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intel
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vulkan
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anv_nir_compute_push_layout.c
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2025-10-09
brw: Move into a new src/intel/compiler/brw subdirectory
Kenneth Graunke
2025-09-05
anv: prep work for separate tessellation shaders
Lionel Landwerlin
2025-09-05
brw: add support for separate tessellation shader compilation
Lionel Landwerlin
2025-08-21
brw,anv: Reduce UBO robustness size alignment to 16 bytes
Calder Young
2025-08-06
all: rename gl_shader_stage_name to mesa_shader_stage_name
Qiang Yu
2025-08-01
anv: store layout_type on the bind_map for convenience
Lionel Landwerlin
2025-07-14
anv: Remove NIR_PASS_V usage
jhananit
2025-06-28
anv: add support for handling wa_18019110168 with gfx-libs
Lionel Landwerlin
2025-05-22
anv/brw: stop turning load_push_constants into load_uniform
Lionel Landwerlin
2025-05-08
anv/brw: handle pipeline libraries with mesh
Lionel Landwerlin
2025-02-15
anv: move reg_mask push constant field to gfx
Lionel Landwerlin
2025-02-05
anv: use A64 messages for push constants loads on Gfx12.5+
Lionel Landwerlin
2025-02-05
brw/anv: rework push constants for mesh/task shaders
Lionel Landwerlin
2025-01-03
anv: rework tbimr push constant workaround
Lionel Landwerlin
2024-10-17
anv: stop using a binding table entry for gl_NumWorkgroups
Lionel Landwerlin
2024-08-22
anv: move lowering of descriptor intrinsics to apply_layout
Lionel Landwerlin
2024-08-22
anv: simplify loading driver internal constants
Lionel Landwerlin
2024-06-27
anv/xe2+: Align push constant ranges to GRF boundaries.
Francisco Jerez
2024-02-29
anv: add pipeline/shader support for descriptor buffers
Lionel Landwerlin
2024-02-28
intel/brw: Always use scalar shaders
Caio Oliveira
2023-12-07
treewide: Avoid use align as variable, replace it with other names
Yonggang Luo
2023-12-04
anv: use 2 different buffers for surfaces/samplers in descriptor sets
Lionel Landwerlin
2023-11-08
intel/compiler: Remove unused parameter from brw_nir_analyze_ubo_ranges()
Caio Oliveira
2023-08-14
nir: Drop nir_dest
Faith Ekstrand
2023-08-12
nir: Drop "SSA" from NIR language
Alyssa Rosenzweig
2023-08-09
anv/hasvk: track robustness per pipeline stage
Lionel Landwerlin
2023-07-10
treewide: Remove all usage of nir_builder_init with nir_builder_create and ni...
Yonggang Luo
2023-07-07
intel/vulkan: Convert to use nir_foreach_function_impl when possible
Yonggang Luo
2023-05-30
anv: ensure descriptor addresses are used with bindless stages
Lionel Landwerlin
2023-05-30
anv: add direct descriptor support to apply_layout
Lionel Landwerlin
2023-05-30
anv: add a pass to partially lower resource_intel
Lionel Landwerlin
2023-05-30
anv: reduce push constant size for descriptor sets
Lionel Landwerlin
2023-05-30
anv: fix push range for descriptor offsets
Lionel Landwerlin
2023-05-24
anv: implement EDS2.extendedDynamicState2PatchControlPoints
Lionel Landwerlin
2023-05-19
anv: assume context isolation support
Lionel Landwerlin
2023-04-17
anv: implement VK_EXT_graphics_pipeline_library
Lionel Landwerlin
2023-04-17
anv: add dynamic buffer offsets support with independent sets
Lionel Landwerlin
2023-01-06
anv,hasvk: migrate to ROUND_DOWN_TO from util
Rohan Garg
2022-09-02
anv: remove unused gfx7 code
Lionel Landwerlin
2022-06-24
anv: make apply_pipeline_layout/compute_push_layout visible to NIR debug
Lionel Landwerlin
2022-04-12
anv: fix push constant lowering for task/mesh
Marcin Ślusarz
2022-02-02
anv: Add support for UBOs, SSBOs and push constants in Mesh pipeline
Marcin Ślusarz
2021-10-26
anv: fix push constant lowering with bindless shaders
Lionel Landwerlin
2021-06-22
anv: Support fetching descriptor addresses from push constants
Jason Ekstrand
2021-06-22
anv: Disallow UBO pushing for bindless shaders
Jason Ekstrand
2021-05-19
anv: Push at most 32 regs for vec4 shaders
Jason Ekstrand
2021-05-17
intel: simplify is_haswell checks, part 2
Marcin Ślusarz
2021-04-20
intel: Rename gen_device prefix to intel_device
Anuj Phogat
2021-04-02
intel: Rename gen field in gen_device_info struct to ver
Anuj Phogat
2021-04-02
intel: Rename genx10 field in gen_device_info struct to verx10
Anuj Phogat
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