- DWORD Flags,
- D3DADAPTER_IDENTIFIER9 *pIdentifier )
-{
- DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier);
-
- /* regarding flags, MSDN has this to say:
- * Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
- * set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
- * specified, this call can connect to the Internet to download new
- * Microsoft Windows Hardware Quality Labs (WHQL) certificates.
- * so let's just ignore it. */
- *pIdentifier = This->ctx->identifier;
- return D3D_OK;
-}
-
-static inline bool
-backbuffer_format( D3DFORMAT dfmt,
- D3DFORMAT bfmt,
- bool win )
-{
- if (dfmt == D3DFMT_A2R10G10B10 && win) { return false; }
-
- if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) ||
- (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt ||
- bfmt == D3DFMT_A8R8G8B8)) ||
- (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt ||
- bfmt == D3DFMT_A1R5G5B5)) ||
- (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) {
- return true;
- }
-
- return false;
-}
-
-HRESULT NINE_WINAPI
-NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
- D3DDEVTYPE DevType,
- D3DFORMAT AdapterFormat,
- D3DFORMAT BackBufferFormat,
- BOOL bWindowed )
-{
- struct pipe_screen *screen;
- enum pipe_format dfmt, bfmt;
- HRESULT hr;
-
- DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
- "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType),
- d3dformat_to_string(AdapterFormat),
- d3dformat_to_string(BackBufferFormat), bWindowed);
-
- user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
- D3DERR_NOTAVAILABLE);
-
- hr = NineAdapter9_GetScreen(This, DevType, &screen);
- if (FAILED(hr)) { return hr; }
-
- /* The display format is not handled in Nine. We always present an XRGB8888
- * buffer (and the display server will eventually do the conversion). We probably
- * don't need to check for anything for the adapter format support, since if the
- * display server advertise support, it will likely be able to do the conversion.
- * We do the approximation that a format is available in the display server if
- * the format passes with NINE_BIND_BACKBUFFER_FLAGS */
- dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D,
- 1,
- NINE_BIND_BACKBUFFER_FLAGS, false, false);
- bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D,
- 1,
- NINE_BIND_BACKBUFFER_FLAGS, false, false);
- if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
- DBG("Unsupported Adapter/BackBufferFormat.\n");
- return D3DERR_NOTAVAILABLE;
- }
-
- return D3D_OK;
-}
-
-static inline bool
-display_format( D3DFORMAT fmt,
- bool win )
-{
- /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
- static const D3DFORMAT allowed[] = {
- D3DFMT_A2R10G10B10,
- D3DFMT_X8R8G8B8,
- D3DFMT_X1R5G5B5,
- D3DFMT_R5G6B5,
- };
- unsigned i;
-
- if (fmt == D3DFMT_A2R10G10B10 && win) { return false; }
-
- for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
- if (fmt == allowed[i]) { return true; }
- }
- return false;
-}
-
-static inline bool
-adapter_format( D3DFORMAT fmt )
-{
- /* Formats that are compatible to display_format (modulo alpha bits) */
- static const D3DFORMAT allowed[] = {
- D3DFMT_A2R10G10B10,
- D3DFMT_X8R8G8B8,
- D3DFMT_A8R8G8B8,
- D3DFMT_X1R5G5B5,
- D3DFMT_A1R5G5B5,
- D3DFMT_R5G6B5,
- };
- unsigned i;
-
- for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
- if (fmt == allowed[i]) { return true; }
- }
- return false;
-}
-
-HRESULT NINE_WINAPI
-NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
- D3DDEVTYPE DeviceType,
- D3DFORMAT AdapterFormat,
- DWORD Usage,
- D3DRESOURCETYPE RType,
- D3DFORMAT CheckFormat )
-{
- struct pipe_screen *screen;
- HRESULT hr;
- enum pipe_format pf;
- enum pipe_texture_target target;
- unsigned bind = 0;
- bool srgb;
-
- /* Check adapter format. */
-
- DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
- nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
- DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType,
- d3dformat_to_string(CheckFormat));
-
- /* Wine tests, but suspicious. Needs more tests. */
- user_assert(adapter_format(AdapterFormat), D3DERR_INVALIDCALL);
- user_assert(display_format(AdapterFormat, false), D3DERR_NOTAVAILABLE);
-
- hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
- if (FAILED(hr))
- return hr;
- pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
- PIPE_BIND_DISPLAY_TARGET |
- PIPE_BIND_SHARED, false, false);
- if (pf == PIPE_FORMAT_NONE) {
- DBG("AdapterFormat %s not available.\n",
- d3dformat_to_string(AdapterFormat));
- return D3DERR_NOTAVAILABLE;
- }
-
- /* Check actual format. */
-
- switch (RType) {
- case D3DRTYPE_SURFACE: target = PIPE_TEXTURE_2D; break;
- case D3DRTYPE_TEXTURE: target = PIPE_TEXTURE_2D; break;
- case D3DRTYPE_CUBETEXTURE: target = PIPE_TEXTURE_CUBE; break;
- case D3DRTYPE_VOLUME: target = PIPE_TEXTURE_3D; break;
- case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break;
- case D3DRTYPE_VERTEXBUFFER: target = PIPE_BUFFER; break;
- case D3DRTYPE_INDEXBUFFER: target = PIPE_BUFFER; break;
- default:
- user_assert(0, D3DERR_INVALIDCALL);
- }
-
- bind = 0;
- if (Usage & D3DUSAGE_RENDERTARGET) {
- if (depth_stencil_format(CheckFormat))
- return D3DERR_NOTAVAILABLE;
- bind |= PIPE_BIND_RENDER_TARGET;
- }
- if (Usage & D3DUSAGE_DEPTHSTENCIL) {
- if (!depth_stencil_format(CheckFormat))
- return D3DERR_NOTAVAILABLE;
- bind |= d3d9_get_pipe_depth_format_bindings(CheckFormat);
- }
-
- if ((Usage & D3DUSAGE_QUERY_VERTEXTEXTURE) &&
- !screen->shader_caps[PIPE_SHADER_VERTEX].max_texture_samplers)
- return D3DERR_NOTAVAILABLE;
-
- /* API hack because setting RT[0] to NULL is forbidden */
- if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
- (RType == D3DRTYPE_SURFACE ||
- RType == D3DRTYPE_TEXTURE))
- return D3D_OK;
-
- /* RESZ hack */
- if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET &&
- RType == D3DRTYPE_SURFACE)
- return screen->caps.multisample_z_resolve ?
- D3D_OK : D3DERR_NOTAVAILABLE;
-
- /* ATOC hack */
- if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE)
- return D3D_OK;
-
- if ((Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) &&
- (Usage & D3DUSAGE_RENDERTARGET))
- bind |= PIPE_BIND_BLENDABLE;
-
- if (Usage & D3DUSAGE_DMAP) {
- DBG("D3DUSAGE_DMAP not available\n");
- return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */
- }
-
- switch (RType) {
- case D3DRTYPE_TEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
- case D3DRTYPE_CUBETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
- case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
- case D3DRTYPE_VERTEXBUFFER: bind |= PIPE_BIND_VERTEX_BUFFER; break;
- case D3DRTYPE_INDEXBUFFER: bind |= PIPE_BIND_INDEX_BUFFER; break;
- case D3DRTYPE_SURFACE:
- if (!(Usage & D3DUSAGE_DEPTHSTENCIL))
- bind |= PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
- /* Offscreen surface support: Usage = 0.
- * In practice drivers are very restrictive on the formats supported.
- * Basically a few common formats + YUV and compressed formats. The
- * reason is that offscreen surface are useful only for directdraw
- * compatibility (a WONTIMPL of nine) + format conversion (useful in
- * particular for YUV because the format was not advertised for textures
- * on NV chips). */
- if (Usage == 0)
- bind |= PIPE_BIND_RENDER_TARGET; /* A current requirement of our impl, which we should get rid of. */
- break;
- default:
- break;
- }
-
-
- srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0;
- pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target,
- 0, bind, srgb, false);
- if (pf == PIPE_FORMAT_NONE) {
- DBG("NOT AVAILABLE\n");
- return D3DERR_NOTAVAILABLE;
- }
-
- /* we support ATI1 and ATI2 hack only for 2D and Cube textures */
- if (RType != D3DRTYPE_TEXTURE && RType != D3DRTYPE_CUBETEXTURE &&
- (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
- return D3DERR_NOTAVAILABLE;
- /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
- /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
-
- if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW))
- return D3DOK_NOAUTOGEN;
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
- D3DDEVTYPE DeviceType,
- D3DFORMAT SurfaceFormat,
- BOOL Windowed,
- D3DMULTISAMPLE_TYPE MultiSampleType,
- DWORD *pQualityLevels )
-{
- struct pipe_screen *screen;
- HRESULT hr;
- enum pipe_format pf;
- unsigned bind;
-
- DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
- "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
- d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
- pQualityLevels);
-
- if (pQualityLevels) {
- /* In error cases return only 1 quality level supported */
- *pQualityLevels = 1;
- }
- user_assert(MultiSampleType <= D3DMULTISAMPLE_16_SAMPLES, D3DERR_INVALIDCALL);
-
- hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
- if (FAILED(hr))
- return hr;
-
- if (depth_stencil_format(SurfaceFormat))
- bind = d3d9_get_pipe_depth_format_bindings(SurfaceFormat);
- else /* render-target */
- bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
-
- pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
- 0, PIPE_BIND_SAMPLER_VIEW, false, false);
-
- if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
- DBG("%s not available.\n", d3dformat_to_string(SurfaceFormat));
- return D3DERR_INVALIDCALL;
- }
-
- pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
- MultiSampleType, bind, false, false);
-
- if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
- DBG("%s with %u samples not available.\n",
- d3dformat_to_string(SurfaceFormat), MultiSampleType);
- return D3DERR_NOTAVAILABLE;
- }
-
- if (pQualityLevels) {
- /* NONMASKABLE MultiSampleType might have more than one quality level,
- * while MASKABLE MultiSampleTypes have only one level.
- * Advertise quality levels and map each level to a sample count. */
- (void ) d3dmultisample_type_check(screen, SurfaceFormat,
- &MultiSampleType, D3DMULTISAMPLE_16_SAMPLES, pQualityLevels);
- DBG("advertising %u quality levels\n", *pQualityLevels);
- }
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
- D3DDEVTYPE DeviceType,
- D3DFORMAT AdapterFormat,
- D3DFORMAT RenderTargetFormat,
- D3DFORMAT DepthStencilFormat )
-{
- struct pipe_screen *screen;
- enum pipe_format dfmt, bfmt, zsfmt;
- HRESULT hr;
-
- DBG("This=%p DeviceType=%s AdapterFormat=%s "
- "RenderTargetFormat=%s DepthStencilFormat=%s\n", This,
- nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat),
- d3dformat_to_string(RenderTargetFormat),
- d3dformat_to_string(DepthStencilFormat));
-
- /* TODO: does it check AdapterFormat at all ?
- * It seems to need to pass at least for A8R8G8B8:
- * https://github.com/iXit/Mesa-3D/issues/317 */
- user_assert(adapter_format(AdapterFormat), D3DERR_NOTAVAILABLE);
- user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE);
-
- hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
- if (FAILED(hr)) { return hr; }
-
- dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
- NINE_BIND_BACKBUFFER_FLAGS, false, false);
- bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat,
- PIPE_TEXTURE_2D, 0,
- NINE_BIND_BACKBUFFER_FLAGS, false, false);
- if (RenderTargetFormat == D3DFMT_NULL)
- bfmt = dfmt;
- zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat,
- PIPE_TEXTURE_2D, 0,
- d3d9_get_pipe_depth_format_bindings(DepthStencilFormat),
- false, false);
- if (dfmt == PIPE_FORMAT_NONE ||
- bfmt == PIPE_FORMAT_NONE ||
- zsfmt == PIPE_FORMAT_NONE) {
- return D3DERR_NOTAVAILABLE;
- }
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
- D3DDEVTYPE DeviceType,
- D3DFORMAT SourceFormat,
- D3DFORMAT TargetFormat )
-{
- /* MSDN says this tests whether a certain backbuffer format can be used in
- * conjunction with a certain front buffer format. It's a little confusing
- * but some one wiser might be able to figure this one out. XXX */
- struct pipe_screen *screen;
- enum pipe_format dfmt, bfmt;
- HRESULT hr;
-
- DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This,
- nine_D3DDEVTYPE_to_str(DeviceType),
- d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat));
-
- user_assert(backbuffer_format(TargetFormat, SourceFormat, false),
- D3DERR_NOTAVAILABLE);
-
- hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
- if (FAILED(hr)) { return hr; }
-
- dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1,
- NINE_BIND_BACKBUFFER_FLAGS, false, false);
- bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1,
- NINE_BIND_BACKBUFFER_FLAGS, false, false);
-
- if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
- DBG("%s to %s not supported.\n",
- d3dformat_to_string(SourceFormat),
- d3dformat_to_string(TargetFormat));
- return D3DERR_NOTAVAILABLE;
- }
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
- D3DDEVTYPE DeviceType,
- D3DCAPS9 *pCaps )
-{
- struct pipe_screen *screen;
- HRESULT hr;
-
- DBG("This=%p DeviceType=%s pCaps=%p\n", This,
- nine_D3DDEVTYPE_to_str(DeviceType), pCaps);
-
- user_assert(pCaps, D3DERR_INVALIDCALL);
-
- hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
- if (FAILED(hr)) {
- DBG("Failed to get pipe_screen.\n");
- return hr;
- }
-
-#define D3DPIPECAP(pcap, d3dcap) \
- (screen->caps.pcap ? (d3dcap) : 0)
-
-#define D3DNPIPECAP(pcap, d3dcap) \
- (screen->caps.pcap ? 0 : (d3dcap))
-
- pCaps->DeviceType = DeviceType;
-
- pCaps->AdapterOrdinal = 0;
-
- pCaps->Caps = D3DCAPS_READ_SCANLINE;
-
- pCaps->Caps2 = /* D3DCAPS2_CANMANAGERESOURCE | */
- /* D3DCAPS2_CANSHARERESOURCE | */
- /* D3DCAPS2_CANCALIBRATEGAMMA | */
- D3DCAPS2_DYNAMICTEXTURES |
- D3DCAPS2_FULLSCREENGAMMA |
- D3DCAPS2_CANAUTOGENMIPMAP;
-
- /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
- * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
- * and in discard mode. */
- pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
- D3DCAPS3_COPY_TO_VIDMEM |
- D3DCAPS3_COPY_TO_SYSTEMMEM |
- D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION;
-
- pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT |
- D3DPRESENT_INTERVAL_ONE |
- D3DPRESENT_INTERVAL_TWO |
- D3DPRESENT_INTERVAL_THREE |
- D3DPRESENT_INTERVAL_FOUR |
- D3DPRESENT_INTERVAL_IMMEDIATE;
- pCaps->CursorCaps = D3DCURSORCAPS_COLOR /* | D3DCURSORCAPS_LOWRES*/;
-
- pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
- D3DDEVCAPS_CANRENDERAFTERFLIP |
- D3DDEVCAPS_DRAWPRIMITIVES2 |
- D3DDEVCAPS_DRAWPRIMITIVES2EX |
- D3DDEVCAPS_DRAWPRIMTLVERTEX |
- D3DDEVCAPS_EXECUTESYSTEMMEMORY |
- D3DDEVCAPS_EXECUTEVIDEOMEMORY |
- D3DDEVCAPS_HWRASTERIZATION |
- D3DDEVCAPS_HWTRANSFORMANDLIGHT |
- /*D3DDEVCAPS_NPATCHES |*/
- D3DDEVCAPS_PUREDEVICE |
- /*D3DDEVCAPS_QUINTICRTPATCHES |*/
- /*D3DDEVCAPS_RTPATCHES |*/
- /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
- /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
- D3DDEVCAPS_TEXTURENONLOCALVIDMEM |
- /* D3DDEVCAPS_TEXTURESYSTEMMEMORY |*/
- D3DDEVCAPS_TEXTUREVIDEOMEMORY |
- D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
- D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
-
- pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ |
- D3DPMISCCAPS_CULLNONE | /* XXX */
- D3DPMISCCAPS_CULLCW |
- D3DPMISCCAPS_CULLCCW |
- D3DPMISCCAPS_COLORWRITEENABLE |
- D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
- /*D3DPMISCCAPS_CLIPTLVERTS |*/
- D3DPMISCCAPS_TSSARGTEMP |
- D3DPMISCCAPS_BLENDOP |
- D3DPIPECAP(indep_blend_enable, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
- D3DPMISCCAPS_PERSTAGECONSTANT |
- /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO: advertise if Ex and dx10 able card */
- D3DPMISCCAPS_FOGANDSPECULARALPHA | /* Note: documentation of the flag is wrong */
- D3DPIPECAP(blend_equation_separate, D3DPMISCCAPS_SEPARATEALPHABLEND) |
- D3DPIPECAP(mixed_colorbuffer_formats, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
- D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
- D3DPMISCCAPS_FOGVERTEXCLAMPED;
- if (!screen->caps.vs_window_space_position &&
- !screen->caps.depth_clip_disable)
- pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS;
-
- pCaps->RasterCaps =
- D3DPIPECAP(anisotropic_filter, D3DPRASTERCAPS_ANISOTROPY) |
- D3DPRASTERCAPS_COLORPERSPECTIVE |
- D3DPRASTERCAPS_DITHER |
- D3DPRASTERCAPS_DEPTHBIAS |
- D3DPRASTERCAPS_FOGRANGE |
- D3DPRASTERCAPS_FOGTABLE |
- D3DPRASTERCAPS_FOGVERTEX |
- D3DPRASTERCAPS_MIPMAPLODBIAS |
- D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
- D3DPRASTERCAPS_SCISSORTEST |
- D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
- /*D3DPRASTERCAPS_WBUFFER |*/
- D3DPRASTERCAPS_WFOG |
- /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
- D3DPRASTERCAPS_ZFOG |
- D3DPRASTERCAPS_ZTEST;
-
- pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
- D3DPCMPCAPS_LESS |
- D3DPCMPCAPS_EQUAL |
- D3DPCMPCAPS_LESSEQUAL |
- D3DPCMPCAPS_GREATER |
- D3DPCMPCAPS_NOTEQUAL |
- D3DPCMPCAPS_GREATEREQUAL |
- D3DPCMPCAPS_ALWAYS;
-
- pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO |
- D3DPBLENDCAPS_ONE |
- D3DPBLENDCAPS_SRCCOLOR |
- D3DPBLENDCAPS_INVSRCCOLOR |
- D3DPBLENDCAPS_SRCALPHA |
- D3DPBLENDCAPS_INVSRCALPHA |
- D3DPBLENDCAPS_DESTALPHA |
- D3DPBLENDCAPS_INVDESTALPHA |
- D3DPBLENDCAPS_DESTCOLOR |
- D3DPBLENDCAPS_INVDESTCOLOR |
- D3DPBLENDCAPS_SRCALPHASAT |
- D3DPBLENDCAPS_BOTHSRCALPHA |
- D3DPBLENDCAPS_BOTHINVSRCALPHA |
- D3DPBLENDCAPS_BLENDFACTOR |
- D3DPIPECAP(max_dual_source_render_targets,
- D3DPBLENDCAPS_INVSRCCOLOR2 |
- D3DPBLENDCAPS_SRCCOLOR2);
-
- pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
-
- pCaps->AlphaCmpCaps = D3DPCMPCAPS_NEVER |
- D3DPCMPCAPS_LESS |
- D3DPCMPCAPS_EQUAL |
- D3DPCMPCAPS_LESSEQUAL |
- D3DPCMPCAPS_GREATER |
- D3DPCMPCAPS_NOTEQUAL |
- D3DPCMPCAPS_GREATEREQUAL |
- D3DPCMPCAPS_ALWAYS;
-
- /* FLAT caps not legal for D3D9. */
- pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB |
- D3DPSHADECAPS_SPECULARGOURAUDRGB |
- D3DPSHADECAPS_ALPHAGOURAUDBLEND |
- D3DPSHADECAPS_FOGGOURAUD;
-
- pCaps->TextureCaps =
- D3DPTEXTURECAPS_ALPHA |
- D3DPTEXTURECAPS_ALPHAPALETTE |
- D3DPTEXTURECAPS_PERSPECTIVE |
- D3DPTEXTURECAPS_PROJECTED |
- D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
- D3DPTEXTURECAPS_CUBEMAP |
- D3DPTEXTURECAPS_VOLUMEMAP |
- D3DNPIPECAP(npot_textures, D3DPTEXTURECAPS_POW2) |
- D3DNPIPECAP(npot_textures, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
- D3DNPIPECAP(npot_textures, D3DPTEXTURECAPS_CUBEMAP_POW2) |
- D3DNPIPECAP(npot_textures, D3DPTEXTURECAPS_VOLUMEMAP_POW2) |
- D3DPIPECAP(max_texture_2d_size, D3DPTEXTURECAPS_MIPMAP) |
- D3DPIPECAP(max_texture_3d_levels, D3DPTEXTURECAPS_MIPVOLUMEMAP) |
- D3DPIPECAP(max_texture_cube_levels, D3DPTEXTURECAPS_MIPCUBEMAP);
-
- pCaps->TextureFilterCaps =
- D3DPTFILTERCAPS_MINFPOINT |
- D3DPTFILTERCAPS_MINFLINEAR |
- D3DPIPECAP(anisotropic_filter, D3DPTFILTERCAPS_MINFANISOTROPIC) |
- /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
- /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
- D3DPTFILTERCAPS_MIPFPOINT |
- D3DPTFILTERCAPS_MIPFLINEAR |
- D3DPTFILTERCAPS_MAGFPOINT |
- D3DPTFILTERCAPS_MAGFLINEAR |
- D3DPIPECAP(anisotropic_filter, D3DPTFILTERCAPS_MAGFANISOTROPIC) |
- /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
- /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
-
- pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
- pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
-
- pCaps->TextureAddressCaps =
- D3DPTADDRESSCAPS_BORDER |
- D3DPTADDRESSCAPS_INDEPENDENTUV |
- D3DPTADDRESSCAPS_WRAP |
- D3DPTADDRESSCAPS_MIRROR |
- D3DPTADDRESSCAPS_CLAMP |
- D3DPIPECAP(texture_mirror_clamp, D3DPTADDRESSCAPS_MIRRORONCE);
-
- pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
-
- pCaps->LineCaps =
- D3DLINECAPS_ALPHACMP |
- D3DLINECAPS_BLEND |
- D3DLINECAPS_TEXTURE |
- D3DLINECAPS_ZTEST |
- D3DLINECAPS_FOG;
- if (screen->caps.max_line_width_aa > 0.0) {
- pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS;
- }
-
- pCaps->MaxTextureWidth =screen->caps.max_texture_2d_size;
- pCaps->MaxTextureHeight = pCaps->MaxTextureWidth;
- pCaps->MaxVolumeExtent =
- 1 << (screen->caps.max_texture_3d_levels - 1);
- /* XXX values from wine */
- pCaps->MaxTextureRepeat = 32768;
- pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth;
-
- pCaps->MaxAnisotropy =
- (DWORD)screen->caps.max_texture_anisotropy;
-
- /* Values for GeForce 9600 GT */
- pCaps->MaxVertexW = 1e10f;
- pCaps->GuardBandLeft = -1e9f;
- pCaps->GuardBandTop = -1e9f;
- pCaps->GuardBandRight = 1e9f;
- pCaps->GuardBandBottom = 1e9f;
- pCaps->ExtentsAdjust = 0.0f;
-
- pCaps->StencilCaps =
- D3DSTENCILCAPS_KEEP |
- D3DSTENCILCAPS_ZERO |
- D3DSTENCILCAPS_REPLACE |
- D3DSTENCILCAPS_INCRSAT |
- D3DSTENCILCAPS_DECRSAT |
- D3DSTENCILCAPS_INVERT |
- D3DSTENCILCAPS_INCR |
- D3DSTENCILCAPS_DECR |
- D3DSTENCILCAPS_TWOSIDED;
-
- pCaps->FVFCaps =
- 8 | /* 8 textures max */
- /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
- D3DFVFCAPS_PSIZE;
-
- pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
- D3DTEXOPCAPS_SELECTARG1 |
- D3DTEXOPCAPS_SELECTARG2 |
- D3DTEXOPCAPS_MODULATE |
- D3DTEXOPCAPS_MODULATE2X |
- D3DTEXOPCAPS_MODULATE4X |
- D3DTEXOPCAPS_ADD |
- D3DTEXOPCAPS_ADDSIGNED |
- D3DTEXOPCAPS_ADDSIGNED2X |
- D3DTEXOPCAPS_SUBTRACT |
- D3DTEXOPCAPS_ADDSMOOTH |
- D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
- D3DTEXOPCAPS_BLENDTEXTUREALPHA |
- D3DTEXOPCAPS_BLENDFACTORALPHA |
- D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
- D3DTEXOPCAPS_BLENDCURRENTALPHA |
- D3DTEXOPCAPS_PREMODULATE |
- D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
- D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
- D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
- D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
- D3DTEXOPCAPS_BUMPENVMAP |
- D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
- D3DTEXOPCAPS_DOTPRODUCT3 |
- D3DTEXOPCAPS_MULTIPLYADD |
- D3DTEXOPCAPS_LERP;
-
- pCaps->MaxTextureBlendStages = 8; /* XXX wine */
- pCaps->MaxSimultaneousTextures = 8;
-
- pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
- D3DVTXPCAPS_TEXGEN_SPHEREMAP |
- D3DVTXPCAPS_MATERIALSOURCE7 |
- D3DVTXPCAPS_DIRECTIONALLIGHTS |
- D3DVTXPCAPS_POSITIONALLIGHTS |
- D3DVTXPCAPS_LOCALVIEWER |
- D3DVTXPCAPS_TWEENING |
- /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
-
- pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
- pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
- pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
- pCaps->MaxVertexBlendMatrixIndex = 8; /* D3DTS_WORLDMATRIX(0..8) */
-
- pCaps->MaxPointSize = screen->caps.max_point_size;
-
- pCaps->MaxPrimitiveCount = 0x555555; /* <- wine, really 0xFFFFFFFF; */
- pCaps->MaxVertexIndex = 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */
- pCaps->MaxStreams =
- _min(screen->shader_caps[PIPE_SHADER_VERTEX].max_inputs,
- 16);
-
- pCaps->MaxStreamStride = screen->caps.max_vertex_attrib_stride;
-
- pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
-
- /* VS 2 as well as 3.0 supports a minimum of 256 consts.
- * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them,
- * advertise 256. Problem is with hw that can only do 256, because
- * we need take a few slots for boolean and integer constants. For these
- * we'll have to fail later if they use complex shaders. */
- pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F;
-
- pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
- /* Value for GeForce 9600 GT */
- pCaps->PixelShader1xMaxValue = 65504.f;
-
- pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
- D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
- D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
- /*D3DDEVCAPS2_DMAPNPATCH |*/
- /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
- /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
- /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
-
- pCaps->MasterAdapterOrdinal = 0;
- pCaps->AdapterOrdinalInGroup = 0;
- pCaps->NumberOfAdaptersInGroup = 1;
-
- /* Undocumented ? */
- pCaps->MaxNpatchTessellationLevel = 0.0f;
- pCaps->Reserved5 = 0;
-
- /* XXX: use is_format_supported */
- pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
- D3DDTCAPS_UBYTE4N |
- D3DDTCAPS_SHORT2N |
- D3DDTCAPS_SHORT4N |
- D3DDTCAPS_USHORT2N |
- D3DDTCAPS_USHORT4N |
- D3DDTCAPS_UDEC3 |
- D3DDTCAPS_DEC3N |
- D3DDTCAPS_FLOAT16_2 |
- D3DDTCAPS_FLOAT16_4;
-
- pCaps->NumSimultaneousRTs =
- screen->caps.max_render_targets;
- if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS)
- pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS;
-
- pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT |
- D3DPTFILTERCAPS_MINFLINEAR |
- D3DPTFILTERCAPS_MAGFPOINT |
- D3DPTFILTERCAPS_MAGFLINEAR;
-
-
- pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION;
- pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
- screen->shader_caps[PIPE_SHADER_VERTEX].max_control_flow_depth;
- pCaps->VS20Caps.NumTemps =
- screen->shader_caps[PIPE_SHADER_VERTEX].max_temps;
- pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
- screen->shader_caps[PIPE_SHADER_VERTEX].max_control_flow_depth;
-
- /* also check for values < 0, because get_shader_param may return unsigned */
- if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
- || pCaps->VS20Caps.DynamicFlowControlDepth < 0)
- pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
- if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
- || pCaps->VS20Caps.StaticFlowControlDepth < 0)
- pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH;
- if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS)
- pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
- assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH);
- assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH);
- assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS);
-
-
- pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE |
- D3DPS20CAPS_GRADIENTINSTRUCTIONS |
- D3DPS20CAPS_PREDICATION;
- if (screen->shader_caps[PIPE_SHADER_FRAGMENT].max_tex_instructions ==
- screen->shader_caps[PIPE_SHADER_FRAGMENT].max_instructions)
- pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
- if (screen->shader_caps[PIPE_SHADER_FRAGMENT].max_tex_instructions ==
- screen->shader_caps[PIPE_SHADER_FRAGMENT].max_tex_indirections)
- pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT;
- pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
- screen->shader_caps[PIPE_SHADER_FRAGMENT].max_control_flow_depth;
- pCaps->PS20Caps.NumTemps =
- screen->shader_caps[PIPE_SHADER_FRAGMENT].max_temps;
- pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
- screen->shader_caps[PIPE_SHADER_FRAGMENT].max_control_flow_depth;
- pCaps->PS20Caps.NumInstructionSlots =
- screen->shader_caps[PIPE_SHADER_FRAGMENT].max_instructions;
-
- if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
- || pCaps->PS20Caps.DynamicFlowControlDepth < 0)
- pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
- if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH
- || pCaps->PS20Caps.StaticFlowControlDepth < 0)
- pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH;
- if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS)
- pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS;
- if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS)
- pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS;
- assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH);
- assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH);
- assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS);
- assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS);
-
-
- if (screen->shader_caps[PIPE_SHADER_VERTEX].max_texture_samplers)
- pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps &
- ~(D3DPTFILTERCAPS_MIPFPOINT |
- D3DPTFILTERCAPS_MIPFPOINT); /* XXX */
- else
- pCaps->VertexTextureFilterCaps = 0;
-
- pCaps->MaxVertexShader30InstructionSlots =
- screen->shader_caps[PIPE_SHADER_VERTEX].max_instructions;
- pCaps->MaxPixelShader30InstructionSlots =
- screen->shader_caps[PIPE_SHADER_FRAGMENT].max_instructions;
- if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
- pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
- if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
- pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
- assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
- assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
-
- /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
- pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32);
- pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32);
-
- if (debug_get_bool_option("NINE_DUMP_CAPS", false))
- nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineAdapter9_CreateDevice( struct NineAdapter9 *This,
- UINT RealAdapter,
- D3DDEVTYPE DeviceType,
- HWND hFocusWindow,
- DWORD BehaviorFlags,
- D3DPRESENT_PARAMETERS *pPresentationParameters,
- IDirect3D9 *pD3D9,
- ID3DPresentGroup *pPresentationGroup,
- IDirect3DDevice9 **ppReturnedDeviceInterface )
-{
- struct pipe_screen *screen;
- D3DDEVICE_CREATION_PARAMETERS params;
- D3DCAPS9 caps;
- int major, minor;
- HRESULT hr;
-
- DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
- "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
- "ppReturnedDeviceInterface=%p\n", This,
- RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
- BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface);
-
- ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
- if (major != 1) {
- ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
- major, minor);
- return D3DERR_NOTAVAILABLE;
- }
-
- hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
- if (FAILED(hr)) {
- DBG("Failed to get pipe_screen.\n");
- return hr;
- }
-
- hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
- if (FAILED(hr)) {
- DBG("Failed to get device caps.\n");
- return hr;
- }
-
- params.AdapterOrdinal = RealAdapter;
- params.DeviceType = DeviceType;
- params.hFocusWindow = hFocusWindow;
- params.BehaviorFlags = BehaviorFlags;
-
- hr = NineDevice9_new(screen, &params, &caps, pPresentationParameters,
- pD3D9, pPresentationGroup, This->ctx, false, NULL,
- (struct NineDevice9 **)ppReturnedDeviceInterface,
- minor);
- if (FAILED(hr)) {
- DBG("Failed to create device.\n");
- return hr;
- }
- DBG("NineDevice9 created successfully.\n");
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
- UINT RealAdapter,
- D3DDEVTYPE DeviceType,
- HWND hFocusWindow,
- DWORD BehaviorFlags,
- D3DPRESENT_PARAMETERS *pPresentationParameters,
- D3DDISPLAYMODEEX *pFullscreenDisplayMode,
- IDirect3D9Ex *pD3D9Ex,
- ID3DPresentGroup *pPresentationGroup,
- IDirect3DDevice9Ex **ppReturnedDeviceInterface )
-{
- struct pipe_screen *screen;
- D3DDEVICE_CREATION_PARAMETERS params;
- D3DCAPS9 caps;
- int major, minor;
- HRESULT hr;
-
- DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
- "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
- "ppReturnedDeviceInterface=%p\n", This,
- RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
- BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface);
-
- ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
- if (major != 1) {
- ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
- major, minor);
- return D3DERR_NOTAVAILABLE;
- }
-
- hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
- if (FAILED(hr)) {
- DBG("Failed to get pipe_screen.\n");
- return hr;
- }
-
- hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
- if (FAILED(hr)) {
- DBG("Failed to get device caps.\n");
- return hr;
- }
-
- params.AdapterOrdinal = RealAdapter;
- params.DeviceType = DeviceType;
- params.hFocusWindow = hFocusWindow;
- params.BehaviorFlags = BehaviorFlags;
-
- hr = NineDevice9Ex_new(screen, &params, &caps, pPresentationParameters,
- pFullscreenDisplayMode,
- pD3D9Ex, pPresentationGroup, This->ctx,
- (struct NineDevice9Ex **)ppReturnedDeviceInterface,
- minor);
- if (FAILED(hr)) {
- DBG("Failed to create device.\n");
- return hr;
- }
- DBG("NineDevice9Ex created successfully.\n");
-
- return D3D_OK;
-}
-
-ID3DAdapter9Vtbl NineAdapter9_vtable = {
- (void *)NineUnknown_QueryInterface,
- (void *)NineUnknown_AddRef,
- (void *)NineUnknown_Release,
- (void *)NineAdapter9_GetAdapterIdentifier,
- (void *)NineAdapter9_CheckDeviceType,
- (void *)NineAdapter9_CheckDeviceFormat,
- (void *)NineAdapter9_CheckDeviceMultiSampleType,
- (void *)NineAdapter9_CheckDepthStencilMatch,
- (void *)NineAdapter9_CheckDeviceFormatConversion,
- (void *)NineAdapter9_GetDeviceCaps,
- (void *)NineAdapter9_CreateDevice,
- (void *)NineAdapter9_CreateDeviceEx
-};
-
-static const GUID *NineAdapter9_IIDs[] = {
- &IID_ID3D9Adapter,
- &IID_IUnknown,
- NULL
-};
-
-HRESULT
-NineAdapter9_new( struct d3dadapter9_context *pCTX,
- struct NineAdapter9 **ppOut )
-{
- NINE_NEW(Adapter9, ppOut, false, /* args */ pCTX);
-}