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path: root/src/gallium/frontends/nine/nine_state.c
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Diffstat (limited to 'src/gallium/frontends/nine/nine_state.c')
-rw-r--r--src/gallium/frontends/nine/nine_state.c3877
1 files changed, 0 insertions, 3877 deletions
diff --git a/src/gallium/frontends/nine/nine_state.c b/src/gallium/frontends/nine/nine_state.c
deleted file mode 100644
index 2a1867663f0..00000000000
--- a/src/gallium/frontends/nine/nine_state.c
+++ /dev/null
@@ -1,3877 +0,0 @@
-/*
- * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
- * Copyright 2013 Christoph Bumiller
- * SPDX-License-Identifier: MIT
- */
-
-#define NINE_STATE
-
-#include "device9.h"
-#include "swapchain9.h"
-#include "basetexture9.h"
-#include "buffer9.h"
-#include "indexbuffer9.h"
-#include "surface9.h"
-#include "vertexbuffer9.h"
-#include "vertexdeclaration9.h"
-#include "vertexshader9.h"
-#include "pixelshader9.h"
-#include "nine_pipe.h"
-#include "nine_ff.h"
-#include "nine_limits.h"
-#include "pipe/p_context.h"
-#include "pipe/p_state.h"
-#include "cso_cache/cso_context.h"
-#include "util/u_atomic.h"
-#include "util/u_upload_mgr.h"
-#include "util/u_math.h"
-#include "util/box.h"
-#include "util/u_simple_shaders.h"
-#include "util/u_gen_mipmap.h"
-
-/* CSMT headers */
-#include "nine_queue.h"
-#include "nine_csmt_helper.h"
-#include "util/u_thread.h"
-
-#define DBG_CHANNEL DBG_DEVICE
-
-/* Nine CSMT */
-
-struct csmt_instruction {
- int (* func)(struct NineDevice9 *This, struct csmt_instruction *instr);
-};
-
-struct csmt_context {
- thrd_t worker;
- struct nine_queue_pool* pool;
- BOOL terminate;
- cnd_t event_processed;
- mtx_t mutex_processed;
- struct NineDevice9 *device;
- BOOL processed;
- BOOL toPause;
- BOOL hasPaused;
- mtx_t thread_running;
- mtx_t thread_resume;
-};
-
-/* Wait for instruction to be processed.
- * Caller has to ensure that only one thread waits at time.
- */
-static void
-nine_csmt_wait_processed(struct csmt_context *ctx)
-{
- mtx_lock(&ctx->mutex_processed);
- while (!p_atomic_read(&ctx->processed)) {
- cnd_wait(&ctx->event_processed, &ctx->mutex_processed);
- }
- mtx_unlock(&ctx->mutex_processed);
-}
-
-/* CSMT worker thread */
-static
-int
-nine_csmt_worker(void *arg)
-{
- struct csmt_context *ctx = arg;
- struct csmt_instruction *instr;
- DBG("CSMT worker spawned\n");
-
- u_thread_setname("CSMT-Worker");
-
- while (1) {
- nine_queue_wait_flush(ctx->pool);
- mtx_lock(&ctx->thread_running);
-
- /* Get instruction. NULL on empty cmdbuf. */
- while (!p_atomic_read(&ctx->terminate) &&
- (instr = (struct csmt_instruction *)nine_queue_get(ctx->pool))) {
-
- /* decode */
- if (instr->func(ctx->device, instr)) {
- mtx_lock(&ctx->mutex_processed);
- p_atomic_set(&ctx->processed, true);
- cnd_signal(&ctx->event_processed);
- mtx_unlock(&ctx->mutex_processed);
- }
- if (p_atomic_read(&ctx->toPause)) {
- mtx_unlock(&ctx->thread_running);
- /* will wait here the thread can be resumed */
- mtx_lock(&ctx->thread_resume);
- mtx_lock(&ctx->thread_running);
- mtx_unlock(&ctx->thread_resume);
- }
- }
-
- mtx_unlock(&ctx->thread_running);
- if (p_atomic_read(&ctx->terminate)) {
- mtx_lock(&ctx->mutex_processed);
- p_atomic_set(&ctx->processed, true);
- cnd_signal(&ctx->event_processed);
- mtx_unlock(&ctx->mutex_processed);
- break;
- }
- }
-
- DBG("CSMT worker destroyed\n");
- return 0;
-}
-
-/* Create a CSMT context.
- * Spawns a worker thread.
- */
-struct csmt_context *
-nine_csmt_create( struct NineDevice9 *This )
-{
- struct csmt_context *ctx;
-
- ctx = CALLOC_STRUCT(csmt_context);
- if (!ctx)
- return NULL;
-
- ctx->pool = nine_queue_create();
- if (!ctx->pool) {
- FREE(ctx);
- return NULL;
- }
- cnd_init(&ctx->event_processed);
- (void) mtx_init(&ctx->mutex_processed, mtx_plain);
- (void) mtx_init(&ctx->thread_running, mtx_plain);
- (void) mtx_init(&ctx->thread_resume, mtx_plain);
-
-#if MESA_DEBUG || !defined(NDEBUG)
- u_thread_setname("Main thread");
-#endif
-
- ctx->device = This;
-
- if (thrd_success != u_thread_create(&ctx->worker, nine_csmt_worker, ctx)) {
- nine_queue_delete(ctx->pool);
- FREE(ctx);
- return NULL;
- }
-
- DBG("Returning context %p\n", ctx);
-
- return ctx;
-}
-
-static int
-nop_func( struct NineDevice9 *This, struct csmt_instruction *instr )
-{
- (void) This;
- (void) instr;
-
- return 1;
-}
-
-/* Push nop instruction and flush the queue.
- * Waits for the worker to complete. */
-void
-nine_csmt_process( struct NineDevice9 *device )
-{
- struct csmt_instruction* instr;
- struct csmt_context *ctx = device->csmt_ctx;
-
- if (!device->csmt_active)
- return;
-
- if (nine_queue_isempty(ctx->pool))
- return;
-
- DBG("device=%p\n", device);
-
- /* NOP */
- instr = nine_queue_alloc(ctx->pool, sizeof(struct csmt_instruction));
- assert(instr);
- instr->func = nop_func;
-
- p_atomic_set(&ctx->processed, false);
- nine_queue_flush(ctx->pool);
-
- nine_csmt_wait_processed(ctx);
-}
-
-void
-nine_csmt_flush( struct NineDevice9* device )
-{
- if (!device->csmt_active)
- return;
-
- nine_queue_flush(device->csmt_ctx->pool);
-}
-
-
-/* Destroys a CSMT context.
- * Waits for the worker thread to terminate.
- */
-void
-nine_csmt_destroy( struct NineDevice9 *device, struct csmt_context *ctx )
-{
- struct csmt_instruction* instr;
- thrd_t render_thread = ctx->worker;
-
- DBG("device=%p ctx=%p\n", device, ctx);
-
- /* Push nop and flush the queue. */
- instr = nine_queue_alloc(ctx->pool, sizeof(struct csmt_instruction));
- assert(instr);
- instr->func = nop_func;
-
- p_atomic_set(&ctx->processed, false);
- /* Signal worker to terminate. */
- p_atomic_set(&ctx->terminate, true);
- nine_queue_flush(ctx->pool);
-
- nine_csmt_wait_processed(ctx);
- nine_queue_delete(ctx->pool);
-
- mtx_destroy(&ctx->thread_resume);
- mtx_destroy(&ctx->thread_running);
-
- mtx_destroy(&ctx->mutex_processed);
- cnd_destroy(&ctx->event_processed);
-
- FREE(ctx);
-
- thrd_join(render_thread, NULL);
-}
-
-static void
-nine_csmt_pause( struct NineDevice9 *device )
-{
- struct csmt_context *ctx = device->csmt_ctx;
-
- if (!device->csmt_active)
- return;
-
- /* No need to pause the thread */
- if (nine_queue_no_flushed_work(ctx->pool))
- return;
-
- mtx_lock(&ctx->thread_resume);
- p_atomic_set(&ctx->toPause, true);
-
- /* Wait the thread is paused */
- mtx_lock(&ctx->thread_running);
- ctx->hasPaused = true;
- p_atomic_set(&ctx->toPause, false);
-}
-
-static void
-nine_csmt_resume( struct NineDevice9 *device )
-{
- struct csmt_context *ctx = device->csmt_ctx;
-
- if (!device->csmt_active)
- return;
-
- if (!ctx->hasPaused)
- return;
-
- ctx->hasPaused = false;
- mtx_unlock(&ctx->thread_running);
- mtx_unlock(&ctx->thread_resume);
-}
-
-struct pipe_context *
-nine_context_get_pipe( struct NineDevice9 *device )
-{
- nine_csmt_process(device);
- return device->context.pipe;
-}
-
-struct pipe_context *
-nine_context_get_pipe_multithread( struct NineDevice9 *device )
-{
- struct csmt_context *ctx = device->csmt_ctx;
-
- if (!device->csmt_active)
- return device->context.pipe;
-
- if (!u_thread_is_self(ctx->worker))
- nine_csmt_process(device);
-
- return device->context.pipe;
-}
-
-struct pipe_context *
-nine_context_get_pipe_acquire( struct NineDevice9 *device )
-{
- nine_csmt_pause(device);
- return device->context.pipe;
-}
-
-void
-nine_context_get_pipe_release( struct NineDevice9 *device )
-{
- nine_csmt_resume(device);
-}
-
-bool
-nine_context_is_worker( struct NineDevice9 *device )
-{
- struct csmt_context *ctx = device->csmt_ctx;
-
- if (!device->csmt_active)
- return false;
-
- return u_thread_is_self(ctx->worker);
-}
-
-/* Nine state functions */
-
-/* Check if some states need to be set dirty */
-
-static inline DWORD
-check_multisample(struct NineDevice9 *device)
-{
- struct nine_context *context = &device->context;
- DWORD *rs = context->rs;
- struct NineSurface9 *rt0 = context->rt[0];
- bool multisampled_target;
- DWORD new_value;
-
- multisampled_target = rt0 && rt0->desc.MultiSampleType >= 1;
- if (rt0 && rt0->desc.Format == D3DFMT_NULL && context->ds)
- multisampled_target = context->ds->desc.MultiSampleType >= 1;
- new_value = (multisampled_target && rs[D3DRS_MULTISAMPLEANTIALIAS]) ? 1 : 0;
- if (rs[NINED3DRS_MULTISAMPLE] != new_value) {
- rs[NINED3DRS_MULTISAMPLE] = new_value;
- return NINE_STATE_RASTERIZER;
- }
- return 0;
-}
-
-/* State preparation only */
-
-static inline void
-prepare_blend(struct NineDevice9 *device)
-{
- nine_convert_blend_state(&device->context.pipe_data.blend, device->context.rs);
- device->context.commit |= NINE_STATE_COMMIT_BLEND;
-}
-
-static inline void
-prepare_dsa(struct NineDevice9 *device)
-{
- nine_convert_dsa_state(&device->context.pipe_data.dsa, device->context.rs);
- device->context.commit |= NINE_STATE_COMMIT_DSA;
-}
-
-static inline void
-prepare_rasterizer(struct NineDevice9 *device)
-{
- nine_convert_rasterizer_state(device, &device->context.pipe_data.rast, device->context.rs);
- device->context.commit |= NINE_STATE_COMMIT_RASTERIZER;
-}
-
-static void
-prepare_vs_constants_userbuf_swvp(struct NineDevice9 *device)
-{
- struct nine_context *context = &device->context;
-
- if (device->driver_caps.emulate_ucp) {
- /* TODO: Avoid memcpy all time by storing directly into the array */
- memcpy(&context->vs_const_f[4 * NINE_MAX_CONST_SWVP_SPE_OFFSET], &context->clip.ucp, sizeof(context->clip));
- context->changed.vs_const_f = 1; /* TODO optimize */
- }
-
- if (device->driver_caps.always_output_pointsize) {
- context->vs_const_f[4 * (NINE_MAX_CONST_SWVP_SPE_OFFSET + 8)] =
- CLAMP(asfloat(context->rs[D3DRS_POINTSIZE]),
- asfloat(context->rs[D3DRS_POINTSIZE_MIN]),
- asfloat(context->rs[D3DRS_POINTSIZE_MAX]));
- context->changed.vs_const_f = 1; /* TODO optimize */
- }
-
- if (context->changed.vs_const_f || context->changed.group & NINE_STATE_SWVP) {
- struct pipe_constant_buffer cb;
-
- cb.buffer_offset = 0;
- cb.buffer_size = 4096 * sizeof(float[4]);
- cb.user_buffer = context->vs_const_f_swvp;
-
- if (context->vs->lconstf.ranges) {
- const struct nine_lconstf *lconstf = &(context->vs->lconstf);
- const struct nine_range *r = lconstf->ranges;
- unsigned n = 0;
- float *dst = context->vs_lconstf_temp;
- float *src = (float *)cb.user_buffer;
- memcpy(dst, src, cb.buffer_size);
- while (r) {
- unsigned p = r->bgn;
- unsigned c = r->end - r->bgn;
- memcpy(&dst[p * 4], &lconstf->data[n * 4], c * 4 * sizeof(float));
- n += c;
- r = r->next;
- }
- cb.user_buffer = dst;
- }
-
- context->pipe_data.cb0_swvp.buffer_offset = cb.buffer_offset;
- context->pipe_data.cb0_swvp.buffer_size = cb.buffer_size;
- context->pipe_data.cb0_swvp.user_buffer = cb.user_buffer;
-
- cb.user_buffer = (int8_t *)cb.user_buffer + 4096 * sizeof(float[4]);
- context->pipe_data.cb1_swvp.buffer_offset = cb.buffer_offset;
- context->pipe_data.cb1_swvp.buffer_size = cb.buffer_size;
- context->pipe_data.cb1_swvp.user_buffer = cb.user_buffer;
-
- context->changed.vs_const_f = 0;
- }
-
- if (context->changed.vs_const_i || context->changed.group & NINE_STATE_SWVP) {
- struct pipe_constant_buffer cb;
-
- cb.buffer_offset = 0;
- cb.buffer_size = 2048 * sizeof(float[4]);
- cb.user_buffer = context->vs_const_i;
-
- context->pipe_data.cb2_swvp.buffer_offset = cb.buffer_offset;
- context->pipe_data.cb2_swvp.buffer_size = cb.buffer_size;
- context->pipe_data.cb2_swvp.user_buffer = cb.user_buffer;
- context->changed.vs_const_i = 0;
- }
-
- if (context->changed.vs_const_b || context->changed.group & NINE_STATE_SWVP) {
- struct pipe_constant_buffer cb;
-
- cb.buffer_offset = 0;
- cb.buffer_size = 512 * sizeof(float[4]);
- cb.user_buffer = context->vs_const_b;
-
- context->pipe_data.cb3_swvp.buffer_offset = cb.buffer_offset;
- context->pipe_data.cb3_swvp.buffer_size = cb.buffer_size;
- context->pipe_data.cb3_swvp.user_buffer = cb.user_buffer;
- context->changed.vs_const_b = 0;
- }
-
- context->changed.group &= ~NINE_STATE_VS_CONST;
- context->commit |= NINE_STATE_COMMIT_CONST_VS;
-}
-
-static void
-prepare_vs_constants_userbuf(struct NineDevice9 *device)
-{
- struct nine_context *context = &device->context;
- uint8_t *upload_ptr = NULL;
- struct pipe_constant_buffer cb;
- cb.buffer = NULL;
- cb.buffer_offset = 0;
- cb.buffer_size = context->cso_shader.vs_const_used_size;
- cb.user_buffer = context->vs_const_f;
-
- if (context->swvp) {
- prepare_vs_constants_userbuf_swvp(device);
- return;
- }
-
- if (device->driver_caps.emulate_ucp) {
- /* TODO: Avoid memcpy all time by storing directly into the array */
- memcpy(&context->vs_const_f[4 * NINE_MAX_CONST_VS_SPE_OFFSET], &context->clip.ucp, sizeof(context->clip));
- }
- if (device->driver_caps.always_output_pointsize) {
- context->vs_const_f[4 * (NINE_MAX_CONST_VS_SPE_OFFSET + 8)] =
- CLAMP(asfloat(context->rs[D3DRS_POINTSIZE]),
- asfloat(context->rs[D3DRS_POINTSIZE_MIN]),
- asfloat(context->rs[D3DRS_POINTSIZE_MAX]));
- }
-
- if (context->changed.vs_const_i || context->changed.group & NINE_STATE_SWVP) {
- int *idst = (int *)&context->vs_const_f[4 * device->max_vs_const_f];
- memcpy(idst, context->vs_const_i, NINE_MAX_CONST_I * sizeof(int[4]));
- context->changed.vs_const_i = 0;
- }
-
- if (context->changed.vs_const_b || context->changed.group & NINE_STATE_SWVP) {
- int *idst = (int *)&context->vs_const_f[4 * device->max_vs_const_f];
- uint32_t *bdst = (uint32_t *)&idst[4 * NINE_MAX_CONST_I];
- memcpy(bdst, context->vs_const_b, NINE_MAX_CONST_B * sizeof(BOOL));
- context->changed.vs_const_b = 0;
- }
-
- if (!cb.buffer_size)
- return;
-
- if (context->vs->lconstf.ranges) {
- /* TODO: Can we make it so that we don't have to copy everything ? */
- const struct nine_lconstf *lconstf = &(context->vs->lconstf);
- const struct nine_range *r = lconstf->ranges;
- unsigned n = 0;
- float *dst = context->vs_lconstf_temp;
- float *src = (float *)cb.user_buffer;
- memcpy(dst, src, cb.buffer_size);
- while (r) {
- unsigned p = r->bgn;
- unsigned c = r->end - r->bgn;
- memcpy(&dst[p * 4], &lconstf->data[n * 4], c * 4 * sizeof(float));
- n += c;
- r = r->next;
- }
- cb.user_buffer = dst;
- }
-
- /* Note: We probably don't want to do separate memcpy to
- * upload_ptr directly, if we have to copy some constants
- * at random locations (context->vs->lconstf.ranges),
- * to have efficient WC. Thus for this case we really want
- * that intermediate buffer. */
-
- u_upload_alloc(context->pipe->const_uploader,
- 0,
- cb.buffer_size,
- 256, /* Be conservative about alignment */
- &(cb.buffer_offset),
- &(cb.buffer),
- (void**)&upload_ptr);
-
- assert(cb.buffer && upload_ptr);
-
- if (!context->cso_shader.vs_const_ranges) {
- memcpy(upload_ptr, cb.user_buffer, cb.buffer_size);
- } else {
- unsigned i = 0;
- unsigned offset = 0;
- while (context->cso_shader.vs_const_ranges[i*2+1] != 0) {
- memcpy(upload_ptr+offset,
- &((float*)cb.user_buffer)[4*context->cso_shader.vs_const_ranges[i*2]],
- context->cso_shader.vs_const_ranges[i*2+1] * sizeof(float[4]));
- offset += context->cso_shader.vs_const_ranges[i*2+1] * sizeof(float[4]);
- i++;
- }
- }
-
- u_upload_unmap(context->pipe->const_uploader);
- cb.user_buffer = NULL;
-
- /* Free previous resource */
- pipe_resource_reference(&context->pipe_data.cb_vs.buffer, NULL);
-
- context->pipe_data.cb_vs = cb;
- context->changed.vs_const_f = 0;
-
- context->changed.group &= ~NINE_STATE_VS_CONST;
- context->commit |= NINE_STATE_COMMIT_CONST_VS;
-}
-
-static void
-prepare_ps_constants_userbuf(struct NineDevice9 *device)
-{
- struct nine_context *context = &device->context;
- uint8_t *upload_ptr = NULL;
- struct pipe_constant_buffer cb;
- cb.buffer = NULL;
- cb.buffer_offset = 0;
- cb.buffer_size = context->cso_shader.ps_const_used_size;
- cb.user_buffer = context->ps_const_f;
-
- if (context->changed.ps_const_i) {
- int *idst = (int *)&context->ps_const_f[4 * NINE_MAX_CONST_F_PS3];
- memcpy(idst, context->ps_const_i, sizeof(context->ps_const_i));
- context->changed.ps_const_i = 0;
- }
- if (context->changed.ps_const_b) {
- int *idst = (int *)&context->ps_const_f[4 * NINE_MAX_CONST_F_PS3];
- uint32_t *bdst = (uint32_t *)&idst[4 * NINE_MAX_CONST_I];
- memcpy(bdst, context->ps_const_b, sizeof(context->ps_const_b));
- context->changed.ps_const_b = 0;
- }
-
- /* Upload special constants needed to implement PS1.x instructions like TEXBEM,TEXBEML and BEM */
- if (context->ps->bumpenvmat_needed)
- memcpy(&context->ps_const_f[4 * NINE_MAX_CONST_PS_SPE_OFFSET], &device->context.bumpmap_vars, sizeof(device->context.bumpmap_vars));
-
- if (context->ps->byte_code.version < 0x30 &&
- context->rs[D3DRS_FOGENABLE]) {
- float *dst = &context->ps_const_f[4 * (NINE_MAX_CONST_PS_SPE_OFFSET + 12)];
-
- d3dcolor_to_rgba(dst, context->rs[D3DRS_FOGCOLOR]);
- if (context->rs[D3DRS_FOGTABLEMODE] == D3DFOG_LINEAR) {
- dst[4] = asfloat(context->rs[D3DRS_FOGEND]);
- dst[5] = 1.0f / (asfloat(context->rs[D3DRS_FOGEND]) - asfloat(context->rs[D3DRS_FOGSTART]));
- } else if (context->rs[D3DRS_FOGTABLEMODE] != D3DFOG_NONE) {
- dst[4] = asfloat(context->rs[D3DRS_FOGDENSITY]);
- }
- }
-
- context->ps_const_f[4 * (NINE_MAX_CONST_PS_SPE_OFFSET + 14)] = context->rs[D3DRS_ALPHAREF] / 255.f;
-
- if (!cb.buffer_size)
- return;
-
- u_upload_alloc(context->pipe->const_uploader,
- 0,
- cb.buffer_size,
- 256, /* Be conservative about alignment */
- &(cb.buffer_offset),
- &(cb.buffer),
- (void**)&upload_ptr);
-
- assert(cb.buffer && upload_ptr);
-
- if (!context->cso_shader.ps_const_ranges) {
- memcpy(upload_ptr, cb.user_buffer, cb.buffer_size);
- } else {
- unsigned i = 0;
- unsigned offset = 0;
- while (context->cso_shader.ps_const_ranges[i*2+1] != 0) {
- memcpy(upload_ptr+offset,
- &((float*)cb.user_buffer)[4*context->cso_shader.ps_const_ranges[i*2]],
- context->cso_shader.ps_const_ranges[i*2+1] * sizeof(float[4]));
- offset += context->cso_shader.ps_const_ranges[i*2+1] * sizeof(float[4]);
- i++;
- }
- }
-
- u_upload_unmap(context->pipe->const_uploader);
- cb.user_buffer = NULL;
-
- /* Free previous resource */
- pipe_resource_reference(&context->pipe_data.cb_ps.buffer, NULL);
-
- context->pipe_data.cb_ps = cb;
- context->changed.ps_const_f = 0;
-
- context->changed.group &= ~NINE_STATE_PS_CONST;
- context->commit |= NINE_STATE_COMMIT_CONST_PS;
-}
-
-static inline uint32_t
-prepare_vs(struct NineDevice9 *device, uint8_t shader_changed)
-{
- struct nine_context *context = &device->context;
- struct NineVertexShader9 *vs = context->vs;
- uint32_t changed_group = 0;
- int has_key_changed = 0;
-
- if (likely(context->programmable_vs))
- has_key_changed = NineVertexShader9_UpdateKey(vs, device);
-
- if (!shader_changed && !has_key_changed)
- return 0;
-
- /* likely because we dislike FF */
- if (likely(context->programmable_vs)) {
- context->cso_shader.vs = NineVertexShader9_GetVariant(vs,
- &context->cso_shader.vs_const_ranges,
- &context->cso_shader.vs_const_used_size);
- } else {
- vs = device->ff.vs;
- context->cso_shader.vs = vs->ff_cso;
- }
-
- if (context->rs[NINED3DRS_VSPOINTSIZE] != vs->point_size) {
- context->rs[NINED3DRS_VSPOINTSIZE] = vs->point_size;
- changed_group |= NINE_STATE_RASTERIZER;
- }
- if (context->rs[NINED3DRS_POSITIONT] != vs->position_t) {
- context->rs[NINED3DRS_POSITIONT] = vs->position_t;
- if (!device->driver_caps.window_space_position_support &&
- device->driver_caps.disabling_depth_clipping_support)
- changed_group |= NINE_STATE_RASTERIZER;
- }
-
- if ((context->bound_samplers_mask_vs & vs->sampler_mask) != vs->sampler_mask)
- /* Bound dummy sampler. */
- changed_group |= NINE_STATE_SAMPLER;
-
- context->commit |= NINE_STATE_COMMIT_VS;
- return changed_group;
-}
-
-static inline uint32_t
-prepare_ps(struct NineDevice9 *device, uint8_t shader_changed)
-{
- struct nine_context *context = &device->context;
- struct NinePixelShader9 *ps = context->ps;
- uint32_t changed_group = 0;
- int has_key_changed = 0;
-
- if (likely(ps))
- has_key_changed = NinePixelShader9_UpdateKey(ps, context);
-
- if (!shader_changed && !has_key_changed)
- return 0;
-
- if (likely(ps)) {
- context->cso_shader.ps = NinePixelShader9_GetVariant(ps,
- &context->cso_shader.ps_const_ranges,
- &context->cso_shader.ps_const_used_size);
- } else {
- ps = device->ff.ps;
- context->cso_shader.ps = ps->ff_cso;
- }
-
- if ((context->bound_samplers_mask_ps & ps->sampler_mask) != ps->sampler_mask)
- /* Bound dummy sampler. */
- changed_group |= NINE_STATE_SAMPLER;
-
- context->commit |= NINE_STATE_COMMIT_PS;
- return changed_group;
-}
-
-/* State preparation incremental */
-
-/* State preparation + State commit */
-
-static void
-update_framebuffer(struct NineDevice9 *device, bool is_clear)
-{
- struct nine_context *context = &device->context;
- struct pipe_context *pipe = context->pipe;
- struct pipe_framebuffer_state *fb = &context->pipe_data.fb;
- unsigned i;
- struct NineSurface9 *rt0 = context->rt[0];
- unsigned w = rt0->desc.Width;
- unsigned h = rt0->desc.Height;
- unsigned nr_samples = rt0->base.info.nr_samples;
- unsigned ps_mask = context->ps ? context->ps->rt_mask : 1;
- unsigned mask = is_clear ? 0xf : ps_mask;
- const int sRGB = context->rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
-
- DBG("\n");
-
- context->rt_mask = 0x0;
- fb->nr_cbufs = 0;
-
- /* all render targets must have the same size and the depth buffer must be
- * bigger. Multisample has to match, according to spec. But some apps do
- * things wrong there, and no error is returned. The behaviour they get
- * apparently is that depth buffer is disabled if it doesn't match.
- * Surely the same for render targets. */
-
- /* Special case: D3DFMT_NULL is used to bound no real render target,
- * but render to depth buffer. We have to not take into account the render
- * target info. TODO: know what should happen when there are several render targets
- * and the first one is D3DFMT_NULL */
- if (rt0->desc.Format == D3DFMT_NULL && context->ds) {
- w = context->ds->desc.Width;
- h = context->ds->desc.Height;
- nr_samples = context->ds->base.info.nr_samples;
- }
-
- for (i = 0; i < device->caps.NumSimultaneousRTs; ++i) {
- struct NineSurface9 *rt = context->rt[i];
-
- if (rt && rt->desc.Format != D3DFMT_NULL && (mask & (1 << i)) &&
- rt->desc.Width == w && rt->desc.Height == h &&
- rt->base.info.nr_samples == nr_samples) {
- fb->cbufs[i] = *NineSurface9_GetSurface(rt, sRGB);
- context->rt_mask |= 1 << i;
- fb->nr_cbufs = i + 1;
- } else {
- /* Color outputs must match RT slot,
- * drivers will have to handle NULL entries for GL, too.
- */
- memset(&fb->cbufs[i], 0, sizeof(fb->cbufs[0]));
- }
- }
-
- if (context->ds && context->ds->desc.Width >= w &&
- context->ds->desc.Height >= h &&
- context->ds->base.info.nr_samples == nr_samples) {
- fb->zsbuf = *NineSurface9_GetSurface(context->ds, 0);
- } else {
- memset(&fb->zsbuf, 0, sizeof(fb->zsbuf));
- }
-
- fb->width = w;
- fb->height = h;
-
- pipe->set_framebuffer_state(pipe, fb); /* XXX: cso ? */
-
- if (is_clear && context->rt_mask == ps_mask)
- context->changed.group &= ~NINE_STATE_FB;
-}
-
-static void
-update_viewport(struct NineDevice9 *device)
-{
- struct nine_context *context = &device->context;
- const D3DVIEWPORT9 *vport = &context->viewport;
- struct pipe_viewport_state pvport;
-
- /* D3D coordinates are:
- * -1 .. +1 for X,Y and
- * 0 .. +1 for Z (we use pipe_rasterizer_state.clip_halfz)
- */
- pvport.scale[0] = (float)vport->Width * 0.5f;
- pvport.scale[1] = (float)vport->Height * -0.5f;
- pvport.scale[2] = vport->MaxZ - vport->MinZ;
- pvport.translate[0] = (float)vport->Width * 0.5f + (float)vport->X;
- pvport.translate[1] = (float)vport->Height * 0.5f + (float)vport->Y;
- pvport.translate[2] = vport->MinZ;
- pvport.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X;
- pvport.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y;
- pvport.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z;
- pvport.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W;
-
- /* We found R600 and SI cards have some imprecision
- * on the barycentric coordinates used for interpolation.
- * Some shaders rely on having something precise.
- * We found that the proprietary driver has the imprecision issue,
- * except when the render target width and height are powers of two.
- * It is using some sort of workaround for these cases
- * which covers likely all the cases the applications rely
- * on something precise.
- * We haven't found the workaround, but it seems like it's better
- * for applications if the imprecision is biased towards infinity
- * instead of -infinity (which is what measured). So shift slightly
- * the viewport: not enough to change rasterization result (in particular
- * for multisampling), but enough to make the imprecision biased
- * towards infinity. We do this shift only if render target width and
- * height are powers of two.
- * Solves 'red shadows' bug on UE3 games.
- */
- if (device->driver_bugs.buggy_barycentrics &&
- ((vport->Width & (vport->Width-1)) == 0) &&
- ((vport->Height & (vport->Height-1)) == 0)) {
- pvport.translate[0] -= 1.0f / 128.0f;
- pvport.translate[1] -= 1.0f / 128.0f;
- }
-
- cso_set_viewport(context->cso, &pvport);
-}
-
-/* Loop through VS inputs and pick the vertex elements with the declared
- * usage from the vertex declaration, then insert the instance divisor from
- * the stream source frequency setting.
- */
-static void
-update_vertex_elements(struct NineDevice9 *device)
-{
- struct nine_context *context = &device->context;
- const struct NineVertexDeclaration9 *vdecl = device->context.vdecl;
- const struct NineVertexShader9 *vs;
- unsigned n, b, i;
- int index;
- int8_t vdecl_index_map[16]; /* vs->num_inputs <= 16 */
- uint16_t used_streams = 0;
- int dummy_vbo_stream = -1;
- BOOL need_dummy_vbo = false;
- struct cso_velems_state ve;
- unsigned vtxbuf_mask;
- unsigned vtxbuf_holes_map[PIPE_MAX_ATTRIBS];
-
- context->stream_usage_mask = 0;
- memset(vdecl_index_map, -1, 16);
- vs = context->programmable_vs ? context->vs : device->ff.vs;
-
- if (vdecl) {
- for (n = 0; n < vs->num_inputs; ++n) {
- DBG("looking up input %u (usage %u) from vdecl(%p)\n",
- n, vs->input_map[n].ndecl, vdecl);
-
- for (i = 0; i < vdecl->nelems; i++) {
- if (vdecl->usage_map[i] == vs->input_map[n].ndecl) {
- vdecl_index_map[n] = i;
- used_streams |= BITFIELD_BIT(vdecl->elems[i].vertex_buffer_index);
- break;
- }
- }
- if (vdecl_index_map[n] < 0)
- need_dummy_vbo = true;
- }
- } else {
- /* No vertex declaration. Likely will never happen in practice,
- * but we need not crash on this */
- need_dummy_vbo = true;
- }
-
- if (need_dummy_vbo) {
- u_foreach_bit(bit, BITFIELD_MASK(device->caps.MaxStreams) & ~used_streams) {
- dummy_vbo_stream = bit;
- break;
- }
- }
- /* there are fewer vertex shader inputs than stream slots,
- * so if we need a slot for the dummy vbo, we should have found one */
- assert (!need_dummy_vbo || dummy_vbo_stream != -1);
-
- /* calculate vtxbuf_holes_map to match for update_vertex_buffers() function */
- i = 0;
- vtxbuf_mask = context->vtxbuf_mask |
- (need_dummy_vbo ? BITFIELD_BIT(dummy_vbo_stream) : 0);
- u_foreach_bit(bit, vtxbuf_mask)
- vtxbuf_holes_map[bit] = i++;
-
- context->num_vertex_buffers = 0;
-
- for (n = 0; n < vs->num_inputs; ++n) {
- index = vdecl_index_map[n];
- if (index >= 0) {
- ve.velems[n] = vdecl->elems[index];
- b = ve.velems[n].vertex_buffer_index;
- ve.velems[n].vertex_buffer_index = vtxbuf_holes_map[b];
- ve.velems[n].src_stride = context->vtxstride[b];
- context->stream_usage_mask |= 1 << b;
- /* XXX wine just uses 1 here: */
- if (context->stream_freq[b] & D3DSTREAMSOURCE_INSTANCEDATA)
- ve.velems[n].instance_divisor = context->stream_freq[b] & 0x7FFFFF;
- } else {
- /* if the vertex declaration is incomplete compared to what the
- * vertex shader needs, we bind a dummy vbo with 0 0 0 0.
- * This is not precised by the spec, but is the behaviour
- * tested on win */
- ve.velems[n].vertex_buffer_index = vtxbuf_holes_map[dummy_vbo_stream];
- ve.velems[n].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- ve.velems[n].src_offset = 0;
- ve.velems[n].src_stride = 0;
- ve.velems[n].instance_divisor = 0;
- ve.velems[n].dual_slot = false;
- }
- context->num_vertex_buffers = MAX2(context->num_vertex_buffers,
- ve.velems[n].vertex_buffer_index + 1);
- }
-
- if (context->dummy_vbo_bound_at != dummy_vbo_stream) {
- if (context->dummy_vbo_bound_at >= 0)
- context->changed.vtxbuf_dirty = true;
- if (dummy_vbo_stream >= 0)
- context->changed.vtxbuf_dirty = true;
- context->dummy_vbo_bound_at = dummy_vbo_stream;
- }
-
- ve.count = vs->num_inputs;
- cso_set_vertex_elements(context->cso, &ve);
-}
-
-static void
-update_vertex_buffers(struct NineDevice9 *device)
-{
- struct nine_context *context = &device->context;
- struct pipe_context *pipe = context->pipe;
- struct pipe_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
- unsigned num_vertex_buffers = context->num_vertex_buffers;
- unsigned mask, i, vtxbuf_i;
-
- mask = context->vtxbuf_mask |
- ((context->dummy_vbo_bound_at >= 0) ? BITFIELD_BIT(context->dummy_vbo_bound_at) : 0);
-
- DBG("mask=%x\n", mask);
- for (i = 0; mask; i++) {
- vtxbuf_i = u_bit_scan(&mask);
- if (vtxbuf_i == context->dummy_vbo_bound_at) {
- vbuffer[i].buffer.resource = device->dummy_vbo;
- vbuffer[i].is_user_buffer = false;
- vbuffer[i].buffer_offset = 0;
- } else {
- memcpy(&vbuffer[i], &context->vtxbuf[vtxbuf_i], sizeof(struct pipe_vertex_buffer));
- }
- }
-
- /* Gallium requires that we bind exactly the number of vertex buffers that's
- * used by vertex elements.
- */
- if (i < num_vertex_buffers)
- memset(&vbuffer[i], 0, sizeof(vbuffer[i]) * (num_vertex_buffers - i));
-
- if (num_vertex_buffers)
- util_set_vertex_buffers(pipe, num_vertex_buffers, false, vbuffer);
- else
- pipe->set_vertex_buffers(pipe, 0, NULL);
-
- context->changed.vtxbuf_dirty = false;
-}
-
-static inline bool
-update_sampler_derived(struct nine_context *context, unsigned s)
-{
- bool changed = false;
-
- if (context->samp[s][NINED3DSAMP_SHADOW] != context->texture[s].shadow) {
- changed = true;
- context->samp[s][NINED3DSAMP_SHADOW] = context->texture[s].shadow;
- }
-
- if (context->samp[s][NINED3DSAMP_CUBETEX] !=
- (context->texture[s].type == D3DRTYPE_CUBETEXTURE)) {
- changed = true;
- context->samp[s][NINED3DSAMP_CUBETEX] =
- context->texture[s].type == D3DRTYPE_CUBETEXTURE;
- }
-
- if (context->samp[s][D3DSAMP_MIPFILTER] != D3DTEXF_NONE) {
- int lod = context->samp[s][D3DSAMP_MAXMIPLEVEL] - context->texture[s].lod;
- if (lod < 0)
- lod = 0;
- if (context->samp[s][NINED3DSAMP_MINLOD] != lod) {
- changed = true;
- context->samp[s][NINED3DSAMP_MINLOD] = lod;
- }
- } else {
- context->changed.sampler[s] &= ~0x300; /* lod changes irrelevant */
- }
-
- return changed;
-}
-
-/* TODO: add sRGB override to pipe_sampler_state ? */
-static void
-update_textures_and_samplers(struct NineDevice9 *device)
-{
- struct nine_context *context = &device->context;
- struct pipe_context *pipe = context->pipe;
- struct pipe_sampler_view *view[NINE_MAX_SAMPLERS];
- unsigned num_textures = 0;
- bool commit_samplers;
- uint16_t sampler_mask = context->ps ? context->ps->sampler_mask :
- device->ff.ps->sampler_mask;
-
- commit_samplers = false;
- const uint16_t ps_mask = sampler_mask | context->enabled_samplers_mask_ps;
- context->bound_samplers_mask_ps = ps_mask;
- num_textures = util_last_bit(ps_mask);
- /* iterate over the enabled samplers */
- u_foreach_bit(i, context->enabled_samplers_mask_ps) {
- const unsigned s = NINE_SAMPLER_PS(i);
- int sRGB = context->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
-
- view[i] = context->texture[s].view[sRGB];
-
- if (update_sampler_derived(context, s) || (context->changed.sampler[s] & 0x05fe)) {
- context->changed.sampler[s] = 0;
- commit_samplers = true;
- nine_convert_sampler_state(context->cso, s, context->samp[s]);
- }
- }
- /* iterate over the dummy samplers */
- u_foreach_bit(i, sampler_mask & ~context->enabled_samplers_mask_ps) {
- const unsigned s = NINE_SAMPLER_PS(i);
- /* Bind dummy sampler. We do not bind dummy sampler when
- * it is not needed because it could add overhead. The
- * dummy sampler should have r=g=b=0 and a=1. We do not
- * unbind dummy sampler directly when they are not needed
- * anymore, but they're going to be removed as long as texture
- * or sampler states are changed. */
- view[i] = device->dummy_sampler_view;
-
- cso_single_sampler(context->cso, PIPE_SHADER_FRAGMENT,
- s - NINE_SAMPLER_PS(0), &device->dummy_sampler_state);
-
- commit_samplers = true;
- context->changed.sampler[s] = ~0;
- }
- /* fill in unused samplers */
- u_foreach_bit(i, BITFIELD_MASK(num_textures) & ~ps_mask)
- view[i] = NULL;
-
- pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num_textures,
- num_textures < context->enabled_sampler_count_ps ? context->enabled_sampler_count_ps - num_textures : 0,
- view);
- context->enabled_sampler_count_ps = num_textures;
-
- if (commit_samplers)
- cso_single_sampler_done(context->cso, PIPE_SHADER_FRAGMENT);
-
- commit_samplers = false;
- sampler_mask = context->programmable_vs ? context->vs->sampler_mask : 0;
- const uint16_t vs_mask = sampler_mask | context->enabled_samplers_mask_vs;
- context->bound_samplers_mask_vs = vs_mask;
- num_textures = util_last_bit(vs_mask);
- u_foreach_bit(i, context->enabled_samplers_mask_vs) {
- const unsigned s = NINE_SAMPLER_VS(i);
- int sRGB = context->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
-
- view[i] = context->texture[s].view[sRGB];
-
- if (update_sampler_derived(context, s) || (context->changed.sampler[s] & 0x05fe)) {
- context->changed.sampler[s] = 0;
- commit_samplers = true;
- nine_convert_sampler_state(context->cso, s, context->samp[s]);
- }
- }
- u_foreach_bit(i, sampler_mask & ~context->enabled_samplers_mask_vs) {
- const unsigned s = NINE_SAMPLER_VS(i);
- /* Bind dummy sampler. We do not bind dummy sampler when
- * it is not needed because it could add overhead. The
- * dummy sampler should have r=g=b=0 and a=1. We do not
- * unbind dummy sampler directly when they are not needed
- * anymore, but they're going to be removed as long as texture
- * or sampler states are changed. */
- view[i] = device->dummy_sampler_view;
-
- cso_single_sampler(context->cso, PIPE_SHADER_VERTEX,
- s - NINE_SAMPLER_VS(0), &device->dummy_sampler_state);
-
- commit_samplers = true;
- context->changed.sampler[s] = ~0;
- }
- /* fill in unused samplers */
- u_foreach_bit(i, BITFIELD_MASK(num_textures) & ~vs_mask)
- view[i] = NULL;
-
- pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num_textures,
- num_textures < context->enabled_sampler_count_vs ? context->enabled_sampler_count_vs - num_textures : 0,
- view);
- context->enabled_sampler_count_vs = num_textures;
-
- if (commit_samplers)
- cso_single_sampler_done(context->cso, PIPE_SHADER_VERTEX);
-}
-
-/* State commit only */
-
-static inline void
-commit_blend(struct NineDevice9 *device)
-{
- struct nine_context *context = &device->context;
-
- cso_set_blend(context->cso, &context->pipe_data.blend);
-}
-
-static inline void
-commit_dsa(struct NineDevice9 *device)
-{
- struct nine_context *context = &device->context;
-
- cso_set_depth_stencil_alpha(context->cso, &context->pipe_data.dsa);
-}
-
-static inline void
-commit_scissor(struct NineDevice9 *device)
-{
- struct nine_context *context = &device->context;
- struct pipe_context *pipe = context->pipe;
-
- pipe->set_scissor_states(pipe, 0, 1, &context->scissor);
-}
-
-static inline void
-commit_rasterizer(struct NineDevice9 *device)
-{
- struct nine_context *context = &device->context;
-
- cso_set_rasterizer(context->cso, &context->pipe_data.rast);
-}
-
-static inline void
-commit_vs_constants(struct NineDevice9 *device)
-{
- struct nine_context *context = &device->context;
- struct pipe_context *pipe = context->pipe;
-
- if (unlikely(!context->programmable_vs))
- pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, false, &context->pipe_data.cb_vs_ff);
- else {
- if (context->swvp) {
- pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, false, &context->pipe_data.cb0_swvp);
- pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 1, false, &context->pipe_data.cb1_swvp);
- pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 2, false, &context->pipe_data.cb2_swvp);
- pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 3, false, &context->pipe_data.cb3_swvp);
- } else {
- pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, false, &context->pipe_data.cb_vs);
- }
- }
-}
-
-static inline void
-commit_ps_constants(struct NineDevice9 *device)
-{
- struct nine_context *context = &device->context;
- struct pipe_context *pipe = context->pipe;
-
- if (unlikely(!context->ps))
- pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, false, &context->pipe_data.cb_ps_ff);
- else
- pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, false, &context->pipe_data.cb_ps);
-}
-
-static inline void
-commit_vs(struct NineDevice9 *device)
-{
- struct nine_context *context = &device->context;
- assert(context->cso_shader.vs);
-
- context->pipe->bind_vs_state(context->pipe, context->cso_shader.vs);
-}
-
-
-static inline void
-commit_ps(struct NineDevice9 *device)
-{
- struct nine_context *context = &device->context;
-
- context->pipe->bind_fs_state(context->pipe, context->cso_shader.ps);
-}
-/* State Update */
-
-#define NINE_STATE_SHADER_CHANGE_VS \
- (NINE_STATE_VS | \
- NINE_STATE_TEXTURE | \
- NINE_STATE_VS_PARAMS_MISC | \
- NINE_STATE_SWVP)
-
-#define NINE_STATE_SHADER_CHANGE_PS \
- (NINE_STATE_PS | \
- NINE_STATE_TEXTURE | \
- NINE_STATE_PS_PARAMS_MISC)
-
-#define NINE_STATE_FREQUENT \
- (NINE_STATE_RASTERIZER | \
- NINE_STATE_TEXTURE | \
- NINE_STATE_SAMPLER | \
- NINE_STATE_VS_CONST | \
- NINE_STATE_PS_CONST | \
- NINE_STATE_MULTISAMPLE)
-
-#define NINE_STATE_COMMON \
- (NINE_STATE_FB | \
- NINE_STATE_BLEND | \
- NINE_STATE_DSA | \
- NINE_STATE_VIEWPORT | \
- NINE_STATE_VDECL | \
- NINE_STATE_IDXBUF | \
- NINE_STATE_STREAMFREQ)
-
-#define NINE_STATE_RARE \
- (NINE_STATE_SCISSOR | \
- NINE_STATE_BLEND_COLOR | \
- NINE_STATE_STENCIL_REF | \
- NINE_STATE_SAMPLE_MASK)
-
-static void
-nine_update_state(struct NineDevice9 *device)
-{
- struct nine_context *context = &device->context;
- struct pipe_context *pipe = context->pipe;
- uint32_t group;
-
- DBG("changed state groups: %x\n", context->changed.group);
-
- /* NOTE: We may want to use the cso cache for everything, or let
- * NineDevice9.RestoreNonCSOState actually set the states, then we wouldn't
- * have to care about state being clobbered here and could merge this back
- * into update_textures. Except, we also need to re-validate textures that
- * may be dirty anyway, even if no texture bindings changed.
- */
-
- /* ff_update may change VS/PS dirty bits */
- if (unlikely(!context->programmable_vs || !context->ps))
- nine_ff_update(device);
- group = context->changed.group;
-
- if (group & (NINE_STATE_SHADER_CHANGE_VS | NINE_STATE_SHADER_CHANGE_PS)) {
- if (group & NINE_STATE_SHADER_CHANGE_VS)
- group |= prepare_vs(device, (group & NINE_STATE_VS) != 0); /* may set NINE_STATE_RASTERIZER and NINE_STATE_SAMPLER*/
- if (group & NINE_STATE_SHADER_CHANGE_PS)
- group |= prepare_ps(device, (group & NINE_STATE_PS) != 0);
- }
-
- if (group & (NINE_STATE_COMMON | NINE_STATE_VS)) {
- if (group & NINE_STATE_FB)
- update_framebuffer(device, false);
- if (group & NINE_STATE_BLEND)
- prepare_blend(device);
- if (group & NINE_STATE_DSA)
- prepare_dsa(device);
- if (group & NINE_STATE_VIEWPORT)
- update_viewport(device);
- if (group & (NINE_STATE_VDECL | NINE_STATE_VS | NINE_STATE_STREAMFREQ)) {
- update_vertex_elements(device);
- context->changed.vtxbuf_dirty = true;
- }
- }
-
- if (likely(group & (NINE_STATE_FREQUENT | NINE_STATE_VS | NINE_STATE_PS | NINE_STATE_SWVP))) {
- if (group & NINE_STATE_MULTISAMPLE)
- group |= check_multisample(device);
- if (group & NINE_STATE_RASTERIZER)
- prepare_rasterizer(device);
- if (group & (NINE_STATE_TEXTURE | NINE_STATE_SAMPLER))
- update_textures_and_samplers(device);
- if ((group & (NINE_STATE_VS_CONST | NINE_STATE_VS | NINE_STATE_SWVP)) && context->programmable_vs)
- prepare_vs_constants_userbuf(device);
- if ((group & (NINE_STATE_PS_CONST | NINE_STATE_PS)) && context->ps)
- prepare_ps_constants_userbuf(device);
- }
-
- if (context->changed.vtxbuf_dirty)
- update_vertex_buffers(device);
-
- if (context->commit & NINE_STATE_COMMIT_BLEND)
- commit_blend(device);
- if (context->commit & NINE_STATE_COMMIT_DSA)
- commit_dsa(device);
- if (context->commit & NINE_STATE_COMMIT_RASTERIZER)
- commit_rasterizer(device);
- if (context->commit & NINE_STATE_COMMIT_CONST_VS)
- commit_vs_constants(device);
- if (context->commit & NINE_STATE_COMMIT_CONST_PS)
- commit_ps_constants(device);
- if (context->commit & NINE_STATE_COMMIT_VS)
- commit_vs(device);
- if (context->commit & NINE_STATE_COMMIT_PS)
- commit_ps(device);
-
- context->commit = 0;
-
- if (unlikely(context->changed.ucp)) {
- pipe->set_clip_state(pipe, &context->clip);
- context->changed.ucp = false;
- }
-
- if (unlikely(group & NINE_STATE_RARE)) {
- if (group & NINE_STATE_SCISSOR)
- commit_scissor(device);
- if (group & NINE_STATE_BLEND_COLOR) {
- struct pipe_blend_color color;
- d3dcolor_to_rgba(&color.color[0], context->rs[D3DRS_BLENDFACTOR]);
- pipe->set_blend_color(pipe, &color);
- }
- if (group & NINE_STATE_SAMPLE_MASK) {
- if (context->rt[0]->desc.MultiSampleType <= D3DMULTISAMPLE_NONMASKABLE) {
- pipe->set_sample_mask(pipe, ~0);
- } else {
- pipe->set_sample_mask(pipe, context->rs[D3DRS_MULTISAMPLEMASK]);
- }
- }
- if (group & NINE_STATE_STENCIL_REF) {
- struct pipe_stencil_ref ref;
- ref.ref_value[0] = context->rs[D3DRS_STENCILREF];
- ref.ref_value[1] = ref.ref_value[0];
- pipe->set_stencil_ref(pipe, ref);
- }
- }
-
- context->changed.group &=
- (NINE_STATE_FF | NINE_STATE_VS_CONST | NINE_STATE_PS_CONST);
-
- DBG("finished\n");
-}
-
-#define RESZ_CODE 0x7fa05000
-
-static void
-NineDevice9_ResolveZ( struct NineDevice9 *device )
-{
- struct nine_context *context = &device->context;
- const struct util_format_description *desc;
- struct NineSurface9 *source = context->ds;
- struct pipe_resource *src, *dst;
- struct pipe_blit_info blit;
-
- DBG("RESZ resolve\n");
-
- if (!source || !context->texture[0].enabled ||
- context->texture[0].type != D3DRTYPE_TEXTURE)
- return;
-
- src = source->base.resource;
- dst = context->texture[0].resource;
-
- if (!src || !dst)
- return;
-
- /* check dst is depth format. we know already for src */
- desc = util_format_description(dst->format);
- if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
- return;
-
- memset(&blit, 0, sizeof(blit));
- blit.src.resource = src;
- blit.src.level = 0;
- blit.src.format = src->format;
- blit.src.box.z = 0;
- blit.src.box.depth = 1;
- blit.src.box.x = 0;
- blit.src.box.y = 0;
- blit.src.box.width = src->width0;
- blit.src.box.height = src->height0;
-
- blit.dst.resource = dst;
- blit.dst.level = 0;
- blit.dst.format = dst->format;
- blit.dst.box.z = 0;
- blit.dst.box.depth = 1;
- blit.dst.box.x = 0;
- blit.dst.box.y = 0;
- blit.dst.box.width = dst->width0;
- blit.dst.box.height = dst->height0;
-
- blit.mask = PIPE_MASK_ZS;
- blit.filter = PIPE_TEX_FILTER_NEAREST;
- blit.scissor_enable = false;
-
- context->pipe->blit(context->pipe, &blit);
-}
-
-#define ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A', '2', 'M', '1')
-#define ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A', '2', 'M', '0')
-#define FETCH4_ENABLE MAKEFOURCC('G', 'E', 'T', '4')
-#define FETCH4_DISABLE MAKEFOURCC('G', 'E', 'T', '1')
-
-/* Nine_context functions.
- * Serialized through CSMT macros.
- */
-
-static void
-nine_context_set_texture_apply(struct NineDevice9 *device,
- DWORD stage,
- DWORD fetch4_shadow_enabled,
- DWORD lod,
- D3DRESOURCETYPE type,
- uint8_t pstype,
- struct pipe_resource *res,
- struct pipe_sampler_view *view0,
- struct pipe_sampler_view *view1);
-
-static void
-nine_context_set_pixel_shader_constant_i_transformed(struct NineDevice9 *device,
- UINT StartRegister,
- const int *pConstantData,
- unsigned pConstantData_size,
- UINT Vector4iCount);
-
-CSMT_ITEM_NO_WAIT(nine_context_set_render_state,
- ARG_VAL(D3DRENDERSTATETYPE, State),
- ARG_VAL(DWORD, Value))
-{
- struct nine_context *context = &device->context;
-
- /* Amd hacks (equivalent to GL extensions) */
- if (unlikely(State == D3DRS_POINTSIZE)) {
- if (Value == RESZ_CODE) {
- NineDevice9_ResolveZ(device);
- return;
- }
-
- /* NINED3DRS_ALPHACOVERAGE:
- * bit 0: NVIDIA alpha to coverage
- * bit 1: NVIDIA ATOC state active
- * bit 2: AMD alpha to coverage
- * These need to be separate else the set of states to
- * disable NVIDIA alpha to coverage can disable the AMD one */
- if (Value == ALPHA_TO_COVERAGE_ENABLE ||
- Value == ALPHA_TO_COVERAGE_DISABLE) {
- context->rs[NINED3DRS_ALPHACOVERAGE] &= 3;
- context->rs[NINED3DRS_ALPHACOVERAGE] |= (Value == ALPHA_TO_COVERAGE_ENABLE) ? 4 : 0;
- context->changed.group |= NINE_STATE_BLEND;
- return;
- }
- }
-
- /* NV hack */
- if (unlikely(State == D3DRS_ADAPTIVETESS_Y)) {
- if (Value == D3DFMT_ATOC || (Value == D3DFMT_UNKNOWN && context->rs[NINED3DRS_ALPHACOVERAGE] & 3)) {
- context->rs[NINED3DRS_ALPHACOVERAGE] &= 4;
- context->rs[NINED3DRS_ALPHACOVERAGE] |=
- ((Value == D3DFMT_ATOC) ? 3 : 0) & (context->rs[D3DRS_ALPHATESTENABLE] ? 3 : 2);
- context->changed.group |= NINE_STATE_BLEND;
- return;
- }
- }
- if (unlikely(State == D3DRS_ALPHATESTENABLE && (context->rs[NINED3DRS_ALPHACOVERAGE] & 2))) {
- context->rs[NINED3DRS_ALPHACOVERAGE] &= 6;
- context->rs[NINED3DRS_ALPHACOVERAGE] |= (Value ? 1 : 0);
- }
-
- context->rs[State] = nine_fix_render_state_value(State, Value);
- context->changed.group |= nine_render_state_group[State];
-
- if (device->driver_caps.alpha_test_emulation) {
- if (State == D3DRS_ALPHATESTENABLE || State == D3DRS_ALPHAFUNC) {
- context->rs[NINED3DRS_EMULATED_ALPHATEST] = context->rs[D3DRS_ALPHATESTENABLE] ?
- d3dcmpfunc_to_pipe_func(context->rs[D3DRS_ALPHAFUNC]) : 7;
- context->changed.group |= NINE_STATE_PS_PARAMS_MISC | NINE_STATE_PS_CONST | NINE_STATE_FF_SHADER;
- }
- if (State == D3DRS_ALPHAREF)
- context->changed.group |= NINE_STATE_PS_CONST | NINE_STATE_FF_PS_CONSTS;
- }
-
- if (device->driver_caps.always_output_pointsize) {
- if (State == D3DRS_POINTSIZE || State == D3DRS_POINTSIZE_MIN || State == D3DRS_POINTSIZE_MAX)
- context->changed.group |= NINE_STATE_VS_CONST;
- }
-
- if (device->driver_caps.emulate_ucp && State == D3DRS_CLIPPLANEENABLE)
- context->changed.group |= NINE_STATE_VS_PARAMS_MISC | NINE_STATE_VS_CONST;
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_set_texture_apply,
- ARG_VAL(DWORD, stage),
- ARG_VAL(DWORD, fetch4_shadow_enabled),
- ARG_VAL(DWORD, lod),
- ARG_VAL(D3DRESOURCETYPE, type),
- ARG_VAL(uint8_t, pstype),
- ARG_BIND_RES(struct pipe_resource, res),
- ARG_BIND_VIEW(struct pipe_sampler_view, view0),
- ARG_BIND_VIEW(struct pipe_sampler_view, view1))
-{
- struct nine_context *context = &device->context;
- uint enabled = fetch4_shadow_enabled & 1;
- uint shadow = (fetch4_shadow_enabled >> 1) & 1;
- uint fetch4_compatible = (fetch4_shadow_enabled >> 2) & 1;
-
- context->texture[stage].enabled = enabled;
- if (enabled) {
- if (stage < NINE_MAX_SAMPLERS_PS)
- context->enabled_samplers_mask_ps |= BITFIELD_BIT(stage - NINE_SAMPLER_PS(0));
- else if (stage >= NINE_SAMPLER_VS(0))
- context->enabled_samplers_mask_vs |= BITFIELD_BIT(stage - NINE_SAMPLER_VS(0));
- } else {
- if (stage < NINE_MAX_SAMPLERS_PS)
- context->enabled_samplers_mask_ps &= ~BITFIELD_BIT(stage - NINE_SAMPLER_PS(0));
- else if (stage >= NINE_SAMPLER_VS(0))
- context->enabled_samplers_mask_vs &= ~BITFIELD_BIT(stage - NINE_SAMPLER_VS(0));
- }
- context->samplers_shadow &= ~(1 << stage);
- context->samplers_shadow |= shadow << stage;
- context->samplers_fetch4 &= ~(1 << stage);
- context->samplers_fetch4 |= fetch4_compatible << stage;
- context->texture[stage].shadow = shadow;
- context->texture[stage].lod = lod;
- context->texture[stage].type = type;
- context->texture[stage].pstype = pstype;
- pipe_resource_reference(&context->texture[stage].resource, res);
- context->texture[stage].view[0] = view0;
- context->texture[stage].view[1] = view1;
-
- context->changed.group |= NINE_STATE_TEXTURE;
-}
-
-void
-nine_context_set_texture(struct NineDevice9 *device,
- DWORD Stage,
- struct NineBaseTexture9 *tex)
-{
- DWORD fetch4_shadow_enabled = 0;
- DWORD lod = 0;
- D3DRESOURCETYPE type = D3DRTYPE_TEXTURE;
- uint8_t pstype = 0;
- struct pipe_resource *res = NULL;
- struct pipe_sampler_view *view0 = NULL, *view1 = NULL;
-
- /* For managed pool, the data can be initially incomplete.
- * In that case, the texture is rebound later
- * (in NineBaseTexture9_Validate/NineBaseTexture9_UploadSelf). */
- if (tex && tex->base.resource) {
- fetch4_shadow_enabled = 1;
- fetch4_shadow_enabled |= tex->shadow << 1;
- fetch4_shadow_enabled |= tex->fetch4_compatible << 2;
- lod = tex->managed.lod;
- type = tex->base.type;
- pstype = tex->pstype;
- res = tex->base.resource;
- view0 = NineBaseTexture9_GetSamplerView(tex, 0);
- view1 = NineBaseTexture9_GetSamplerView(tex, 1);
- }
-
- nine_context_set_texture_apply(device, Stage,
- fetch4_shadow_enabled,
- lod, type, pstype,
- res, view0, view1);
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_set_sampler_state,
- ARG_VAL(DWORD, Sampler),
- ARG_VAL(D3DSAMPLERSTATETYPE, Type),
- ARG_VAL(DWORD, Value))
-{
- struct nine_context *context = &device->context;
-
- if (unlikely(Type == D3DSAMP_MIPMAPLODBIAS)) {
- if (Value == FETCH4_ENABLE ||
- Value == FETCH4_DISABLE) {
- context->rs[NINED3DRS_FETCH4] &= ~(1 << Sampler);
- context->rs[NINED3DRS_FETCH4] |= (Value == FETCH4_ENABLE) << Sampler;
- context->changed.group |= NINE_STATE_PS_PARAMS_MISC;
- if (Value == FETCH4_ENABLE)
- WARN_ONCE("FETCH4 support is incomplete. Please report if buggy shadows.");
- return;
- }
- }
-
- if (unlikely(!nine_check_sampler_state_value(Type, Value)))
- return;
-
- context->samp[Sampler][Type] = Value;
- context->changed.group |= NINE_STATE_SAMPLER;
- context->changed.sampler[Sampler] |= 1 << Type;
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_set_stream_source_apply,
- ARG_VAL(UINT, StreamNumber),
- ARG_BIND_RES(struct pipe_resource, res),
- ARG_VAL(UINT, OffsetInBytes),
- ARG_VAL(UINT, Stride))
-{
- struct nine_context *context = &device->context;
- const unsigned i = StreamNumber;
-
- /* For normal draws, these tests are useless,
- * but not for *Up draws */
- if (context->vtxbuf[i].buffer.resource == res &&
- context->vtxbuf[i].buffer_offset == OffsetInBytes &&
- context->vtxstride[i] == Stride)
- return;
-
- if (context->vtxstride[i] != Stride) {
- context->vtxstride[i] = Stride;
- context->changed.group |= NINE_STATE_VDECL;
- }
- context->vtxbuf[i].buffer_offset = OffsetInBytes;
- pipe_resource_reference(&context->vtxbuf[i].buffer.resource, res);
-
- context->changed.vtxbuf_dirty = true;
- if (res)
- context->vtxbuf_mask |= 1 << StreamNumber;
- else
- context->vtxbuf_mask &= ~(1 << StreamNumber);
-}
-
-void
-nine_context_set_stream_source(struct NineDevice9 *device,
- UINT StreamNumber,
- struct NineVertexBuffer9 *pVBuf9,
- UINT OffsetInBytes,
- UINT Stride)
-{
- struct pipe_resource *res = NULL;
- unsigned offset = 0;
-
- if (pVBuf9)
- res = NineVertexBuffer9_GetResource(pVBuf9, &offset);
- /* in the future when there is internal offset, add it
- * to OffsetInBytes */
-
- nine_context_set_stream_source_apply(device, StreamNumber,
- res, offset + OffsetInBytes,
- Stride);
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_set_stream_source_freq,
- ARG_VAL(UINT, StreamNumber),
- ARG_VAL(UINT, Setting))
-{
- struct nine_context *context = &device->context;
-
- context->stream_freq[StreamNumber] = Setting;
-
- if (Setting & D3DSTREAMSOURCE_INSTANCEDATA)
- context->stream_instancedata_mask |= 1 << StreamNumber;
- else
- context->stream_instancedata_mask &= ~(1 << StreamNumber);
-
- if (StreamNumber != 0)
- context->changed.group |= NINE_STATE_STREAMFREQ;
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_set_indices_apply,
- ARG_BIND_RES(struct pipe_resource, res),
- ARG_VAL(UINT, IndexSize),
- ARG_VAL(UINT, OffsetInBytes))
-{
- struct nine_context *context = &device->context;
-
- context->index_size = IndexSize;
- context->index_offset = OffsetInBytes;
- pipe_resource_reference(&context->idxbuf, res);
-
- context->changed.group |= NINE_STATE_IDXBUF;
-}
-
-void
-nine_context_set_indices(struct NineDevice9 *device,
- struct NineIndexBuffer9 *idxbuf)
-{
- struct pipe_resource *res = NULL;
- UINT IndexSize = 0;
- unsigned OffsetInBytes = 0;
-
- if (idxbuf) {
- res = NineIndexBuffer9_GetBuffer(idxbuf, &OffsetInBytes);
- IndexSize = idxbuf->index_size;
- }
-
- nine_context_set_indices_apply(device, res, IndexSize, OffsetInBytes);
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_set_vertex_declaration,
- ARG_BIND_REF(struct NineVertexDeclaration9, vdecl))
-{
- struct nine_context *context = &device->context;
- BOOL was_programmable_vs = context->programmable_vs;
-
- nine_bind(&context->vdecl, vdecl);
-
- context->programmable_vs = context->vs && !(context->vdecl && context->vdecl->position_t);
- if (was_programmable_vs != context->programmable_vs) {
- context->commit |= NINE_STATE_COMMIT_CONST_VS;
- context->changed.group |= NINE_STATE_VS;
- }
-
- context->changed.group |= NINE_STATE_VDECL;
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_set_vertex_shader,
- ARG_BIND_REF(struct NineVertexShader9, pShader))
-{
- struct nine_context *context = &device->context;
- BOOL was_programmable_vs = context->programmable_vs;
-
- nine_bind(&context->vs, pShader);
-
- context->programmable_vs = context->vs && !(context->vdecl && context->vdecl->position_t);
-
- /* ff -> non-ff: commit back non-ff constants */
- if (!was_programmable_vs && context->programmable_vs)
- context->commit |= NINE_STATE_COMMIT_CONST_VS;
-
- context->changed.group |= NINE_STATE_VS;
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_set_vertex_shader_constant_f,
- ARG_VAL(UINT, StartRegister),
- ARG_MEM(float, pConstantData),
- ARG_MEM_SIZE(unsigned, pConstantData_size),
- ARG_VAL(UINT, Vector4fCount))
-{
- struct nine_context *context = &device->context;
- float *vs_const_f = device->may_swvp ? context->vs_const_f_swvp : context->vs_const_f;
-
- memcpy(&vs_const_f[StartRegister * 4],
- pConstantData,
- pConstantData_size);
-
- if (device->may_swvp) {
- Vector4fCount = MIN2(StartRegister + Vector4fCount, NINE_MAX_CONST_F) - StartRegister;
- if (StartRegister < NINE_MAX_CONST_F)
- memcpy(&context->vs_const_f[StartRegister * 4],
- pConstantData,
- Vector4fCount * 4 * sizeof(context->vs_const_f[0]));
- }
-
- context->changed.vs_const_f = true;
- context->changed.group |= NINE_STATE_VS_CONST;
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_set_vertex_shader_constant_i,
- ARG_VAL(UINT, StartRegister),
- ARG_MEM(int, pConstantData),
- ARG_MEM_SIZE(unsigned, pConstantData_size),
- ARG_VAL(UINT, Vector4iCount))
-{
- struct nine_context *context = &device->context;
- int i;
-
- if (device->driver_caps.vs_integer) {
- memcpy(&context->vs_const_i[4 * StartRegister],
- pConstantData,
- pConstantData_size);
- } else {
- for (i = 0; i < Vector4iCount; i++) {
- context->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i]));
- context->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1]));
- context->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2]));
- context->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3]));
- }
- }
-
- context->changed.vs_const_i = true;
- context->changed.group |= NINE_STATE_VS_CONST | NINE_STATE_VS_PARAMS_MISC;
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_set_vertex_shader_constant_b,
- ARG_VAL(UINT, StartRegister),
- ARG_MEM(BOOL, pConstantData),
- ARG_MEM_SIZE(unsigned, pConstantData_size),
- ARG_VAL(UINT, BoolCount))
-{
- struct nine_context *context = &device->context;
- int i;
- uint32_t bool_true = device->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
-
- (void) pConstantData_size;
-
- for (i = 0; i < BoolCount; i++)
- context->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
-
- context->changed.vs_const_b = true;
- context->changed.group |= NINE_STATE_VS_CONST | NINE_STATE_VS_PARAMS_MISC;
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_set_pixel_shader,
- ARG_BIND_REF(struct NinePixelShader9, ps))
-{
- struct nine_context *context = &device->context;
- unsigned old_mask = context->ps ? context->ps->rt_mask : 1;
- unsigned mask;
-
- /* ff -> non-ff: commit back non-ff constants */
- if (!context->ps && ps)
- context->commit |= NINE_STATE_COMMIT_CONST_PS;
-
- nine_bind(&context->ps, ps);
-
- context->changed.group |= NINE_STATE_PS;
-
- mask = context->ps ? context->ps->rt_mask : 1;
- /* We need to update cbufs if the pixel shader would
- * write to different render targets */
- if (mask != old_mask)
- context->changed.group |= NINE_STATE_FB;
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_set_pixel_shader_constant_f,
- ARG_VAL(UINT, StartRegister),
- ARG_MEM(float, pConstantData),
- ARG_MEM_SIZE(unsigned, pConstantData_size),
- ARG_VAL(UINT, Vector4fCount))
-{
- struct nine_context *context = &device->context;
-
- memcpy(&context->ps_const_f[StartRegister * 4],
- pConstantData,
- pConstantData_size);
-
- context->changed.ps_const_f = true;
- context->changed.group |= NINE_STATE_PS_CONST;
-}
-
-/* For stateblocks */
-CSMT_ITEM_NO_WAIT(nine_context_set_pixel_shader_constant_i_transformed,
- ARG_VAL(UINT, StartRegister),
- ARG_MEM(int, pConstantData),
- ARG_MEM_SIZE(unsigned, pConstantData_size),
- ARG_VAL(UINT, Vector4iCount))
-{
- struct nine_context *context = &device->context;
-
- memcpy(&context->ps_const_i[StartRegister][0],
- pConstantData,
- Vector4iCount * sizeof(context->ps_const_i[0]));
-
- context->changed.ps_const_i = true;
- context->changed.group |= NINE_STATE_PS_CONST | NINE_STATE_PS_PARAMS_MISC;
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_set_pixel_shader_constant_i,
- ARG_VAL(UINT, StartRegister),
- ARG_MEM(int, pConstantData),
- ARG_MEM_SIZE(unsigned, pConstantData_size),
- ARG_VAL(UINT, Vector4iCount))
-{
- struct nine_context *context = &device->context;
- int i;
-
- if (device->driver_caps.ps_integer) {
- memcpy(&context->ps_const_i[StartRegister][0],
- pConstantData,
- pConstantData_size);
- } else {
- for (i = 0; i < Vector4iCount; i++) {
- context->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
- context->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
- context->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
- context->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
- }
- }
- context->changed.ps_const_i = true;
- context->changed.group |= NINE_STATE_PS_CONST | NINE_STATE_PS_PARAMS_MISC;
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_set_pixel_shader_constant_b,
- ARG_VAL(UINT, StartRegister),
- ARG_MEM(BOOL, pConstantData),
- ARG_MEM_SIZE(unsigned, pConstantData_size),
- ARG_VAL(UINT, BoolCount))
-{
- struct nine_context *context = &device->context;
- int i;
- uint32_t bool_true = device->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
-
- (void) pConstantData_size;
-
- for (i = 0; i < BoolCount; i++)
- context->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
-
- context->changed.ps_const_b = true;
- context->changed.group |= NINE_STATE_PS_CONST | NINE_STATE_PS_PARAMS_MISC;
-}
-
-/* XXX: use resource, as resource might change */
-CSMT_ITEM_NO_WAIT(nine_context_set_render_target,
- ARG_VAL(DWORD, RenderTargetIndex),
- ARG_BIND_REF(struct NineSurface9, rt))
-{
- struct nine_context *context = &device->context;
- const unsigned i = RenderTargetIndex;
-
- if (i == 0) {
- context->changed.group |= NINE_STATE_MULTISAMPLE;
-
- if (context->rt[0] &&
- (context->rt[0]->desc.MultiSampleType <= D3DMULTISAMPLE_NONMASKABLE) !=
- (rt->desc.MultiSampleType <= D3DMULTISAMPLE_NONMASKABLE))
- context->changed.group |= NINE_STATE_SAMPLE_MASK;
- }
-
- if (context->rt[i] != rt) {
- nine_bind(&context->rt[i], rt);
- context->changed.group |= NINE_STATE_FB;
- }
-}
-
-/* XXX: use resource instead of ds, as resource might change */
-CSMT_ITEM_NO_WAIT(nine_context_set_depth_stencil,
- ARG_BIND_REF(struct NineSurface9, ds))
-{
- struct nine_context *context = &device->context;
-
- nine_bind(&context->ds, ds);
- context->changed.group |= NINE_STATE_FB;
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_set_viewport,
- ARG_COPY_REF(D3DVIEWPORT9, viewport))
-{
- struct nine_context *context = &device->context;
-
- if (!memcmp(viewport, &context->viewport, sizeof(context->viewport)))
- return;
-
- context->viewport = *viewport;
- context->changed.group |= NINE_STATE_VIEWPORT;
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_set_scissor,
- ARG_COPY_REF(struct pipe_scissor_state, scissor))
-{
- struct nine_context *context = &device->context;
-
- if (!memcmp(scissor, &context->scissor, sizeof(context->scissor)))
- return;
-
- context->scissor = *scissor;
- context->changed.group |= NINE_STATE_SCISSOR;
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_set_transform,
- ARG_VAL(D3DTRANSFORMSTATETYPE, State),
- ARG_COPY_REF(D3DMATRIX, pMatrix))
-{
- struct nine_context *context = &device->context;
- D3DMATRIX *M = nine_state_access_transform(&context->ff, State, true);
-
- *M = *pMatrix;
- if (State == D3DTS_PROJECTION) {
- BOOL prev_zfog = context->zfog;
- /* Pixel fog (with WFOG advertised): source is either Z or W.
- * W is the source if the projection matrix is not orthogonal.
- * Tests on Win 10 seem to indicate _34
- * and _33 are checked against 0, 1. */
- context->zfog = (M->_34 == 0.0f &&
- M->_44 == 1.0f);
- if (context->zfog != prev_zfog)
- context->changed.group |= NINE_STATE_PS_PARAMS_MISC;
- }
- context->ff.changed.transform[State / 32] |= 1 << (State % 32);
- context->changed.group |= NINE_STATE_FF;
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_set_material,
- ARG_COPY_REF(D3DMATERIAL9, pMaterial))
-{
- struct nine_context *context = &device->context;
-
- context->ff.material = *pMaterial;
- context->changed.group |= NINE_STATE_FF_MATERIAL;
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_set_light,
- ARG_VAL(DWORD, Index),
- ARG_COPY_REF(D3DLIGHT9, pLight))
-{
- struct nine_context *context = &device->context;
-
- (void)nine_state_set_light(&context->ff, Index, pLight);
- context->changed.group |= NINE_STATE_FF_LIGHTING;
-}
-
-
-/* For stateblocks */
-static void
-nine_context_light_enable_stateblock(struct NineDevice9 *device,
- const uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE], /* TODO: use pointer that convey size for csmt */
- unsigned int num_lights_active)
-{
- struct nine_context *context = &device->context;
-
- /* TODO: Use CSMT_* to avoid calling nine_csmt_process */
- nine_csmt_process(device);
- memcpy(context->ff.active_light, active_light, NINE_MAX_LIGHTS_ACTIVE * sizeof(context->ff.active_light[0]));
- context->ff.num_lights_active = num_lights_active;
- context->changed.group |= NINE_STATE_FF_LIGHTING;
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_light_enable,
- ARG_VAL(DWORD, Index),
- ARG_VAL(BOOL, Enable))
-{
- struct nine_context *context = &device->context;
-
- nine_state_light_enable(&context->ff, Index, Enable);
- context->changed.group |= NINE_STATE_FF_LIGHTING;
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_set_texture_stage_state,
- ARG_VAL(DWORD, Stage),
- ARG_VAL(D3DTEXTURESTAGESTATETYPE, Type),
- ARG_VAL(DWORD, Value))
-{
- struct nine_context *context = &device->context;
- int bumpmap_index = -1;
-
- context->ff.tex_stage[Stage][Type] = Value;
- switch (Type) {
- case D3DTSS_BUMPENVMAT00:
- bumpmap_index = 4 * Stage;
- break;
- case D3DTSS_BUMPENVMAT01:
- bumpmap_index = 4 * Stage + 1;
- break;
- case D3DTSS_BUMPENVMAT10:
- bumpmap_index = 4 * Stage + 2;
- break;
- case D3DTSS_BUMPENVMAT11:
- bumpmap_index = 4 * Stage + 3;
- break;
- case D3DTSS_BUMPENVLSCALE:
- bumpmap_index = 4 * 8 + 2 * Stage;
- break;
- case D3DTSS_BUMPENVLOFFSET:
- bumpmap_index = 4 * 8 + 2 * Stage + 1;
- break;
- case D3DTSS_TEXTURETRANSFORMFLAGS:
- context->changed.group |= NINE_STATE_PS_PARAMS_MISC;
- break;
- default:
- break;
- }
-
- if (bumpmap_index >= 0) {
- context->bumpmap_vars[bumpmap_index] = Value;
- context->changed.group |= NINE_STATE_PS_CONST;
- }
-
- context->changed.group |= NINE_STATE_FF_PS_CONSTS;
- context->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_set_clip_plane,
- ARG_VAL(DWORD, Index),
- ARG_COPY_REF(struct nine_clipplane, pPlane))
-{
- struct nine_context *context = &device->context;
-
- memcpy(&context->clip.ucp[Index][0], pPlane, sizeof(context->clip.ucp[0]));
- if (!device->driver_caps.emulate_ucp)
- context->changed.ucp = true;
- else
- context->changed.group |= NINE_STATE_FF_VS_OTHER | NINE_STATE_VS_CONST;
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_set_swvp,
- ARG_VAL(bool, swvp))
-{
- struct nine_context *context = &device->context;
-
- context->swvp = swvp;
- context->changed.group |= NINE_STATE_SWVP;
-}
-
-/* Do not write to nine_context directly. Slower,
- * but works with csmt. TODO: write a special csmt version that
- * would record the list of commands as much as possible,
- * and use the version above else.
- */
-void
-nine_context_apply_stateblock(struct NineDevice9 *device,
- const struct nine_state *src)
-{
- int i;
-
- /* No need to apply src->changed.group, since all calls do
- * set context->changed.group */
-
- for (i = 0; i < ARRAY_SIZE(src->changed.rs); ++i) {
- uint32_t m = src->changed.rs[i];
- while (m) {
- const int r = ffs(m) - 1;
- m &= ~(1 << r);
- nine_context_set_render_state(device, i * 32 + r, src->rs_advertised[i * 32 + r]);
- }
- }
-
- /* Textures */
- if (src->changed.texture) {
- uint32_t m = src->changed.texture;
- unsigned s;
-
- for (s = 0; m; ++s, m >>= 1) {
- struct NineBaseTexture9 *tex = src->texture[s];
- if (!(m & 1))
- continue;
- nine_context_set_texture(device, s, tex);
- }
- }
-
- /* Sampler state */
- if (src->changed.group & NINE_STATE_SAMPLER) {
- unsigned s;
-
- for (s = 0; s < NINE_MAX_SAMPLERS; ++s) {
- uint32_t m = src->changed.sampler[s];
- while (m) {
- const int i = ffs(m) - 1;
- m &= ~(1 << i);
- nine_context_set_sampler_state(device, s, i, src->samp_advertised[s][i]);
- }
- }
- }
-
- /* Vertex buffers */
- if (src->changed.vtxbuf | src->changed.stream_freq) {
- uint32_t m = src->changed.vtxbuf | src->changed.stream_freq;
- for (i = 0; m; ++i, m >>= 1) {
- if (src->changed.vtxbuf & (1 << i))
- nine_context_set_stream_source(device, i, src->stream[i], src->vtxbuf[i].buffer_offset, src->vtxstride[i]);
- if (src->changed.stream_freq & (1 << i))
- nine_context_set_stream_source_freq(device, i, src->stream_freq[i]);
- }
- }
-
- /* Index buffer */
- if (src->changed.group & NINE_STATE_IDXBUF)
- nine_context_set_indices(device, src->idxbuf);
-
- /* Vertex declaration */
- if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl)
- nine_context_set_vertex_declaration(device, src->vdecl);
-
- /* Vertex shader */
- if (src->changed.group & NINE_STATE_VS)
- nine_context_set_vertex_shader(device, src->vs);
-
- /* Pixel shader */
- if (src->changed.group & NINE_STATE_PS)
- nine_context_set_pixel_shader(device, src->ps);
-
- /* Vertex constants */
- if (src->changed.group & NINE_STATE_VS_CONST) {
- struct nine_range *r;
- for (r = src->changed.vs_const_f; r; r = r->next)
- nine_context_set_vertex_shader_constant_f(device, r->bgn,
- &src->vs_const_f[r->bgn * 4],
- sizeof(float[4]) * (r->end - r->bgn),
- r->end - r->bgn);
- for (r = src->changed.vs_const_i; r; r = r->next)
- nine_context_set_vertex_shader_constant_i(device, r->bgn,
- &src->vs_const_i[r->bgn * 4],
- sizeof(int[4]) * (r->end - r->bgn),
- r->end - r->bgn);
- for (r = src->changed.vs_const_b; r; r = r->next)
- nine_context_set_vertex_shader_constant_b(device, r->bgn,
- &src->vs_const_b[r->bgn * 4],
- sizeof(BOOL) * (r->end - r->bgn),
- r->end - r->bgn);
- }
-
- /* Pixel constants */
- if (src->changed.group & NINE_STATE_PS_CONST) {
- struct nine_range *r;
- for (r = src->changed.ps_const_f; r; r = r->next)
- nine_context_set_pixel_shader_constant_f(device, r->bgn,
- &src->ps_const_f[r->bgn * 4],
- sizeof(float[4]) * (r->end - r->bgn),
- r->end - r->bgn);
- if (src->changed.ps_const_i) {
- uint16_t m = src->changed.ps_const_i;
- for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
- if (m & 1)
- nine_context_set_pixel_shader_constant_i_transformed(device, i,
- src->ps_const_i[i], sizeof(int[4]), 1);
- }
- if (src->changed.ps_const_b) {
- uint16_t m = src->changed.ps_const_b;
- for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
- if (m & 1)
- nine_context_set_pixel_shader_constant_b(device, i,
- &src->ps_const_b[i], sizeof(BOOL), 1);
- }
- }
-
- /* Viewport */
- if (src->changed.group & NINE_STATE_VIEWPORT)
- nine_context_set_viewport(device, &src->viewport);
-
- /* Scissor */
- if (src->changed.group & NINE_STATE_SCISSOR)
- nine_context_set_scissor(device, &src->scissor);
-
- /* User Clip Planes */
- if (src->changed.ucp)
- for (i = 0; i < PIPE_MAX_CLIP_PLANES; ++i)
- if (src->changed.ucp & (1 << i))
- nine_context_set_clip_plane(device, i, (struct nine_clipplane*)&src->clip.ucp[i][0]);
-
- if (!(src->changed.group & NINE_STATE_FF))
- return;
-
- /* Fixed function state. */
-
- if (src->changed.group & NINE_STATE_FF_MATERIAL)
- nine_context_set_material(device, &src->ff.material);
-
- if (src->changed.group & NINE_STATE_FF_PS_CONSTS) {
- unsigned s;
- for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
- for (i = 0; i < NINED3DTSS_COUNT; ++i)
- if (src->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32)))
- nine_context_set_texture_stage_state(device, s, i, src->ff.tex_stage[s][i]);
- }
- }
- if (src->changed.group & NINE_STATE_FF_LIGHTING) {
- for (i = 0; i < src->ff.num_lights; ++i)
- if (src->ff.light[i].Type != NINED3DLIGHT_INVALID)
- nine_context_set_light(device, i, &src->ff.light[i]);
-
- nine_context_light_enable_stateblock(device, src->ff.active_light, src->ff.num_lights_active);
- }
- if (src->changed.group & NINE_STATE_FF_VSTRANSF) {
- for (i = 0; i < ARRAY_SIZE(src->ff.changed.transform); ++i) {
- unsigned s;
- if (!src->ff.changed.transform[i])
- continue;
- for (s = i * 32; s < (i * 32 + 32); ++s) {
- if (!(src->ff.changed.transform[i] & (1 << (s % 32))))
- continue;
- /* MaxVertexBlendMatrixIndex is 8, which means
- * we don't read past index D3DTS_WORLDMATRIX(8).
- * swvp is supposed to allow all 256, but we don't
- * implement it for now. */
- if (s > D3DTS_WORLDMATRIX(8))
- break;
- nine_context_set_transform(device, s,
- nine_state_access_transform(
- (struct nine_ff_state *)&src->ff,
- s, false));
- }
- }
- }
-}
-
-static void
-nine_update_state_framebuffer_clear(struct NineDevice9 *device)
-{
- struct nine_context *context = &device->context;
-
- if (context->changed.group & NINE_STATE_FB)
- update_framebuffer(device, true);
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_clear_fb,
- ARG_VAL(DWORD, Count),
- ARG_COPY_REF(D3DRECT, pRects),
- ARG_VAL(DWORD, Flags),
- ARG_VAL(D3DCOLOR, Color),
- ARG_VAL(float, Z),
- ARG_VAL(DWORD, Stencil))
-{
- struct nine_context *context = &device->context;
- const int sRGB = context->rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
- struct pipe_surface *cbuf, *zsbuf;
- struct pipe_context *pipe = context->pipe;
- struct NineSurface9 *zsbuf_surf = context->ds;
- struct NineSurface9 *rt;
- unsigned bufs = 0;
- unsigned r, i;
- union pipe_color_union rgba;
- unsigned rt_mask = 0;
- D3DRECT rect;
-
- nine_update_state_framebuffer_clear(device);
-
- if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR;
- /* Ignore Z buffer if not bound */
- if (context->pipe_data.fb.zsbuf.texture != NULL) {
- if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH;
- if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL;
- }
- if (!bufs)
- return;
- d3dcolor_to_pipe_color_union(&rgba, Color);
-
- rect.x1 = context->viewport.X;
- rect.y1 = context->viewport.Y;
- rect.x2 = context->viewport.Width + rect.x1;
- rect.y2 = context->viewport.Height + rect.y1;
-
- /* Both rectangles apply, which is weird, but that's D3D9. */
- if (context->rs[D3DRS_SCISSORTESTENABLE]) {
- rect.x1 = MAX2(rect.x1, context->scissor.minx);
- rect.y1 = MAX2(rect.y1, context->scissor.miny);
- rect.x2 = MIN2(rect.x2, context->scissor.maxx);
- rect.y2 = MIN2(rect.y2, context->scissor.maxy);
- }
-
- if (Count) {
- /* Maybe apps like to specify a large rect ? */
- if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 &&
- pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) {
- DBG("First rect covers viewport.\n");
- Count = 0;
- pRects = NULL;
- }
- }
-
- if (rect.x1 >= context->pipe_data.fb.width || rect.y1 >= context->pipe_data.fb.height)
- return;
-
- for (i = 0; i < device->caps.NumSimultaneousRTs; ++i) {
- if (context->rt[i] && context->rt[i]->desc.Format != D3DFMT_NULL)
- rt_mask |= 1 << i;
- }
-
- /* fast path, clears everything at once */
- if (!Count &&
- (!(bufs & PIPE_CLEAR_COLOR) || (rt_mask == context->rt_mask)) &&
- rect.x1 == 0 && rect.y1 == 0 &&
- /* Case we clear only render target. Check clear region vs rt. */
- ((!(bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
- rect.x2 >= context->pipe_data.fb.width &&
- rect.y2 >= context->pipe_data.fb.height) ||
- /* Case we clear depth buffer (and eventually rt too).
- * depth buffer size is always >= rt size. Compare to clear region */
- ((bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
- rect.x2 >= zsbuf_surf->desc.Width &&
- rect.y2 >= zsbuf_surf->desc.Height))) {
- DBG("Clear fast path\n");
- pipe->clear(pipe, bufs, NULL, &rgba, Z, Stencil);
- return;
- }
-
- if (!Count) {
- Count = 1;
- pRects = &rect;
- }
-
- for (i = 0; i < device->caps.NumSimultaneousRTs; ++i) {
- rt = context->rt[i];
- if (!rt || rt->desc.Format == D3DFMT_NULL ||
- !(bufs & PIPE_CLEAR_COLOR))
- continue; /* save space, compiler should hoist this */
- cbuf = NineSurface9_GetSurface(rt, sRGB);
- for (r = 0; r < Count; ++r) {
- /* Don't trust users to pass these in the right order. */
- unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
- unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
- unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
- unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
-#ifndef NINE_LAX
- /* Drop negative rectangles (like wine expects). */
- if (pRects[r].x1 > pRects[r].x2) continue;
- if (pRects[r].y1 > pRects[r].y2) continue;
-#endif
-
- x1 = MAX2(x1, rect.x1);
- y1 = MAX2(y1, rect.y1);
- x2 = MIN3(x2, rect.x2, rt->desc.Width);
- y2 = MIN3(y2, rect.y2, rt->desc.Height);
-
- DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2);
- pipe->clear_render_target(pipe, cbuf, &rgba,
- x1, y1, x2 - x1, y2 - y1, false);
- }
- }
- if (!(bufs & PIPE_CLEAR_DEPTHSTENCIL))
- return;
-
- bufs &= PIPE_CLEAR_DEPTHSTENCIL;
-
- for (r = 0; r < Count; ++r) {
- unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
- unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
- unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
- unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
-#ifndef NINE_LAX
- /* Drop negative rectangles. */
- if (pRects[r].x1 > pRects[r].x2) continue;
- if (pRects[r].y1 > pRects[r].y2) continue;
-#endif
-
- x1 = MIN2(x1, rect.x1);
- y1 = MIN2(y1, rect.y1);
- x2 = MIN3(x2, rect.x2, zsbuf_surf->desc.Width);
- y2 = MIN3(y2, rect.y2, zsbuf_surf->desc.Height);
-
- zsbuf = NineSurface9_GetSurface(zsbuf_surf, 0);
- assert(zsbuf);
- pipe->clear_depth_stencil(pipe, zsbuf, bufs, Z, Stencil,
- x1, y1, x2 - x1, y2 - y1, false);
- }
- return;
-}
-
-
-static inline void
-init_draw_info(struct pipe_draw_info *info,
- struct pipe_draw_start_count_bias *draw,
- struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count)
-{
- info->mode = d3dprimitivetype_to_pipe_prim(type);
- draw->count = prim_count_to_vertex_count(type, count);
- info->start_instance = 0;
- info->instance_count = 1;
- if (dev->context.stream_instancedata_mask & dev->context.stream_usage_mask)
- info->instance_count = MAX2(dev->context.stream_freq[0] & 0x7FFFFF, 1);
- info->primitive_restart = false;
- info->has_user_indices = false;
- info->take_index_buffer_ownership = false;
- info->index_bias_varies = false;
- info->increment_draw_id = false;
- info->was_line_loop = false;
- info->restart_index = 0;
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_draw_primitive,
- ARG_VAL(D3DPRIMITIVETYPE, PrimitiveType),
- ARG_VAL(UINT, StartVertex),
- ARG_VAL(UINT, PrimitiveCount))
-{
- struct nine_context *context = &device->context;
- struct pipe_draw_info info;
- struct pipe_draw_start_count_bias draw;
-
- if (context->vs && context->vs->swvp_only && !context->swvp)
- return;
-
- nine_update_state(device);
-
- init_draw_info(&info, &draw, device, PrimitiveType, PrimitiveCount);
- info.index_size = 0;
- draw.start = StartVertex;
- draw.index_bias = 0;
- info.min_index = draw.start;
- info.max_index = draw.start + draw.count - 1;
- info.index.resource = NULL;
-
- context->pipe->draw_vbo(context->pipe, &info, 0, NULL, &draw, 1);
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_draw_indexed_primitive,
- ARG_VAL(D3DPRIMITIVETYPE, PrimitiveType),
- ARG_VAL(INT, BaseVertexIndex),
- ARG_VAL(UINT, MinVertexIndex),
- ARG_VAL(UINT, NumVertices),
- ARG_VAL(UINT, StartIndex),
- ARG_VAL(UINT, PrimitiveCount))
-{
- struct nine_context *context = &device->context;
- struct pipe_draw_info info;
- struct pipe_draw_start_count_bias draw;
-
- if (context->vs && context->vs->swvp_only && !context->swvp)
- return;
-
- nine_update_state(device);
-
- init_draw_info(&info, &draw, device, PrimitiveType, PrimitiveCount);
- info.index_size = context->index_size;
- draw.start = context->index_offset / context->index_size + StartIndex;
- draw.index_bias = BaseVertexIndex;
- info.index_bounds_valid = true;
- /* These don't include index bias: */
- info.min_index = MinVertexIndex;
- info.max_index = MinVertexIndex + NumVertices - 1;
- info.index.resource = context->idxbuf;
-
- context->pipe->draw_vbo(context->pipe, &info, 0, NULL, &draw, 1);
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf,
- ARG_VAL(D3DPRIMITIVETYPE, PrimitiveType),
- ARG_VAL(UINT, MinVertexIndex),
- ARG_VAL(UINT, NumVertices),
- ARG_VAL(UINT, PrimitiveCount),
- ARG_VAL(UINT, vbuf_stride),
- ARG_BIND_VBUF(struct pipe_vertex_buffer, vbuf),
- ARG_BIND_RES(struct pipe_resource, ibuf),
- ARG_VAL(void *, user_ibuf),
- ARG_VAL(UINT, index_offset),
- ARG_VAL(UINT, index_size))
-{
- struct nine_context *context = &device->context;
- struct pipe_draw_info info;
- struct pipe_draw_start_count_bias draw;
-
- if (context->vs && context->vs->swvp_only && !context->swvp)
- return;
-
- if (context->vtxstride[0] != vbuf_stride) {
- context->vtxstride[0] = vbuf_stride;
- /* force elements update for stride.
- * We don't need to restore the old value,
- * as the caller set its to 0 after the call */
- context->changed.group |= NINE_STATE_VDECL;
- }
-
- nine_update_state(device);
-
- init_draw_info(&info, &draw, device, PrimitiveType, PrimitiveCount);
- info.index_size = index_size;
- draw.start = index_offset / info.index_size;
- draw.index_bias = 0;
- info.index_bounds_valid = true;
- info.min_index = MinVertexIndex;
- info.max_index = MinVertexIndex + NumVertices - 1;
- info.has_user_indices = ibuf == NULL;
- if (ibuf)
- info.index.resource = ibuf;
- else
- info.index.user = user_ibuf;
-
- util_set_vertex_buffers(context->pipe, 1, false, vbuf);
- context->changed.vtxbuf_dirty = true;
-
- context->pipe->draw_vbo(context->pipe, &info, 0, NULL, &draw, 1);
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_resource_copy_region,
- ARG_BIND_REF(struct NineUnknown, dst),
- ARG_BIND_REF(struct NineUnknown, src),
- ARG_BIND_RES(struct pipe_resource, dst_res),
- ARG_VAL(unsigned, dst_level),
- ARG_COPY_REF(struct pipe_box, dst_box),
- ARG_BIND_RES(struct pipe_resource, src_res),
- ARG_VAL(unsigned, src_level),
- ARG_COPY_REF(struct pipe_box, src_box))
-{
- struct nine_context *context = &device->context;
-
- (void) dst;
- (void) src;
-
- context->pipe->resource_copy_region(context->pipe,
- dst_res, dst_level,
- dst_box->x, dst_box->y, dst_box->z,
- src_res, src_level,
- src_box);
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_blit,
- ARG_BIND_REF(struct NineUnknown, dst),
- ARG_BIND_REF(struct NineUnknown, src),
- ARG_BIND_BLIT(struct pipe_blit_info, blit))
-{
- struct nine_context *context = &device->context;
-
- (void) dst;
- (void) src;
-
- context->pipe->blit(context->pipe, blit);
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_clear_render_target,
- ARG_BIND_REF(struct NineSurface9, surface),
- ARG_VAL(D3DCOLOR, color),
- ARG_VAL(UINT, x),
- ARG_VAL(UINT, y),
- ARG_VAL(UINT, width),
- ARG_VAL(UINT, height))
-{
- struct nine_context *context = &device->context;
- struct pipe_surface *surf;
- union pipe_color_union rgba;
-
- d3dcolor_to_pipe_color_union(&rgba, color);
- surf = NineSurface9_GetSurface(surface, 0);
- context->pipe->clear_render_target(context->pipe, surf, &rgba, x, y, width, height, false);
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_gen_mipmap,
- ARG_BIND_REF(struct NineUnknown, dst),
- ARG_BIND_RES(struct pipe_resource, res),
- ARG_VAL(UINT, base_level),
- ARG_VAL(UINT, last_level),
- ARG_VAL(UINT, first_layer),
- ARG_VAL(UINT, last_layer),
- ARG_VAL(UINT, filter))
-{
- struct nine_context *context = &device->context;
-
- /* We just bind dst for the bind count */
- (void)dst;
-
- util_gen_mipmap(context->pipe, res, res->format, base_level,
- last_level, first_layer, last_layer, filter);
-}
-
-CSMT_ITEM_NO_WAIT_WITH_COUNTER(nine_context_range_upload,
- ARG_BIND_REF(struct NineUnknown, src_ref),
- ARG_BIND_RES(struct pipe_resource, res),
- ARG_VAL(unsigned, offset),
- ARG_VAL(unsigned, size),
- ARG_VAL(unsigned, usage),
- ARG_VAL(const void *, data))
-{
- struct nine_context *context = &device->context;
-
- /* Binding src_ref avoids release before upload */
- (void)src_ref;
-
- context->pipe->buffer_subdata(context->pipe, res, usage, offset, size, data);
-}
-
-CSMT_ITEM_NO_WAIT_WITH_COUNTER(nine_context_box_upload,
- ARG_BIND_REF(struct NineUnknown, src_ref),
- ARG_BIND_RES(struct pipe_resource, res),
- ARG_VAL(unsigned, level),
- ARG_COPY_REF(struct pipe_box, dst_box),
- ARG_VAL(enum pipe_format, src_format),
- ARG_VAL(const void *, src),
- ARG_VAL(unsigned, src_stride),
- ARG_VAL(unsigned, src_layer_stride),
- ARG_COPY_REF(struct pipe_box, src_box))
-{
- struct nine_context *context = &device->context;
- struct pipe_context *pipe = context->pipe;
- struct pipe_transfer *transfer = NULL;
- uint8_t *map;
-
- /* Binding src_ref avoids release before upload */
- (void)src_ref;
-
- if (is_ATI1_ATI2(src_format)) {
- const unsigned bw = util_format_get_blockwidth(src_format);
- const unsigned bh = util_format_get_blockheight(src_format);
- /* For these formats, the allocate surface can be too small to contain
- * a block. Yet we can be asked to upload such surfaces.
- * It is ok for these surfaces to have buggy content,
- * but we should avoid crashing.
- * Calling util_format_translate_3d would read out of bounds. */
- if (dst_box->width < bw || dst_box->height < bh)
- return;
- }
-
- map = pipe->texture_map(pipe,
- res,
- level,
- PIPE_MAP_WRITE | PIPE_MAP_DISCARD_RANGE,
- dst_box, &transfer);
- if (!map)
- return;
-
- /* Note: if formats are the sames, it will revert
- * to normal memcpy */
- (void) util_format_translate_3d(res->format,
- map, transfer->stride,
- transfer->layer_stride,
- 0, 0, 0,
- src_format,
- src, src_stride,
- src_layer_stride,
- src_box->x, src_box->y, src_box->z,
- dst_box->width, dst_box->height,
- dst_box->depth);
-
- pipe_texture_unmap(pipe, transfer);
-}
-
-struct pipe_query *
-nine_context_create_query(struct NineDevice9 *device, unsigned query_type)
-{
- struct pipe_context *pipe;
- struct pipe_query *res;
-
- pipe = nine_context_get_pipe_acquire(device);
- res = pipe->create_query(pipe, query_type, 0);
- nine_context_get_pipe_release(device);
- return res;
-}
-
-CSMT_ITEM_DO_WAIT(nine_context_destroy_query,
- ARG_REF(struct pipe_query, query))
-{
- struct nine_context *context = &device->context;
-
- context->pipe->destroy_query(context->pipe, query);
-}
-
-CSMT_ITEM_NO_WAIT_WITH_COUNTER(nine_context_begin_query,
- ARG_REF(struct pipe_query, query))
-{
- struct nine_context *context = &device->context;
-
- (void) context->pipe->begin_query(context->pipe, query);
-}
-
-CSMT_ITEM_NO_WAIT_WITH_COUNTER(nine_context_end_query,
- ARG_REF(struct pipe_query, query))
-{
- struct nine_context *context = &device->context;
-
- (void) context->pipe->end_query(context->pipe, query);
-}
-
-bool
-nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *query,
- unsigned *counter, bool flush, bool wait,
- union pipe_query_result *result)
-{
- struct pipe_context *pipe;
- bool ret;
-
- if (wait)
- nine_csmt_process(device);
- else if (p_atomic_read(counter) > 0) {
- if (flush && device->csmt_active)
- nine_queue_flush(device->csmt_ctx->pool);
- DBG("Pending begin/end. Returning\n");
- return false;
- }
-
- pipe = nine_context_get_pipe_acquire(device);
- ret = pipe->get_query_result(pipe, query, wait, result);
- nine_context_get_pipe_release(device);
-
- DBG("Query result %s\n", ret ? "found" : "not yet available");
- return ret;
-}
-
-CSMT_ITEM_NO_WAIT(nine_context_pipe_flush)
-{
- struct nine_context *context = &device->context;
-
- context->pipe->flush(context->pipe, NULL, PIPE_FLUSH_ASYNC);
-}
-
-/* State defaults */
-
-static const DWORD nine_render_state_defaults[NINED3DRS_LAST + 1] =
-{
- /* [D3DRS_ZENABLE] = D3DZB_TRUE; wine: auto_depth_stencil */
- [D3DRS_ZENABLE] = D3DZB_FALSE,
- [D3DRS_FILLMODE] = D3DFILL_SOLID,
- [D3DRS_SHADEMODE] = D3DSHADE_GOURAUD,
-/* [D3DRS_LINEPATTERN] = 0x00000000, */
- [D3DRS_ZWRITEENABLE] = true,
- [D3DRS_ALPHATESTENABLE] = false,
- [D3DRS_LASTPIXEL] = true,
- [D3DRS_SRCBLEND] = D3DBLEND_ONE,
- [D3DRS_DESTBLEND] = D3DBLEND_ZERO,
- [D3DRS_CULLMODE] = D3DCULL_CCW,
- [D3DRS_ZFUNC] = D3DCMP_LESSEQUAL,
- [D3DRS_ALPHAFUNC] = D3DCMP_ALWAYS,
- [D3DRS_ALPHAREF] = 0,
- [D3DRS_DITHERENABLE] = false,
- [D3DRS_ALPHABLENDENABLE] = false,
- [D3DRS_FOGENABLE] = false,
- [D3DRS_SPECULARENABLE] = false,
-/* [D3DRS_ZVISIBLE] = 0, */
- [D3DRS_FOGCOLOR] = 0,
- [D3DRS_FOGTABLEMODE] = D3DFOG_NONE,
- [D3DRS_FOGSTART] = 0x00000000,
- [D3DRS_FOGEND] = 0x3F800000,
- [D3DRS_FOGDENSITY] = 0x3F800000,
-/* [D3DRS_EDGEANTIALIAS] = FALSE, */
- [D3DRS_RANGEFOGENABLE] = false,
- [D3DRS_STENCILENABLE] = false,
- [D3DRS_STENCILFAIL] = D3DSTENCILOP_KEEP,
- [D3DRS_STENCILZFAIL] = D3DSTENCILOP_KEEP,
- [D3DRS_STENCILPASS] = D3DSTENCILOP_KEEP,
- [D3DRS_STENCILREF] = 0,
- [D3DRS_STENCILMASK] = 0xFFFFFFFF,
- [D3DRS_STENCILFUNC] = D3DCMP_ALWAYS,
- [D3DRS_STENCILWRITEMASK] = 0xFFFFFFFF,
- [D3DRS_TEXTUREFACTOR] = 0xFFFFFFFF,
- [D3DRS_WRAP0] = 0,
- [D3DRS_WRAP1] = 0,
- [D3DRS_WRAP2] = 0,
- [D3DRS_WRAP3] = 0,
- [D3DRS_WRAP4] = 0,
- [D3DRS_WRAP5] = 0,
- [D3DRS_WRAP6] = 0,
- [D3DRS_WRAP7] = 0,
- [D3DRS_CLIPPING] = true,
- [D3DRS_LIGHTING] = true,
- [D3DRS_AMBIENT] = 0,
- [D3DRS_FOGVERTEXMODE] = D3DFOG_NONE,
- [D3DRS_COLORVERTEX] = true,
- [D3DRS_LOCALVIEWER] = true,
- [D3DRS_NORMALIZENORMALS] = false,
- [D3DRS_DIFFUSEMATERIALSOURCE] = D3DMCS_COLOR1,
- [D3DRS_SPECULARMATERIALSOURCE] = D3DMCS_COLOR2,
- [D3DRS_AMBIENTMATERIALSOURCE] = D3DMCS_MATERIAL,
- [D3DRS_EMISSIVEMATERIALSOURCE] = D3DMCS_MATERIAL,
- [D3DRS_VERTEXBLEND] = D3DVBF_DISABLE,
- [D3DRS_CLIPPLANEENABLE] = 0,
-/* [D3DRS_SOFTWAREVERTEXPROCESSING] = FALSE, */
- [D3DRS_POINTSIZE] = 0x3F800000,
- [D3DRS_POINTSIZE_MIN] = 0x3F800000,
- [D3DRS_POINTSPRITEENABLE] = false,
- [D3DRS_POINTSCALEENABLE] = false,
- [D3DRS_POINTSCALE_A] = 0x3F800000,
- [D3DRS_POINTSCALE_B] = 0x00000000,
- [D3DRS_POINTSCALE_C] = 0x00000000,
- [D3DRS_MULTISAMPLEANTIALIAS] = true,
- [D3DRS_MULTISAMPLEMASK] = 0xFFFFFFFF,
- [D3DRS_PATCHEDGESTYLE] = D3DPATCHEDGE_DISCRETE,
-/* [D3DRS_PATCHSEGMENTS] = 0x3F800000, */
- [D3DRS_DEBUGMONITORTOKEN] = 0xDEADCAFE,
- [D3DRS_POINTSIZE_MAX] = 0x3F800000, /* depends on cap */
- [D3DRS_INDEXEDVERTEXBLENDENABLE] = false,
- [D3DRS_COLORWRITEENABLE] = 0x0000000f,
- [D3DRS_TWEENFACTOR] = 0x00000000,
- [D3DRS_BLENDOP] = D3DBLENDOP_ADD,
- [D3DRS_POSITIONDEGREE] = D3DDEGREE_CUBIC,
- [D3DRS_NORMALDEGREE] = D3DDEGREE_LINEAR,
- [D3DRS_SCISSORTESTENABLE] = false,
- [D3DRS_SLOPESCALEDEPTHBIAS] = 0,
- [D3DRS_MINTESSELLATIONLEVEL] = 0x3F800000,
- [D3DRS_MAXTESSELLATIONLEVEL] = 0x3F800000,
- [D3DRS_ANTIALIASEDLINEENABLE] = false,
- [D3DRS_ADAPTIVETESS_X] = 0x00000000,
- [D3DRS_ADAPTIVETESS_Y] = 0x00000000,
- [D3DRS_ADAPTIVETESS_Z] = 0x3F800000,
- [D3DRS_ADAPTIVETESS_W] = 0x00000000,
- [D3DRS_ENABLEADAPTIVETESSELLATION] = false,
- [D3DRS_TWOSIDEDSTENCILMODE] = false,
- [D3DRS_CCW_STENCILFAIL] = D3DSTENCILOP_KEEP,
- [D3DRS_CCW_STENCILZFAIL] = D3DSTENCILOP_KEEP,
- [D3DRS_CCW_STENCILPASS] = D3DSTENCILOP_KEEP,
- [D3DRS_CCW_STENCILFUNC] = D3DCMP_ALWAYS,
- [D3DRS_COLORWRITEENABLE1] = 0x0000000F,
- [D3DRS_COLORWRITEENABLE2] = 0x0000000F,
- [D3DRS_COLORWRITEENABLE3] = 0x0000000F,
- [D3DRS_BLENDFACTOR] = 0xFFFFFFFF,
- [D3DRS_SRGBWRITEENABLE] = 0,
- [D3DRS_DEPTHBIAS] = 0,
- [D3DRS_WRAP8] = 0,
- [D3DRS_WRAP9] = 0,
- [D3DRS_WRAP10] = 0,
- [D3DRS_WRAP11] = 0,
- [D3DRS_WRAP12] = 0,
- [D3DRS_WRAP13] = 0,
- [D3DRS_WRAP14] = 0,
- [D3DRS_WRAP15] = 0,
- [D3DRS_SEPARATEALPHABLENDENABLE] = false,
- [D3DRS_SRCBLENDALPHA] = D3DBLEND_ONE,
- [D3DRS_DESTBLENDALPHA] = D3DBLEND_ZERO,
- [D3DRS_BLENDOPALPHA] = D3DBLENDOP_ADD,
- [NINED3DRS_VSPOINTSIZE] = false,
- [NINED3DRS_RTMASK] = 0xf,
- [NINED3DRS_ALPHACOVERAGE] = false,
- [NINED3DRS_MULTISAMPLE] = false,
- [NINED3DRS_FETCH4] = 0,
- [NINED3DRS_EMULATED_ALPHATEST] = 7 /* ALWAYS pass */
-};
-static const DWORD nine_tex_stage_state_defaults[NINED3DTSS_LAST + 1] =
-{
- [D3DTSS_COLOROP] = D3DTOP_DISABLE,
- [D3DTSS_ALPHAOP] = D3DTOP_DISABLE,
- [D3DTSS_COLORARG1] = D3DTA_TEXTURE,
- [D3DTSS_COLORARG2] = D3DTA_CURRENT,
- [D3DTSS_COLORARG0] = D3DTA_CURRENT,
- [D3DTSS_ALPHAARG1] = D3DTA_TEXTURE,
- [D3DTSS_ALPHAARG2] = D3DTA_CURRENT,
- [D3DTSS_ALPHAARG0] = D3DTA_CURRENT,
- [D3DTSS_RESULTARG] = D3DTA_CURRENT,
- [D3DTSS_BUMPENVMAT00] = 0,
- [D3DTSS_BUMPENVMAT01] = 0,
- [D3DTSS_BUMPENVMAT10] = 0,
- [D3DTSS_BUMPENVMAT11] = 0,
- [D3DTSS_BUMPENVLSCALE] = 0,
- [D3DTSS_BUMPENVLOFFSET] = 0,
- [D3DTSS_TEXCOORDINDEX] = 0,
- [D3DTSS_TEXTURETRANSFORMFLAGS] = D3DTTFF_DISABLE,
-};
-static const DWORD nine_samp_state_defaults[NINED3DSAMP_LAST + 1] =
-{
- [D3DSAMP_ADDRESSU] = D3DTADDRESS_WRAP,
- [D3DSAMP_ADDRESSV] = D3DTADDRESS_WRAP,
- [D3DSAMP_ADDRESSW] = D3DTADDRESS_WRAP,
- [D3DSAMP_BORDERCOLOR] = 0,
- [D3DSAMP_MAGFILTER] = D3DTEXF_POINT,
- [D3DSAMP_MINFILTER] = D3DTEXF_POINT,
- [D3DSAMP_MIPFILTER] = D3DTEXF_NONE,
- [D3DSAMP_MIPMAPLODBIAS] = 0,
- [D3DSAMP_MAXMIPLEVEL] = 0,
- [D3DSAMP_MAXANISOTROPY] = 1,
- [D3DSAMP_SRGBTEXTURE] = 0,
- [D3DSAMP_ELEMENTINDEX] = 0,
- [D3DSAMP_DMAPOFFSET] = 0,
- [NINED3DSAMP_MINLOD] = 0,
- [NINED3DSAMP_SHADOW] = 0,
- [NINED3DSAMP_CUBETEX] = 0
-};
-
-/* Note: The following 4 functions assume there is no
- * pending commands */
-
-void nine_state_restore_non_cso(struct NineDevice9 *device)
-{
- struct nine_context *context = &device->context;
-
- context->changed.group = NINE_STATE_ALL; /* TODO: we can remove states that have prepared commits */
- context->changed.vtxbuf_dirty = true;
- context->changed.ucp = true;
- context->commit |= 0xffffffff; /* re-commit everything */
- context->enabled_sampler_count_vs = 0;
- context->enabled_sampler_count_ps = 0;
-}
-
-void
-nine_state_set_defaults(struct NineDevice9 *device, const D3DCAPS9 *caps,
- bool is_reset)
-{
- struct nine_state *state = &device->state;
- struct nine_context *context = &device->context;
- unsigned s;
-
- /* Initialize defaults.
- */
- memcpy(context->rs, nine_render_state_defaults, sizeof(context->rs));
-
- for (s = 0; s < ARRAY_SIZE(state->ff.tex_stage); ++s) {
- memcpy(&state->ff.tex_stage[s], nine_tex_stage_state_defaults,
- sizeof(state->ff.tex_stage[s]));
- state->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] = s;
- }
- state->ff.tex_stage[0][D3DTSS_COLOROP] = D3DTOP_MODULATE;
- state->ff.tex_stage[0][D3DTSS_ALPHAOP] = D3DTOP_SELECTARG1;
-
- for (s = 0; s < ARRAY_SIZE(state->ff.tex_stage); ++s)
- memcpy(&context->ff.tex_stage[s], state->ff.tex_stage[s],
- sizeof(state->ff.tex_stage[s]));
-
- memset(&context->bumpmap_vars, 0, sizeof(context->bumpmap_vars));
-
- for (s = 0; s < NINE_MAX_SAMPLERS; ++s) {
- memcpy(&context->samp[s], nine_samp_state_defaults,
- sizeof(context->samp[s]));
- memcpy(&state->samp_advertised[s], nine_samp_state_defaults,
- sizeof(state->samp_advertised[s]));
- }
-
- memset(state->vs_const_f, 0, VS_CONST_F_SIZE(device));
- memset(context->vs_const_f, 0, device->vs_const_size);
- if (context->vs_const_f_swvp)
- memset(context->vs_const_f_swvp, 0, NINE_MAX_CONST_F_SWVP * sizeof(float[4]));
- memset(state->vs_const_i, 0, VS_CONST_I_SIZE(device));
- memset(context->vs_const_i, 0, VS_CONST_I_SIZE(device));
- memset(state->vs_const_b, 0, VS_CONST_B_SIZE(device));
- memset(context->vs_const_b, 0, VS_CONST_B_SIZE(device));
- memset(state->ps_const_f, 0, device->ps_const_size);
- memset(context->ps_const_f, 0, device->ps_const_size);
- memset(state->ps_const_i, 0, sizeof(state->ps_const_i));
- memset(context->ps_const_i, 0, sizeof(context->ps_const_i));
- memset(state->ps_const_b, 0, sizeof(state->ps_const_b));
- memset(context->ps_const_b, 0, sizeof(context->ps_const_b));
- context->zfog = false; /* Guess from wine tests: both true or false are ok */
-
- /* Cap dependent initial state:
- */
- context->rs[D3DRS_POINTSIZE_MAX] = fui(caps->MaxPointSize);
-
- memcpy(state->rs_advertised, context->rs, sizeof(context->rs));
-
- /* Set changed flags to initialize driver.
- */
- context->changed.group = NINE_STATE_ALL;
- context->changed.vtxbuf_dirty = true;
- context->changed.ucp = true;
-
- context->ff.changed.transform[0] = ~0;
- context->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32);
-
- if (!is_reset) {
- state->viewport.MinZ = context->viewport.MinZ = 0.0f;
- state->viewport.MaxZ = context->viewport.MaxZ = 1.0f;
- }
-
- for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
- context->changed.sampler[s] = ~0;
-
- if (!is_reset)
- context->dummy_vbo_bound_at = -1;
-}
-
-void
-nine_device_state_clear(struct NineDevice9 *device)
-{
- struct nine_state *state = &device->state;
- unsigned i;
-
- for (i = 0; i < ARRAY_SIZE(state->rt); ++i)
- nine_bind(&state->rt[i], NULL);
- nine_bind(&state->ds, NULL);
- nine_bind(&state->vs, NULL);
- nine_bind(&state->ps, NULL);
- nine_bind(&state->vdecl, NULL);
- for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
- NineBindBufferToDevice(device,
- (struct NineBuffer9 **)&state->stream[i],
- NULL);
- NineBindBufferToDevice(device,
- (struct NineBuffer9 **)&state->idxbuf,
- NULL);
-
- for (i = 0; i < NINE_MAX_SAMPLERS; ++i)
- NineBindTextureToDevice(device, &state->texture[i], NULL);
-}
-
-void
-nine_context_clear(struct NineDevice9 *device)
-{
- struct nine_context *context = &device->context;
- struct pipe_context *pipe = context->pipe;
- struct cso_context *cso = context->cso;
- unsigned i;
-
- /* Early device ctor failure. Nothing to do */
- if (!pipe || !cso)
- return;
-
- context->vtxbuf_mask = 0;
-
- pipe->bind_vs_state(pipe, NULL);
- pipe->bind_fs_state(pipe, NULL);
-
- /* Don't unbind constant buffers, they're device-private and
- * do not change on Reset.
- */
-
- cso_set_samplers(cso, PIPE_SHADER_VERTEX, 0, NULL);
- cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 0, NULL);
- context->enabled_sampler_count_vs = 0;
- context->enabled_sampler_count_ps = 0;
-
- pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, 0,
- NINE_MAX_SAMPLERS_VS, NULL);
- pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 0,
- NINE_MAX_SAMPLERS_PS, NULL);
-
- pipe->set_vertex_buffers(pipe, 0, NULL);
-
- for (i = 0; i < ARRAY_SIZE(context->rt); ++i)
- nine_bind(&context->rt[i], NULL);
- nine_bind(&context->ds, NULL);
- nine_bind(&context->vs, NULL);
- nine_bind(&context->ps, NULL);
- nine_bind(&context->vdecl, NULL);
- for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
- pipe_vertex_buffer_unreference(&context->vtxbuf[i]);
- pipe_resource_reference(&context->idxbuf, NULL);
- pipe_resource_reference(&context->pipe_data.cb_vs.buffer, NULL);
- pipe_resource_reference(&context->pipe_data.cb_ps.buffer, NULL);
-
- for (i = 0; i < NINE_MAX_SAMPLERS; ++i) {
- context->texture[i].enabled = false;
- pipe_resource_reference(&context->texture[i].resource,
- NULL);
- context->texture[i].view[0] = NULL;
- context->texture[i].view[1] = NULL;
- }
-}
-
-void
-nine_context_update_state(struct NineDevice9 *device)
-{
- nine_update_state(device);
-}
-
-void
-nine_state_init_sw(struct NineDevice9 *device)
-{
- struct pipe_context *pipe_sw = device->pipe_sw;
- struct pipe_rasterizer_state rast;
- struct pipe_blend_state blend;
- struct pipe_depth_stencil_alpha_state dsa;
- struct pipe_framebuffer_state fb;
-
- /* Only used with Streamout */
- memset(&rast, 0, sizeof(rast));
- rast.rasterizer_discard = true;
- rast.point_quad_rasterization = 1; /* to make llvmpipe happy */
- cso_set_rasterizer(device->cso_sw, &rast);
-
- /* dummy settings */
- memset(&blend, 0, sizeof(blend));
- memset(&dsa, 0, sizeof(dsa));
- memset(&fb, 0, sizeof(fb));
- cso_set_blend(device->cso_sw, &blend);
- cso_set_depth_stencil_alpha(device->cso_sw, &dsa);
- cso_set_framebuffer(device->cso_sw, &fb);
- cso_set_viewport_dims(device->cso_sw, 1.0, 1.0, false);
- cso_set_fragment_shader_handle(device->cso_sw, util_make_empty_fragment_shader(pipe_sw));
-}
-
-/* There is duplication with update_vertex_elements.
- * TODO: Share the code */
-
-static int
-update_vertex_elements_sw(struct NineDevice9 *device)
-{
- struct nine_state *state = &device->state;
- const struct NineVertexDeclaration9 *vdecl = device->state.vdecl;
- const struct NineVertexShader9 *vs;
- unsigned n, b, i, j;
- int index;
- int8_t vdecl_index_map[16]; /* vs->num_inputs <= 16 */
- int8_t used_streams[device->caps.MaxStreams];
- BOOL need_dummy_vbo = false;
- int dummy_vbo_stream = -1;
- struct cso_velems_state ve;
- bool programmable_vs = state->vs && !(state->vdecl && state->vdecl->position_t);
- unsigned vtxbuf_holes_map[PIPE_MAX_ATTRIBS];
-
- memset(vdecl_index_map, -1, 16);
- memset(used_streams, 0, device->caps.MaxStreams);
- vs = programmable_vs ? device->state.vs : device->ff.vs;
-
- if (vdecl) {
- for (n = 0; n < vs->num_inputs; ++n) {
- DBG("looking up input %u (usage %u) from vdecl(%p)\n",
- n, vs->input_map[n].ndecl, vdecl);
-
- for (i = 0; i < vdecl->nelems; i++) {
- if (vdecl->usage_map[i] == vs->input_map[n].ndecl) {
- vdecl_index_map[n] = i;
- used_streams[vdecl->elems[i].vertex_buffer_index] = 1;
- break;
- }
- }
- if (vdecl_index_map[n] < 0)
- need_dummy_vbo = true;
- }
- } else {
- /* No vertex declaration. Likely will never happen in practice,
- * but we need not crash on this */
- need_dummy_vbo = true;
- }
-
- if (need_dummy_vbo) {
- for (i = 0; i < device->caps.MaxStreams; i++) {
- if (!used_streams[i]) {
- dummy_vbo_stream = i;
- break;
- }
- }
- }
- /* there are less vertex shader inputs than stream slots,
- * so if we need a slot for the dummy vbo, we should have found one */
- assert (!need_dummy_vbo || dummy_vbo_stream != -1);
-
- /* calculate vtxbuf_holes_map to match for update_vertex_buffers_sw() function */
- j = 0;
- for (i = 0; i < device->caps.MaxStreams; i++) {
- if (state->stream[i] || (need_dummy_vbo && dummy_vbo_stream == i)) {
- vtxbuf_holes_map[i] = j;
- j++;
- }
- }
-
- for (n = 0; n < vs->num_inputs; ++n) {
- index = vdecl_index_map[n];
- if (index >= 0) {
- ve.velems[n] = vdecl->elems[index];
- b = ve.velems[n].vertex_buffer_index;
- ve.velems[n].vertex_buffer_index = vtxbuf_holes_map[b];
- /* XXX wine just uses 1 here: */
- if (state->stream_freq[b] & D3DSTREAMSOURCE_INSTANCEDATA)
- ve.velems[n].instance_divisor = state->stream_freq[b] & 0x7FFFFF;
- } else {
- /* if the vertex declaration is incomplete compared to what the
- * vertex shader needs, we bind a dummy vbo with 0 0 0 0.
- * This is not precised by the spec, but is the behaviour
- * tested on win */
- ve.velems[n].vertex_buffer_index = vtxbuf_holes_map[dummy_vbo_stream];
- ve.velems[n].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- ve.velems[n].src_offset = 0;
- ve.velems[n].instance_divisor = 0;
- ve.velems[n].dual_slot = false;
- }
- }
-
- ve.count = vs->num_inputs;
- cso_set_vertex_elements(device->cso_sw, &ve);
- return dummy_vbo_stream;
-}
-
-static void
-update_vertex_buffers_sw(struct NineDevice9 *device, int dummy_vbo_stream,
- int start_vertice, int num_vertices)
-{
- struct pipe_context *pipe = nine_context_get_pipe_acquire(device);
- struct pipe_context *pipe_sw = device->pipe_sw;
- struct nine_state *state = &device->state;
- struct nine_state_sw_internal *sw_internal = &device->state_sw_internal;
- struct pipe_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
- unsigned vtxbuf_count = 0;
- unsigned i, j = 0;
-
- for (i = 0; i < device->caps.MaxStreams; i++) {
- if (dummy_vbo_stream == i) {
- vbuffer[j].buffer.resource = NULL;
- pipe_resource_reference(&vbuffer[j].buffer.resource, device->dummy_vbo_sw);
- vbuffer[j].is_user_buffer = false;
- vbuffer[j].buffer_offset = 0;
- j++;
- } else if (state->stream[i]) {
- unsigned offset;
- struct pipe_resource *buf;
- struct pipe_box box;
- void *userbuf;
-
- vbuffer[j] = state->vtxbuf[i];
- buf = NineVertexBuffer9_GetResource(state->stream[i], &offset);
-
- DBG("Locking %p (offset %d, length %d)\n", buf,
- vbuffer[j].buffer_offset, num_vertices * state->vtxstride[i]);
-
- u_box_1d(vbuffer[j].buffer_offset + offset + start_vertice *
- state->vtxstride[i], num_vertices * state->vtxstride[i], &box);
-
- userbuf = pipe->buffer_map(pipe, buf, 0, PIPE_MAP_READ, &box,
- &(sw_internal->transfers_so[i]));
- vbuffer[j].is_user_buffer = true;
- vbuffer[j].buffer.user = userbuf;
-
- if (!device->driver_caps.user_sw_vbufs) {
- vbuffer[j].buffer.resource = NULL;
- vbuffer[j].is_user_buffer = false;
- u_upload_data(device->pipe_sw->stream_uploader,
- 0,
- box.width,
- 16,
- userbuf,
- &(vbuffer[j].buffer_offset),
- &(vbuffer[j].buffer.resource));
- u_upload_unmap(device->pipe_sw->stream_uploader);
- }
- j++;
- }
- }
-
- vtxbuf_count = j;
- pipe_sw->set_vertex_buffers(pipe_sw, vtxbuf_count, vbuffer);
-
- nine_context_get_pipe_release(device);
-}
-
-static void
-update_vs_constants_sw(struct NineDevice9 *device)
-{
- struct nine_state *state = &device->state;
- struct pipe_context *pipe_sw = device->pipe_sw;
-
- DBG("updating\n");
-
- {
- struct pipe_constant_buffer cb;
- const void *buf;
-
- cb.buffer = NULL;
- cb.buffer_offset = 0;
- cb.buffer_size = 4096 * sizeof(float[4]);
- cb.user_buffer = state->vs_const_f;
-
- if (state->vs->lconstf.ranges) {
- const struct nine_lconstf *lconstf = &device->state.vs->lconstf;
- const struct nine_range *r = lconstf->ranges;
- unsigned n = 0;
- float *dst = device->state.vs_lconstf_temp;
- float *src = (float *)cb.user_buffer;
- memcpy(dst, src, 8192 * sizeof(float[4]));
- while (r) {
- unsigned p = r->bgn;
- unsigned c = r->end - r->bgn;
- memcpy(&dst[p * 4], &lconstf->data[n * 4], c * 4 * sizeof(float));
- n += c;
- r = r->next;
- }
- cb.user_buffer = dst;
- }
-
- buf = cb.user_buffer;
-
- pipe_sw->set_constant_buffer(pipe_sw, PIPE_SHADER_VERTEX, 0, false, &cb);
- if (cb.buffer)
- pipe_resource_reference(&cb.buffer, NULL);
-
- cb.user_buffer = (int8_t *)buf + 4096 * sizeof(float[4]);
-
- pipe_sw->set_constant_buffer(pipe_sw, PIPE_SHADER_VERTEX, 1, false, &cb);
- if (cb.buffer)
- pipe_resource_reference(&cb.buffer, NULL);
- }
-
- {
- struct pipe_constant_buffer cb;
-
- cb.buffer = NULL;
- cb.buffer_offset = 0;
- cb.buffer_size = 2048 * sizeof(float[4]);
- cb.user_buffer = state->vs_const_i;
-
- pipe_sw->set_constant_buffer(pipe_sw, PIPE_SHADER_VERTEX, 2, false, &cb);
- if (cb.buffer)
- pipe_resource_reference(&cb.buffer, NULL);
- }
-
- {
- struct pipe_constant_buffer cb;
-
- cb.buffer = NULL;
- cb.buffer_offset = 0;
- cb.buffer_size = 512 * sizeof(float[4]);
- cb.user_buffer = state->vs_const_b;
-
- pipe_sw->set_constant_buffer(pipe_sw, PIPE_SHADER_VERTEX, 3, false, &cb);
- if (cb.buffer)
- pipe_resource_reference(&cb.buffer, NULL);
- }
-
- {
- struct pipe_constant_buffer cb;
- const D3DVIEWPORT9 *vport = &device->state.viewport;
- float viewport_data[8] = {(float)vport->Width * 0.5f,
- (float)vport->Height * -0.5f, vport->MaxZ - vport->MinZ, 0.f,
- (float)vport->Width * 0.5f + (float)vport->X,
- (float)vport->Height * 0.5f + (float)vport->Y,
- vport->MinZ, 0.f};
-
- cb.buffer = NULL;
- cb.buffer_offset = 0;
- cb.buffer_size = 2 * sizeof(float[4]);
- cb.user_buffer = viewport_data;
-
- {
- u_upload_data(device->pipe_sw->const_uploader,
- 0,
- cb.buffer_size,
- 16,
- cb.user_buffer,
- &(cb.buffer_offset),
- &(cb.buffer));
- u_upload_unmap(device->pipe_sw->const_uploader);
- cb.user_buffer = NULL;
- }
-
- pipe_sw->set_constant_buffer(pipe_sw, PIPE_SHADER_VERTEX, 4, false, &cb);
- if (cb.buffer)
- pipe_resource_reference(&cb.buffer, NULL);
- }
-
-}
-
-void
-nine_state_prepare_draw_sw(struct NineDevice9 *device, struct NineVertexDeclaration9 *vdecl_out,
- int start_vertice, int num_vertices, struct pipe_stream_output_info *so)
-{
- struct nine_state *state = &device->state;
- bool programmable_vs = state->vs && !(state->vdecl && state->vdecl->position_t);
- struct NineVertexShader9 *vs = programmable_vs ? device->state.vs : device->ff.vs;
- int dummy_vbo_stream;
-
- assert(programmable_vs);
-
- DBG("Preparing draw\n");
- cso_set_vertex_shader_handle(device->cso_sw,
- NineVertexShader9_GetVariantProcessVertices(vs, vdecl_out, so));
- dummy_vbo_stream = update_vertex_elements_sw(device);
- update_vertex_buffers_sw(device, dummy_vbo_stream, start_vertice, num_vertices);
- update_vs_constants_sw(device);
- DBG("Preparation succeeded\n");
-}
-
-void
-nine_state_after_draw_sw(struct NineDevice9 *device)
-{
- struct nine_state_sw_internal *sw_internal = &device->state_sw_internal;
- struct pipe_context *pipe = nine_context_get_pipe_acquire(device);
- struct pipe_context *pipe_sw = device->pipe_sw;
- int i;
-
- pipe_sw->set_vertex_buffers(pipe_sw, 0, NULL);
- for (i = 0; i < 4; i++) {
- if (sw_internal->transfers_so[i])
- pipe->buffer_unmap(pipe, sw_internal->transfers_so[i]);
- sw_internal->transfers_so[i] = NULL;
- }
- nine_context_get_pipe_release(device);
-}
-
-void
-nine_state_destroy_sw(struct NineDevice9 *device)
-{
- (void) device;
- /* Everything destroyed with cso */
-}
-
-/*
-static const DWORD nine_render_states_pixel[] =
-{
- D3DRS_ALPHABLENDENABLE,
- D3DRS_ALPHAFUNC,
- D3DRS_ALPHAREF,
- D3DRS_ALPHATESTENABLE,
- D3DRS_ANTIALIASEDLINEENABLE,
- D3DRS_BLENDFACTOR,
- D3DRS_BLENDOP,
- D3DRS_BLENDOPALPHA,
- D3DRS_CCW_STENCILFAIL,
- D3DRS_CCW_STENCILPASS,
- D3DRS_CCW_STENCILZFAIL,
- D3DRS_COLORWRITEENABLE,
- D3DRS_COLORWRITEENABLE1,
- D3DRS_COLORWRITEENABLE2,
- D3DRS_COLORWRITEENABLE3,
- D3DRS_DEPTHBIAS,
- D3DRS_DESTBLEND,
- D3DRS_DESTBLENDALPHA,
- D3DRS_DITHERENABLE,
- D3DRS_FILLMODE,
- D3DRS_FOGDENSITY,
- D3DRS_FOGEND,
- D3DRS_FOGSTART,
- D3DRS_LASTPIXEL,
- D3DRS_SCISSORTESTENABLE,
- D3DRS_SEPARATEALPHABLENDENABLE,
- D3DRS_SHADEMODE,
- D3DRS_SLOPESCALEDEPTHBIAS,
- D3DRS_SRCBLEND,
- D3DRS_SRCBLENDALPHA,
- D3DRS_SRGBWRITEENABLE,
- D3DRS_STENCILENABLE,
- D3DRS_STENCILFAIL,
- D3DRS_STENCILFUNC,
- D3DRS_STENCILMASK,
- D3DRS_STENCILPASS,
- D3DRS_STENCILREF,
- D3DRS_STENCILWRITEMASK,
- D3DRS_STENCILZFAIL,
- D3DRS_TEXTUREFACTOR,
- D3DRS_TWOSIDEDSTENCILMODE,
- D3DRS_WRAP0,
- D3DRS_WRAP1,
- D3DRS_WRAP10,
- D3DRS_WRAP11,
- D3DRS_WRAP12,
- D3DRS_WRAP13,
- D3DRS_WRAP14,
- D3DRS_WRAP15,
- D3DRS_WRAP2,
- D3DRS_WRAP3,
- D3DRS_WRAP4,
- D3DRS_WRAP5,
- D3DRS_WRAP6,
- D3DRS_WRAP7,
- D3DRS_WRAP8,
- D3DRS_WRAP9,
- D3DRS_ZENABLE,
- D3DRS_ZFUNC,
- D3DRS_ZWRITEENABLE
-};
-*/
-const uint32_t nine_render_states_pixel[(NINED3DRS_LAST + 31) / 32] =
-{
- 0x0f99c380, 0x1ff00070, 0x00000000, 0x00000000,
- 0x000000ff, 0xde01c900, 0x0003ffcf
-};
-
-/*
-static const DWORD nine_render_states_vertex[] =
-{
- D3DRS_ADAPTIVETESS_W,
- D3DRS_ADAPTIVETESS_X,
- D3DRS_ADAPTIVETESS_Y,
- D3DRS_ADAPTIVETESS_Z,
- D3DRS_AMBIENT,
- D3DRS_AMBIENTMATERIALSOURCE,
- D3DRS_CLIPPING,
- D3DRS_CLIPPLANEENABLE,
- D3DRS_COLORVERTEX,
- D3DRS_CULLMODE,
- D3DRS_DIFFUSEMATERIALSOURCE,
- D3DRS_EMISSIVEMATERIALSOURCE,
- D3DRS_ENABLEADAPTIVETESSELLATION,
- D3DRS_FOGCOLOR,
- D3DRS_FOGDENSITY,
- D3DRS_FOGENABLE,
- D3DRS_FOGEND,
- D3DRS_FOGSTART,
- D3DRS_FOGTABLEMODE,
- D3DRS_FOGVERTEXMODE,
- D3DRS_INDEXEDVERTEXBLENDENABLE,
- D3DRS_LIGHTING,
- D3DRS_LOCALVIEWER,
- D3DRS_MAXTESSELLATIONLEVEL,
- D3DRS_MINTESSELLATIONLEVEL,
- D3DRS_MULTISAMPLEANTIALIAS,
- D3DRS_MULTISAMPLEMASK,
- D3DRS_NORMALDEGREE,
- D3DRS_NORMALIZENORMALS,
- D3DRS_PATCHEDGESTYLE,
- D3DRS_POINTSCALE_A,
- D3DRS_POINTSCALE_B,
- D3DRS_POINTSCALE_C,
- D3DRS_POINTSCALEENABLE,
- D3DRS_POINTSIZE,
- D3DRS_POINTSIZE_MAX,
- D3DRS_POINTSIZE_MIN,
- D3DRS_POINTSPRITEENABLE,
- D3DRS_POSITIONDEGREE,
- D3DRS_RANGEFOGENABLE,
- D3DRS_SHADEMODE,
- D3DRS_SPECULARENABLE,
- D3DRS_SPECULARMATERIALSOURCE,
- D3DRS_TWEENFACTOR,
- D3DRS_VERTEXBLEND
-};
-*/
-const uint32_t nine_render_states_vertex[(NINED3DRS_LAST + 31) / 32] =
-{
- 0x30400200, 0x0001007c, 0x00000000, 0x00000000,
- 0xfd9efb00, 0x01fc34cf, 0x00000000
-};
-
-/* TODO: put in the right values */
-const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] =
-{
- [D3DRS_ZENABLE] = NINE_STATE_DSA | NINE_STATE_MULTISAMPLE,
- [D3DRS_FILLMODE] = NINE_STATE_RASTERIZER,
- [D3DRS_SHADEMODE] = NINE_STATE_RASTERIZER | NINE_STATE_PS_PARAMS_MISC,
- [D3DRS_ZWRITEENABLE] = NINE_STATE_DSA,
- [D3DRS_ALPHATESTENABLE] = NINE_STATE_DSA,
- [D3DRS_LASTPIXEL] = NINE_STATE_RASTERIZER,
- [D3DRS_SRCBLEND] = NINE_STATE_BLEND,
- [D3DRS_DESTBLEND] = NINE_STATE_BLEND,
- [D3DRS_CULLMODE] = NINE_STATE_RASTERIZER,
- [D3DRS_ZFUNC] = NINE_STATE_DSA,
- [D3DRS_ALPHAREF] = NINE_STATE_DSA,
- [D3DRS_ALPHAFUNC] = NINE_STATE_DSA,
- [D3DRS_DITHERENABLE] = NINE_STATE_BLEND,
- [D3DRS_ALPHABLENDENABLE] = NINE_STATE_BLEND,
- [D3DRS_FOGENABLE] = NINE_STATE_FF_SHADER | NINE_STATE_VS_PARAMS_MISC | NINE_STATE_PS_PARAMS_MISC | NINE_STATE_PS_CONST,
- [D3DRS_SPECULARENABLE] = NINE_STATE_FF_LIGHTING,
- [D3DRS_FOGCOLOR] = NINE_STATE_FF_PS_CONSTS | NINE_STATE_PS_CONST,
- [D3DRS_FOGTABLEMODE] = NINE_STATE_FF_SHADER | NINE_STATE_PS_PARAMS_MISC | NINE_STATE_PS_CONST,
- [D3DRS_FOGSTART] = NINE_STATE_FF_VS_OTHER | NINE_STATE_FF_PS_CONSTS | NINE_STATE_PS_CONST,
- [D3DRS_FOGEND] = NINE_STATE_FF_VS_OTHER | NINE_STATE_FF_PS_CONSTS | NINE_STATE_PS_CONST,
- [D3DRS_FOGDENSITY] = NINE_STATE_FF_VS_OTHER | NINE_STATE_FF_PS_CONSTS | NINE_STATE_PS_CONST,
- [D3DRS_RANGEFOGENABLE] = NINE_STATE_FF_SHADER,
- [D3DRS_STENCILENABLE] = NINE_STATE_DSA | NINE_STATE_MULTISAMPLE,
- [D3DRS_STENCILFAIL] = NINE_STATE_DSA,
- [D3DRS_STENCILZFAIL] = NINE_STATE_DSA,
- [D3DRS_STENCILPASS] = NINE_STATE_DSA,
- [D3DRS_STENCILFUNC] = NINE_STATE_DSA,
- [D3DRS_STENCILREF] = NINE_STATE_STENCIL_REF,
- [D3DRS_STENCILMASK] = NINE_STATE_DSA,
- [D3DRS_STENCILWRITEMASK] = NINE_STATE_DSA,
- [D3DRS_TEXTUREFACTOR] = NINE_STATE_FF_PS_CONSTS,
- [D3DRS_WRAP0] = NINE_STATE_UNHANDLED, /* cylindrical wrap is crazy */
- [D3DRS_WRAP1] = NINE_STATE_UNHANDLED,
- [D3DRS_WRAP2] = NINE_STATE_UNHANDLED,
- [D3DRS_WRAP3] = NINE_STATE_UNHANDLED,
- [D3DRS_WRAP4] = NINE_STATE_UNHANDLED,
- [D3DRS_WRAP5] = NINE_STATE_UNHANDLED,
- [D3DRS_WRAP6] = NINE_STATE_UNHANDLED,
- [D3DRS_WRAP7] = NINE_STATE_UNHANDLED,
- [D3DRS_CLIPPING] = 0, /* software vertex processing only */
- [D3DRS_LIGHTING] = NINE_STATE_FF_LIGHTING,
- [D3DRS_AMBIENT] = NINE_STATE_FF_LIGHTING | NINE_STATE_FF_MATERIAL,
- [D3DRS_FOGVERTEXMODE] = NINE_STATE_FF_SHADER,
- [D3DRS_COLORVERTEX] = NINE_STATE_FF_LIGHTING,
- [D3DRS_LOCALVIEWER] = NINE_STATE_FF_LIGHTING,
- [D3DRS_NORMALIZENORMALS] = NINE_STATE_FF_SHADER,
- [D3DRS_DIFFUSEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
- [D3DRS_SPECULARMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
- [D3DRS_AMBIENTMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
- [D3DRS_EMISSIVEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
- [D3DRS_VERTEXBLEND] = NINE_STATE_FF_SHADER,
- [D3DRS_CLIPPLANEENABLE] = NINE_STATE_RASTERIZER,
- [D3DRS_POINTSIZE] = NINE_STATE_RASTERIZER | NINE_STATE_FF_VS_OTHER,
- [D3DRS_POINTSIZE_MIN] = NINE_STATE_RASTERIZER | NINE_STATE_FF_VS_OTHER | NINE_STATE_VS_PARAMS_MISC,
- [D3DRS_POINTSPRITEENABLE] = NINE_STATE_RASTERIZER,
- [D3DRS_POINTSCALEENABLE] = NINE_STATE_FF_SHADER,
- [D3DRS_POINTSCALE_A] = NINE_STATE_FF_VS_OTHER,
- [D3DRS_POINTSCALE_B] = NINE_STATE_FF_VS_OTHER,
- [D3DRS_POINTSCALE_C] = NINE_STATE_FF_VS_OTHER,
- [D3DRS_MULTISAMPLEANTIALIAS] = NINE_STATE_MULTISAMPLE,
- [D3DRS_MULTISAMPLEMASK] = NINE_STATE_SAMPLE_MASK,
- [D3DRS_PATCHEDGESTYLE] = NINE_STATE_UNHANDLED,
- [D3DRS_DEBUGMONITORTOKEN] = NINE_STATE_UNHANDLED,
- [D3DRS_POINTSIZE_MAX] = NINE_STATE_RASTERIZER | NINE_STATE_FF_VS_OTHER | NINE_STATE_VS_PARAMS_MISC,
- [D3DRS_INDEXEDVERTEXBLENDENABLE] = NINE_STATE_FF_SHADER,
- [D3DRS_COLORWRITEENABLE] = NINE_STATE_BLEND,
- [D3DRS_TWEENFACTOR] = NINE_STATE_FF_VS_OTHER,
- [D3DRS_BLENDOP] = NINE_STATE_BLEND,
- [D3DRS_POSITIONDEGREE] = NINE_STATE_UNHANDLED,
- [D3DRS_NORMALDEGREE] = NINE_STATE_UNHANDLED,
- [D3DRS_SCISSORTESTENABLE] = NINE_STATE_RASTERIZER,
- [D3DRS_SLOPESCALEDEPTHBIAS] = NINE_STATE_RASTERIZER,
- [D3DRS_ANTIALIASEDLINEENABLE] = NINE_STATE_RASTERIZER,
- [D3DRS_MINTESSELLATIONLEVEL] = NINE_STATE_UNHANDLED,
- [D3DRS_MAXTESSELLATIONLEVEL] = NINE_STATE_UNHANDLED,
- [D3DRS_ADAPTIVETESS_X] = NINE_STATE_UNHANDLED,
- [D3DRS_ADAPTIVETESS_Y] = NINE_STATE_UNHANDLED,
- [D3DRS_ADAPTIVETESS_Z] = NINE_STATE_UNHANDLED,
- [D3DRS_ADAPTIVETESS_W] = NINE_STATE_UNHANDLED,
- [D3DRS_ENABLEADAPTIVETESSELLATION] = NINE_STATE_UNHANDLED,
- [D3DRS_TWOSIDEDSTENCILMODE] = NINE_STATE_DSA,
- [D3DRS_CCW_STENCILFAIL] = NINE_STATE_DSA,
- [D3DRS_CCW_STENCILZFAIL] = NINE_STATE_DSA,
- [D3DRS_CCW_STENCILPASS] = NINE_STATE_DSA,
- [D3DRS_CCW_STENCILFUNC] = NINE_STATE_DSA,
- [D3DRS_COLORWRITEENABLE1] = NINE_STATE_BLEND,
- [D3DRS_COLORWRITEENABLE2] = NINE_STATE_BLEND,
- [D3DRS_COLORWRITEENABLE3] = NINE_STATE_BLEND,
- [D3DRS_BLENDFACTOR] = NINE_STATE_BLEND_COLOR,
- [D3DRS_SRGBWRITEENABLE] = NINE_STATE_FB,
- [D3DRS_DEPTHBIAS] = NINE_STATE_RASTERIZER,
- [D3DRS_WRAP8] = NINE_STATE_UNHANDLED, /* cylwrap has to be done via GP */
- [D3DRS_WRAP9] = NINE_STATE_UNHANDLED,
- [D3DRS_WRAP10] = NINE_STATE_UNHANDLED,
- [D3DRS_WRAP11] = NINE_STATE_UNHANDLED,
- [D3DRS_WRAP12] = NINE_STATE_UNHANDLED,
- [D3DRS_WRAP13] = NINE_STATE_UNHANDLED,
- [D3DRS_WRAP14] = NINE_STATE_UNHANDLED,
- [D3DRS_WRAP15] = NINE_STATE_UNHANDLED,
- [D3DRS_SEPARATEALPHABLENDENABLE] = NINE_STATE_BLEND,
- [D3DRS_SRCBLENDALPHA] = NINE_STATE_BLEND,
- [D3DRS_DESTBLENDALPHA] = NINE_STATE_BLEND,
- [D3DRS_BLENDOPALPHA] = NINE_STATE_BLEND
-};
-
-/* Misc */
-
-static D3DMATRIX nine_state_identity = { .m[0] = { 1, 0, 0, 0 },
- .m[1] = { 0, 1, 0, 0 },
- .m[2] = { 0, 0, 1, 0 },
- .m[3] = { 0, 0, 0, 1 } };
-
-void
-nine_state_resize_transform(struct nine_ff_state *ff_state, unsigned N)
-{
- unsigned n = ff_state->num_transforms;
-
- if (N <= n)
- return;
-
- ff_state->transform = REALLOC(ff_state->transform,
- n * sizeof(D3DMATRIX),
- N * sizeof(D3DMATRIX));
- for (; n < N; ++n)
- ff_state->transform[n] = nine_state_identity;
- ff_state->num_transforms = N;
-}
-
-D3DMATRIX *
-nine_state_access_transform(struct nine_ff_state *ff_state, D3DTRANSFORMSTATETYPE t,
- bool alloc)
-{
- unsigned index;
-
- switch (t) {
- case D3DTS_VIEW: index = 0; break;
- case D3DTS_PROJECTION: index = 1; break;
- case D3DTS_TEXTURE0: index = 2; break;
- case D3DTS_TEXTURE1: index = 3; break;
- case D3DTS_TEXTURE2: index = 4; break;
- case D3DTS_TEXTURE3: index = 5; break;
- case D3DTS_TEXTURE4: index = 6; break;
- case D3DTS_TEXTURE5: index = 7; break;
- case D3DTS_TEXTURE6: index = 8; break;
- case D3DTS_TEXTURE7: index = 9; break;
- default:
- if (!(t >= D3DTS_WORLDMATRIX(0) && t <= D3DTS_WORLDMATRIX(255)))
- return NULL;
- index = 10 + (t - D3DTS_WORLDMATRIX(0));
- break;
- }
-
- if (index >= ff_state->num_transforms) {
- if (!alloc)
- return &nine_state_identity;
- nine_state_resize_transform(ff_state, index + 1);
- }
- return &ff_state->transform[index];
-}
-
-HRESULT
-nine_state_set_light(struct nine_ff_state *ff_state, DWORD Index,
- const D3DLIGHT9 *pLight)
-{
- if (Index >= ff_state->num_lights) {
- unsigned n = ff_state->num_lights;
- unsigned N = Index + 1;
-
- ff_state->light = REALLOC(ff_state->light, n * sizeof(D3DLIGHT9),
- N * sizeof(D3DLIGHT9));
- if (!ff_state->light)
- return E_OUTOFMEMORY;
- ff_state->num_lights = N;
-
- for (; n < Index; ++n) {
- memset(&ff_state->light[n], 0, sizeof(D3DLIGHT9));
- ff_state->light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
- }
- }
- ff_state->light[Index] = *pLight;
-
- if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) {
- DBG("Warning: clamping D3DLIGHT9.Theta\n");
- ff_state->light[Index].Theta = ff_state->light[Index].Phi;
- }
- return D3D_OK;
-}
-
-HRESULT
-nine_state_light_enable(struct nine_ff_state *ff_state,
- DWORD Index, BOOL Enable)
-{
- unsigned i;
-
- user_assert(Index < ff_state->num_lights, D3DERR_INVALIDCALL);
-
- for (i = 0; i < ff_state->num_lights_active; ++i) {
- if (ff_state->active_light[i] == Index)
- break;
- }
-
- if (Enable) {
- if (i < ff_state->num_lights_active)
- return D3D_OK;
- /* XXX wine thinks this should still succeed:
- */
- user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL);
-
- ff_state->active_light[i] = Index;
- ff_state->num_lights_active++;
- } else {
- if (i == ff_state->num_lights_active)
- return D3D_OK;
- --ff_state->num_lights_active;
- for (; i < ff_state->num_lights_active; ++i)
- ff_state->active_light[i] = ff_state->active_light[i + 1];
- }
-
- return D3D_OK;
-}
-
-#define D3DRS_TO_STRING_CASE(n) case D3DRS_##n: return "D3DRS_"#n
-const char *nine_d3drs_to_string(DWORD State)
-{
- switch (State) {
- D3DRS_TO_STRING_CASE(ZENABLE);
- D3DRS_TO_STRING_CASE(FILLMODE);
- D3DRS_TO_STRING_CASE(SHADEMODE);
- D3DRS_TO_STRING_CASE(ZWRITEENABLE);
- D3DRS_TO_STRING_CASE(ALPHATESTENABLE);
- D3DRS_TO_STRING_CASE(LASTPIXEL);
- D3DRS_TO_STRING_CASE(SRCBLEND);
- D3DRS_TO_STRING_CASE(DESTBLEND);
- D3DRS_TO_STRING_CASE(CULLMODE);
- D3DRS_TO_STRING_CASE(ZFUNC);
- D3DRS_TO_STRING_CASE(ALPHAREF);
- D3DRS_TO_STRING_CASE(ALPHAFUNC);
- D3DRS_TO_STRING_CASE(DITHERENABLE);
- D3DRS_TO_STRING_CASE(ALPHABLENDENABLE);
- D3DRS_TO_STRING_CASE(FOGENABLE);
- D3DRS_TO_STRING_CASE(SPECULARENABLE);
- D3DRS_TO_STRING_CASE(FOGCOLOR);
- D3DRS_TO_STRING_CASE(FOGTABLEMODE);
- D3DRS_TO_STRING_CASE(FOGSTART);
- D3DRS_TO_STRING_CASE(FOGEND);
- D3DRS_TO_STRING_CASE(FOGDENSITY);
- D3DRS_TO_STRING_CASE(RANGEFOGENABLE);
- D3DRS_TO_STRING_CASE(STENCILENABLE);
- D3DRS_TO_STRING_CASE(STENCILFAIL);
- D3DRS_TO_STRING_CASE(STENCILZFAIL);
- D3DRS_TO_STRING_CASE(STENCILPASS);
- D3DRS_TO_STRING_CASE(STENCILFUNC);
- D3DRS_TO_STRING_CASE(STENCILREF);
- D3DRS_TO_STRING_CASE(STENCILMASK);
- D3DRS_TO_STRING_CASE(STENCILWRITEMASK);
- D3DRS_TO_STRING_CASE(TEXTUREFACTOR);
- D3DRS_TO_STRING_CASE(WRAP0);
- D3DRS_TO_STRING_CASE(WRAP1);
- D3DRS_TO_STRING_CASE(WRAP2);
- D3DRS_TO_STRING_CASE(WRAP3);
- D3DRS_TO_STRING_CASE(WRAP4);
- D3DRS_TO_STRING_CASE(WRAP5);
- D3DRS_TO_STRING_CASE(WRAP6);
- D3DRS_TO_STRING_CASE(WRAP7);
- D3DRS_TO_STRING_CASE(CLIPPING);
- D3DRS_TO_STRING_CASE(LIGHTING);
- D3DRS_TO_STRING_CASE(AMBIENT);
- D3DRS_TO_STRING_CASE(FOGVERTEXMODE);
- D3DRS_TO_STRING_CASE(COLORVERTEX);
- D3DRS_TO_STRING_CASE(LOCALVIEWER);
- D3DRS_TO_STRING_CASE(NORMALIZENORMALS);
- D3DRS_TO_STRING_CASE(DIFFUSEMATERIALSOURCE);
- D3DRS_TO_STRING_CASE(SPECULARMATERIALSOURCE);
- D3DRS_TO_STRING_CASE(AMBIENTMATERIALSOURCE);
- D3DRS_TO_STRING_CASE(EMISSIVEMATERIALSOURCE);
- D3DRS_TO_STRING_CASE(VERTEXBLEND);
- D3DRS_TO_STRING_CASE(CLIPPLANEENABLE);
- D3DRS_TO_STRING_CASE(POINTSIZE);
- D3DRS_TO_STRING_CASE(POINTSIZE_MIN);
- D3DRS_TO_STRING_CASE(POINTSPRITEENABLE);
- D3DRS_TO_STRING_CASE(POINTSCALEENABLE);
- D3DRS_TO_STRING_CASE(POINTSCALE_A);
- D3DRS_TO_STRING_CASE(POINTSCALE_B);
- D3DRS_TO_STRING_CASE(POINTSCALE_C);
- D3DRS_TO_STRING_CASE(MULTISAMPLEANTIALIAS);
- D3DRS_TO_STRING_CASE(MULTISAMPLEMASK);
- D3DRS_TO_STRING_CASE(PATCHEDGESTYLE);
- D3DRS_TO_STRING_CASE(DEBUGMONITORTOKEN);
- D3DRS_TO_STRING_CASE(POINTSIZE_MAX);
- D3DRS_TO_STRING_CASE(INDEXEDVERTEXBLENDENABLE);
- D3DRS_TO_STRING_CASE(COLORWRITEENABLE);
- D3DRS_TO_STRING_CASE(TWEENFACTOR);
- D3DRS_TO_STRING_CASE(BLENDOP);
- D3DRS_TO_STRING_CASE(POSITIONDEGREE);
- D3DRS_TO_STRING_CASE(NORMALDEGREE);
- D3DRS_TO_STRING_CASE(SCISSORTESTENABLE);
- D3DRS_TO_STRING_CASE(SLOPESCALEDEPTHBIAS);
- D3DRS_TO_STRING_CASE(ANTIALIASEDLINEENABLE);
- D3DRS_TO_STRING_CASE(MINTESSELLATIONLEVEL);
- D3DRS_TO_STRING_CASE(MAXTESSELLATIONLEVEL);
- D3DRS_TO_STRING_CASE(ADAPTIVETESS_X);
- D3DRS_TO_STRING_CASE(ADAPTIVETESS_Y);
- D3DRS_TO_STRING_CASE(ADAPTIVETESS_Z);
- D3DRS_TO_STRING_CASE(ADAPTIVETESS_W);
- D3DRS_TO_STRING_CASE(ENABLEADAPTIVETESSELLATION);
- D3DRS_TO_STRING_CASE(TWOSIDEDSTENCILMODE);
- D3DRS_TO_STRING_CASE(CCW_STENCILFAIL);
- D3DRS_TO_STRING_CASE(CCW_STENCILZFAIL);
- D3DRS_TO_STRING_CASE(CCW_STENCILPASS);
- D3DRS_TO_STRING_CASE(CCW_STENCILFUNC);
- D3DRS_TO_STRING_CASE(COLORWRITEENABLE1);
- D3DRS_TO_STRING_CASE(COLORWRITEENABLE2);
- D3DRS_TO_STRING_CASE(COLORWRITEENABLE3);
- D3DRS_TO_STRING_CASE(BLENDFACTOR);
- D3DRS_TO_STRING_CASE(SRGBWRITEENABLE);
- D3DRS_TO_STRING_CASE(DEPTHBIAS);
- D3DRS_TO_STRING_CASE(WRAP8);
- D3DRS_TO_STRING_CASE(WRAP9);
- D3DRS_TO_STRING_CASE(WRAP10);
- D3DRS_TO_STRING_CASE(WRAP11);
- D3DRS_TO_STRING_CASE(WRAP12);
- D3DRS_TO_STRING_CASE(WRAP13);
- D3DRS_TO_STRING_CASE(WRAP14);
- D3DRS_TO_STRING_CASE(WRAP15);
- D3DRS_TO_STRING_CASE(SEPARATEALPHABLENDENABLE);
- D3DRS_TO_STRING_CASE(SRCBLENDALPHA);
- D3DRS_TO_STRING_CASE(DESTBLENDALPHA);
- D3DRS_TO_STRING_CASE(BLENDOPALPHA);
- default:
- return "(invalid)";
- }
-}