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path: root/src/gallium/frontends/nine/device9.c
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Diffstat (limited to 'src/gallium/frontends/nine/device9.c')
-rw-r--r--src/gallium/frontends/nine/device9.c4336
1 files changed, 0 insertions, 4336 deletions
diff --git a/src/gallium/frontends/nine/device9.c b/src/gallium/frontends/nine/device9.c
deleted file mode 100644
index 4fe9c07c504..00000000000
--- a/src/gallium/frontends/nine/device9.c
+++ /dev/null
@@ -1,4336 +0,0 @@
-/*
- * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
- * SPDX-License-Identifier: MIT
- */
-
-#include "device9.h"
-#include "stateblock9.h"
-#include "surface9.h"
-#include "swapchain9.h"
-#include "swapchain9ex.h"
-#include "indexbuffer9.h"
-#include "vertexbuffer9.h"
-#include "vertexdeclaration9.h"
-#include "vertexshader9.h"
-#include "pixelshader9.h"
-#include "query9.h"
-#include "texture9.h"
-#include "cubetexture9.h"
-#include "volumetexture9.h"
-#include "nine_buffer_upload.h"
-#include "nine_helpers.h"
-#include "nine_memory_helper.h"
-#include "nine_pipe.h"
-#include "nine_ff.h"
-#include "nine_dump.h"
-#include "nine_limits.h"
-
-#include "pipe/p_screen.h"
-#include "pipe/p_context.h"
-#include "util/detect.h"
-#include "util/macros.h"
-#include "util/u_math.h"
-#include "util/u_inlines.h"
-#include "util/u_hash_table.h"
-#include "util/format/u_format.h"
-#include "util/u_surface.h"
-#include "util/u_upload_mgr.h"
-#include "hud/hud_context.h"
-#include "compiler/glsl_types.h"
-
-#include "cso_cache/cso_context.h"
-
-#define DBG_CHANNEL DBG_DEVICE
-
-#if DETECT_CC_GCC && (DETECT_ARCH_X86 || DETECT_ARCH_X86_64)
-
-static void nine_setup_fpu()
-{
- uint16_t c;
-
- __asm__ __volatile__ ("fnstcw %0" : "=m" (*&c));
-
- /* clear the control word */
- c &= 0xF0C0;
- /* d3d9 doc/wine tests: mask all exceptions, use single-precision
- * and round to nearest */
- c |= 0x003F;
-
- __asm__ __volatile__ ("fldcw %0" : : "m" (*&c));
-}
-
-static void nine_setup_set_fpu(uint16_t val)
-{
- __asm__ __volatile__ ("fldcw %0" : : "m" (*&val));
-}
-
-static uint16_t nine_setup_get_fpu()
-{
- uint16_t c;
-
- __asm__ __volatile__ ("fnstcw %0" : "=m" (*&c));
- return c;
-}
-
-#else
-
-static void nine_setup_fpu(void)
-{
- WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
-}
-
-static void nine_setup_set_fpu(UNUSED uint16_t val)
-{
- WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
-}
-
-static uint16_t nine_setup_get_fpu()
-{
- WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
- return 0;
-}
-
-#endif
-
-struct pipe_resource *
-nine_resource_create_with_retry( struct NineDevice9 *This,
- struct pipe_screen *screen,
- const struct pipe_resource *templat )
-{
- struct pipe_resource *res;
- res = screen->resource_create(screen, templat);
- if (res)
- return res;
- /* Allocation failed, retry after freeing some resources
- * Note: Shouldn't be called from the worker thread */
- if (!This)
- return NULL;
- /* Evict resources we can evict */
- NineDevice9_EvictManagedResourcesInternal(This);
- /* Execute anything pending, such that some
- * deleted resources can be actually freed */
- nine_csmt_process(This);
- /* We could also finish the context, if needed */
- return screen->resource_create(screen, templat);
-}
-
-void
-NineDevice9_SetDefaultState( struct NineDevice9 *This, bool is_reset )
-{
- struct NineSurface9 *refSurf = NULL;
-
- DBG("This=%p is_reset=%d\n", This, (int) is_reset);
-
- assert(!This->is_recording);
-
- nine_state_set_defaults(This, &This->caps, is_reset);
-
- refSurf = This->swapchains[0]->buffers[0];
- assert(refSurf);
-
- This->state.viewport.X = 0;
- This->state.viewport.Y = 0;
- This->state.viewport.Width = refSurf->desc.Width;
- This->state.viewport.Height = refSurf->desc.Height;
-
- nine_context_set_viewport(This, &This->state.viewport);
-
- This->state.scissor.minx = 0;
- This->state.scissor.miny = 0;
- This->state.scissor.maxx = refSurf->desc.Width;
- This->state.scissor.maxy = refSurf->desc.Height;
-
- nine_context_set_scissor(This, &This->state.scissor);
-
- if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) {
- nine_context_set_render_state(This, D3DRS_ZENABLE, true);
- This->state.rs_advertised[D3DRS_ZENABLE] = true;
- }
- if (This->state.rs_advertised[D3DRS_ZENABLE])
- NineDevice9_SetDepthStencilSurface(
- This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf);
-}
-
-#define GET_PCAP(n) pScreen->caps.n
-HRESULT
-NineDevice9_ctor( struct NineDevice9 *This,
- struct NineUnknownParams *pParams,
- struct pipe_screen *pScreen,
- D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
- D3DCAPS9 *pCaps,
- D3DPRESENT_PARAMETERS *pPresentationParameters,
- IDirect3D9 *pD3D9,
- ID3DPresentGroup *pPresentationGroup,
- struct d3dadapter9_context *pCTX,
- bool ex,
- D3DDISPLAYMODEEX *pFullscreenDisplayMode,
- int minorVersionNum )
-{
- unsigned i;
- uint16_t fpu_cw = 0;
- HRESULT hr = NineUnknown_ctor(&This->base, pParams);
-
- DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p "
- "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n",
- This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9,
- pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode);
-
- if (FAILED(hr)) { return hr; }
-
- /* NIR shaders need to use GLSL types so let's initialize them here */
- glsl_type_singleton_init_or_ref();
-
- list_inithead(&This->update_buffers);
- list_inithead(&This->update_textures);
- list_inithead(&This->managed_buffers);
- list_inithead(&This->managed_textures);
-
- This->screen = pScreen;
- This->screen_sw = pCTX->ref;
- This->caps = *pCaps;
- This->d3d9 = pD3D9;
- This->params = *pCreationParameters;
- This->ex = ex;
- This->present = pPresentationGroup;
- This->minor_version_num = minorVersionNum;
-
- /* Ex */
- This->gpu_priority = 0;
- This->max_frame_latency = 3;
-
- IDirect3D9_AddRef(This->d3d9);
- ID3DPresentGroup_AddRef(This->present);
-
- if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)) {
- nine_setup_fpu();
- } else {
- /* Software renderer initialization needs exceptions masked */
- fpu_cw = nine_setup_get_fpu();
- nine_setup_set_fpu(fpu_cw | 0x007f);
- }
-
- if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) {
- DBG("Application asked full Software Vertex Processing.\n");
- This->swvp = true;
- This->may_swvp = true;
- } else
- This->swvp = false;
- if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) {
- DBG("Application asked mixed Software Vertex Processing.\n");
- This->may_swvp = true;
- }
- This->context.swvp = This->swvp;
- /* TODO: check if swvp is reset by device Resets */
-
- if (This->may_swvp &&
- (This->screen->shader_caps[PIPE_SHADER_VERTEX].max_const_buffer0_size
- < (NINE_MAX_CONST_F_SWVP/2) * sizeof(float[4]) ||
- This->screen->shader_caps[PIPE_SHADER_VERTEX].max_const_buffers < 5)) {
- /* Note: We just go on, some apps never use the abilities of
- * swvp, and just set more constants than allowed at init.
- * Only cards we support that are affected are the r500 */
- WARN("Card unable to handle Software Vertex Processing. Game may fail\n");
- }
-
- /* When may_swvp, SetConstant* limits are different */
- if (This->may_swvp)
- This->caps.MaxVertexShaderConst = NINE_MAX_CONST_F_SWVP;
-
- This->pure = !!(This->params.BehaviorFlags & D3DCREATE_PUREDEVICE);
-
- This->context.pipe = This->screen->context_create(This->screen, NULL, PIPE_CONTEXT_PREFER_THREADED);
- This->pipe_secondary = This->screen->context_create(This->screen, NULL, 0);
- if (!This->context.pipe || !This->pipe_secondary) { return E_OUTOFMEMORY; } /* guess */
- This->pipe_sw = This->screen_sw->context_create(This->screen_sw, NULL, PIPE_CONTEXT_PREFER_THREADED);
- if (!This->pipe_sw) { return E_OUTOFMEMORY; }
-
- This->context.cso = cso_create_context(This->context.pipe, CSO_NO_USER_VERTEX_BUFFERS);
- if (!This->context.cso) { return E_OUTOFMEMORY; } /* also a guess */
- This->cso_sw = cso_create_context(This->pipe_sw, 0);
- if (!This->cso_sw) { return E_OUTOFMEMORY; }
-
- /* Create first, it messes up our state. */
- This->hud = hud_create(This->context.cso, NULL, NULL, NULL); /* NULL result is fine */
-
- This->allocator = nine_allocator_create(This, pCTX->memfd_virtualsizelimit);
-
- /* Available memory counter. Updated only for allocations with this device
- * instance. This is the Win 7 behavior.
- * Win XP shares this counter across multiple devices. */
- This->available_texture_mem = This->screen->caps.video_memory;
- This->available_texture_mem = (pCTX->override_vram_size >= 0) ?
- (long long)pCTX->override_vram_size : This->available_texture_mem;
- This->available_texture_mem <<= 20;
-
- /* We cap texture memory usage to 95% of what is reported free initially
- * This helps get closer Win behaviour. For example VertexBuffer allocation
- * still succeeds when texture allocation fails. */
- This->available_texture_limit = This->available_texture_mem * 5LL / 100LL;
-
- This->frame_count = 0; /* Used to check if events occur the same frame */
-
- /* create implicit swapchains */
- This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present);
- This->swapchains = CALLOC(This->nswapchains,
- sizeof(struct NineSwapChain9 *));
- if (!This->swapchains) { return E_OUTOFMEMORY; }
-
- for (i = 0; i < This->nswapchains; ++i) {
- ID3DPresent *present;
-
- hr = ID3DPresentGroup_GetPresent(This->present, i, &present);
- if (FAILED(hr))
- return hr;
-
- if (ex) {
- D3DDISPLAYMODEEX *mode = NULL;
- struct NineSwapChain9Ex **ret =
- (struct NineSwapChain9Ex **)&This->swapchains[i];
-
- if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]);
- /* when this is a Device9Ex, it should create SwapChain9Exs */
- hr = NineSwapChain9Ex_new(This, true, present,
- &pPresentationParameters[i], pCTX,
- This->params.hFocusWindow, mode, ret);
- } else {
- hr = NineSwapChain9_new(This, true, present,
- &pPresentationParameters[i], pCTX,
- This->params.hFocusWindow,
- &This->swapchains[i]);
- }
-
- ID3DPresent_Release(present);
- if (FAILED(hr))
- return hr;
- NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i]));
-
- hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0,
- D3DBACKBUFFER_TYPE_MONO,
- (IDirect3DSurface9 **)
- &This->state.rt[i]);
- if (FAILED(hr))
- return hr;
- NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i]));
- nine_bind(&This->context.rt[i], This->state.rt[i]);
- }
-
- /* Initialize CSMT */
- /* r600, radeonsi and iris are thread safe. */
- if (pCTX->csmt_force == 1)
- This->csmt_active = true;
- else if (pCTX->csmt_force == 0)
- This->csmt_active = false;
- else if (strstr(pScreen->get_name(pScreen), "AMD") != NULL)
- This->csmt_active = true;
- else if (strstr(pScreen->get_name(pScreen), "Intel") != NULL)
- This->csmt_active = true;
-
- /* We rely on u_upload_mgr using persistent coherent buffers (which don't
- * require flush to work in multi-pipe_context scenario) for vertex and
- * index buffers */
- if (!GET_PCAP(buffer_map_persistent_coherent))
- This->csmt_active = false;
-
- if (This->csmt_active) {
- This->csmt_ctx = nine_csmt_create(This);
- if (!This->csmt_ctx)
- return E_OUTOFMEMORY;
- }
-
- if (This->csmt_active)
- DBG("\033[1;32mCSMT is active\033[0m\n");
-
- This->workarounds.dynamic_texture_workaround = pCTX->dynamic_texture_workaround;
-
- /* Due to the pb_cache, in some cases the buffer_upload path can increase GTT usage/virtual memory.
- * As the performance gain is negligible when csmt is off, disable it in this case.
- * That way csmt_force=0 can be used as a workaround to reduce GTT usage/virtual memory. */
- This->buffer_upload = This->csmt_active ? nine_upload_create(This->pipe_secondary, 4 * 1024 * 1024, 4) : NULL;
-
- /* Initialize a dummy VBO to be used when a vertex declaration does not
- * specify all the inputs needed by vertex shader, on win default behavior
- * is to pass 0,0,0,0 to the shader */
- {
- struct pipe_transfer *transfer;
- struct pipe_resource tmpl;
- struct pipe_box box;
- unsigned char *data;
-
- memset(&tmpl, 0, sizeof(tmpl));
- tmpl.target = PIPE_BUFFER;
- tmpl.format = PIPE_FORMAT_R8_UNORM;
- tmpl.width0 = 16; /* 4 floats */
- tmpl.height0 = 1;
- tmpl.depth0 = 1;
- tmpl.array_size = 1;
- tmpl.last_level = 0;
- tmpl.nr_samples = 0;
- tmpl.usage = PIPE_USAGE_DEFAULT;
- tmpl.bind = PIPE_BIND_VERTEX_BUFFER;
- tmpl.flags = 0;
- This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl);
-
- if (!This->dummy_vbo)
- return D3DERR_OUTOFVIDEOMEMORY;
-
- u_box_1d(0, 16, &box);
- data = This->context.pipe->buffer_map(This->context.pipe, This->dummy_vbo, 0,
- PIPE_MAP_WRITE |
- PIPE_MAP_DISCARD_WHOLE_RESOURCE,
- &box, &transfer);
- assert(data);
- assert(transfer);
- memset(data, 0, 16);
- This->context.pipe->buffer_unmap(This->context.pipe, transfer);
-
- /* initialize dummy_vbo_sw */
- if (pScreen != This->screen_sw) {
-
- This->dummy_vbo_sw = This->screen_sw->resource_create(This->screen_sw, &tmpl);
- if (!This->dummy_vbo_sw)
- return D3DERR_OUTOFVIDEOMEMORY;
-
- u_box_1d(0, 16, &box);
- data = This->pipe_sw->buffer_map(This->pipe_sw, This->dummy_vbo_sw, 0,
- PIPE_MAP_WRITE |
- PIPE_MAP_DISCARD_WHOLE_RESOURCE,
- &box, &transfer);
- assert(data);
- assert(transfer);
- memset(data, 0, 16);
- This->pipe_sw->buffer_unmap(This->pipe_sw, transfer);
- } else {
- This->dummy_vbo_sw = This->dummy_vbo;
- }
- }
-
- This->cursor.software = false;
- This->cursor.hotspot.x = -1;
- This->cursor.hotspot.y = -1;
- This->cursor.w = This->cursor.h = 0;
- This->cursor.visible = false;
- if (ID3DPresent_GetCursorPos(This->swapchains[0]->present, &This->cursor.pos) != S_OK) {
- This->cursor.pos.x = 0;
- This->cursor.pos.y = 0;
- }
-
- {
- struct pipe_resource tmpl;
- memset(&tmpl, 0, sizeof(tmpl));
- tmpl.target = PIPE_TEXTURE_2D;
- tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM;
- tmpl.width0 = 64;
- tmpl.height0 = 64;
- tmpl.depth0 = 1;
- tmpl.array_size = 1;
- tmpl.last_level = 0;
- tmpl.nr_samples = 0;
- tmpl.usage = PIPE_USAGE_DEFAULT;
- tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW;
- tmpl.flags = 0;
-
- This->cursor.image = pScreen->resource_create(pScreen, &tmpl);
- if (!This->cursor.image)
- return D3DERR_OUTOFVIDEOMEMORY;
-
- /* For uploading 32x32 (argb) cursor */
- This->cursor.hw_upload_temp = MALLOC(32 * 4 * 32);
- if (!This->cursor.hw_upload_temp)
- return D3DERR_OUTOFVIDEOMEMORY;
- }
-
- /* Create constant buffers. */
- {
- unsigned max_const_vs;
-
- /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots,
- * we have to take in some more slots for int and bool*/
- max_const_vs = _min(pScreen->shader_caps[PIPE_SHADER_VERTEX].max_const_buffer0_size /
- sizeof(float[4]),
- NINE_MAX_CONST_ALL_VS);
- /* ps 3.0: 224 float constants. All cards supported support at least
- * 256 constants for ps */
-
- if (max_const_vs == NINE_MAX_CONST_ALL_VS)
- This->max_vs_const_f = NINE_MAX_CONST_F;
- else /* Do not count SPE constants as we won't use them */
- This->max_vs_const_f = max_const_vs -
- (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
-
- This->vs_const_size = max_const_vs * sizeof(float[4]);
- This->ps_const_size = NINE_MAX_CONST_ALL_PS * sizeof(float[4]);
- /* Include space for I,B constants for user constbuf. */
- if (This->may_swvp) {
- This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
- This->context.vs_const_f_swvp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
- if (!This->context.vs_const_f_swvp)
- return E_OUTOFMEMORY;
- This->state.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
- This->context.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
- This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1);
- This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1);
- This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1);
- This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1);
- } else {
- This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F * sizeof(float[4]), 1);
- This->context.vs_const_f_swvp = NULL;
- This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
- This->context.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
- This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1);
- This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1);
- This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1);
- This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1);
- }
- This->context.vs_const_f = CALLOC(This->vs_const_size, 1);
- This->state.ps_const_f = CALLOC(This->ps_const_size, 1);
- This->context.ps_const_f = CALLOC(This->ps_const_size, 1);
- if (!This->state.vs_const_f || !This->context.vs_const_f ||
- !This->state.ps_const_f || !This->context.ps_const_f ||
- !This->state.vs_lconstf_temp || !This->context.vs_lconstf_temp ||
- !This->state.vs_const_i || !This->context.vs_const_i ||
- !This->state.vs_const_b || !This->context.vs_const_b)
- return E_OUTOFMEMORY;
-
- if (strstr(pScreen->get_name(pScreen), "AMD") ||
- strstr(pScreen->get_name(pScreen), "ATI")) {
- This->driver_bugs.buggy_barycentrics = true;
- }
- }
-
- /* allocate dummy texture/sampler for when there are missing ones bound */
- {
- struct pipe_resource tmplt;
- struct pipe_sampler_view templ;
- struct pipe_sampler_state samp;
- memset(&tmplt, 0, sizeof(tmplt));
- memset(&samp, 0, sizeof(samp));
-
- tmplt.target = PIPE_TEXTURE_2D;
- tmplt.width0 = 1;
- tmplt.height0 = 1;
- tmplt.depth0 = 1;
- tmplt.last_level = 0;
- tmplt.array_size = 1;
- tmplt.usage = PIPE_USAGE_DEFAULT;
- tmplt.flags = 0;
- tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM;
- tmplt.bind = PIPE_BIND_SAMPLER_VIEW;
- tmplt.nr_samples = 0;
-
- This->dummy_texture = This->screen->resource_create(This->screen, &tmplt);
- if (!This->dummy_texture)
- return D3DERR_DRIVERINTERNALERROR;
-
- templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
- templ.u.tex.first_layer = 0;
- templ.u.tex.last_layer = 0;
- templ.u.tex.first_level = 0;
- templ.u.tex.last_level = 0;
- templ.swizzle_r = PIPE_SWIZZLE_0;
- templ.swizzle_g = PIPE_SWIZZLE_0;
- templ.swizzle_b = PIPE_SWIZZLE_0;
- templ.swizzle_a = PIPE_SWIZZLE_1;
- templ.target = This->dummy_texture->target;
-
- This->dummy_sampler_view = This->context.pipe->create_sampler_view(This->context.pipe, This->dummy_texture, &templ);
- if (!This->dummy_sampler_view)
- return D3DERR_DRIVERINTERNALERROR;
-
- samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
- samp.max_lod = 15.0f;
- samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- samp.min_img_filter = PIPE_TEX_FILTER_NEAREST;
- samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
- samp.compare_mode = PIPE_TEX_COMPARE_NONE;
- samp.compare_func = PIPE_FUNC_LEQUAL;
- samp.unnormalized_coords = 0;
- samp.seamless_cube_map = 0;
- This->dummy_sampler_state = samp;
- }
-
- /* Allocate upload helper for drivers that suck (from st pov ;). */
-
- This->driver_caps.user_sw_vbufs = This->screen_sw->caps.user_vertex_buffers;
- This->vertex_uploader = This->csmt_active ? This->pipe_secondary->stream_uploader : This->context.pipe->stream_uploader;
- This->driver_caps.window_space_position_support = GET_PCAP(vs_window_space_position);
- This->driver_caps.disabling_depth_clipping_support = GET_PCAP(depth_clip_disable);
- This->driver_caps.vs_integer = pScreen->shader_caps[PIPE_SHADER_VERTEX].integers;
- This->driver_caps.ps_integer = pScreen->shader_caps[PIPE_SHADER_FRAGMENT].integers;
- This->driver_caps.offset_units_unscaled = GET_PCAP(polygon_offset_units_unscaled);
- This->driver_caps.alpha_test_emulation = !GET_PCAP(alpha_test);
- /* Always write pointsize output when the driver doesn't support point_size_per_vertex = 0.
- * TODO: Only generate pointsize for draw calls that need it */
- This->driver_caps.always_output_pointsize = !GET_PCAP(point_size_fixed);
- This->driver_caps.emulate_ucp = !(GET_PCAP(clip_planes) == 1 || GET_PCAP(clip_planes) >= 8);
- This->driver_caps.shader_emulate_features = pCTX->force_emulation;
-
- if (pCTX->force_emulation) {
- This->driver_caps.user_sw_vbufs = false;
- This->driver_caps.window_space_position_support = false;
- This->driver_caps.alpha_test_emulation = true;
- This->driver_caps.always_output_pointsize = true;
- This->driver_caps.emulate_ucp = true;
- }
-
- /* Disable SPE constants if there is no room for them */
- if (This->max_vs_const_f != NINE_MAX_CONST_F) {
- This->driver_caps.always_output_pointsize = false;
- This->driver_caps.emulate_ucp = false;
- }
-
- This->context.inline_constants = pCTX->shader_inline_constants;
- /* Code would be needed when integers are not available to correctly
- * handle the conversion of integer constants */
- This->context.inline_constants &= This->driver_caps.vs_integer && This->driver_caps.ps_integer;
-
- nine_ff_init(This); /* initialize fixed function code */
-
- NineDevice9_SetDefaultState(This, false);
-
- {
- struct pipe_poly_stipple stipple;
- memset(&stipple, ~0, sizeof(stipple));
- This->context.pipe->set_polygon_stipple(This->context.pipe, &stipple);
- }
-
- This->update = &This->state;
-
- nine_state_init_sw(This);
-
- ID3DPresentGroup_Release(This->present);
- nine_context_update_state(This); /* Some drivers needs states to be initialized */
- nine_csmt_process(This);
-
- if (This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)
- nine_setup_set_fpu(fpu_cw);
-
- return D3D_OK;
-}
-#undef GET_PCAP
-
-void
-NineDevice9_dtor( struct NineDevice9 *This )
-{
- unsigned i;
-
- DBG("This=%p\n", This);
-
- /* Flush all pending commands to get refcount right,
- * and properly release bound objects. It is ok to still
- * execute commands while we are in device dtor, because
- * we haven't released anything yet. Note that no pending
- * command can increase the device refcount. */
- if (This->csmt_active && This->csmt_ctx) {
- nine_csmt_process(This);
- nine_csmt_destroy(This, This->csmt_ctx);
- This->csmt_active = false;
- This->csmt_ctx = NULL;
- }
-
- nine_ff_fini(This);
- nine_state_destroy_sw(This);
- nine_device_state_clear(This);
- nine_context_clear(This);
-
- nine_bind(&This->record, NULL);
-
- This->context.pipe->sampler_view_release(This->context.pipe, This->dummy_sampler_view);
- pipe_resource_reference(&This->dummy_texture, NULL);
- pipe_resource_reference(&This->dummy_vbo, NULL);
- if (This->screen != This->screen_sw)
- pipe_resource_reference(&This->dummy_vbo_sw, NULL);
- FREE(This->state.vs_const_f);
- FREE(This->context.vs_const_f);
- FREE(This->state.ps_const_f);
- FREE(This->context.ps_const_f);
- FREE(This->state.vs_lconstf_temp);
- FREE(This->context.vs_lconstf_temp);
- FREE(This->state.vs_const_i);
- FREE(This->context.vs_const_i);
- FREE(This->state.vs_const_b);
- FREE(This->context.vs_const_b);
- FREE(This->context.vs_const_f_swvp);
-
- pipe_resource_reference(&This->cursor.image, NULL);
- FREE(This->cursor.hw_upload_temp);
-
- if (This->swapchains) {
- for (i = 0; i < This->nswapchains; ++i)
- if (This->swapchains[i])
- NineUnknown_Unbind(NineUnknown(This->swapchains[i]));
- FREE(This->swapchains);
- }
-
- if (This->buffer_upload)
- nine_upload_destroy(This->buffer_upload);
-
- if (This->allocator)
- nine_allocator_destroy(This->allocator);
-
- /* Destroy cso first */
- if (This->context.cso) { cso_destroy_context(This->context.cso); }
- if (This->cso_sw) { cso_destroy_context(This->cso_sw); }
- if (This->context.pipe && This->context.pipe->destroy) { This->context.pipe->destroy(This->context.pipe); }
- if (This->pipe_secondary && This->pipe_secondary->destroy) { This->pipe_secondary->destroy(This->pipe_secondary); }
- if (This->pipe_sw && This->pipe_sw->destroy) { This->pipe_sw->destroy(This->pipe_sw); }
-
- if (This->present) { ID3DPresentGroup_Release(This->present); }
- if (This->d3d9) { IDirect3D9_Release(This->d3d9); }
-
- NineUnknown_dtor(&This->base);
- glsl_type_singleton_decref();
-}
-
-struct pipe_screen *
-NineDevice9_GetScreen( struct NineDevice9 *This )
-{
- return This->screen;
-}
-
-struct pipe_context *
-NineDevice9_GetPipe( struct NineDevice9 *This )
-{
- return nine_context_get_pipe(This);
-}
-
-const D3DCAPS9 *
-NineDevice9_GetCaps( struct NineDevice9 *This )
-{
- return &This->caps;
-}
-
-static inline void
-NineDevice9_PauseRecording( struct NineDevice9 *This )
-{
- if (This->record) {
- This->update = &This->state;
- This->is_recording = false;
- }
-}
-
-static inline void
-NineDevice9_ResumeRecording( struct NineDevice9 *This )
-{
- if (This->record) {
- This->update = &This->record->state;
- This->is_recording = true;
- }
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
-{
- if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
- This->device_needs_reset = true;
- return D3DERR_DEVICELOST;
- } else if (NineSwapChain9_ResolutionMismatch(This->swapchains[0])) {
- This->device_needs_reset = true;
- return D3DERR_DEVICENOTRESET;
- } else if (This->device_needs_reset) {
- return D3DERR_DEVICENOTRESET;
- }
-
- return D3D_OK;
-}
-
-UINT NINE_WINAPI
-NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
-{
- /* To prevent overflows - Not sure how this should be handled */
- return (UINT)MIN2(This->available_texture_mem, (long long)(UINT_MAX - (64 << 20))); /* 64 MB margin */
-}
-
-void
-NineDevice9_EvictManagedResourcesInternal( struct NineDevice9 *This )
-{
- struct NineBaseTexture9 *tex;
-
- DBG("This=%p\n", This);
-
- /* This function is called internally when an allocation fails.
- * We are supposed to release old unused managed textures/buffers,
- * until we have enough space for the allocation.
- * For now just release everything, except the bound textures,
- * as this function can be called when uploading bound textures.
- */
- LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) {
- if (!tex->bind_count)
- NineBaseTexture9_UnLoad(tex);
- }
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_EvictManagedResources( struct NineDevice9 *This )
-{
- struct NineBaseTexture9 *tex;
- struct NineBuffer9 *buf;
-
- DBG("This=%p\n", This);
- LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) {
- NineBaseTexture9_UnLoad(tex);
- }
- /* Vertex/index buffers don't take a lot of space and aren't accounted
- * for d3d memory usage. Instead of actually freeing from memory,
- * just mark the buffer dirty to trigger a re-upload later. We
- * could just ignore, but some bad behaving apps could rely on it (if
- * they write outside the locked regions typically). */
- LIST_FOR_EACH_ENTRY(buf, &This->managed_buffers, managed.list2) {
- NineBuffer9_SetDirty(buf);
- }
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetDirect3D( struct NineDevice9 *This,
- IDirect3D9 **ppD3D9 )
-{
- user_assert(ppD3D9 != NULL, E_POINTER);
- IDirect3D9_AddRef(This->d3d9);
- *ppD3D9 = This->d3d9;
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
- D3DCAPS9 *pCaps )
-{
- user_assert(pCaps != NULL, D3DERR_INVALIDCALL);
- *pCaps = This->caps;
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetDisplayMode( struct NineDevice9 *This,
- UINT iSwapChain,
- D3DDISPLAYMODE *pMode )
-{
- DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode);
-
- user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
-
- return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode);
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetCreationParameters( struct NineDevice9 *This,
- D3DDEVICE_CREATION_PARAMETERS *pParameters )
-{
- user_assert(pParameters != NULL, D3DERR_INVALIDCALL);
- *pParameters = This->params;
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetCursorProperties( struct NineDevice9 *This,
- UINT XHotSpot,
- UINT YHotSpot,
- IDirect3DSurface9 *pCursorBitmap )
-{
- struct NineSurface9 *surf = NineSurface9(pCursorBitmap);
- struct pipe_context *pipe = NineDevice9_GetPipe(This);
- struct pipe_box box;
- struct pipe_transfer *transfer;
- BOOL hw_cursor;
- void *ptr;
-
- DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u "
- "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap);
-
- user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
- user_assert(surf->desc.Format == D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
-
- if (This->swapchains[0]->params.Windowed) {
- This->cursor.w = MIN2(surf->desc.Width, 32);
- This->cursor.h = MIN2(surf->desc.Height, 32);
- hw_cursor = 1; /* always use hw cursor for windowed mode */
- } else {
- This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
- This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
- hw_cursor = This->cursor.w == 32 && This->cursor.h == 32;
- }
-
- u_box_origin_2d(This->cursor.w, This->cursor.h, &box);
-
- ptr = pipe->texture_map(pipe, This->cursor.image, 0,
- PIPE_MAP_WRITE |
- PIPE_MAP_DISCARD_WHOLE_RESOURCE,
- &box, &transfer);
- if (!ptr)
- ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR);
-
- This->cursor.hotspot.x = XHotSpot;
- This->cursor.hotspot.y = YHotSpot;
-
- /* Copy cursor image to internal storage. */
- {
- D3DLOCKED_RECT lock;
- HRESULT hr;
-
- hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY);
- if (FAILED(hr))
- ret_err("Failed to map cursor source image.\n",
- D3DERR_DRIVERINTERNALERROR);
-
- util_format_unpack_rgba_8unorm_rect(surf->base.info.format, ptr, transfer->stride,
- lock.pBits, lock.Pitch,
- This->cursor.w, This->cursor.h);
-
- if (hw_cursor) {
- void *data = lock.pBits;
- /* SetCursor assumes 32x32 argb with pitch 128 */
- if (lock.Pitch != 128) {
- util_format_unpack_rgba_8unorm_rect(surf->base.info.format,
- This->cursor.hw_upload_temp, 128,
- lock.pBits, lock.Pitch,
- 32, 32);
- data = This->cursor.hw_upload_temp;
- }
- hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present,
- data,
- &This->cursor.hotspot,
- This->cursor.visible) == D3D_OK;
- }
-
- NineSurface9_UnlockRect(surf);
- }
- pipe->texture_unmap(pipe, transfer);
-
- /* hide cursor if we emulate it */
- if (!hw_cursor)
- ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, false);
- This->cursor.software = !hw_cursor;
-
- return D3D_OK;
-}
-
-void NINE_WINAPI
-NineDevice9_SetCursorPosition( struct NineDevice9 *This,
- int X,
- int Y,
- DWORD Flags )
-{
- struct NineSwapChain9 *swap = This->swapchains[0];
-
- DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags);
-
- /* present >= v1.4 handles this itself */
- if (This->minor_version_num < 4) {
- if (This->cursor.pos.x == X && This->cursor.pos.y == Y)
- return;
- }
-
- This->cursor.pos.x = X;
- This->cursor.pos.y = Y;
-
- if (!This->cursor.software)
- This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK;
-}
-
-BOOL NINE_WINAPI
-NineDevice9_ShowCursor( struct NineDevice9 *This,
- BOOL bShow )
-{
- BOOL old = This->cursor.visible;
-
- DBG("This=%p bShow=%d\n", This, (int) bShow);
-
- /* No-op until a cursor is set in d3d */
- if (This->cursor.hotspot.x == -1)
- return old;
-
- This->cursor.visible = bShow;
- /* Note: Don't optimize by avoiding the call if This->cursor.visible
- * hasn't changed. One has to keep in mind the app may do SetCursor
- * calls outside d3d, thus such an optimization affects behaviour. */
- if (!This->cursor.software)
- This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK;
-
- return old;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
- D3DPRESENT_PARAMETERS *pPresentationParameters,
- IDirect3DSwapChain9 **pSwapChain )
-{
- struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0];
- ID3DPresent *present;
- HRESULT hr;
-
- DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n",
- This, pPresentationParameters, pSwapChain);
-
- user_assert(pPresentationParameters, D3DERR_INVALIDCALL);
- user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
- user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL);
-
- /* TODO: this deserves more tests */
- if (!pPresentationParameters->hDeviceWindow)
- pPresentationParameters->hDeviceWindow = This->params.hFocusWindow;
-
- hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present);
-
- if (FAILED(hr))
- return hr;
-
- hr = NineSwapChain9_new(This, false, present, pPresentationParameters,
- tmplt->actx,
- tmplt->params.hDeviceWindow,
- &swapchain);
- if (FAILED(hr))
- return hr;
-
- *pSwapChain = (IDirect3DSwapChain9 *)swapchain;
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetSwapChain( struct NineDevice9 *This,
- UINT iSwapChain,
- IDirect3DSwapChain9 **pSwapChain )
-{
- user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
-
- *pSwapChain = NULL;
- user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
-
- NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain]));
- *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain];
-
- return D3D_OK;
-}
-
-UINT NINE_WINAPI
-NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This )
-{
- return This->nswapchains;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_Reset( struct NineDevice9 *This,
- D3DPRESENT_PARAMETERS *pPresentationParameters )
-{
- HRESULT hr = D3D_OK;
- unsigned i;
-
- DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters);
-
- user_assert(pPresentationParameters != NULL, D3DERR_INVALIDCALL);
-
- if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
- This->device_needs_reset = true;
- return D3DERR_DEVICELOST;
- }
-
- for (i = 0; i < This->nswapchains; ++i) {
- D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
- hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
- if (hr != D3D_OK)
- break;
- }
-
- nine_csmt_process(This);
- nine_device_state_clear(This);
- nine_context_clear(This);
-
- NineDevice9_SetDefaultState(This, true);
- NineDevice9_SetRenderTarget(
- This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]);
- /* XXX: better use GetBackBuffer here ? */
-
- This->device_needs_reset = (hr != D3D_OK);
- This->in_scene = FALSE; /* Not sure if should be done also for ResetEx */
- return hr;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_Present( struct NineDevice9 *This,
- const RECT *pSourceRect,
- const RECT *pDestRect,
- HWND hDestWindowOverride,
- const RGNDATA *pDirtyRegion )
-{
- unsigned i;
- HRESULT hr;
-
- DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n",
- This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
-
- /* XXX is this right? */
- for (i = 0; i < This->nswapchains; ++i) {
- hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect,
- hDestWindowOverride, pDirtyRegion, 0);
- if (FAILED(hr)) { return hr; }
- }
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetBackBuffer( struct NineDevice9 *This,
- UINT iSwapChain,
- UINT iBackBuffer,
- D3DBACKBUFFER_TYPE Type,
- IDirect3DSurface9 **ppBackBuffer )
-{
- user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
- /* return NULL on error */
- *ppBackBuffer = NULL;
- user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
-
- return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain],
- iBackBuffer, Type, ppBackBuffer);
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetRasterStatus( struct NineDevice9 *This,
- UINT iSwapChain,
- D3DRASTER_STATUS *pRasterStatus )
-{
- user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL);
- user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
-
- return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain],
- pRasterStatus);
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
- BOOL bEnableDialogs )
-{
- STUB(D3DERR_INVALIDCALL);
-}
-
-void NINE_WINAPI
-NineDevice9_SetGammaRamp( struct NineDevice9 *This,
- UINT iSwapChain,
- DWORD Flags,
- const D3DGAMMARAMP *pRamp )
-{
- DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This,
- iSwapChain, Flags, pRamp);
-
- user_warn(iSwapChain >= This->nswapchains);
- user_warn(!pRamp);
-
- if (pRamp && (iSwapChain < This->nswapchains)) {
- struct NineSwapChain9 *swap = This->swapchains[iSwapChain];
- swap->gamma = *pRamp;
- ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow);
- }
-}
-
-void NINE_WINAPI
-NineDevice9_GetGammaRamp( struct NineDevice9 *This,
- UINT iSwapChain,
- D3DGAMMARAMP *pRamp )
-{
- DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp);
-
- user_warn(iSwapChain >= This->nswapchains);
- user_warn(!pRamp);
-
- if (pRamp && (iSwapChain < This->nswapchains))
- *pRamp = This->swapchains[iSwapChain]->gamma;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_CreateTexture( struct NineDevice9 *This,
- UINT Width,
- UINT Height,
- UINT Levels,
- DWORD Usage,
- D3DFORMAT Format,
- D3DPOOL Pool,
- IDirect3DTexture9 **ppTexture,
- HANDLE *pSharedHandle )
-{
- struct NineTexture9 *tex;
- HRESULT hr;
-
- DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
- "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels,
- nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
- nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle);
-
- user_assert(ppTexture != NULL, D3DERR_INVALIDCALL);
-
- Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP |
- D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
- D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI;
-
- *ppTexture = NULL;
-
- hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool,
- &tex, pSharedHandle);
- if (SUCCEEDED(hr))
- *ppTexture = (IDirect3DTexture9 *)tex;
-
- return hr;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
- UINT Width,
- UINT Height,
- UINT Depth,
- UINT Levels,
- DWORD Usage,
- D3DFORMAT Format,
- D3DPOOL Pool,
- IDirect3DVolumeTexture9 **ppVolumeTexture,
- HANDLE *pSharedHandle )
-{
- struct NineVolumeTexture9 *tex;
- HRESULT hr;
-
- DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s "
- "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels,
- nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
- nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle);
-
- user_assert(ppVolumeTexture != NULL, D3DERR_INVALIDCALL);
-
- Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
- D3DUSAGE_SOFTWAREPROCESSING;
-
- *ppVolumeTexture = NULL;
-
- hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels,
- Usage, Format, Pool, &tex, pSharedHandle);
- if (SUCCEEDED(hr))
- *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex;
-
- return hr;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
- UINT EdgeLength,
- UINT Levels,
- DWORD Usage,
- D3DFORMAT Format,
- D3DPOOL Pool,
- IDirect3DCubeTexture9 **ppCubeTexture,
- HANDLE *pSharedHandle )
-{
- struct NineCubeTexture9 *tex;
- HRESULT hr;
-
- DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p "
- "pSharedHandle=%p\n", This, EdgeLength, Levels,
- nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
- nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle);
-
- user_assert(ppCubeTexture != NULL, D3DERR_INVALIDCALL);
-
- Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC |
- D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
- D3DUSAGE_SOFTWAREPROCESSING;
-
- *ppCubeTexture = NULL;
-
- hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool,
- &tex, pSharedHandle);
- if (SUCCEEDED(hr))
- *ppCubeTexture = (IDirect3DCubeTexture9 *)tex;
-
- return hr;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
- UINT Length,
- DWORD Usage,
- DWORD FVF,
- D3DPOOL Pool,
- IDirect3DVertexBuffer9 **ppVertexBuffer,
- HANDLE *pSharedHandle )
-{
- struct NineVertexBuffer9 *buf;
- HRESULT hr;
- D3DVERTEXBUFFER_DESC desc;
-
- DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n",
- This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
-
- user_assert(ppVertexBuffer != NULL, D3DERR_INVALIDCALL);
- user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
-
- desc.Format = D3DFMT_VERTEXDATA;
- desc.Type = D3DRTYPE_VERTEXBUFFER;
- desc.Usage = Usage &
- (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
- D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
- D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI |
- D3DUSAGE_WRITEONLY);
- desc.Pool = Pool;
- desc.Size = Length;
- desc.FVF = FVF;
-
- user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
- user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
-
- hr = NineVertexBuffer9_new(This, &desc, &buf);
- if (SUCCEEDED(hr))
- *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf;
- return hr;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
- UINT Length,
- DWORD Usage,
- D3DFORMAT Format,
- D3DPOOL Pool,
- IDirect3DIndexBuffer9 **ppIndexBuffer,
- HANDLE *pSharedHandle )
-{
- struct NineIndexBuffer9 *buf;
- HRESULT hr;
- D3DINDEXBUFFER_DESC desc;
-
- DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p "
- "pSharedHandle=%p\n", This, Length, Usage,
- d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle);
-
- user_assert(ppIndexBuffer != NULL, D3DERR_INVALIDCALL);
- user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
-
- desc.Format = Format;
- desc.Type = D3DRTYPE_INDEXBUFFER;
- desc.Usage = Usage &
- (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
- D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
- D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY);
- desc.Pool = Pool;
- desc.Size = Length;
-
- user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
- user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
-
- hr = NineIndexBuffer9_new(This, &desc, &buf);
- if (SUCCEEDED(hr))
- *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf;
- return hr;
-}
-
-static HRESULT
-create_zs_or_rt_surface(struct NineDevice9 *This,
- unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */
- D3DPOOL Pool,
- UINT Width, UINT Height,
- D3DFORMAT Format,
- D3DMULTISAMPLE_TYPE MultiSample,
- DWORD MultisampleQuality,
- BOOL Discard_or_Lockable,
- IDirect3DSurface9 **ppSurface,
- HANDLE *pSharedHandle)
-{
- struct NineSurface9 *surface;
- HRESULT hr;
- D3DSURFACE_DESC desc;
-
- DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u "
- "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n",
- This, type, nine_D3DPOOL_to_str(Pool), Width, Height,
- d3dformat_to_string(Format), MultiSample, MultisampleQuality,
- Discard_or_Lockable, ppSurface, pSharedHandle);
-
- if (pSharedHandle)
- DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n");
-
- user_assert(Width && Height, D3DERR_INVALIDCALL);
- user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
-
- desc.Format = Format;
- desc.Type = D3DRTYPE_SURFACE;
- desc.Usage = 0;
- desc.Pool = Pool;
- desc.MultiSampleType = MultiSample;
- desc.MultiSampleQuality = MultisampleQuality;
- desc.Width = Width;
- desc.Height = Height;
- switch (type) {
- case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break;
- case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break;
- default: assert(type == 2); break;
- }
-
- hr = NineSurface9_new(This, NULL, NULL, NULL, 0, 0, 0, &desc, &surface);
- if (SUCCEEDED(hr)) {
- *ppSurface = (IDirect3DSurface9 *)surface;
-
- if (surface->base.resource && Discard_or_Lockable && (type != 1))
- surface->base.resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
- }
-
- return hr;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
- UINT Width,
- UINT Height,
- D3DFORMAT Format,
- D3DMULTISAMPLE_TYPE MultiSample,
- DWORD MultisampleQuality,
- BOOL Lockable,
- IDirect3DSurface9 **ppSurface,
- HANDLE *pSharedHandle )
-{
- user_assert(ppSurface != NULL, D3DERR_INVALIDCALL);
- *ppSurface = NULL;
- return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT,
- Width, Height, Format,
- MultiSample, MultisampleQuality,
- Lockable, ppSurface, pSharedHandle);
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
- UINT Width,
- UINT Height,
- D3DFORMAT Format,
- D3DMULTISAMPLE_TYPE MultiSample,
- DWORD MultisampleQuality,
- BOOL Discard,
- IDirect3DSurface9 **ppSurface,
- HANDLE *pSharedHandle )
-{
- user_assert(ppSurface != NULL, D3DERR_INVALIDCALL);
- *ppSurface = NULL;
- if (!depth_stencil_format(Format))
- return D3DERR_NOTAVAILABLE;
- return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT,
- Width, Height, Format,
- MultiSample, MultisampleQuality,
- Discard, ppSurface, pSharedHandle);
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_UpdateSurface( struct NineDevice9 *This,
- IDirect3DSurface9 *pSourceSurface,
- const RECT *pSourceRect,
- IDirect3DSurface9 *pDestinationSurface,
- const POINT *pDestPoint )
-{
- struct NineSurface9 *dst = NineSurface9(pDestinationSurface);
- struct NineSurface9 *src = NineSurface9(pSourceSurface);
- int copy_width, copy_height;
- RECT destRect;
-
- DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
- "pSourceRect=%p pDestPoint=%p\n", This,
- pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint);
- if (pSourceRect)
- DBG("pSourceRect = (%u,%u)-(%u,%u)\n",
- pSourceRect->left, pSourceRect->top,
- pSourceRect->right, pSourceRect->bottom);
- if (pDestPoint)
- DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y);
-
- user_assert(dst && src, D3DERR_INVALIDCALL);
-
- user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
- user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
-
- user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
- user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
-
- user_assert(!src->lock_count, D3DERR_INVALIDCALL);
- user_assert(!dst->lock_count, D3DERR_INVALIDCALL);
-
- user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL);
- user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL);
-
- if (pSourceRect) {
- copy_width = pSourceRect->right - pSourceRect->left;
- copy_height = pSourceRect->bottom - pSourceRect->top;
-
- user_assert(pSourceRect->left >= 0 &&
- copy_width > 0 &&
- pSourceRect->right <= src->desc.Width &&
- pSourceRect->top >= 0 &&
- copy_height > 0 &&
- pSourceRect->bottom <= src->desc.Height,
- D3DERR_INVALIDCALL);
- } else {
- copy_width = src->desc.Width;
- copy_height = src->desc.Height;
- }
-
- destRect.right = copy_width;
- destRect.bottom = copy_height;
-
- if (pDestPoint) {
- user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0,
- D3DERR_INVALIDCALL);
- destRect.right += pDestPoint->x;
- destRect.bottom += pDestPoint->y;
- }
-
- user_assert(destRect.right <= dst->desc.Width &&
- destRect.bottom <= dst->desc.Height,
- D3DERR_INVALIDCALL);
-
- if (compressed_format(dst->desc.Format)) {
- const unsigned w = util_format_get_blockwidth(dst->base.info.format);
- const unsigned h = util_format_get_blockheight(dst->base.info.format);
-
- if (pDestPoint) {
- user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h),
- D3DERR_INVALIDCALL);
- }
-
- if (pSourceRect) {
- user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h),
- D3DERR_INVALIDCALL);
- }
- if (!(copy_width == src->desc.Width &&
- copy_width == dst->desc.Width &&
- copy_height == src->desc.Height &&
- copy_height == dst->desc.Height)) {
- user_assert(!(copy_width % w) && !(copy_height % h),
- D3DERR_INVALIDCALL);
- }
- }
-
- NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_UpdateTexture( struct NineDevice9 *This,
- IDirect3DBaseTexture9 *pSourceTexture,
- IDirect3DBaseTexture9 *pDestinationTexture )
-{
- struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture);
- struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
- unsigned l, m;
- unsigned last_src_level, last_dst_level;
- RECT rect;
-
- DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
- pSourceTexture, pDestinationTexture);
-
- user_assert(pSourceTexture && pDestinationTexture, D3DERR_INVALIDCALL);
- user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL);
-
- user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
- user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
- user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
- user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ||
- dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP, D3DERR_INVALIDCALL);
-
- /* Spec: Failure if
- * . Different formats
- * . Fewer src levels than dst levels (if the opposite, only matching levels
- * are supposed to be copied)
- * . Levels do not match
- * DDI: Actually the above should pass because of legacy applications
- * Do what you want about these, but you shouldn't crash.
- * However driver can expect that the top dimension is greater for src than dst.
- * Wine tests: Every combination that passes the initial checks should pass.
- * . Different formats => conversion driver and format dependent.
- * . 1 level, but size not matching => copy is done (and even crash if src bigger
- * than dst. For the case where dst bigger, wine doesn't test if a stretch is applied
- * or if a subrect is copied).
- * . 8x8 4 sublevels -> 7x7 2 sublevels => driver dependent, On NV seems to be 4x4 subrect
- * copied to 7x7.
- *
- * From these, the proposal is:
- * . Different formats -> use util_format_translate to translate if possible for surfaces.
- * Accept ARGB/XRGB for Volumes. Do nothing for the other combinations
- * . First level copied -> the first level such that src is smaller or equal to dst first level
- * . number of levels copied -> as long as it fits and textures have levels
- * That should satisfy the constraints (and instead of crashing for some cases we return D3D_OK)
- */
-
- last_src_level = srcb->level_count-1;
- last_dst_level = dstb->level_count-1;
-
- for (m = 0; m <= last_src_level; ++m) {
- unsigned w = u_minify(srcb->base.info.width0, m);
- unsigned h = u_minify(srcb->base.info.height0, m);
- unsigned d = u_minify(srcb->base.info.depth0, m);
-
- if (w <= dstb->base.info.width0 &&
- h <= dstb->base.info.height0 &&
- d <= dstb->base.info.depth0)
- break;
- }
- user_assert(m <= last_src_level, D3D_OK);
-
- last_dst_level = MIN2(srcb->base.info.last_level - m, last_dst_level);
-
- if (dstb->base.type == D3DRTYPE_TEXTURE) {
- struct NineTexture9 *dst = NineTexture9(dstb);
- struct NineTexture9 *src = NineTexture9(srcb);
-
- if (src->dirty_rect.width == 0)
- return D3D_OK;
-
- pipe_box_to_rect(&rect, &src->dirty_rect);
- for (l = 0; l < m; ++l)
- rect_minify_inclusive(&rect);
-
- for (l = 0; l <= last_dst_level; ++l, ++m) {
- fit_rect_format_inclusive(dst->base.base.info.format,
- &rect,
- dst->surfaces[l]->desc.Width,
- dst->surfaces[l]->desc.Height);
- NineSurface9_CopyMemToDefault(dst->surfaces[l],
- src->surfaces[m],
- (POINT *)&rect,
- &rect);
- rect_minify_inclusive(&rect);
- }
- u_box_origin_2d(0, 0, &src->dirty_rect);
- } else
- if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
- struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
- struct NineCubeTexture9 *src = NineCubeTexture9(srcb);
- unsigned z;
-
- /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
- for (z = 0; z < 6; ++z) {
- if (src->dirty_rect[z].width == 0)
- continue;
-
- pipe_box_to_rect(&rect, &src->dirty_rect[z]);
- for (l = 0; l < m; ++l)
- rect_minify_inclusive(&rect);
-
- for (l = 0; l <= last_dst_level; ++l, ++m) {
- fit_rect_format_inclusive(dst->base.base.info.format,
- &rect,
- dst->surfaces[l * 6 + z]->desc.Width,
- dst->surfaces[l * 6 + z]->desc.Height);
- NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z],
- src->surfaces[m * 6 + z],
- (POINT *)&rect,
- &rect);
- rect_minify_inclusive(&rect);
- }
- u_box_origin_2d(0, 0, &src->dirty_rect[z]);
- m -= l;
- }
- } else
- if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) {
- struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
- struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
-
- if (src->dirty_box.width == 0)
- return D3D_OK;
- for (l = 0; l <= last_dst_level; ++l, ++m)
- NineVolume9_CopyMemToDefault(dst->volumes[l],
- src->volumes[m], 0, 0, 0, NULL);
- u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box);
- } else{
- assert(!"invalid texture type");
- }
-
- if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
- dstb->dirty_mip = true;
- NineBaseTexture9_GenerateMipSubLevels(dstb);
- }
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
- IDirect3DSurface9 *pRenderTarget,
- IDirect3DSurface9 *pDestSurface )
-{
- struct NineSurface9 *dst = NineSurface9(pDestSurface);
- struct NineSurface9 *src = NineSurface9(pRenderTarget);
-
- DBG("This=%p pRenderTarget=%p pDestSurface=%p\n",
- This, pRenderTarget, pDestSurface);
-
- user_assert(pRenderTarget && pDestSurface, D3DERR_INVALIDCALL);
-
- user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
- user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
-
- user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
- user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
-
- user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL);
- user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL);
-
- user_assert(src->desc.Format != D3DFMT_NULL, D3DERR_INVALIDCALL);
-
- NineSurface9_CopyDefaultToMem(dst, src);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
- UINT iSwapChain,
- IDirect3DSurface9 *pDestSurface )
-{
- DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This,
- iSwapChain, pDestSurface);
-
- user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL);
- user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
-
- return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain],
- pDestSurface);
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_StretchRect( struct NineDevice9 *This,
- IDirect3DSurface9 *pSourceSurface,
- const RECT *pSourceRect,
- IDirect3DSurface9 *pDestSurface,
- const RECT *pDestRect,
- D3DTEXTUREFILTERTYPE Filter )
-{
- struct pipe_screen *screen = This->screen;
- struct NineSurface9 *dst = NineSurface9(pDestSurface);
- struct NineSurface9 *src = NineSurface9(pSourceSurface);
- struct pipe_resource *dst_res, *src_res;
- bool zs;
- struct pipe_blit_info blit;
- bool scaled, clamped, ms, flip_x = false, flip_y = false;
-
- DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p "
- "pDestRect=%p Filter=%u\n",
- This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
- if (pSourceRect)
- DBG("pSourceRect=(%u,%u)-(%u,%u)\n",
- pSourceRect->left, pSourceRect->top,
- pSourceRect->right, pSourceRect->bottom);
- if (pDestRect)
- DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top,
- pDestRect->right, pDestRect->bottom);
-
- user_assert(pSourceSurface && pDestSurface, D3DERR_INVALIDCALL);
- user_assert(dst->base.pool == D3DPOOL_DEFAULT &&
- src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
-
- dst_res = NineSurface9_GetResource(dst);
- src_res = NineSurface9_GetResource(src);
- zs = util_format_is_depth_or_stencil(dst_res->format);
- user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL);
- user_assert(!zs || !pSourceRect ||
- (pSourceRect->left == 0 &&
- pSourceRect->top == 0 &&
- pSourceRect->right == src->desc.Width &&
- pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL);
- user_assert(!zs || !pDestRect ||
- (pDestRect->left == 0 &&
- pDestRect->top == 0 &&
- pDestRect->right == dst->desc.Width &&
- pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL);
- user_assert(!zs ||
- (dst->desc.Width == src->desc.Width &&
- dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL);
- user_assert(zs || !util_format_is_depth_or_stencil(src_res->format),
- D3DERR_INVALIDCALL);
- user_assert(!zs || dst->desc.Format == src->desc.Format,
- D3DERR_INVALIDCALL);
- user_assert(screen->is_format_supported(screen, src_res->format,
- src_res->target,
- src_res->nr_samples,
- src_res->nr_storage_samples,
- PIPE_BIND_SAMPLER_VIEW),
- D3DERR_INVALIDCALL);
-
- /* We might want to permit these, but wine thinks we shouldn't. */
- user_assert(!pDestRect ||
- (pDestRect->left <= pDestRect->right &&
- pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL);
- user_assert(!pSourceRect ||
- (pSourceRect->left <= pSourceRect->right &&
- pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL);
-
- memset(&blit, 0, sizeof(blit));
- blit.dst.resource = dst_res;
- blit.dst.level = dst->level;
- blit.dst.box.z = dst->layer;
- blit.dst.box.depth = 1;
- blit.dst.format = dst_res->format;
- if (pDestRect) {
- flip_x = pDestRect->left > pDestRect->right;
- if (flip_x) {
- blit.dst.box.x = pDestRect->right;
- blit.dst.box.width = pDestRect->left - pDestRect->right;
- } else {
- blit.dst.box.x = pDestRect->left;
- blit.dst.box.width = pDestRect->right - pDestRect->left;
- }
- flip_y = pDestRect->top > pDestRect->bottom;
- if (flip_y) {
- blit.dst.box.y = pDestRect->bottom;
- blit.dst.box.height = pDestRect->top - pDestRect->bottom;
- } else {
- blit.dst.box.y = pDestRect->top;
- blit.dst.box.height = pDestRect->bottom - pDestRect->top;
- }
- } else {
- blit.dst.box.x = 0;
- blit.dst.box.y = 0;
- blit.dst.box.width = dst->desc.Width;
- blit.dst.box.height = dst->desc.Height;
- }
- blit.src.resource = src_res;
- blit.src.level = src->level;
- blit.src.box.z = src->layer;
- blit.src.box.depth = 1;
- blit.src.format = src_res->format;
- if (pSourceRect) {
- if (flip_x ^ (pSourceRect->left > pSourceRect->right)) {
- blit.src.box.x = pSourceRect->right;
- blit.src.box.width = pSourceRect->left - pSourceRect->right;
- } else {
- blit.src.box.x = pSourceRect->left;
- blit.src.box.width = pSourceRect->right - pSourceRect->left;
- }
- if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) {
- blit.src.box.y = pSourceRect->bottom;
- blit.src.box.height = pSourceRect->top - pSourceRect->bottom;
- } else {
- blit.src.box.y = pSourceRect->top;
- blit.src.box.height = pSourceRect->bottom - pSourceRect->top;
- }
- } else {
- blit.src.box.x = flip_x ? src->desc.Width : 0;
- blit.src.box.y = flip_y ? src->desc.Height : 0;
- blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width;
- blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height;
- }
- blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA;
- blit.filter = Filter == D3DTEXF_LINEAR ?
- PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
- blit.scissor_enable = false;
- blit.alpha_blend = false;
-
- /* If both of a src and dst dimension are negative, flip them. */
- if (blit.dst.box.width < 0 && blit.src.box.width < 0) {
- blit.dst.box.width = -blit.dst.box.width;
- blit.src.box.width = -blit.src.box.width;
- }
- if (blit.dst.box.height < 0 && blit.src.box.height < 0) {
- blit.dst.box.height = -blit.dst.box.height;
- blit.src.box.height = -blit.src.box.height;
- }
- scaled =
- blit.dst.box.width != blit.src.box.width ||
- blit.dst.box.height != blit.src.box.height;
-
- user_assert(!scaled || dst != src, D3DERR_INVALIDCALL);
- user_assert(!scaled ||
- !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL);
- user_assert(!NineSurface9_IsOffscreenPlain(dst) ||
- NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL);
- user_assert(NineSurface9_IsOffscreenPlain(dst) ||
- dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL),
- D3DERR_INVALIDCALL);
- user_assert(!scaled ||
- (!util_format_is_compressed(dst->base.info.format) &&
- !util_format_is_compressed(src->base.info.format)),
- D3DERR_INVALIDCALL);
-
- user_warn(src == dst &&
- u_box_test_intersection_2d(&blit.src.box, &blit.dst.box));
-
- /* Check for clipping/clamping: */
- {
- struct pipe_box box;
- int xy;
-
- xy = u_box_clip_2d(&box, &blit.dst.box,
- dst->desc.Width, dst->desc.Height);
- if (xy < 0)
- return D3D_OK;
- if (xy == 0)
- xy = u_box_clip_2d(&box, &blit.src.box,
- src->desc.Width, src->desc.Height);
- clamped = !!xy;
- }
-
- ms = (dst->desc.MultiSampleType != src->desc.MultiSampleType) ||
- (dst->desc.MultiSampleQuality != src->desc.MultiSampleQuality);
-
- if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) {
- DBG("using pipe->blit()\n");
- /* TODO: software scaling */
- user_assert(screen->is_format_supported(screen, dst_res->format,
- dst_res->target,
- dst_res->nr_samples,
- dst_res->nr_storage_samples,
- zs ? PIPE_BIND_DEPTH_STENCIL :
- PIPE_BIND_RENDER_TARGET),
- D3DERR_INVALIDCALL);
-
- nine_context_blit(This, (struct NineUnknown *)dst,
- (struct NineUnknown *)src, &blit);
- } else {
- assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 &&
- blit.src.box.x >= 0 && blit.src.box.y >= 0 &&
- blit.dst.box.x + blit.dst.box.width <= dst->desc.Width &&
- blit.src.box.x + blit.src.box.width <= src->desc.Width &&
- blit.dst.box.y + blit.dst.box.height <= dst->desc.Height &&
- blit.src.box.y + blit.src.box.height <= src->desc.Height);
- /* Or drivers might crash ... */
- DBG("Using resource_copy_region.\n");
- nine_context_resource_copy_region(This, (struct NineUnknown *)dst,
- (struct NineUnknown *)src,
- blit.dst.resource, blit.dst.level,
- &blit.dst.box,
- blit.src.resource, blit.src.level,
- &blit.src.box);
- }
-
- /* Communicate the container it needs to update sublevels - if apply */
- NineSurface9_MarkContainerDirty(dst);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_ColorFill( struct NineDevice9 *This,
- IDirect3DSurface9 *pSurface,
- const RECT *pRect,
- D3DCOLOR color )
-{
- struct NineSurface9 *surf = NineSurface9(pSurface);
- unsigned x, y, w, h;
-
- DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This,
- pSurface, pRect, color);
- if (pRect)
- DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top,
- pRect->right, pRect->bottom);
-
- user_assert(pSurface != NULL, D3DERR_INVALIDCALL);
-
- user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
-
- user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) ||
- NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL);
-
- user_assert(surf->desc.Format != D3DFMT_NULL, D3D_OK);
-
- if (pRect) {
- x = pRect->left;
- y = pRect->top;
- w = pRect->right - pRect->left;
- h = pRect->bottom - pRect->top;
- /* Wine tests: */
- if (compressed_format(surf->desc.Format)) {
- const unsigned bw = util_format_get_blockwidth(surf->base.info.format);
- const unsigned bh = util_format_get_blockheight(surf->base.info.format);
-
- user_assert(!(x % bw) && !(y % bh) && !(w % bw) && !(h % bh),
- D3DERR_INVALIDCALL);
- }
- } else{
- x = 0;
- y = 0;
- w = surf->desc.Width;
- h = surf->desc.Height;
- }
-
- if (surf->base.info.bind & PIPE_BIND_RENDER_TARGET) {
- nine_context_clear_render_target(This, surf, color, x, y, w, h);
- } else {
- D3DLOCKED_RECT lock;
- union util_color uc;
- HRESULT hr;
- /* XXX: lock pRect and fix util_fill_rect */
- hr = NineSurface9_LockRect(surf, &lock, NULL, pRect ? 0 : D3DLOCK_DISCARD);
- if (FAILED(hr))
- return hr;
- util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24,
- surf->base.info.format, &uc);
- util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch,
- x, y, w, h, &uc);
- NineSurface9_UnlockRect(surf);
- }
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
- UINT Width,
- UINT Height,
- D3DFORMAT Format,
- D3DPOOL Pool,
- IDirect3DSurface9 **ppSurface,
- HANDLE *pSharedHandle )
-{
- HRESULT hr;
-
- DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u "
- "ppSurface=%p pSharedHandle=%p\n", This,
- Width, Height, d3dformat_to_string(Format), Format, Pool,
- ppSurface, pSharedHandle);
-
- user_assert(ppSurface != NULL, D3DERR_INVALIDCALL);
- *ppSurface = NULL;
- user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT
- || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
- user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
-
- /* Can be used with StretchRect and ColorFill. It's also always lockable.
- */
- hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height,
- Format,
- D3DMULTISAMPLE_NONE, 0,
- true,
- ppSurface, pSharedHandle);
- if (FAILED(hr))
- DBG("Failed to create surface.\n");
- return hr;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetRenderTarget( struct NineDevice9 *This,
- DWORD RenderTargetIndex,
- IDirect3DSurface9 *pRenderTarget )
-{
- struct NineSurface9 *rt = NineSurface9(pRenderTarget);
- const unsigned i = RenderTargetIndex;
-
- DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This,
- RenderTargetIndex, pRenderTarget);
-
- user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
- user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL);
- user_assert(!pRenderTarget ||
- rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL);
-
- if (i == 0) {
- This->state.viewport.X = 0;
- This->state.viewport.Y = 0;
- This->state.viewport.Width = rt->desc.Width;
- This->state.viewport.Height = rt->desc.Height;
- This->state.viewport.MinZ = 0.0f;
- This->state.viewport.MaxZ = 1.0f;
-
- This->state.scissor.minx = 0;
- This->state.scissor.miny = 0;
- This->state.scissor.maxx = rt->desc.Width;
- This->state.scissor.maxy = rt->desc.Height;
- nine_context_set_viewport(This, &This->state.viewport);
- nine_context_set_scissor(This, &This->state.scissor);
- }
-
- if (This->state.rt[i] != NineSurface9(pRenderTarget))
- nine_bind(&This->state.rt[i], pRenderTarget);
-
- nine_context_set_render_target(This, i, rt);
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetRenderTarget( struct NineDevice9 *This,
- DWORD RenderTargetIndex,
- IDirect3DSurface9 **ppRenderTarget )
-{
- const unsigned i = RenderTargetIndex;
-
- user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
- user_assert(ppRenderTarget, D3DERR_INVALIDCALL);
-
- *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i];
- if (!This->state.rt[i])
- return D3DERR_NOTFOUND;
-
- NineUnknown_AddRef(NineUnknown(This->state.rt[i]));
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
- IDirect3DSurface9 *pNewZStencil )
-{
- struct NineSurface9 *ds = NineSurface9(pNewZStencil);
- DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil);
-
- user_assert(!ds || util_format_is_depth_or_stencil(ds->base.info.format),
- D3DERR_INVALIDCALL);
-
- if (This->state.ds != ds) {
- nine_bind(&This->state.ds, ds);
- nine_context_set_depth_stencil(This, ds);
- }
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
- IDirect3DSurface9 **ppZStencilSurface )
-{
- user_assert(ppZStencilSurface, D3DERR_INVALIDCALL);
-
- *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds;
- if (!This->state.ds)
- return D3DERR_NOTFOUND;
-
- NineUnknown_AddRef(NineUnknown(This->state.ds));
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_BeginScene( struct NineDevice9 *This )
-{
- DBG("This=%p\n", This);
- user_assert(!This->in_scene, D3DERR_INVALIDCALL);
- This->in_scene = true;
- /* Do we want to do anything else here ? */
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_EndScene( struct NineDevice9 *This )
-{
- DBG("This=%p\n", This);
- user_assert(This->in_scene, D3DERR_INVALIDCALL);
- This->in_scene = false;
- This->end_scene_since_present++;
- /* EndScene() is supposed to flush the GPU commands.
- * The idea is to flush ahead of the Present() call.
- * (Apps could take advantage of this by inserting CPU
- * work between EndScene() and Present()).
- * Most apps will have one EndScene per frame.
- * Some will have 2 or 3.
- * Some bad behaving apps do a lot of them.
- * As flushing has a cost, do it only once. */
- if (This->end_scene_since_present <= 1) {
- nine_context_pipe_flush(This);
- nine_csmt_flush(This);
- }
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_Clear( struct NineDevice9 *This,
- DWORD Count,
- const D3DRECT *pRects,
- DWORD Flags,
- D3DCOLOR Color,
- float Z,
- DWORD Stencil )
-{
- struct NineSurface9 *zsbuf_surf = This->state.ds;
-
- DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
- This, Count, pRects, Flags, Color, Z, Stencil);
-
- user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL),
- D3DERR_INVALIDCALL);
- user_assert(!(Flags & D3DCLEAR_STENCIL) ||
- (zsbuf_surf &&
- util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)),
- D3DERR_INVALIDCALL);
-#ifdef NINE_STRICT
- user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL);
-#else
- user_warn((pRects && !Count) || (!pRects && Count));
- if (pRects && !Count)
- return D3D_OK;
- if (!pRects)
- Count = 0;
-#endif
-
- nine_context_clear_fb(This, Count, pRects, Flags, Color, Z, Stencil);
- return D3D_OK;
-}
-
-static void
-nine_D3DMATRIX_print(const D3DMATRIX *M)
-{
- DBG("\n(%f %f %f %f)\n"
- "(%f %f %f %f)\n"
- "(%f %f %f %f)\n"
- "(%f %f %f %f)\n",
- M->m[0][0], M->m[0][1], M->m[0][2], M->m[0][3],
- M->m[1][0], M->m[1][1], M->m[1][2], M->m[1][3],
- M->m[2][0], M->m[2][1], M->m[2][2], M->m[2][3],
- M->m[3][0], M->m[3][1], M->m[3][2], M->m[3][3]);
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetTransform( struct NineDevice9 *This,
- D3DTRANSFORMSTATETYPE State,
- const D3DMATRIX *pMatrix )
-{
- struct nine_state *state = This->update;
- D3DMATRIX *M = nine_state_access_transform(&state->ff, State, true);
-
- DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
-
- user_assert(pMatrix, D3DERR_INVALIDCALL);
- user_assert(M, D3DERR_INVALIDCALL);
- nine_D3DMATRIX_print(pMatrix);
-
- *M = *pMatrix;
- if (unlikely(This->is_recording)) {
- state->ff.changed.transform[State / 32] |= 1 << (State % 32);
- state->changed.group |= NINE_STATE_FF_VSTRANSF;
- } else
- nine_context_set_transform(This, State, pMatrix);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetTransform( struct NineDevice9 *This,
- D3DTRANSFORMSTATETYPE State,
- D3DMATRIX *pMatrix )
-{
- D3DMATRIX *M;
-
- user_assert(!This->pure, D3DERR_INVALIDCALL);
- M = nine_state_access_transform(&This->state.ff, State, false);
- user_assert(pMatrix, D3DERR_INVALIDCALL);
- user_assert(M, D3DERR_INVALIDCALL);
- *pMatrix = *M;
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_MultiplyTransform( struct NineDevice9 *This,
- D3DTRANSFORMSTATETYPE State,
- const D3DMATRIX *pMatrix )
-{
- struct nine_state *state = This->update;
- D3DMATRIX T;
- D3DMATRIX *M = nine_state_access_transform(&state->ff, State, true);
-
- DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
-
- user_assert(pMatrix, D3DERR_INVALIDCALL);
- user_assert(M, D3DERR_INVALIDCALL);
-
- nine_d3d_matrix_matrix_mul(&T, pMatrix, M);
- return NineDevice9_SetTransform(This, State, &T);
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetViewport( struct NineDevice9 *This,
- const D3DVIEWPORT9 *pViewport )
-{
- struct nine_state *state = This->update;
-
- DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n",
- pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height,
- pViewport->MinZ, pViewport->MaxZ);
-
- user_assert(pViewport != NULL, D3DERR_INVALIDCALL);
- state->viewport = *pViewport;
- nine_context_set_viewport(This, pViewport);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetViewport( struct NineDevice9 *This,
- D3DVIEWPORT9 *pViewport )
-{
- user_assert(pViewport != NULL, D3DERR_INVALIDCALL);
- *pViewport = This->state.viewport;
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetMaterial( struct NineDevice9 *This,
- const D3DMATERIAL9 *pMaterial )
-{
- struct nine_state *state = This->update;
-
- DBG("This=%p pMaterial=%p\n", This, pMaterial);
- if (pMaterial)
- nine_dump_D3DMATERIAL9(DBG_FF, pMaterial);
-
- user_assert(pMaterial, E_POINTER);
-
- state->ff.material = *pMaterial;
- if (unlikely(This->is_recording))
- state->changed.group |= NINE_STATE_FF_MATERIAL;
- else
- nine_context_set_material(This, pMaterial);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetMaterial( struct NineDevice9 *This,
- D3DMATERIAL9 *pMaterial )
-{
- user_assert(!This->pure, D3DERR_INVALIDCALL);
- user_assert(pMaterial, E_POINTER);
- *pMaterial = This->state.ff.material;
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetLight( struct NineDevice9 *This,
- DWORD Index,
- const D3DLIGHT9 *pLight )
-{
- struct nine_state *state = This->update;
- HRESULT hr;
-
- DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight);
- if (pLight)
- nine_dump_D3DLIGHT9(DBG_FF, pLight);
-
- user_assert(pLight, D3DERR_INVALIDCALL);
- user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL);
-
- user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */
-
- hr = nine_state_set_light(&state->ff, Index, pLight);
- if (hr != D3D_OK)
- return hr;
-
- if (pLight->Type != D3DLIGHT_DIRECTIONAL &&
- pLight->Attenuation0 == 0.0f &&
- pLight->Attenuation1 == 0.0f &&
- pLight->Attenuation2 == 0.0f) {
- DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n");
- }
-
- if (unlikely(This->is_recording))
- state->changed.group |= NINE_STATE_FF_LIGHTING;
- else
- nine_context_set_light(This, Index, pLight);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetLight( struct NineDevice9 *This,
- DWORD Index,
- D3DLIGHT9 *pLight )
-{
- const struct nine_state *state = &This->state;
-
- user_assert(!This->pure, D3DERR_INVALIDCALL);
- user_assert(pLight, D3DERR_INVALIDCALL);
- user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
- user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
- D3DERR_INVALIDCALL);
-
- *pLight = state->ff.light[Index];
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_LightEnable( struct NineDevice9 *This,
- DWORD Index,
- BOOL Enable )
-{
- struct nine_state *state = This->update;
-
- DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable);
-
- if (Index >= state->ff.num_lights ||
- state->ff.light[Index].Type == NINED3DLIGHT_INVALID) {
- /* This should create a default light. */
- D3DLIGHT9 light;
- memset(&light, 0, sizeof(light));
- light.Type = D3DLIGHT_DIRECTIONAL;
- light.Diffuse.r = 1.0f;
- light.Diffuse.g = 1.0f;
- light.Diffuse.b = 1.0f;
- light.Direction.z = 1.0f;
- NineDevice9_SetLight(This, Index, &light);
- }
-
- nine_state_light_enable(&state->ff, Index, Enable);
- if (likely(!This->is_recording))
- nine_context_light_enable(This, Index, Enable);
- else
- state->changed.group |= NINE_STATE_FF_LIGHTING;
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetLightEnable( struct NineDevice9 *This,
- DWORD Index,
- BOOL *pEnable )
-{
- const struct nine_state *state = &This->state;
- unsigned i;
-
- user_assert(!This->pure, D3DERR_INVALIDCALL);
- user_assert(pEnable != NULL, D3DERR_INVALIDCALL);
- user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
- user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
- D3DERR_INVALIDCALL);
-
- for (i = 0; i < state->ff.num_lights_active; ++i)
- if (state->ff.active_light[i] == Index)
- break;
-
- *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetClipPlane( struct NineDevice9 *This,
- DWORD Index,
- const float *pPlane )
-{
- struct nine_state *state = This->update;
-
- user_assert(pPlane, D3DERR_INVALIDCALL);
-
- DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index,
- pPlane[0], pPlane[1],
- pPlane[2], pPlane[3]);
-
- user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
-
- memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0]));
- if (unlikely(This->is_recording))
- state->changed.ucp |= 1 << Index;
- else
- nine_context_set_clip_plane(This, Index, (struct nine_clipplane *)pPlane);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetClipPlane( struct NineDevice9 *This,
- DWORD Index,
- float *pPlane )
-{
- const struct nine_state *state = &This->state;
-
- user_assert(!This->pure, D3DERR_INVALIDCALL);
- user_assert(pPlane != NULL, D3DERR_INVALIDCALL);
- user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
-
- memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0]));
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetRenderState( struct NineDevice9 *This,
- D3DRENDERSTATETYPE State,
- DWORD Value )
-{
- struct nine_state *state = This->update;
-
- DBG("This=%p State=%u(%s) Value=%08x\n", This,
- State, nine_d3drs_to_string(State), Value);
-
- user_assert(State < D3DRS_COUNT, D3D_OK);
-
- if (unlikely(This->is_recording)) {
- state->rs_advertised[State] = Value;
- /* only need to record changed render states for stateblocks */
- state->changed.rs[State / 32] |= 1 << (State % 32);
- return D3D_OK;
- }
-
- if (state->rs_advertised[State] == Value)
- return D3D_OK;
-
- state->rs_advertised[State] = Value;
- nine_context_set_render_state(This, State, Value);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetRenderState( struct NineDevice9 *This,
- D3DRENDERSTATETYPE State,
- DWORD *pValue )
-{
- user_assert(!This->pure, D3DERR_INVALIDCALL);
- user_assert(pValue != NULL, D3DERR_INVALIDCALL);
- /* TODO: This needs tests */
- if (State >= D3DRS_COUNT) {
- *pValue = 0;
- return D3D_OK;
- }
-
- *pValue = This->state.rs_advertised[State];
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_CreateStateBlock( struct NineDevice9 *This,
- D3DSTATEBLOCKTYPE Type,
- IDirect3DStateBlock9 **ppSB )
-{
- struct NineStateBlock9 *nsb;
- struct nine_state *dst;
- HRESULT hr;
- enum nine_stateblock_type type;
- unsigned s;
-
- DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB);
-
- user_assert(ppSB != NULL, D3DERR_INVALIDCALL);
- user_assert(Type == D3DSBT_ALL ||
- Type == D3DSBT_VERTEXSTATE ||
- Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL);
-
- switch (Type) {
- case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break;
- case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break;
- default:
- type = NINESBT_ALL;
- break;
- }
-
- hr = NineStateBlock9_new(This, &nsb, type);
- if (FAILED(hr))
- return hr;
- *ppSB = (IDirect3DStateBlock9 *)nsb;
- dst = &nsb->state;
-
- dst->changed.group = NINE_STATE_SAMPLER;
-
- if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) {
- dst->changed.group |=
- NINE_STATE_FF_LIGHTING |
- NINE_STATE_VS | NINE_STATE_VS_CONST |
- NINE_STATE_VDECL;
- /* TODO: texture/sampler state */
- memcpy(dst->changed.rs,
- nine_render_states_vertex, sizeof(dst->changed.rs));
- nine_ranges_insert(&dst->changed.vs_const_f, 0, This->may_swvp ? NINE_MAX_CONST_F_SWVP : This->max_vs_const_f,
- &This->range_pool);
- nine_ranges_insert(&dst->changed.vs_const_i, 0, This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I,
- &This->range_pool);
- nine_ranges_insert(&dst->changed.vs_const_b, 0, This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B,
- &This->range_pool);
- for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
- dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET;
- if (This->state.ff.num_lights) {
- dst->ff.num_lights = This->state.ff.num_lights;
- /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so
- * all currently existing lights will be captured
- */
- dst->ff.light = CALLOC(This->state.ff.num_lights,
- sizeof(D3DLIGHT9));
- if (!dst->ff.light) {
- nine_bind(ppSB, NULL);
- return E_OUTOFMEMORY;
- }
- }
- }
- if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
- dst->changed.group |=
- NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_FF_PS_CONSTS;
- memcpy(dst->changed.rs,
- nine_render_states_pixel, sizeof(dst->changed.rs));
- nine_ranges_insert(&dst->changed.ps_const_f, 0, NINE_MAX_CONST_F_PS3,
- &This->range_pool);
- dst->changed.ps_const_i = 0xffff;
- dst->changed.ps_const_b = 0xffff;
- for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
- dst->changed.sampler[s] |= 0x1ffe;
- for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
- dst->ff.changed.tex_stage[s][0] |= 0xffffffff;
- dst->ff.changed.tex_stage[s][1] |= 0xffffffff;
- }
- }
- if (Type == D3DSBT_ALL) {
- dst->changed.group |=
- NINE_STATE_VIEWPORT |
- NINE_STATE_SCISSOR |
- NINE_STATE_IDXBUF |
- NINE_STATE_FF_MATERIAL |
- NINE_STATE_FF_VSTRANSF;
- memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
- dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
- dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
- dst->changed.stream_freq = dst->changed.vtxbuf;
- dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
- dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1;
- /* The doc says the projection, world, view and texture matrices
- * are saved, which would translate to:
- * dst->ff.changed.transform[0] = 0x00FF000C;
- * dst->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32);
- * However we assume they meant save everything (which is basically just the
- * above plus the other world matrices).
- */
- dst->ff.changed.transform[0] = 0x00FF000C;
- for (s = 0; s < 8; s++)
- dst->ff.changed.transform[8+s] = ~0;
- }
- NineStateBlock9_Capture(NineStateBlock9(*ppSB));
-
- /* TODO: fixed function state */
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_BeginStateBlock( struct NineDevice9 *This )
-{
- HRESULT hr;
-
- DBG("This=%p\n", This);
-
- user_assert(!This->record, D3DERR_INVALIDCALL);
-
- hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM);
- if (FAILED(hr))
- return hr;
- NineUnknown_ConvertRefToBind(NineUnknown(This->record));
-
- This->update = &This->record->state;
- This->is_recording = true;
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_EndStateBlock( struct NineDevice9 *This,
- IDirect3DStateBlock9 **ppSB )
-{
- DBG("This=%p ppSB=%p\n", This, ppSB);
-
- user_assert(This->record, D3DERR_INVALIDCALL);
- user_assert(ppSB != NULL, D3DERR_INVALIDCALL);
-
- This->update = &This->state;
- This->is_recording = false;
-
- NineUnknown_AddRef(NineUnknown(This->record));
- *ppSB = (IDirect3DStateBlock9 *)This->record;
- NineUnknown_Unbind(NineUnknown(This->record));
- This->record = NULL;
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetClipStatus( struct NineDevice9 *This,
- const D3DCLIPSTATUS9 *pClipStatus )
-{
- user_assert(pClipStatus, D3DERR_INVALIDCALL);
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetClipStatus( struct NineDevice9 *This,
- D3DCLIPSTATUS9 *pClipStatus )
-{
- user_assert(pClipStatus, D3DERR_INVALIDCALL);
- /* Set/GetClipStatus is supposed to get the app some infos
- * about vertices being clipped if it is using the software
- * vertex rendering. It would be too complicated to implement.
- * Probably the info is for developers when working on their
- * applications. Else it could be for apps to know if it is worth
- * drawing some elements. In that case it makes sense to send
- * 0 for ClipUnion and 0xFFFFFFFF for ClipIntersection (basically
- * means not all vertices are clipped). Those values are known to
- * be the default if SetClipStatus is not set. Else we could return
- * what was set with SetClipStatus unchanged. */
- pClipStatus->ClipUnion = 0;
- pClipStatus->ClipIntersection = 0xFFFFFFFF;
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetTexture( struct NineDevice9 *This,
- DWORD Stage,
- IDirect3DBaseTexture9 **ppTexture )
-{
- user_assert(Stage < NINE_MAX_SAMPLERS_PS ||
- Stage == D3DDMAPSAMPLER ||
- (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
- Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
- user_assert(ppTexture, D3DERR_INVALIDCALL);
-
- if (Stage >= D3DDMAPSAMPLER)
- Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
-
- *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage];
-
- if (This->state.texture[Stage])
- NineUnknown_AddRef(NineUnknown(This->state.texture[Stage]));
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetTexture( struct NineDevice9 *This,
- DWORD Stage,
- IDirect3DBaseTexture9 *pTexture )
-{
- struct nine_state *state = This->update;
- struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
- struct NineBaseTexture9 *old;
-
- DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture);
-
- user_assert(Stage < NINE_MAX_SAMPLERS_PS ||
- Stage == D3DDMAPSAMPLER ||
- (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
- Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
- user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH &&
- tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL);
-
- if (Stage >= D3DDMAPSAMPLER)
- Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
-
- if (This->is_recording) {
- state->changed.texture |= 1 << Stage;
- nine_bind(&state->texture[Stage], pTexture);
- return D3D_OK;
- }
-
- old = state->texture[Stage];
- if (old == tex)
- return D3D_OK;
-
- NineBindTextureToDevice(This, &state->texture[Stage], tex);
-
- nine_context_set_texture(This, Stage, tex);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetTextureStageState( struct NineDevice9 *This,
- DWORD Stage,
- D3DTEXTURESTAGESTATETYPE Type,
- DWORD *pValue )
-{
- const struct nine_state *state = &This->state;
-
- user_assert(!This->pure, D3DERR_INVALIDCALL);
- user_assert(pValue != NULL, D3DERR_INVALIDCALL);
- user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
- user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
-
- *pValue = state->ff.tex_stage[Stage][Type];
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetTextureStageState( struct NineDevice9 *This,
- DWORD Stage,
- D3DTEXTURESTAGESTATETYPE Type,
- DWORD Value )
-{
- struct nine_state *state = This->update;
-
- DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value);
- nine_dump_D3DTSS_value(DBG_FF, Type, Value);
-
- user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
- user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
-
- state->ff.tex_stage[Stage][Type] = Value;
-
- if (unlikely(This->is_recording)) {
- state->changed.group |= NINE_STATE_FF_PS_CONSTS;
- state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
- } else
- nine_context_set_texture_stage_state(This, Stage, Type, Value);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetSamplerState( struct NineDevice9 *This,
- DWORD Sampler,
- D3DSAMPLERSTATETYPE Type,
- DWORD *pValue )
-{
- user_assert(!This->pure, D3DERR_INVALIDCALL);
- user_assert(pValue != NULL, D3DERR_INVALIDCALL);
- user_assert(Sampler < NINE_MAX_SAMPLERS_PS ||
- Sampler == D3DDMAPSAMPLER ||
- (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
- Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
-
- if (Sampler >= D3DDMAPSAMPLER)
- Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
-
- *pValue = This->state.samp_advertised[Sampler][Type];
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetSamplerState( struct NineDevice9 *This,
- DWORD Sampler,
- D3DSAMPLERSTATETYPE Type,
- DWORD Value )
-{
- struct nine_state *state = This->update;
-
- DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This,
- Sampler, nine_D3DSAMP_to_str(Type), Value);
-
- user_assert(Sampler < NINE_MAX_SAMPLERS_PS ||
- Sampler == D3DDMAPSAMPLER ||
- (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
- Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
-
- if (Sampler >= D3DDMAPSAMPLER)
- Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
-
- if (unlikely(This->is_recording)) {
- state->samp_advertised[Sampler][Type] = Value;
- state->changed.group |= NINE_STATE_SAMPLER;
- state->changed.sampler[Sampler] |= 1 << Type;
- return D3D_OK;
- }
-
- if (state->samp_advertised[Sampler][Type] == Value)
- return D3D_OK;
-
- state->samp_advertised[Sampler][Type] = Value;
- nine_context_set_sampler_state(This, Sampler, Type, Value);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_ValidateDevice( struct NineDevice9 *This,
- DWORD *pNumPasses )
-{
- const struct nine_state *state = &This->state;
- unsigned i;
- unsigned w = 0, h = 0;
-
- DBG("This=%p pNumPasses=%p\n", This, pNumPasses);
-
- for (i = 0; i < ARRAY_SIZE(state->samp_advertised); ++i) {
- if (state->samp_advertised[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE ||
- state->samp_advertised[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE)
- return D3DERR_UNSUPPORTEDTEXTUREFILTER;
- }
-
- for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
- if (!state->rt[i])
- continue;
- if (w == 0) {
- w = state->rt[i]->desc.Width;
- h = state->rt[i]->desc.Height;
- } else
- if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) {
- return D3DERR_CONFLICTINGRENDERSTATE;
- }
- }
- if (state->ds &&
- (state->rs_advertised[D3DRS_ZENABLE] || state->rs_advertised[D3DRS_STENCILENABLE])) {
- if (w != 0 &&
- (state->ds->desc.Width != w || state->ds->desc.Height != h))
- return D3DERR_CONFLICTINGRENDERSTATE;
- }
-
- if (pNumPasses)
- *pNumPasses = 1;
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
- UINT PaletteNumber,
- const PALETTEENTRY *pEntries )
-{
- STUB(D3D_OK); /* like wine */
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
- UINT PaletteNumber,
- PALETTEENTRY *pEntries )
-{
- STUB(D3DERR_INVALIDCALL);
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
- UINT PaletteNumber )
-{
- STUB(D3D_OK); /* like wine */
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
- UINT *PaletteNumber )
-{
- STUB(D3DERR_INVALIDCALL);
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetScissorRect( struct NineDevice9 *This,
- const RECT *pRect )
-{
- struct nine_state *state = This->update;
-
- user_assert(pRect != NULL, D3DERR_INVALIDCALL);
-
- DBG("x=(%u..%u) y=(%u..%u)\n",
- pRect->left, pRect->top, pRect->right, pRect->bottom);
-
- state->scissor.minx = pRect->left;
- state->scissor.miny = pRect->top;
- state->scissor.maxx = pRect->right;
- state->scissor.maxy = pRect->bottom;
-
- if (unlikely(This->is_recording))
- state->changed.group |= NINE_STATE_SCISSOR;
- else
- nine_context_set_scissor(This, &state->scissor);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetScissorRect( struct NineDevice9 *This,
- RECT *pRect )
-{
- user_assert(pRect != NULL, D3DERR_INVALIDCALL);
-
- pRect->left = This->state.scissor.minx;
- pRect->top = This->state.scissor.miny;
- pRect->right = This->state.scissor.maxx;
- pRect->bottom = This->state.scissor.maxy;
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
- BOOL bSoftware )
-{
- if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) {
- This->swvp = bSoftware;
- nine_context_set_swvp(This, bSoftware);
- return D3D_OK;
- } else
- return D3D_OK; /* msdn seems to indicate INVALIDCALL, but at least Halo expects OK */
-}
-
-BOOL NINE_WINAPI
-NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This )
-{
- return This->swvp;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetNPatchMode( struct NineDevice9 *This,
- float nSegments )
-{
- return D3D_OK; /* Nothing to do because we don't advertise NPatch support */
-}
-
-float NINE_WINAPI
-NineDevice9_GetNPatchMode( struct NineDevice9 *This )
-{
- STUB(0);
-}
-
-/* TODO: only go through dirty textures */
-static void
-validate_textures(struct NineDevice9 *device)
-{
- struct NineBaseTexture9 *tex, *ptr;
- LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) {
- list_delinit(&tex->list);
- NineBaseTexture9_Validate(tex);
- }
-}
-
-static void
-update_managed_buffers(struct NineDevice9 *device)
-{
- struct NineBuffer9 *buf, *ptr;
- LIST_FOR_EACH_ENTRY_SAFE(buf, ptr, &device->update_buffers, managed.list) {
- list_delinit(&buf->managed.list);
- NineBuffer9_Upload(buf);
- }
-}
-
-static void
-NineBeforeDraw( struct NineDevice9 *This )
-{
- /* Upload Managed dirty content */
- validate_textures(This); /* may clobber state */
- update_managed_buffers(This);
-}
-
-static void
-NineAfterDraw( struct NineDevice9 *This )
-{
- unsigned i;
- struct nine_state *state = &This->state;
- unsigned ps_mask = state->ps ? state->ps->rt_mask : 1;
-
- /* Flag render-targets with autogenmipmap for mipmap regeneration */
- for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
- struct NineSurface9 *rt = state->rt[i];
-
- if (rt && rt->desc.Format != D3DFMT_NULL && (ps_mask & (1 << i)) &&
- rt->desc.Usage & D3DUSAGE_AUTOGENMIPMAP) {
- assert(rt->texture == D3DRTYPE_TEXTURE ||
- rt->texture == D3DRTYPE_CUBETEXTURE);
- NineBaseTexture9(rt->base.base.container)->dirty_mip = true;
- }
- }
-}
-
-#define IS_SYSTEMMEM_DYNAMIC(t) ((t) && (t)->base.pool == D3DPOOL_SYSTEMMEM && (t)->base.usage & D3DUSAGE_DYNAMIC)
-
-/* Indicates the region needed right now for these buffers and add them to the list
- * of buffers to process in NineBeforeDraw.
- * The reason we don't call the upload right now is to generate smaller code (no
- * duplication of the NineBuffer9_Upload inline) and to have one upload (of the correct size)
- * if a vertex buffer is twice input of the draw call. */
-static void
-NineTrackSystemmemDynamic( struct NineBuffer9 *This, unsigned start, unsigned width )
-{
- struct pipe_box box;
-
- if (start >= This->size)
- return; /* outside bounds, nothing to do */
- u_box_1d(start, MIN2(width, This->size-start), &box);
- u_box_union_1d(&This->managed.required_valid_region,
- &This->managed.required_valid_region,
- &box);
- This->managed.dirty = true;
- BASEBUF_REGISTER_UPDATE(This);
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_DrawPrimitive( struct NineDevice9 *This,
- D3DPRIMITIVETYPE PrimitiveType,
- UINT StartVertex,
- UINT PrimitiveCount )
-{
- unsigned i;
- DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
- This, PrimitiveType, StartVertex, PrimitiveCount);
-
- /* Tracking for dynamic SYSTEMMEM */
- for (i = 0; i < This->caps.MaxStreams; i++) {
- unsigned stride = This->state.vtxstride[i];
- if (IS_SYSTEMMEM_DYNAMIC((struct NineBuffer9*)This->state.stream[i])) {
- unsigned start = This->state.vtxbuf[i].buffer_offset + StartVertex * stride;
- unsigned full_size = This->state.stream[i]->base.size;
- unsigned num_vertices = prim_count_to_vertex_count(PrimitiveType, PrimitiveCount);
- unsigned size = MIN2(full_size-start, num_vertices * stride);
- if (!stride) /* Instancing. Not sure what to do. Require all */
- size = full_size;
- NineTrackSystemmemDynamic(&This->state.stream[i]->base, start, size);
- }
- }
-
- NineBeforeDraw(This);
- nine_context_draw_primitive(This, PrimitiveType, StartVertex, PrimitiveCount);
- NineAfterDraw(This);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
- D3DPRIMITIVETYPE PrimitiveType,
- INT BaseVertexIndex,
- UINT MinVertexIndex,
- UINT NumVertices,
- UINT StartIndex,
- UINT PrimitiveCount )
-{
- unsigned i, num_indices;
- DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u "
- "NumVertices %u, StartIndex %u, PrimitiveCount %u\n",
- This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices,
- StartIndex, PrimitiveCount);
-
- user_assert(This->state.idxbuf, D3DERR_INVALIDCALL);
- user_assert(This->state.vdecl, D3DERR_INVALIDCALL);
-
- num_indices = prim_count_to_vertex_count(PrimitiveType, PrimitiveCount);
-
- /* Tracking for dynamic SYSTEMMEM */
- if (IS_SYSTEMMEM_DYNAMIC(&This->state.idxbuf->base))
- NineTrackSystemmemDynamic(&This->state.idxbuf->base,
- StartIndex * This->state.idxbuf->index_size,
- num_indices * This->state.idxbuf->index_size);
-
- for (i = 0; i < This->caps.MaxStreams; i++) {
- if (IS_SYSTEMMEM_DYNAMIC((struct NineBuffer9*)This->state.stream[i])) {
- uint32_t stride = This->state.vtxstride[i];
- uint32_t full_size = This->state.stream[i]->base.size;
- uint32_t start, stop;
-
- start = MAX2(0, This->state.vtxbuf[i].buffer_offset+(MinVertexIndex+BaseVertexIndex)*stride);
- stop = This->state.vtxbuf[i].buffer_offset+(MinVertexIndex+NumVertices+BaseVertexIndex)*stride;
- stop = MIN2(stop, full_size);
- NineTrackSystemmemDynamic(&This->state.stream[i]->base,
- start, stop-start);
- }
- }
-
- NineBeforeDraw(This);
- nine_context_draw_indexed_primitive(This, PrimitiveType, BaseVertexIndex,
- MinVertexIndex, NumVertices, StartIndex,
- PrimitiveCount);
- NineAfterDraw(This);
-
- return D3D_OK;
-}
-
-static void
-NineDevice9_SetStreamSourceNULL( struct NineDevice9 *This );
-
-HRESULT NINE_WINAPI
-NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
- D3DPRIMITIVETYPE PrimitiveType,
- UINT PrimitiveCount,
- const void *pVertexStreamZeroData,
- UINT VertexStreamZeroStride )
-{
- struct pipe_resource *resource = NULL;
- unsigned buffer_offset;
- unsigned StartVertex = 0;
-
- DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n",
- This, PrimitiveType, PrimitiveCount,
- pVertexStreamZeroData, VertexStreamZeroStride);
-
- user_assert(pVertexStreamZeroData && VertexStreamZeroStride,
- D3DERR_INVALIDCALL);
- user_assert(PrimitiveCount, D3D_OK);
-
- u_upload_data(This->vertex_uploader,
- 0,
- (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * VertexStreamZeroStride,
- 1,
- pVertexStreamZeroData,
- &buffer_offset,
- &resource);
- u_upload_unmap(This->vertex_uploader);
-
- /* Optimization to skip changing the bound vertex buffer data
- * for consecutive DrawPrimitiveUp with identical VertexStreamZeroStride */
- if (VertexStreamZeroStride > 0) {
- StartVertex = buffer_offset / VertexStreamZeroStride;
- buffer_offset -= StartVertex * VertexStreamZeroStride;
- }
-
- nine_context_set_stream_source_apply(This, 0, resource,
- buffer_offset, VertexStreamZeroStride);
- pipe_resource_reference(&resource, NULL);
-
- NineBeforeDraw(This);
- nine_context_draw_primitive(This, PrimitiveType, StartVertex, PrimitiveCount);
- NineAfterDraw(This);
-
- NineDevice9_PauseRecording(This);
- NineDevice9_SetStreamSourceNULL(This);
- NineDevice9_ResumeRecording(This);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
- D3DPRIMITIVETYPE PrimitiveType,
- UINT MinVertexIndex,
- UINT NumVertices,
- UINT PrimitiveCount,
- const void *pIndexData,
- D3DFORMAT IndexDataFormat,
- const void *pVertexStreamZeroData,
- UINT VertexStreamZeroStride )
-{
- struct pipe_vertex_buffer vbuf;
- unsigned index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4;
- struct pipe_resource *ibuf = NULL;
- unsigned base;
-
- DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
- "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
- "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n",
- This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount,
- pIndexData, IndexDataFormat,
- pVertexStreamZeroData, VertexStreamZeroStride);
-
- user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL);
- user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL);
- user_assert(IndexDataFormat == D3DFMT_INDEX16 ||
- IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL);
- user_assert(PrimitiveCount, D3D_OK);
-
- base = MinVertexIndex * VertexStreamZeroStride;
- vbuf.is_user_buffer = false;
- vbuf.buffer.resource = NULL;
- u_upload_data(This->vertex_uploader,
- base,
- NumVertices * VertexStreamZeroStride, /* XXX */
- 64,
- (const uint8_t *)pVertexStreamZeroData + base,
- &vbuf.buffer_offset,
- &vbuf.buffer.resource);
- u_upload_unmap(This->vertex_uploader);
- /* Won't be used: */
- vbuf.buffer_offset -= base;
-
- unsigned index_offset = 0;
- u_upload_data(This->pipe_secondary->stream_uploader,
- 0,
- (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * index_size,
- 64,
- pIndexData,
- &index_offset,
- &ibuf);
- u_upload_unmap(This->pipe_secondary->stream_uploader);
-
- NineBeforeDraw(This);
- nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(This, PrimitiveType,
- MinVertexIndex,
- NumVertices,
- PrimitiveCount,
- VertexStreamZeroStride,
- &vbuf,
- ibuf,
- ibuf ? NULL : (void*)pIndexData,
- index_offset,
- index_size);
- NineAfterDraw(This);
-
- pipe_vertex_buffer_unreference(&vbuf);
- pipe_resource_reference(&ibuf, NULL);
-
- NineDevice9_PauseRecording(This);
- NineDevice9_SetIndices(This, NULL);
- NineDevice9_SetStreamSourceNULL(This);
- NineDevice9_ResumeRecording(This);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_ProcessVertices( struct NineDevice9 *This,
- UINT SrcStartIndex,
- UINT DestIndex,
- UINT VertexCount,
- IDirect3DVertexBuffer9 *pDestBuffer,
- IDirect3DVertexDeclaration9 *pVertexDecl,
- DWORD Flags )
-{
- struct pipe_screen *screen_sw = This->screen_sw;
- struct pipe_context *pipe_sw = This->pipe_sw;
- struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl);
- struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer);
- struct NineVertexShader9 *vs;
- struct pipe_resource *resource;
- struct pipe_transfer *transfer = NULL;
- struct pipe_stream_output_info so;
- struct pipe_stream_output_target *target;
- struct pipe_draw_info draw;
- struct pipe_draw_start_count_bias sc;
- struct pipe_box box;
- bool programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t);
- unsigned offsets[1] = {0};
- HRESULT hr;
- unsigned buffer_size;
- void *map;
-
- DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u "
- "pDestBuffer=%p pVertexDecl=%p Flags=%d\n",
- This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer,
- pVertexDecl, Flags);
-
- user_assert(pDestBuffer && pVertexDecl, D3DERR_INVALIDCALL);
-
- if (!screen_sw->caps.max_stream_output_buffers) {
- DBG("ProcessVertices not supported\n");
- return D3DERR_INVALIDCALL;
- }
-
-
- vs = programmable_vs ? This->state.vs : This->ff.vs;
- /* Note: version is 0 for ff */
- user_assert(vdecl || (vs->byte_code.version < 0x30 && dst->desc.FVF),
- D3DERR_INVALIDCALL);
- if (!vdecl) {
- DWORD FVF = dst->desc.FVF;
- vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
- if (!vdecl) {
- hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
- if (FAILED(hr))
- return hr;
- vdecl->fvf = FVF;
- _mesa_hash_table_insert(This->ff.ht_fvf, &vdecl->fvf, vdecl);
- NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
- }
- }
-
- /* Flags: Can be 0 or D3DPV_DONOTCOPYDATA, and/or lock flags
- * D3DPV_DONOTCOPYDATA -> Has effect only for ff. In particular
- * if not set, everything from src will be used, and dst
- * must match exactly the ff vs outputs.
- * TODO: Handle all the checks, etc for ff */
- user_assert(vdecl->position_t || programmable_vs,
- D3DERR_INVALIDCALL);
-
- /* TODO: Support vs < 3 and ff */
- user_assert(vs->byte_code.version == 0x30,
- D3DERR_INVALIDCALL);
- /* TODO: Not hardcode the constant buffers for swvp */
- user_assert(This->may_swvp,
- D3DERR_INVALIDCALL);
-
- nine_state_prepare_draw_sw(This, vdecl, SrcStartIndex, VertexCount, &so);
-
- buffer_size = VertexCount * so.stride[0] * 4;
- {
- struct pipe_resource templ;
-
- memset(&templ, 0, sizeof(templ));
- templ.target = PIPE_BUFFER;
- templ.format = PIPE_FORMAT_R8_UNORM;
- templ.width0 = buffer_size;
- templ.flags = 0;
- templ.bind = PIPE_BIND_STREAM_OUTPUT;
- templ.usage = PIPE_USAGE_STREAM;
- templ.height0 = templ.depth0 = templ.array_size = 1;
- templ.last_level = templ.nr_samples = templ.nr_storage_samples = 0;
-
- resource = screen_sw->resource_create(screen_sw, &templ);
- if (!resource)
- return E_OUTOFMEMORY;
- }
- target = pipe_sw->create_stream_output_target(pipe_sw, resource,
- 0, buffer_size);
- if (!target) {
- pipe_resource_reference(&resource, NULL);
- return D3DERR_DRIVERINTERNALERROR;
- }
-
- draw.mode = MESA_PRIM_POINTS;
- sc.count = VertexCount;
- draw.start_instance = 0;
- draw.primitive_restart = false;
- draw.restart_index = 0;
- draw.instance_count = 1;
- draw.index_size = 0;
- sc.start = 0;
- sc.index_bias = 0;
- draw.min_index = 0;
- draw.max_index = VertexCount - 1;
-
-
- pipe_sw->set_stream_output_targets(pipe_sw, 1, &target, offsets, draw.mode);
-
- pipe_sw->draw_vbo(pipe_sw, &draw, 0, NULL, &sc, 1);
-
- pipe_sw->set_stream_output_targets(pipe_sw, 0, NULL, NULL, 0);
- pipe_sw->stream_output_target_destroy(pipe_sw, target);
-
- u_box_1d(0, VertexCount * so.stride[0] * 4, &box);
- map = pipe_sw->buffer_map(pipe_sw, resource, 0, PIPE_MAP_READ, &box,
- &transfer);
- if (!map) {
- hr = D3DERR_DRIVERINTERNALERROR;
- goto out;
- }
-
- hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl,
- dst, DestIndex, VertexCount,
- map, &so);
- if (transfer)
- pipe_sw->buffer_unmap(pipe_sw, transfer);
-
-out:
- nine_state_after_draw_sw(This);
- pipe_resource_reference(&resource, NULL);
- return hr;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
- const D3DVERTEXELEMENT9 *pVertexElements,
- IDirect3DVertexDeclaration9 **ppDecl )
-{
- struct NineVertexDeclaration9 *vdecl;
-
- DBG("This=%p pVertexElements=%p ppDecl=%p\n",
- This, pVertexElements, ppDecl);
-
- user_assert(pVertexElements && ppDecl, D3DERR_INVALIDCALL);
-
- HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl);
- if (SUCCEEDED(hr))
- *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl;
-
- return hr;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
- IDirect3DVertexDeclaration9 *pDecl )
-{
- struct nine_state *state = This->update;
- struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pDecl);
-
- DBG("This=%p pDecl=%p\n", This, pDecl);
-
- if (unlikely(This->is_recording)) {
- nine_bind(&state->vdecl, vdecl);
- state->changed.group |= NINE_STATE_VDECL;
- return D3D_OK;
- }
-
- if (state->vdecl == vdecl)
- return D3D_OK;
-
- nine_bind(&state->vdecl, vdecl);
-
- nine_context_set_vertex_declaration(This, vdecl);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
- IDirect3DVertexDeclaration9 **ppDecl )
-{
- user_assert(ppDecl, D3DERR_INVALIDCALL);
-
- *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl;
- if (*ppDecl)
- NineUnknown_AddRef(NineUnknown(*ppDecl));
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetFVF( struct NineDevice9 *This,
- DWORD FVF )
-{
- struct NineVertexDeclaration9 *vdecl;
- HRESULT hr;
-
- DBG("FVF = %08x\n", FVF);
- if (!FVF)
- return D3D_OK; /* like wine */
-
- vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
- if (!vdecl) {
- hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
- if (FAILED(hr))
- return hr;
- vdecl->fvf = FVF;
- _mesa_hash_table_insert(This->ff.ht_fvf, &vdecl->fvf, vdecl);
- NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
- }
- return NineDevice9_SetVertexDeclaration(
- This, (IDirect3DVertexDeclaration9 *)vdecl);
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetFVF( struct NineDevice9 *This,
- DWORD *pFVF )
-{
- user_assert(pFVF != NULL, D3DERR_INVALIDCALL);
- *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0;
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_CreateVertexShader( struct NineDevice9 *This,
- const DWORD *pFunction,
- IDirect3DVertexShader9 **ppShader )
-{
- struct NineVertexShader9 *vs;
- HRESULT hr;
-
- DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
-
- user_assert(pFunction && ppShader, D3DERR_INVALIDCALL);
-
- hr = NineVertexShader9_new(This, &vs, pFunction, NULL);
- if (FAILED(hr))
- return hr;
- *ppShader = (IDirect3DVertexShader9 *)vs;
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetVertexShader( struct NineDevice9 *This,
- IDirect3DVertexShader9 *pShader )
-{
- struct nine_state *state = This->update;
- struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader;
-
- DBG("This=%p pShader=%p\n", This, pShader);
-
- if (unlikely(This->is_recording)) {
- nine_bind(&state->vs, vs_shader);
- state->changed.group |= NINE_STATE_VS;
- return D3D_OK;
- }
-
- if (state->vs == vs_shader)
- return D3D_OK;
-
- nine_bind(&state->vs, vs_shader);
-
- nine_context_set_vertex_shader(This, vs_shader);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetVertexShader( struct NineDevice9 *This,
- IDirect3DVertexShader9 **ppShader )
-{
- user_assert(ppShader, D3DERR_INVALIDCALL);
- nine_reference_set(ppShader, This->state.vs);
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
- UINT StartRegister,
- const float *pConstantData,
- UINT Vector4fCount )
-{
- struct nine_state *state = This->update;
- float *vs_const_f = state->vs_const_f;
-
- DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
- This, StartRegister, pConstantData, Vector4fCount);
-
- user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
- user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
-
- if (!Vector4fCount)
- return D3D_OK;
- user_assert(pConstantData, D3DERR_INVALIDCALL);
-
- if (unlikely(This->is_recording)) {
- memcpy(&vs_const_f[StartRegister * 4],
- pConstantData,
- Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
-
- nine_ranges_insert(&state->changed.vs_const_f,
- StartRegister, StartRegister + Vector4fCount,
- &This->range_pool);
-
- state->changed.group |= NINE_STATE_VS_CONST;
-
- return D3D_OK;
- }
-
- if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData,
- Vector4fCount * 4 * sizeof(state->vs_const_f[0])))
- return D3D_OK;
-
- memcpy(&vs_const_f[StartRegister * 4],
- pConstantData,
- Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
-
- nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData,
- Vector4fCount * 4 * sizeof(state->vs_const_f[0]),
- Vector4fCount);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
- UINT StartRegister,
- float *pConstantData,
- UINT Vector4fCount )
-{
- const struct nine_state *state = &This->state;
-
- user_assert(!This->pure, D3DERR_INVALIDCALL);
- user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
- user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
- user_assert(pConstantData, D3DERR_INVALIDCALL);
-
- memcpy(pConstantData,
- &state->vs_const_f[StartRegister * 4],
- Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
- UINT StartRegister,
- const int *pConstantData,
- UINT Vector4iCount )
-{
- struct nine_state *state = This->update;
- int i;
-
- DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
- This, StartRegister, pConstantData, Vector4iCount);
-
- user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
- D3DERR_INVALIDCALL);
- user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
- D3DERR_INVALIDCALL);
- user_assert(pConstantData, D3DERR_INVALIDCALL);
-
- if (This->driver_caps.vs_integer) {
- if (!This->is_recording) {
- if (!memcmp(&state->vs_const_i[4 * StartRegister], pConstantData,
- Vector4iCount * sizeof(int[4])))
- return D3D_OK;
- }
- memcpy(&state->vs_const_i[4 * StartRegister],
- pConstantData,
- Vector4iCount * sizeof(int[4]));
- } else {
- for (i = 0; i < Vector4iCount; i++) {
- state->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i]));
- state->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1]));
- state->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2]));
- state->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3]));
- }
- }
-
- if (unlikely(This->is_recording)) {
- nine_ranges_insert(&state->changed.vs_const_i,
- StartRegister, StartRegister + Vector4iCount,
- &This->range_pool);
- state->changed.group |= NINE_STATE_VS_CONST;
- } else
- nine_context_set_vertex_shader_constant_i(This, StartRegister, pConstantData,
- Vector4iCount * sizeof(int[4]), Vector4iCount);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
- UINT StartRegister,
- int *pConstantData,
- UINT Vector4iCount )
-{
- const struct nine_state *state = &This->state;
- int i;
-
- user_assert(!This->pure, D3DERR_INVALIDCALL);
- user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
- D3DERR_INVALIDCALL);
- user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
- D3DERR_INVALIDCALL);
- user_assert(pConstantData, D3DERR_INVALIDCALL);
-
- if (This->driver_caps.vs_integer) {
- memcpy(pConstantData,
- &state->vs_const_i[4 * StartRegister],
- Vector4iCount * sizeof(int[4]));
- } else {
- for (i = 0; i < Vector4iCount; i++) {
- pConstantData[4 * i] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i)]);
- pConstantData[4 * i + 1] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 1]);
- pConstantData[4 * i + 2] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 2]);
- pConstantData[4 * i + 3] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 3]);
- }
- }
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
- UINT StartRegister,
- const BOOL *pConstantData,
- UINT BoolCount )
-{
- struct nine_state *state = This->update;
- int i;
- uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
-
- DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
- This, StartRegister, pConstantData, BoolCount);
-
- user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
- D3DERR_INVALIDCALL);
- user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
- D3DERR_INVALIDCALL);
- user_assert(pConstantData, D3DERR_INVALIDCALL);
-
- if (!This->is_recording) {
- bool noChange = true;
- for (i = 0; i < BoolCount; i++) {
- if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i])
- noChange = false;
- }
- if (noChange)
- return D3D_OK;
- }
-
- for (i = 0; i < BoolCount; i++)
- state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
-
- if (unlikely(This->is_recording)) {
- nine_ranges_insert(&state->changed.vs_const_b,
- StartRegister, StartRegister + BoolCount,
- &This->range_pool);
- state->changed.group |= NINE_STATE_VS_CONST;
- } else
- nine_context_set_vertex_shader_constant_b(This, StartRegister, pConstantData,
- sizeof(BOOL) * BoolCount, BoolCount);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
- UINT StartRegister,
- BOOL *pConstantData,
- UINT BoolCount )
-{
- const struct nine_state *state = &This->state;
- int i;
-
- user_assert(!This->pure, D3DERR_INVALIDCALL);
- user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
- D3DERR_INVALIDCALL);
- user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
- D3DERR_INVALIDCALL);
- user_assert(pConstantData, D3DERR_INVALIDCALL);
-
- for (i = 0; i < BoolCount; i++)
- pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? true : false;
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetStreamSource( struct NineDevice9 *This,
- UINT StreamNumber,
- IDirect3DVertexBuffer9 *pStreamData,
- UINT OffsetInBytes,
- UINT Stride )
-{
- struct nine_state *state = This->update;
- struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData);
- const unsigned i = StreamNumber;
-
- DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n",
- This, StreamNumber, pStreamData, OffsetInBytes, Stride);
-
- user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
- user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL);
-
- if (unlikely(This->is_recording)) {
- nine_bind(&state->stream[i], pStreamData);
- state->changed.vtxbuf |= 1 << StreamNumber;
- state->vtxstride[i] = Stride;
- state->vtxbuf[i].buffer_offset = OffsetInBytes;
- return D3D_OK;
- }
-
- if (state->stream[i] == NineVertexBuffer9(pStreamData) &&
- state->vtxstride[i] == Stride &&
- state->vtxbuf[i].buffer_offset == OffsetInBytes)
- return D3D_OK;
-
- state->vtxstride[i] = Stride;
- state->vtxbuf[i].buffer_offset = OffsetInBytes;
-
- NineBindBufferToDevice(This,
- (struct NineBuffer9 **)&state->stream[i],
- (struct NineBuffer9 *)pVBuf9);
-
- nine_context_set_stream_source(This,
- StreamNumber,
- pVBuf9,
- OffsetInBytes,
- Stride);
-
- return D3D_OK;
-}
-
-static void
-NineDevice9_SetStreamSourceNULL( struct NineDevice9 *This )
-{
- struct nine_state *state = This->update;
-
- DBG("This=%p\n", This);
-
- state->vtxstride[0] = 0;
- state->vtxbuf[0].buffer_offset = 0;
-
- if (!state->stream[0])
- return;
-
- NineBindBufferToDevice(This,
- (struct NineBuffer9 **)&state->stream[0],
- NULL);
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetStreamSource( struct NineDevice9 *This,
- UINT StreamNumber,
- IDirect3DVertexBuffer9 **ppStreamData,
- UINT *pOffsetInBytes,
- UINT *pStride )
-{
- const struct nine_state *state = &This->state;
- const unsigned i = StreamNumber;
-
- user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
- user_assert(ppStreamData && pOffsetInBytes && pStride, D3DERR_INVALIDCALL);
-
- nine_reference_set(ppStreamData, state->stream[i]);
- *pStride = state->vtxstride[i];
- *pOffsetInBytes = state->vtxbuf[i].buffer_offset;
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
- UINT StreamNumber,
- UINT Setting )
-{
- struct nine_state *state = This->update;
- /* const UINT freq = Setting & 0x7FFFFF; */
-
- DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This,
- StreamNumber, Setting);
-
- user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
- user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA),
- D3DERR_INVALIDCALL);
- user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) &&
- (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL);
- user_assert(Setting, D3DERR_INVALIDCALL);
-
- if (unlikely(This->is_recording)) {
- state->stream_freq[StreamNumber] = Setting;
- state->changed.stream_freq |= 1 << StreamNumber;
- return D3D_OK;
- }
-
- if (state->stream_freq[StreamNumber] == Setting)
- return D3D_OK;
-
- state->stream_freq[StreamNumber] = Setting;
-
- nine_context_set_stream_source_freq(This, StreamNumber, Setting);
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
- UINT StreamNumber,
- UINT *pSetting )
-{
- user_assert(pSetting != NULL, D3DERR_INVALIDCALL);
- user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
- *pSetting = This->state.stream_freq[StreamNumber];
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetIndices( struct NineDevice9 *This,
- IDirect3DIndexBuffer9 *pIndexData )
-{
- struct nine_state *state = This->update;
- struct NineIndexBuffer9 *idxbuf = NineIndexBuffer9(pIndexData);
-
- DBG("This=%p pIndexData=%p\n", This, pIndexData);
-
- if (unlikely(This->is_recording)) {
- nine_bind(&state->idxbuf, idxbuf);
- state->changed.group |= NINE_STATE_IDXBUF;
- return D3D_OK;
- }
-
- if (state->idxbuf == idxbuf)
- return D3D_OK;
-
- NineBindBufferToDevice(This,
- (struct NineBuffer9 **)&state->idxbuf,
- (struct NineBuffer9 *)idxbuf);
-
- nine_context_set_indices(This, idxbuf);
-
- return D3D_OK;
-}
-
-/* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
- * here because it's an argument passed to the Draw calls.
- */
-HRESULT NINE_WINAPI
-NineDevice9_GetIndices( struct NineDevice9 *This,
- IDirect3DIndexBuffer9 **ppIndexData)
-{
- user_assert(ppIndexData, D3DERR_INVALIDCALL);
- nine_reference_set(ppIndexData, This->state.idxbuf);
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_CreatePixelShader( struct NineDevice9 *This,
- const DWORD *pFunction,
- IDirect3DPixelShader9 **ppShader )
-{
- struct NinePixelShader9 *ps;
- HRESULT hr;
-
- DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
-
- user_assert(pFunction && ppShader, D3DERR_INVALIDCALL);
-
- hr = NinePixelShader9_new(This, &ps, pFunction, NULL);
- if (FAILED(hr))
- return hr;
- *ppShader = (IDirect3DPixelShader9 *)ps;
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetPixelShader( struct NineDevice9 *This,
- IDirect3DPixelShader9 *pShader )
-{
- struct nine_state *state = This->update;
- struct NinePixelShader9 *ps = (struct NinePixelShader9*)pShader;
-
- DBG("This=%p pShader=%p\n", This, pShader);
-
- if (unlikely(This->is_recording)) {
- nine_bind(&state->ps, pShader);
- state->changed.group |= NINE_STATE_PS;
- return D3D_OK;
- }
-
- if (state->ps == ps)
- return D3D_OK;
-
- nine_bind(&state->ps, ps);
-
- nine_context_set_pixel_shader(This, ps);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetPixelShader( struct NineDevice9 *This,
- IDirect3DPixelShader9 **ppShader )
-{
- user_assert(ppShader, D3DERR_INVALIDCALL);
- nine_reference_set(ppShader, This->state.ps);
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
- UINT StartRegister,
- const float *pConstantData,
- UINT Vector4fCount )
-{
- struct nine_state *state = This->update;
-
- DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
- This, StartRegister, pConstantData, Vector4fCount);
-
- user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
- user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
-
- if (!Vector4fCount)
- return D3D_OK;
- user_assert(pConstantData, D3DERR_INVALIDCALL);
-
- if (unlikely(This->is_recording)) {
- memcpy(&state->ps_const_f[StartRegister * 4],
- pConstantData,
- Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
-
- nine_ranges_insert(&state->changed.ps_const_f,
- StartRegister, StartRegister + Vector4fCount,
- &This->range_pool);
-
- state->changed.group |= NINE_STATE_PS_CONST;
- return D3D_OK;
- }
-
- if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData,
- Vector4fCount * 4 * sizeof(state->ps_const_f[0])))
- return D3D_OK;
-
- memcpy(&state->ps_const_f[StartRegister * 4],
- pConstantData,
- Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
-
- nine_context_set_pixel_shader_constant_f(This, StartRegister, pConstantData,
- Vector4fCount * 4 * sizeof(state->ps_const_f[0]),
- Vector4fCount);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
- UINT StartRegister,
- float *pConstantData,
- UINT Vector4fCount )
-{
- const struct nine_state *state = &This->state;
-
- user_assert(!This->pure, D3DERR_INVALIDCALL);
- user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
- user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
- user_assert(pConstantData, D3DERR_INVALIDCALL);
-
- memcpy(pConstantData,
- &state->ps_const_f[StartRegister * 4],
- Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
- UINT StartRegister,
- const int *pConstantData,
- UINT Vector4iCount )
-{
- struct nine_state *state = This->update;
- int i;
-
- DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
- This, StartRegister, pConstantData, Vector4iCount);
-
- user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
- user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
- user_assert(pConstantData, D3DERR_INVALIDCALL);
-
- if (This->driver_caps.ps_integer) {
- if (!This->is_recording) {
- if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData,
- Vector4iCount * sizeof(state->ps_const_i[0])))
- return D3D_OK;
- }
- memcpy(&state->ps_const_i[StartRegister][0],
- pConstantData,
- Vector4iCount * sizeof(state->ps_const_i[0]));
- } else {
- for (i = 0; i < Vector4iCount; i++) {
- state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
- state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
- state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
- state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
- }
- }
-
- if (unlikely(This->is_recording)) {
- state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
- state->changed.group |= NINE_STATE_PS_CONST;
- } else
- nine_context_set_pixel_shader_constant_i(This, StartRegister, pConstantData,
- sizeof(state->ps_const_i[0]) * Vector4iCount, Vector4iCount);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
- UINT StartRegister,
- int *pConstantData,
- UINT Vector4iCount )
-{
- const struct nine_state *state = &This->state;
- int i;
-
- user_assert(!This->pure, D3DERR_INVALIDCALL);
- user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
- user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
- user_assert(pConstantData, D3DERR_INVALIDCALL);
-
- if (This->driver_caps.ps_integer) {
- memcpy(pConstantData,
- &state->ps_const_i[StartRegister][0],
- Vector4iCount * sizeof(state->ps_const_i[0]));
- } else {
- for (i = 0; i < Vector4iCount; i++) {
- pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]);
- pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]);
- pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]);
- pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]);
- }
- }
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
- UINT StartRegister,
- const BOOL *pConstantData,
- UINT BoolCount )
-{
- struct nine_state *state = This->update;
- int i;
- uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
-
- DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
- This, StartRegister, pConstantData, BoolCount);
-
- user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
- user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
- user_assert(pConstantData, D3DERR_INVALIDCALL);
-
- if (!This->is_recording) {
- bool noChange = true;
- for (i = 0; i < BoolCount; i++) {
- if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i])
- noChange = false;
- }
- if (noChange)
- return D3D_OK;
- }
-
- for (i = 0; i < BoolCount; i++)
- state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
-
- if (unlikely(This->is_recording)) {
- state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister;
- state->changed.group |= NINE_STATE_PS_CONST;
- } else
- nine_context_set_pixel_shader_constant_b(This, StartRegister, pConstantData,
- sizeof(BOOL) * BoolCount, BoolCount);
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
- UINT StartRegister,
- BOOL *pConstantData,
- UINT BoolCount )
-{
- const struct nine_state *state = &This->state;
- int i;
-
- user_assert(!This->pure, D3DERR_INVALIDCALL);
- user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
- user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
- user_assert(pConstantData, D3DERR_INVALIDCALL);
-
- for (i = 0; i < BoolCount; i++)
- pConstantData[i] = state->ps_const_b[StartRegister + i] ? true : false;
-
- return D3D_OK;
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_DrawRectPatch( struct NineDevice9 *This,
- UINT Handle,
- const float *pNumSegs,
- const D3DRECTPATCH_INFO *pRectPatchInfo )
-{
- STUB(D3DERR_INVALIDCALL);
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_DrawTriPatch( struct NineDevice9 *This,
- UINT Handle,
- const float *pNumSegs,
- const D3DTRIPATCH_INFO *pTriPatchInfo )
-{
- STUB(D3DERR_INVALIDCALL);
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_DeletePatch( struct NineDevice9 *This,
- UINT Handle )
-{
- STUB(D3DERR_INVALIDCALL);
-}
-
-HRESULT NINE_WINAPI
-NineDevice9_CreateQuery( struct NineDevice9 *This,
- D3DQUERYTYPE Type,
- IDirect3DQuery9 **ppQuery )
-{
- struct NineQuery9 *query;
- HRESULT hr;
-
- DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery);
-
- hr = nine_is_query_supported(This->screen, Type);
- if (!ppQuery || hr != D3D_OK)
- return hr;
-
- hr = NineQuery9_new(This, &query, Type);
- if (FAILED(hr))
- return hr;
- *ppQuery = (IDirect3DQuery9 *)query;
- return D3D_OK;
-}
-
-IDirect3DDevice9Vtbl NineDevice9_vtable = {
- (void *)NineUnknown_QueryInterface,
- (void *)NineUnknown_AddRef,
- (void *)NineUnknown_Release,
- (void *)NineDevice9_TestCooperativeLevel,
- (void *)NineDevice9_GetAvailableTextureMem,
- (void *)NineDevice9_EvictManagedResources,
- (void *)NineDevice9_GetDirect3D,
- (void *)NineDevice9_GetDeviceCaps,
- (void *)NineDevice9_GetDisplayMode,
- (void *)NineDevice9_GetCreationParameters,
- (void *)NineDevice9_SetCursorProperties,
- (void *)NineDevice9_SetCursorPosition,
- (void *)NineDevice9_ShowCursor,
- (void *)NineDevice9_CreateAdditionalSwapChain,
- (void *)NineDevice9_GetSwapChain,
- (void *)NineDevice9_GetNumberOfSwapChains,
- (void *)NineDevice9_Reset,
- (void *)NineDevice9_Present,
- (void *)NineDevice9_GetBackBuffer,
- (void *)NineDevice9_GetRasterStatus,
- (void *)NineDevice9_SetDialogBoxMode,
- (void *)NineDevice9_SetGammaRamp,
- (void *)NineDevice9_GetGammaRamp,
- (void *)NineDevice9_CreateTexture,
- (void *)NineDevice9_CreateVolumeTexture,
- (void *)NineDevice9_CreateCubeTexture,
- (void *)NineDevice9_CreateVertexBuffer,
- (void *)NineDevice9_CreateIndexBuffer,
- (void *)NineDevice9_CreateRenderTarget,
- (void *)NineDevice9_CreateDepthStencilSurface,
- (void *)NineDevice9_UpdateSurface,
- (void *)NineDevice9_UpdateTexture,
- (void *)NineDevice9_GetRenderTargetData,
- (void *)NineDevice9_GetFrontBufferData,
- (void *)NineDevice9_StretchRect,
- (void *)NineDevice9_ColorFill,
- (void *)NineDevice9_CreateOffscreenPlainSurface,
- (void *)NineDevice9_SetRenderTarget,
- (void *)NineDevice9_GetRenderTarget,
- (void *)NineDevice9_SetDepthStencilSurface,
- (void *)NineDevice9_GetDepthStencilSurface,
- (void *)NineDevice9_BeginScene,
- (void *)NineDevice9_EndScene,
- (void *)NineDevice9_Clear,
- (void *)NineDevice9_SetTransform,
- (void *)NineDevice9_GetTransform,
- (void *)NineDevice9_MultiplyTransform,
- (void *)NineDevice9_SetViewport,
- (void *)NineDevice9_GetViewport,
- (void *)NineDevice9_SetMaterial,
- (void *)NineDevice9_GetMaterial,
- (void *)NineDevice9_SetLight,
- (void *)NineDevice9_GetLight,
- (void *)NineDevice9_LightEnable,
- (void *)NineDevice9_GetLightEnable,
- (void *)NineDevice9_SetClipPlane,
- (void *)NineDevice9_GetClipPlane,
- (void *)NineDevice9_SetRenderState,
- (void *)NineDevice9_GetRenderState,
- (void *)NineDevice9_CreateStateBlock,
- (void *)NineDevice9_BeginStateBlock,
- (void *)NineDevice9_EndStateBlock,
- (void *)NineDevice9_SetClipStatus,
- (void *)NineDevice9_GetClipStatus,
- (void *)NineDevice9_GetTexture,
- (void *)NineDevice9_SetTexture,
- (void *)NineDevice9_GetTextureStageState,
- (void *)NineDevice9_SetTextureStageState,
- (void *)NineDevice9_GetSamplerState,
- (void *)NineDevice9_SetSamplerState,
- (void *)NineDevice9_ValidateDevice,
- (void *)NineDevice9_SetPaletteEntries,
- (void *)NineDevice9_GetPaletteEntries,
- (void *)NineDevice9_SetCurrentTexturePalette,
- (void *)NineDevice9_GetCurrentTexturePalette,
- (void *)NineDevice9_SetScissorRect,
- (void *)NineDevice9_GetScissorRect,
- (void *)NineDevice9_SetSoftwareVertexProcessing,
- (void *)NineDevice9_GetSoftwareVertexProcessing,
- (void *)NineDevice9_SetNPatchMode,
- (void *)NineDevice9_GetNPatchMode,
- (void *)NineDevice9_DrawPrimitive,
- (void *)NineDevice9_DrawIndexedPrimitive,
- (void *)NineDevice9_DrawPrimitiveUP,
- (void *)NineDevice9_DrawIndexedPrimitiveUP,
- (void *)NineDevice9_ProcessVertices,
- (void *)NineDevice9_CreateVertexDeclaration,
- (void *)NineDevice9_SetVertexDeclaration,
- (void *)NineDevice9_GetVertexDeclaration,
- (void *)NineDevice9_SetFVF,
- (void *)NineDevice9_GetFVF,
- (void *)NineDevice9_CreateVertexShader,
- (void *)NineDevice9_SetVertexShader,
- (void *)NineDevice9_GetVertexShader,
- (void *)NineDevice9_SetVertexShaderConstantF,
- (void *)NineDevice9_GetVertexShaderConstantF,
- (void *)NineDevice9_SetVertexShaderConstantI,
- (void *)NineDevice9_GetVertexShaderConstantI,
- (void *)NineDevice9_SetVertexShaderConstantB,
- (void *)NineDevice9_GetVertexShaderConstantB,
- (void *)NineDevice9_SetStreamSource,
- (void *)NineDevice9_GetStreamSource,
- (void *)NineDevice9_SetStreamSourceFreq,
- (void *)NineDevice9_GetStreamSourceFreq,
- (void *)NineDevice9_SetIndices,
- (void *)NineDevice9_GetIndices,
- (void *)NineDevice9_CreatePixelShader,
- (void *)NineDevice9_SetPixelShader,
- (void *)NineDevice9_GetPixelShader,
- (void *)NineDevice9_SetPixelShaderConstantF,
- (void *)NineDevice9_GetPixelShaderConstantF,
- (void *)NineDevice9_SetPixelShaderConstantI,
- (void *)NineDevice9_GetPixelShaderConstantI,
- (void *)NineDevice9_SetPixelShaderConstantB,
- (void *)NineDevice9_GetPixelShaderConstantB,
- (void *)NineDevice9_DrawRectPatch,
- (void *)NineDevice9_DrawTriPatch,
- (void *)NineDevice9_DeletePatch,
- (void *)NineDevice9_CreateQuery
-};
-
-static const GUID *NineDevice9_IIDs[] = {
- &IID_IDirect3DDevice9,
- &IID_IUnknown,
- NULL
-};
-
-HRESULT
-NineDevice9_new( struct pipe_screen *pScreen,
- D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
- D3DCAPS9 *pCaps,
- D3DPRESENT_PARAMETERS *pPresentationParameters,
- IDirect3D9 *pD3D9,
- ID3DPresentGroup *pPresentationGroup,
- struct d3dadapter9_context *pCTX,
- bool ex,
- D3DDISPLAYMODEEX *pFullscreenDisplayMode,
- struct NineDevice9 **ppOut,
- int minorVersionNum )
-{
- BOOL lock;
- lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED);
-
- NINE_NEW(Device9, ppOut, lock, /* args */
- pScreen, pCreationParameters, pCaps,
- pPresentationParameters, pD3D9, pPresentationGroup, pCTX,
- ex, pFullscreenDisplayMode, minorVersionNum );
-}