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|
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "anv_private.h"
#include "anv_measure.h"
#include "vk_common_entrypoints.h"
#include "vk_util.h"
/** \file anv_cmd_buffer.c
*
* This file contains all of the stuff for emitting commands into a command
* buffer. This includes implementations of most of the vkCmd*
* entrypoints. This file is concerned entirely with state emission and
* not with the command buffer data structure itself. As far as this file
* is concerned, most of anv_cmd_buffer is magic.
*/
static void
anv_cmd_state_init(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_cmd_state *state = &cmd_buffer->state;
memset(state, 0, sizeof(*state));
state->current_pipeline = UINT32_MAX;
state->gfx.restart_index = UINT32_MAX;
state->gfx.object_preemption = true;
state->gfx.dirty = 0;
state->gfx.streamout_stage = MESA_SHADER_NONE;
state->compute.pixel_async_compute_thread_limit = UINT8_MAX;
state->compute.z_pass_async_compute_thread_limit = UINT8_MAX;
state->compute.np_z_async_throttle_settings = UINT8_MAX;
BITSET_COPY(state->gfx.dyn_state.pack_dirty,
cmd_buffer->device->gfx_dirty_state);
}
static void
anv_cmd_pipeline_state_finish(struct anv_cmd_buffer *cmd_buffer,
struct anv_cmd_pipeline_state *pipe_state)
{
anv_push_descriptor_set_finish(&pipe_state->push_descriptor);
}
static void
anv_cmd_state_finish(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_cmd_state *state = &cmd_buffer->state;
anv_cmd_pipeline_state_finish(cmd_buffer, &state->gfx.base);
anv_cmd_pipeline_state_finish(cmd_buffer, &state->compute.base);
}
static void
anv_cmd_state_reset(struct anv_cmd_buffer *cmd_buffer)
{
anv_cmd_state_finish(cmd_buffer);
anv_cmd_state_init(cmd_buffer);
}
VkResult
anv_cmd_buffer_ensure_rcs_companion(struct anv_cmd_buffer *cmd_buffer)
{
if (cmd_buffer->companion_rcs_cmd_buffer)
return VK_SUCCESS;
VkResult result = VK_SUCCESS;
pthread_mutex_lock(&cmd_buffer->device->mutex);
VK_FROM_HANDLE(vk_command_pool, pool,
cmd_buffer->device->companion_rcs_cmd_pool);
assert(pool != NULL);
struct vk_command_buffer *tmp_cmd_buffer = NULL;
result = pool->command_buffer_ops->create(pool, cmd_buffer->vk.level, &tmp_cmd_buffer);
if (result != VK_SUCCESS)
goto unlock_and_return;
cmd_buffer->companion_rcs_cmd_buffer =
container_of(tmp_cmd_buffer, struct anv_cmd_buffer, vk);
anv_genX(cmd_buffer->device->info, cmd_buffer_begin_companion)(
cmd_buffer->companion_rcs_cmd_buffer, cmd_buffer->vk.level);
unlock_and_return:
pthread_mutex_unlock(&cmd_buffer->device->mutex);
return result;
}
static VkResult
anv_create_cmd_buffer(struct vk_command_pool *pool,
VkCommandBufferLevel level,
struct vk_command_buffer **cmd_buffer_out)
{
struct anv_device *device =
container_of(pool->base.device, struct anv_device, vk);
struct anv_cmd_buffer *cmd_buffer;
VkResult result;
cmd_buffer = vk_zalloc(&pool->alloc, sizeof(*cmd_buffer), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (cmd_buffer == NULL)
return vk_error(pool, VK_ERROR_OUT_OF_HOST_MEMORY);
result = vk_command_buffer_init(pool, &cmd_buffer->vk,
&anv_cmd_buffer_ops, level);
if (result != VK_SUCCESS)
goto fail_alloc;
cmd_buffer->vk.dynamic_graphics_state.ms.sample_locations =
&cmd_buffer->state.gfx.sample_locations;
cmd_buffer->vk.dynamic_graphics_state.vi =
&cmd_buffer->state.gfx.vertex_input;
cmd_buffer->batch.status = VK_SUCCESS;
cmd_buffer->generation.batch.status = VK_SUCCESS;
cmd_buffer->device = device;
assert(pool->queue_family_index < device->physical->queue.family_count);
cmd_buffer->queue_family =
&device->physical->queue.families[pool->queue_family_index];
result = anv_cmd_buffer_init_batch_bo_chain(cmd_buffer);
if (result != VK_SUCCESS)
goto fail_vk;
anv_state_stream_init(&cmd_buffer->surface_state_stream,
&device->internal_surface_state_pool, 4096);
anv_state_stream_init(&cmd_buffer->dynamic_state_stream,
&device->dynamic_state_pool, 16384);
anv_state_stream_init(&cmd_buffer->general_state_stream,
&device->general_state_pool, 16384);
anv_state_stream_init(&cmd_buffer->indirect_push_descriptor_stream,
&device->indirect_push_descriptor_pool, 4096);
anv_state_stream_init(&cmd_buffer->push_descriptor_buffer_stream,
&device->push_descriptor_buffer_pool, 4096);
int success = u_vector_init_pow2(&cmd_buffer->dynamic_bos, 8,
sizeof(struct anv_bo *));
if (!success)
goto fail_batch_bo;
cmd_buffer->self_mod_locations = NULL;
cmd_buffer->companion_rcs_cmd_buffer = NULL;
cmd_buffer->is_companion_rcs_cmd_buffer = false;
cmd_buffer->generation.jump_addr = ANV_NULL_ADDRESS;
cmd_buffer->generation.return_addr = ANV_NULL_ADDRESS;
memset(&cmd_buffer->generation.shader_state, 0,
sizeof(cmd_buffer->generation.shader_state));
anv_cmd_state_init(cmd_buffer);
anv_measure_init(cmd_buffer);
u_trace_init(&cmd_buffer->trace, &device->ds.trace_context);
*cmd_buffer_out = &cmd_buffer->vk;
return VK_SUCCESS;
fail_batch_bo:
anv_cmd_buffer_fini_batch_bo_chain(cmd_buffer);
fail_vk:
vk_command_buffer_finish(&cmd_buffer->vk);
fail_alloc:
vk_free2(&device->vk.alloc, &pool->alloc, cmd_buffer);
return result;
}
static void
destroy_cmd_buffer(struct anv_cmd_buffer *cmd_buffer)
{
u_trace_fini(&cmd_buffer->trace);
anv_measure_destroy(cmd_buffer);
anv_cmd_buffer_fini_batch_bo_chain(cmd_buffer);
anv_state_stream_finish(&cmd_buffer->surface_state_stream);
anv_state_stream_finish(&cmd_buffer->dynamic_state_stream);
anv_state_stream_finish(&cmd_buffer->general_state_stream);
anv_state_stream_finish(&cmd_buffer->indirect_push_descriptor_stream);
anv_state_stream_finish(&cmd_buffer->push_descriptor_buffer_stream);
while (u_vector_length(&cmd_buffer->dynamic_bos) > 0) {
struct anv_bo **bo = u_vector_remove(&cmd_buffer->dynamic_bos);
ANV_DMR_BO_FREE(&cmd_buffer->vk.base, *bo);
anv_bo_pool_free((*bo)->map != NULL ?
&cmd_buffer->device->batch_bo_pool :
&cmd_buffer->device->bvh_bo_pool, *bo);
}
u_vector_finish(&cmd_buffer->dynamic_bos);
anv_cmd_state_finish(cmd_buffer);
vk_free(&cmd_buffer->vk.pool->alloc, cmd_buffer->self_mod_locations);
vk_command_buffer_finish(&cmd_buffer->vk);
vk_free(&cmd_buffer->vk.pool->alloc, cmd_buffer);
}
static void
anv_cmd_buffer_destroy(struct vk_command_buffer *vk_cmd_buffer)
{
struct anv_cmd_buffer *cmd_buffer =
container_of(vk_cmd_buffer, struct anv_cmd_buffer, vk);
struct anv_device *device = cmd_buffer->device;
pthread_mutex_lock(&device->mutex);
if (cmd_buffer->companion_rcs_cmd_buffer) {
destroy_cmd_buffer(cmd_buffer->companion_rcs_cmd_buffer);
cmd_buffer->companion_rcs_cmd_buffer = NULL;
}
ANV_RMV(cmd_buffer_destroy, cmd_buffer->device, cmd_buffer);
destroy_cmd_buffer(cmd_buffer);
pthread_mutex_unlock(&device->mutex);
}
static void
reset_cmd_buffer(struct anv_cmd_buffer *cmd_buffer,
UNUSED VkCommandBufferResetFlags flags)
{
vk_command_buffer_reset(&cmd_buffer->vk);
cmd_buffer->usage_flags = 0;
cmd_buffer->perf_query_pool = NULL;
cmd_buffer->is_companion_rcs_cmd_buffer = false;
anv_cmd_buffer_reset_batch_bo_chain(cmd_buffer);
anv_cmd_state_reset(cmd_buffer);
memset(&cmd_buffer->generation.shader_state, 0,
sizeof(cmd_buffer->generation.shader_state));
cmd_buffer->generation.jump_addr = ANV_NULL_ADDRESS;
cmd_buffer->generation.return_addr = ANV_NULL_ADDRESS;
anv_state_stream_finish(&cmd_buffer->surface_state_stream);
anv_state_stream_init(&cmd_buffer->surface_state_stream,
&cmd_buffer->device->internal_surface_state_pool, 4096);
anv_state_stream_finish(&cmd_buffer->dynamic_state_stream);
anv_state_stream_init(&cmd_buffer->dynamic_state_stream,
&cmd_buffer->device->dynamic_state_pool, 16384);
anv_state_stream_finish(&cmd_buffer->general_state_stream);
anv_state_stream_init(&cmd_buffer->general_state_stream,
&cmd_buffer->device->general_state_pool, 16384);
anv_state_stream_finish(&cmd_buffer->indirect_push_descriptor_stream);
anv_state_stream_init(&cmd_buffer->indirect_push_descriptor_stream,
&cmd_buffer->device->indirect_push_descriptor_pool,
4096);
anv_state_stream_finish(&cmd_buffer->push_descriptor_buffer_stream);
anv_state_stream_init(&cmd_buffer->push_descriptor_buffer_stream,
&cmd_buffer->device->push_descriptor_buffer_pool, 4096);
while (u_vector_length(&cmd_buffer->dynamic_bos) > 0) {
struct anv_bo **bo = u_vector_remove(&cmd_buffer->dynamic_bos);
anv_device_release_bo(cmd_buffer->device, *bo);
}
anv_measure_reset(cmd_buffer);
u_trace_fini(&cmd_buffer->trace);
u_trace_init(&cmd_buffer->trace, &cmd_buffer->device->ds.trace_context);
}
void
anv_cmd_buffer_reset(struct vk_command_buffer *vk_cmd_buffer,
UNUSED VkCommandBufferResetFlags flags)
{
struct anv_cmd_buffer *cmd_buffer =
container_of(vk_cmd_buffer, struct anv_cmd_buffer, vk);
if (cmd_buffer->companion_rcs_cmd_buffer) {
reset_cmd_buffer(cmd_buffer->companion_rcs_cmd_buffer, flags);
destroy_cmd_buffer(cmd_buffer->companion_rcs_cmd_buffer);
cmd_buffer->companion_rcs_cmd_buffer = NULL;
}
ANV_RMV(cmd_buffer_destroy, cmd_buffer->device, cmd_buffer);
reset_cmd_buffer(cmd_buffer, flags);
}
const struct vk_command_buffer_ops anv_cmd_buffer_ops = {
.create = anv_create_cmd_buffer,
.reset = anv_cmd_buffer_reset,
.destroy = anv_cmd_buffer_destroy,
};
void
anv_cmd_buffer_emit_bt_pool_base_address(struct anv_cmd_buffer *cmd_buffer)
{
const struct intel_device_info *devinfo = cmd_buffer->device->info;
anv_genX(devinfo, cmd_buffer_emit_bt_pool_base_address)(cmd_buffer);
}
void
anv_cmd_buffer_mark_image_written(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
VkImageAspectFlagBits aspect,
enum isl_aux_usage aux_usage,
uint32_t level,
uint32_t base_layer,
uint32_t layer_count)
{
const struct intel_device_info *devinfo = cmd_buffer->device->info;
anv_genX(devinfo, cmd_buffer_mark_image_written)(cmd_buffer, image,
aspect, aux_usage,
level, base_layer,
layer_count);
}
void
anv_cmd_buffer_mark_image_fast_cleared(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
const enum isl_format format,
const struct isl_swizzle swizzle,
union isl_color_value clear_color)
{
const struct intel_device_info *devinfo = cmd_buffer->device->info;
anv_genX(devinfo, set_fast_clear_state)(cmd_buffer, image, format, swizzle,
clear_color);
}
void
anv_cmd_buffer_load_clear_color(struct anv_cmd_buffer *cmd_buffer,
struct anv_state state,
const struct anv_image_view *iview)
{
const struct intel_device_info *devinfo = cmd_buffer->device->info;
anv_genX(devinfo, cmd_buffer_load_clear_color)(cmd_buffer, state, iview);
}
void
anv_cmd_emit_conditional_render_predicate(struct anv_cmd_buffer *cmd_buffer)
{
const struct intel_device_info *devinfo = cmd_buffer->device->info;
anv_genX(devinfo, cmd_emit_conditional_render_predicate)(cmd_buffer);
}
static void
clear_pending_query_bits(enum anv_query_bits *query_bits,
enum anv_pipe_bits flushed_bits)
{
if (flushed_bits & ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT)
*query_bits &= ~ANV_QUERY_WRITES_RT_FLUSH;
if (flushed_bits & ANV_PIPE_TILE_CACHE_FLUSH_BIT)
*query_bits &= ~ANV_QUERY_WRITES_TILE_FLUSH;
if ((flushed_bits & ANV_PIPE_DATA_CACHE_FLUSH_BIT) &&
(flushed_bits & ANV_PIPE_HDC_PIPELINE_FLUSH_BIT) &&
(flushed_bits & ANV_PIPE_UNTYPED_DATAPORT_CACHE_FLUSH_BIT))
*query_bits &= ~ANV_QUERY_WRITES_TILE_FLUSH;
/* Once RT/TILE have been flushed, we can consider the CS_STALL flush */
if ((*query_bits & (ANV_QUERY_WRITES_TILE_FLUSH |
ANV_QUERY_WRITES_RT_FLUSH |
ANV_QUERY_WRITES_DATA_FLUSH)) == 0 &&
(flushed_bits & (ANV_PIPE_END_OF_PIPE_SYNC_BIT | ANV_PIPE_CS_STALL_BIT)))
*query_bits &= ~ANV_QUERY_WRITES_CS_STALL;
}
void
anv_cmd_buffer_update_pending_query_bits(struct anv_cmd_buffer *cmd_buffer,
enum anv_pipe_bits flushed_bits)
{
clear_pending_query_bits(&cmd_buffer->state.queries.clear_bits, flushed_bits);
clear_pending_query_bits(&cmd_buffer->state.queries.buffer_write_bits, flushed_bits);
}
static bool
mem_update(void *dst, const void *src, size_t size)
{
if (memcmp(dst, src, size) == 0)
return false;
memcpy(dst, src, size);
return true;
}
static void
set_dirty_for_bind_map(struct anv_cmd_buffer *cmd_buffer,
mesa_shader_stage stage,
const struct anv_pipeline_bind_map *map)
{
assert(stage < ARRAY_SIZE(cmd_buffer->state.surface_sha1s));
if (mem_update(cmd_buffer->state.surface_sha1s[stage],
map->surface_sha1, sizeof(map->surface_sha1)))
cmd_buffer->state.descriptors_dirty |= mesa_to_vk_shader_stage(stage);
assert(stage < ARRAY_SIZE(cmd_buffer->state.sampler_sha1s));
if (mem_update(cmd_buffer->state.sampler_sha1s[stage],
map->sampler_sha1, sizeof(map->sampler_sha1)))
cmd_buffer->state.descriptors_dirty |= mesa_to_vk_shader_stage(stage);
assert(stage < ARRAY_SIZE(cmd_buffer->state.push_sha1s));
if (mem_update(cmd_buffer->state.push_sha1s[stage],
map->push_sha1, sizeof(map->push_sha1)))
cmd_buffer->state.push_constants_dirty |= mesa_to_vk_shader_stage(stage);
}
static void
anv_cmd_buffer_set_rt_query_buffer(struct anv_cmd_buffer *cmd_buffer,
struct anv_cmd_pipeline_state *pipeline_state,
uint32_t ray_queries,
VkShaderStageFlags stages)
{
struct anv_device *device = cmd_buffer->device;
uint8_t idx = anv_get_ray_query_bo_index(cmd_buffer);
uint64_t ray_shadow_size =
align64(brw_rt_ray_queries_shadow_stacks_size(device->info, ray_queries),
4096);
if (ray_shadow_size > 0 &&
(!cmd_buffer->state.ray_query_shadow_bo ||
cmd_buffer->state.ray_query_shadow_bo->size < ray_shadow_size)) {
unsigned shadow_size_log2 = MAX2(util_logbase2_ceil(ray_shadow_size), 16);
unsigned bucket = shadow_size_log2 - 16;
assert(bucket < ARRAY_SIZE(device->ray_query_shadow_bos[0]));
struct anv_bo *bo = p_atomic_read(&device->ray_query_shadow_bos[idx][bucket]);
if (bo == NULL) {
struct anv_bo *new_bo;
VkResult result = anv_device_alloc_bo(device, "RT queries shadow",
ray_shadow_size,
ANV_BO_ALLOC_INTERNAL, /* alloc_flags */
0, /* explicit_address */
&new_bo);
ANV_DMR_BO_ALLOC(&cmd_buffer->vk.base, new_bo, result);
if (result != VK_SUCCESS) {
anv_batch_set_error(&cmd_buffer->batch, result);
return;
}
bo = p_atomic_cmpxchg(&device->ray_query_shadow_bos[idx][bucket], NULL, new_bo);
if (bo != NULL) {
ANV_DMR_BO_FREE(&device->vk.base, new_bo);
anv_device_release_bo(device, new_bo);
} else {
bo = new_bo;
}
}
cmd_buffer->state.ray_query_shadow_bo = bo;
/* Add the ray query buffers to the batch list. */
anv_reloc_list_add_bo(cmd_buffer->batch.relocs,
cmd_buffer->state.ray_query_shadow_bo);
}
/* Add the HW buffer to the list of BO used. */
assert(device->ray_query_bo[idx]);
anv_reloc_list_add_bo(cmd_buffer->batch.relocs,
device->ray_query_bo[idx]);
/* Fill the push constants & mark them dirty. */
struct anv_address ray_query_globals_addr =
anv_genX(device->info, cmd_buffer_ray_query_globals)(cmd_buffer);
pipeline_state->push_constants.ray_query_globals =
anv_address_physical(ray_query_globals_addr);
cmd_buffer->state.push_constants_dirty |= stages;
pipeline_state->push_constants_data_dirty = true;
}
static void
update_push_descriptor_flags(struct anv_cmd_pipeline_state *state,
struct anv_shader ** const shaders,
uint32_t shader_count)
{
state->push_buffer_stages = 0;
state->push_descriptor_stages = 0;
for (uint32_t i = 0; i < shader_count; i++) {
if (shaders[i] == NULL)
continue;
VkShaderStageFlags stage = mesa_to_vk_shader_stage(shaders[i]->vk.stage);
if (shaders[i]->push_desc_info.used_descriptors)
state->push_descriptor_stages |= stage;
if (shaders[i]->push_desc_info.push_set_buffer)
state->push_buffer_stages |= stage;
}
}
static struct anv_cmd_pipeline_state *
anv_cmd_buffer_get_pipeline_layout_state(struct anv_cmd_buffer *cmd_buffer,
VkPipelineBindPoint bind_point,
const struct anv_descriptor_set_layout *set_layout,
VkShaderStageFlags *out_stages)
{
*out_stages = set_layout->shader_stages;
switch (bind_point) {
case VK_PIPELINE_BIND_POINT_GRAPHICS:
*out_stages &= VK_SHADER_STAGE_ALL_GRAPHICS |
(cmd_buffer->device->vk.enabled_extensions.EXT_mesh_shader ?
(VK_SHADER_STAGE_TASK_BIT_EXT |
VK_SHADER_STAGE_MESH_BIT_EXT) : 0);
return &cmd_buffer->state.gfx.base;
case VK_PIPELINE_BIND_POINT_COMPUTE:
*out_stages &= VK_SHADER_STAGE_COMPUTE_BIT;
return &cmd_buffer->state.compute.base;
case VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR:
*out_stages &= ANV_RT_STAGE_BITS;
return &cmd_buffer->state.rt.base;
default:
UNREACHABLE("invalid bind point");
}
}
static void
anv_cmd_buffer_maybe_dirty_descriptor_mode(struct anv_cmd_buffer *cmd_buffer,
enum anv_cmd_descriptor_buffer_mode new_mode)
{
if (cmd_buffer->state.pending_db_mode == new_mode)
return;
/* Ensure we program the STATE_BASE_ADDRESS properly at least once */
cmd_buffer->state.descriptor_buffers.dirty = true;
cmd_buffer->state.pending_db_mode = new_mode;
}
static void
anv_cmd_buffer_bind_descriptor_set(struct anv_cmd_buffer *cmd_buffer,
VkPipelineBindPoint bind_point,
struct vk_pipeline_layout *layout,
uint32_t set_index,
struct anv_descriptor_set *set,
uint32_t *dynamic_offset_count,
const uint32_t **dynamic_offsets)
{
/* Either we have no pool because it's a push descriptor or the pool is not
* host only :
*
* VUID-vkCmdBindDescriptorSets-pDescriptorSets-04616:
*
* "Each element of pDescriptorSets must not have been allocated from a
* VkDescriptorPool with the
* VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_EXT flag set"
*/
assert(!set->pool || !set->pool->host_only);
struct anv_descriptor_set_layout *set_layout = set->layout;
anv_cmd_buffer_maybe_dirty_descriptor_mode(
cmd_buffer,
(set->layout->vk.flags &
VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT) != 0 ?
ANV_CMD_DESCRIPTOR_BUFFER_MODE_BUFFER :
ANV_CMD_DESCRIPTOR_BUFFER_MODE_LEGACY);
VkShaderStageFlags stages;
struct anv_cmd_pipeline_state *pipe_state =
anv_cmd_buffer_get_pipeline_layout_state(cmd_buffer, bind_point,
set_layout, &stages);
VkShaderStageFlags dirty_stages = 0;
/* If it's a push descriptor set, we have to flag things as dirty
* regardless of whether or not the CPU-side data structure changed as we
* may have edited in-place.
*/
if (pipe_state->descriptors[set_index] != set ||
anv_descriptor_set_is_push(set)) {
pipe_state->descriptors[set_index] = set;
if (set->layout->vk.flags &
VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT) {
assert(set->is_push);
pipe_state->descriptor_buffers[set_index].buffer_index = -1;
pipe_state->descriptor_buffers[set_index].buffer_offset = set->desc_offset;
pipe_state->descriptor_buffers[set_index].bound = true;
cmd_buffer->state.descriptors_dirty |= stages;
cmd_buffer->state.descriptor_buffers.offsets_dirty |= stages;
} else {
/* When using indirect descriptors, stages that have access to the HW
* binding tables, never need to access the
* anv_push_constants::desc_offsets fields, because any data they
* need from the descriptor buffer is accessible through a binding
* table entry. For stages that are "bindless" (Mesh/Task/RT), we
* need to provide anv_push_constants::desc_offsets matching the
* bound descriptor so that shaders can access the descriptor buffer
* through A64 messages.
*
* With direct descriptors, the shaders can use the
* anv_push_constants::desc_offsets to build bindless offsets. So
* it's we always need to update the push constant data.
*/
bool update_desc_sets =
!cmd_buffer->device->physical->indirect_descriptors ||
(stages & (VK_SHADER_STAGE_TASK_BIT_EXT |
VK_SHADER_STAGE_MESH_BIT_EXT |
ANV_RT_STAGE_BITS));
if (update_desc_sets) {
struct anv_push_constants *push = &pipe_state->push_constants;
uint64_t offset =
anv_address_physical(set->desc_surface_addr) -
cmd_buffer->device->physical->va.internal_surface_state_pool.addr;
assert((offset & ~ANV_DESCRIPTOR_SET_OFFSET_MASK) == 0);
push->desc_surface_offsets[set_index] &= ~ANV_DESCRIPTOR_SET_OFFSET_MASK;
push->desc_surface_offsets[set_index] |= offset;
push->desc_sampler_offsets[set_index] =
anv_address_physical(set->desc_sampler_addr) -
cmd_buffer->device->physical->va.dynamic_state_pool.addr;
anv_reloc_list_add_bo(cmd_buffer->batch.relocs,
set->desc_surface_addr.bo);
anv_reloc_list_add_bo(cmd_buffer->batch.relocs,
set->desc_sampler_addr.bo);
}
}
dirty_stages |= stages;
}
if (dynamic_offsets) {
if (set_layout->vk.dynamic_descriptor_count > 0) {
struct anv_push_constants *push = &pipe_state->push_constants;
assert(layout != NULL);
uint32_t dynamic_offset_start =
layout->dynamic_descriptor_offset[set_index];
uint32_t *push_offsets =
&push->dynamic_offsets[dynamic_offset_start];
memcpy(pipe_state->dynamic_offsets[set_index].offsets,
*dynamic_offsets,
sizeof(uint32_t) * MIN2(*dynamic_offset_count,
set_layout->vk.dynamic_descriptor_count));
/* Assert that everything is in range */
assert(set_layout->vk.dynamic_descriptor_count <= *dynamic_offset_count);
assert(dynamic_offset_start + set_layout->vk.dynamic_descriptor_count <=
ARRAY_SIZE(push->dynamic_offsets));
for (uint32_t i = 0; i < set_layout->vk.dynamic_descriptor_count; i++) {
if (push_offsets[i] != (*dynamic_offsets)[i]) {
pipe_state->dynamic_offsets[set_index].offsets[i] =
push_offsets[i] = (*dynamic_offsets)[i];
/* dynamic_offset_stages[] elements could contain blanket
* values like VK_SHADER_STAGE_ALL, so limit this to the
* binding point's bits.
*/
dirty_stages |= set_layout->dynamic_offset_stages[i] & stages;
}
}
*dynamic_offsets += set_layout->vk.dynamic_descriptor_count;
*dynamic_offset_count -= set_layout->vk.dynamic_descriptor_count;
}
}
/* Update the push descriptor index tracking */
if (anv_descriptor_set_is_push(set))
pipe_state->push_descriptor_index = set_index;
else if (pipe_state->push_descriptor_index == set_index)
pipe_state->push_descriptor_index = UINT8_MAX;
if (set->is_push)
cmd_buffer->state.push_descriptors_dirty |= dirty_stages;
else
cmd_buffer->state.descriptors_dirty |= dirty_stages;
cmd_buffer->state.push_constants_dirty |= dirty_stages;
pipe_state->push_constants_data_dirty = true;
}
void anv_CmdBindDescriptorSets2KHR(
VkCommandBuffer commandBuffer,
const VkBindDescriptorSetsInfoKHR* pInfo)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
VK_FROM_HANDLE(vk_pipeline_layout, layout, pInfo->layout);
assert(pInfo->firstSet + pInfo->descriptorSetCount <= MAX_SETS);
if (pInfo->stageFlags & VK_SHADER_STAGE_COMPUTE_BIT) {
uint32_t dynamicOffsetCount = pInfo->dynamicOffsetCount;
const uint32_t *pDynamicOffsets = pInfo->pDynamicOffsets;
for (uint32_t i = 0; i < pInfo->descriptorSetCount; i++) {
ANV_FROM_HANDLE(anv_descriptor_set, set, pInfo->pDescriptorSets[i]);
if (set == NULL)
continue;
anv_cmd_buffer_bind_descriptor_set(cmd_buffer,
VK_PIPELINE_BIND_POINT_COMPUTE,
layout, pInfo->firstSet + i, set,
&dynamicOffsetCount,
&pDynamicOffsets);
}
}
if (pInfo->stageFlags & ANV_GRAPHICS_STAGE_BITS) {
uint32_t dynamicOffsetCount = pInfo->dynamicOffsetCount;
const uint32_t *pDynamicOffsets = pInfo->pDynamicOffsets;
for (uint32_t i = 0; i < pInfo->descriptorSetCount; i++) {
ANV_FROM_HANDLE(anv_descriptor_set, set, pInfo->pDescriptorSets[i]);
if (set == NULL)
continue;
anv_cmd_buffer_bind_descriptor_set(cmd_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
layout, pInfo->firstSet + i, set,
&dynamicOffsetCount,
&pDynamicOffsets);
}
}
if (pInfo->stageFlags & ANV_RT_STAGE_BITS) {
uint32_t dynamicOffsetCount = pInfo->dynamicOffsetCount;
const uint32_t *pDynamicOffsets = pInfo->pDynamicOffsets;
for (uint32_t i = 0; i < pInfo->descriptorSetCount; i++) {
ANV_FROM_HANDLE(anv_descriptor_set, set, pInfo->pDescriptorSets[i]);
if (set == NULL)
continue;
anv_cmd_buffer_bind_descriptor_set(cmd_buffer,
VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR,
layout, pInfo->firstSet + i, set,
&dynamicOffsetCount,
&pDynamicOffsets);
}
}
}
void anv_CmdBindDescriptorBuffersEXT(
VkCommandBuffer commandBuffer,
uint32_t bufferCount,
const VkDescriptorBufferBindingInfoEXT* pBindingInfos)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
struct anv_cmd_state *state = &cmd_buffer->state;
for (uint32_t i = 0; i < bufferCount; i++) {
assert(pBindingInfos[i].address >= cmd_buffer->device->physical->va.dynamic_visible_pool.addr &&
pBindingInfos[i].address < (cmd_buffer->device->physical->va.dynamic_visible_pool.addr +
cmd_buffer->device->physical->va.dynamic_visible_pool.size));
if (state->descriptor_buffers.address[i] != pBindingInfos[i].address) {
state->descriptor_buffers.address[i] = pBindingInfos[i].address;
if (pBindingInfos[i].usage & VK_BUFFER_USAGE_RESOURCE_DESCRIPTOR_BUFFER_BIT_EXT)
state->descriptor_buffers.surfaces_address = pBindingInfos[i].address;
if (pBindingInfos[i].usage & VK_BUFFER_USAGE_SAMPLER_DESCRIPTOR_BUFFER_BIT_EXT)
state->descriptor_buffers.samplers_address = pBindingInfos[i].address;
state->descriptor_buffers.dirty = true;
state->descriptor_buffers.offsets_dirty = ~0;
}
}
}
static void
anv_cmd_buffer_set_descriptor_buffer_offsets(struct anv_cmd_buffer *cmd_buffer,
VkPipelineBindPoint bind_point,
struct vk_pipeline_layout *layout,
uint32_t first_set,
uint32_t set_count,
const VkDeviceSize *buffer_offsets,
const uint32_t *buffer_indices)
{
for (uint32_t i = 0; i < set_count; i++) {
const uint32_t set_index = first_set + i;
const struct anv_descriptor_set_layout *set_layout =
container_of(layout->set_layouts[set_index],
const struct anv_descriptor_set_layout, vk);
VkShaderStageFlags stages;
struct anv_cmd_pipeline_state *pipe_state =
anv_cmd_buffer_get_pipeline_layout_state(cmd_buffer, bind_point,
set_layout, &stages);
if (buffer_offsets[i] != pipe_state->descriptor_buffers[set_index].buffer_offset ||
buffer_indices[i] != pipe_state->descriptor_buffers[set_index].buffer_index ||
!pipe_state->descriptor_buffers[set_index].bound) {
pipe_state->descriptor_buffers[set_index].buffer_index = buffer_indices[i];
pipe_state->descriptor_buffers[set_index].buffer_offset = buffer_offsets[i];
cmd_buffer->state.descriptors_dirty |= stages;
cmd_buffer->state.descriptor_buffers.offsets_dirty |= stages;
}
pipe_state->descriptor_buffers[set_index].bound = true;
}
}
void anv_CmdSetDescriptorBufferOffsets2EXT(
VkCommandBuffer commandBuffer,
const VkSetDescriptorBufferOffsetsInfoEXT* pSetDescriptorBufferOffsetsInfo)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
VK_FROM_HANDLE(vk_pipeline_layout, layout, pSetDescriptorBufferOffsetsInfo->layout);
if (pSetDescriptorBufferOffsetsInfo->stageFlags & VK_SHADER_STAGE_COMPUTE_BIT) {
anv_cmd_buffer_set_descriptor_buffer_offsets(cmd_buffer,
VK_PIPELINE_BIND_POINT_COMPUTE,
layout,
pSetDescriptorBufferOffsetsInfo->firstSet,
pSetDescriptorBufferOffsetsInfo->setCount,
pSetDescriptorBufferOffsetsInfo->pOffsets,
pSetDescriptorBufferOffsetsInfo->pBufferIndices);
}
if (pSetDescriptorBufferOffsetsInfo->stageFlags & ANV_GRAPHICS_STAGE_BITS) {
anv_cmd_buffer_set_descriptor_buffer_offsets(cmd_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
layout,
pSetDescriptorBufferOffsetsInfo->firstSet,
pSetDescriptorBufferOffsetsInfo->setCount,
pSetDescriptorBufferOffsetsInfo->pOffsets,
pSetDescriptorBufferOffsetsInfo->pBufferIndices);
}
if (pSetDescriptorBufferOffsetsInfo->stageFlags & ANV_RT_STAGE_BITS) {
anv_cmd_buffer_set_descriptor_buffer_offsets(cmd_buffer,
VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR,
layout,
pSetDescriptorBufferOffsetsInfo->firstSet,
pSetDescriptorBufferOffsetsInfo->setCount,
pSetDescriptorBufferOffsetsInfo->pOffsets,
pSetDescriptorBufferOffsetsInfo->pBufferIndices);
}
anv_cmd_buffer_maybe_dirty_descriptor_mode(cmd_buffer,
ANV_CMD_DESCRIPTOR_BUFFER_MODE_BUFFER);
}
void anv_CmdBindDescriptorBufferEmbeddedSamplers2EXT(
VkCommandBuffer commandBuffer,
const VkBindDescriptorBufferEmbeddedSamplersInfoEXT* pBindDescriptorBufferEmbeddedSamplersInfo)
{
/* no-op */
}
void anv_CmdBindVertexBuffers2(
VkCommandBuffer commandBuffer,
uint32_t firstBinding,
uint32_t bindingCount,
const VkBuffer* pBuffers,
const VkDeviceSize* pOffsets,
const VkDeviceSize* pSizes,
const VkDeviceSize* pStrides)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
struct anv_vertex_binding *vb = cmd_buffer->state.vertex_bindings;
/* We have to defer setting up vertex buffer since we need the buffer
* stride from the pipeline. */
assert(firstBinding + bindingCount <= get_max_vbs(cmd_buffer->device->info));
for (uint32_t i = 0; i < bindingCount; i++) {
ANV_FROM_HANDLE(anv_buffer, buffer, pBuffers[i]);
if (buffer == NULL) {
vb[firstBinding + i] = (struct anv_vertex_binding) { 0 };
} else {
vb[firstBinding + i] = (struct anv_vertex_binding) {
.addr = anv_address_physical(
anv_address_add(buffer->address, pOffsets[i])),
.size = vk_buffer_range(&buffer->vk, pOffsets[i],
pSizes ? pSizes[i] : VK_WHOLE_SIZE),
.mocs = anv_mocs(cmd_buffer->device, buffer->address.bo,
ISL_SURF_USAGE_VERTEX_BUFFER_BIT),
};
}
cmd_buffer->state.gfx.vb_dirty |= 1 << (firstBinding + i);
}
if (pStrides != NULL) {
vk_cmd_set_vertex_binding_strides(&cmd_buffer->vk, firstBinding,
bindingCount, pStrides);
}
}
void anv_CmdBindIndexBuffer2KHR(
VkCommandBuffer commandBuffer,
VkBuffer _buffer,
VkDeviceSize offset,
VkDeviceSize size,
VkIndexType indexType)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
if (cmd_buffer->state.gfx.index_type != indexType) {
cmd_buffer->state.gfx.index_type = indexType;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_INDEX_TYPE;
}
uint64_t index_addr = buffer ?
anv_address_physical(anv_address_add(buffer->address, offset)) : 0;
uint32_t index_size = buffer ? vk_buffer_range(&buffer->vk, offset, size) : 0;
if (cmd_buffer->state.gfx.index_addr != index_addr ||
cmd_buffer->state.gfx.index_size != index_size) {
cmd_buffer->state.gfx.index_addr = index_addr;
cmd_buffer->state.gfx.index_size = index_size;
cmd_buffer->state.gfx.index_mocs =
anv_mocs(cmd_buffer->device, buffer->address.bo,
ISL_SURF_USAGE_INDEX_BUFFER_BIT);
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_INDEX_BUFFER;
}
}
void anv_CmdBindTransformFeedbackBuffersEXT(
VkCommandBuffer commandBuffer,
uint32_t firstBinding,
uint32_t bindingCount,
const VkBuffer* pBuffers,
const VkDeviceSize* pOffsets,
const VkDeviceSize* pSizes)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
struct anv_xfb_binding *xfb = cmd_buffer->state.xfb_bindings;
/* We have to defer setting up vertex buffer since we need the buffer
* stride from the pipeline. */
assert(firstBinding + bindingCount <= MAX_XFB_BUFFERS);
for (uint32_t i = 0; i < bindingCount; i++) {
if (pBuffers[i] == VK_NULL_HANDLE) {
xfb[firstBinding + i] = (struct anv_xfb_binding) { 0 };
} else {
ANV_FROM_HANDLE(anv_buffer, buffer, pBuffers[i]);
xfb[firstBinding + i] = (struct anv_xfb_binding) {
.addr = anv_address_physical(
anv_address_add(buffer->address, pOffsets[i])),
.size = vk_buffer_range(&buffer->vk, pOffsets[i],
pSizes ? pSizes[i] : VK_WHOLE_SIZE),
.mocs = anv_mocs(cmd_buffer->device, buffer->address.bo,
ISL_SURF_USAGE_STREAM_OUT_BIT),
};
}
}
}
enum isl_format
anv_isl_format_for_descriptor_type(const struct anv_device *device,
VkDescriptorType type)
{
switch (type) {
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
return device->physical->compiler->indirect_ubos_use_sampler ?
ISL_FORMAT_R32G32B32A32_FLOAT : ISL_FORMAT_RAW;
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
return ISL_FORMAT_RAW;
default:
UNREACHABLE("Invalid descriptor type");
}
}
struct anv_state
anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer,
const void *data, uint32_t size, uint32_t alignment)
{
struct anv_state state;
state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, alignment);
memcpy(state.map, data, size);
VG(VALGRIND_CHECK_MEM_IS_DEFINED(state.map, size));
return state;
}
struct anv_state
anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer,
uint32_t *a, uint32_t *b,
uint32_t dwords, uint32_t alignment)
{
struct anv_state state;
uint32_t *p;
state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
dwords * 4, alignment);
p = state.map;
for (uint32_t i = 0; i < dwords; i++) {
assert((a[i] & b[i]) == 0);
p[i] = a[i] | b[i];
}
VG(VALGRIND_CHECK_MEM_IS_DEFINED(p, dwords * 4));
return state;
}
struct anv_state
anv_cmd_buffer_gfx_push_constants(struct anv_cmd_buffer *cmd_buffer)
{
const struct anv_push_constants *data =
&cmd_buffer->state.gfx.base.push_constants;
/* For Mesh/Task shaders the 3DSTATE_(MESH|TASK)_SHADER_DATA require a 64B
* alignment.
*
* ATMS PRMs Volume 2d: Command Reference: Structures,
* 3DSTATE_MESH_SHADER_DATA_BODY::Indirect Data Start Address:
*
* "This pointer is relative to the General State Base Address. It is
* the 64-byte aligned address of the indirect data."
*/
struct anv_state state =
anv_cmd_buffer_alloc_temporary_state(cmd_buffer,
sizeof(struct anv_push_constants),
32 /* bottom 5 bits MBZ */);
if (state.alloc_size == 0)
return state;
memcpy(state.map, data->client_data,
cmd_buffer->state.gfx.base.push_constants_client_size);
memcpy(state.map + sizeof(data->client_data),
&data->desc_surface_offsets,
sizeof(struct anv_push_constants) - sizeof(data->client_data));
return state;
}
struct anv_state
anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer *cmd_buffer)
{
const struct intel_device_info *devinfo = cmd_buffer->device->info;
struct anv_cmd_compute_state *comp_state = &cmd_buffer->state.compute;
struct anv_cmd_pipeline_state *pipe_state = &comp_state->base;
struct anv_push_constants *data = &pipe_state->push_constants;
const struct brw_cs_prog_data *cs_prog_data = get_cs_prog_data(comp_state);
const struct anv_push_range *range = &comp_state->shader->bind_map.push_ranges[0];
const struct intel_cs_dispatch_info dispatch =
brw_cs_get_dispatch_info(devinfo, cs_prog_data, NULL);
const unsigned total_push_constants_size =
brw_cs_push_const_total_size(cs_prog_data, dispatch.threads);
if (total_push_constants_size == 0)
return (struct anv_state) { .offset = 0 };
const unsigned push_constant_alignment = 64;
const unsigned aligned_total_push_constants_size =
ALIGN(total_push_constants_size, push_constant_alignment);
struct anv_state state;
if (devinfo->verx10 >= 125) {
state = anv_cmd_buffer_alloc_general_state(cmd_buffer,
aligned_total_push_constants_size,
push_constant_alignment);
} else {
state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
aligned_total_push_constants_size,
push_constant_alignment);
}
if (state.map == NULL)
return state;
void *dst = state.map;
const void *src = (char *)data + (range->start * 32);
if (cs_prog_data->push.cross_thread.size > 0) {
memcpy(dst, src, cs_prog_data->push.cross_thread.size);
dst += cs_prog_data->push.cross_thread.size;
src += cs_prog_data->push.cross_thread.size;
}
if (cs_prog_data->push.per_thread.size > 0) {
for (unsigned t = 0; t < dispatch.threads; t++) {
memcpy(dst, src, cs_prog_data->push.per_thread.size);
uint32_t *subgroup_id = dst +
offsetof(struct anv_push_constants, cs.subgroup_id) -
(range->start * 32 + cs_prog_data->push.cross_thread.size);
*subgroup_id = t;
dst += cs_prog_data->push.per_thread.size;
}
}
return state;
}
void anv_CmdPushConstants2KHR(
VkCommandBuffer commandBuffer,
const VkPushConstantsInfoKHR* pInfo)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
if (pInfo->stageFlags & ANV_GRAPHICS_STAGE_BITS) {
struct anv_cmd_pipeline_state *pipe_state =
&cmd_buffer->state.gfx.base;
memcpy(pipe_state->push_constants.client_data + pInfo->offset,
pInfo->pValues, pInfo->size);
pipe_state->push_constants_data_dirty = true;
pipe_state->push_constants_client_size = MAX2(
pipe_state->push_constants_client_size, pInfo->offset + pInfo->size);
}
if (pInfo->stageFlags & VK_SHADER_STAGE_COMPUTE_BIT) {
struct anv_cmd_pipeline_state *pipe_state =
&cmd_buffer->state.compute.base;
memcpy(pipe_state->push_constants.client_data + pInfo->offset,
pInfo->pValues, pInfo->size);
pipe_state->push_constants_data_dirty = true;
pipe_state->push_constants_client_size = MAX2(
pipe_state->push_constants_client_size, pInfo->offset + pInfo->size);
}
if (pInfo->stageFlags & ANV_RT_STAGE_BITS) {
struct anv_cmd_pipeline_state *pipe_state =
&cmd_buffer->state.rt.base;
memcpy(pipe_state->push_constants.client_data + pInfo->offset,
pInfo->pValues, pInfo->size);
pipe_state->push_constants_data_dirty = true;
pipe_state->push_constants_client_size = MAX2(
pipe_state->push_constants_client_size, pInfo->offset + pInfo->size);
}
cmd_buffer->state.push_constants_dirty |= pInfo->stageFlags;
}
static struct anv_cmd_pipeline_state *
anv_cmd_buffer_get_pipe_state(struct anv_cmd_buffer *cmd_buffer,
VkPipelineBindPoint bind_point)
{
switch (bind_point) {
case VK_PIPELINE_BIND_POINT_GRAPHICS:
return &cmd_buffer->state.gfx.base;
case VK_PIPELINE_BIND_POINT_COMPUTE:
return &cmd_buffer->state.compute.base;
case VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR:
return &cmd_buffer->state.rt.base;
break;
default:
UNREACHABLE("invalid bind point");
}
}
static void
anv_cmd_buffer_push_descriptor_sets(struct anv_cmd_buffer *cmd_buffer,
VkPipelineBindPoint bind_point,
const VkPushDescriptorSetInfoKHR *pInfo)
{
VK_FROM_HANDLE(vk_pipeline_layout, layout, pInfo->layout);
assert(pInfo->set < MAX_SETS);
struct anv_descriptor_set_layout *set_layout =
container_of(layout->set_layouts[pInfo->set],
struct anv_descriptor_set_layout, vk);
struct anv_push_descriptor_set *push_set =
&anv_cmd_buffer_get_pipe_state(cmd_buffer,
bind_point)->push_descriptor;
if (!anv_push_descriptor_set_init(cmd_buffer, push_set, set_layout))
return;
anv_descriptor_set_write(cmd_buffer->device, &push_set->set,
pInfo->descriptorWriteCount,
pInfo->pDescriptorWrites);
anv_cmd_buffer_bind_descriptor_set(cmd_buffer, bind_point,
layout, pInfo->set, &push_set->set,
NULL, NULL);
}
void anv_CmdPushDescriptorSet2KHR(
VkCommandBuffer commandBuffer,
const VkPushDescriptorSetInfoKHR* pInfo)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
if (pInfo->stageFlags & VK_SHADER_STAGE_COMPUTE_BIT)
anv_cmd_buffer_push_descriptor_sets(cmd_buffer,
VK_PIPELINE_BIND_POINT_COMPUTE,
pInfo);
if (pInfo->stageFlags & ANV_GRAPHICS_STAGE_BITS)
anv_cmd_buffer_push_descriptor_sets(cmd_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
pInfo);
if (pInfo->stageFlags & ANV_RT_STAGE_BITS)
anv_cmd_buffer_push_descriptor_sets(cmd_buffer,
VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR,
pInfo);
}
void anv_CmdPushDescriptorSetWithTemplate2KHR(
VkCommandBuffer commandBuffer,
const VkPushDescriptorSetWithTemplateInfoKHR* pInfo)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
VK_FROM_HANDLE(vk_descriptor_update_template, template,
pInfo->descriptorUpdateTemplate);
VK_FROM_HANDLE(vk_pipeline_layout, layout, pInfo->layout);
assert(pInfo->set < MAX_PUSH_DESCRIPTORS);
struct anv_descriptor_set_layout *set_layout =
container_of(layout->set_layouts[pInfo->set],
struct anv_descriptor_set_layout, vk);
UNUSED VkShaderStageFlags stages;
struct anv_cmd_pipeline_state *pipe_state =
anv_cmd_buffer_get_pipeline_layout_state(cmd_buffer, template->bind_point,
set_layout, &stages);
struct anv_push_descriptor_set *push_set = &pipe_state->push_descriptor;
if (!anv_push_descriptor_set_init(cmd_buffer, push_set, set_layout))
return;
anv_descriptor_set_write_template(cmd_buffer->device, &push_set->set,
template,
pInfo->pData);
anv_cmd_buffer_bind_descriptor_set(cmd_buffer, template->bind_point,
layout, pInfo->set, &push_set->set,
NULL, NULL);
}
void
anv_cmd_buffer_set_rt_state(struct vk_command_buffer *vk_cmd_buffer,
VkDeviceSize scratch_size,
uint32_t ray_queries)
{
struct anv_cmd_buffer *cmd_buffer =
container_of(vk_cmd_buffer, struct anv_cmd_buffer, vk);
struct anv_cmd_ray_tracing_state *rt = &cmd_buffer->state.rt;
rt->scratch_size = MAX2(rt->scratch_size, scratch_size);
if (ray_queries > 0) {
anv_cmd_buffer_set_rt_query_buffer(cmd_buffer, &rt->base, ray_queries,
ANV_RT_STAGE_BITS);
}
}
void
anv_cmd_buffer_set_stack_size(struct vk_command_buffer *vk_cmd_buffer,
VkDeviceSize stack_size)
{
struct anv_cmd_buffer *cmd_buffer =
container_of(vk_cmd_buffer, struct anv_cmd_buffer, vk);
struct anv_device *device = cmd_buffer->device;
struct anv_cmd_ray_tracing_state *rt = &cmd_buffer->state.rt;
if (anv_batch_has_error(&cmd_buffer->batch))
return;
uint32_t stack_ids_per_dss = 2048; /* TODO */
unsigned stack_size_log2 = util_logbase2_ceil(stack_size);
if (stack_size_log2 < 10)
stack_size_log2 = 10;
if (rt->scratch.layout.total_size == 1 << stack_size_log2)
return;
brw_rt_compute_scratch_layout(&rt->scratch.layout, device->info,
stack_ids_per_dss, 1 << stack_size_log2);
unsigned bucket = stack_size_log2 - 10;
assert(bucket < ARRAY_SIZE(device->rt_scratch_bos));
struct anv_bo *bo = p_atomic_read(&device->rt_scratch_bos[bucket]);
if (bo == NULL) {
struct anv_bo *new_bo;
VkResult result = anv_device_alloc_bo(device, "RT scratch",
rt->scratch.layout.total_size,
ANV_BO_ALLOC_INTERNAL, /* alloc_flags */
0, /* explicit_address */
&new_bo);
ANV_DMR_BO_ALLOC(&device->vk.base, new_bo, result);
if (result != VK_SUCCESS) {
rt->scratch.layout.total_size = 0;
anv_batch_set_error(&cmd_buffer->batch, result);
return;
}
bo = p_atomic_cmpxchg(&device->rt_scratch_bos[bucket], NULL, new_bo);
if (bo != NULL) {
ANV_DMR_BO_FREE(&device->vk.base, new_bo);
anv_device_release_bo(device, new_bo);
} else {
bo = new_bo;
}
}
rt->scratch.bo = bo;
}
void
anv_cmd_buffer_save_state(struct anv_cmd_buffer *cmd_buffer,
uint32_t flags,
struct anv_cmd_saved_state *state)
{
state->flags = flags;
/* we only support the compute pipeline at the moment */
assert(state->flags & ANV_CMD_SAVED_STATE_COMPUTE_PIPELINE);
const struct anv_cmd_pipeline_state *pipe_state =
&cmd_buffer->state.compute.base;
if (state->flags & ANV_CMD_SAVED_STATE_COMPUTE_PIPELINE)
state->shader = &cmd_buffer->state.compute.shader->vk;
if (state->flags & ANV_CMD_SAVED_STATE_DESCRIPTOR_SET_0)
state->descriptor_set[0] = pipe_state->descriptors[0];
if (state->flags & ANV_CMD_SAVED_STATE_DESCRIPTOR_SET_ALL) {
for (uint32_t i = 0; i < MAX_SETS; i++) {
state->descriptor_set[i] = pipe_state->descriptors[i];
}
}
if (state->flags & ANV_CMD_SAVED_STATE_PUSH_CONSTANTS) {
memcpy(state->push_constants, pipe_state->push_constants.client_data,
sizeof(state->push_constants));
}
}
void
anv_cmd_buffer_restore_state(struct anv_cmd_buffer *cmd_buffer,
struct anv_cmd_saved_state *state)
{
VkCommandBuffer cmd_buffer_ = anv_cmd_buffer_to_handle(cmd_buffer);
assert(state->flags & ANV_CMD_SAVED_STATE_COMPUTE_PIPELINE);
const VkPipelineBindPoint bind_point = VK_PIPELINE_BIND_POINT_COMPUTE;
const VkShaderStageFlags stage_flags = VK_SHADER_STAGE_COMPUTE_BIT;
struct anv_cmd_pipeline_state *pipe_state = &cmd_buffer->state.compute.base;
if (state->flags & ANV_CMD_SAVED_STATE_COMPUTE_PIPELINE) {
if (state->shader) {
mesa_shader_stage stage = MESA_SHADER_COMPUTE;
anv_cmd_buffer_bind_shaders(&cmd_buffer->vk, 1, &stage, &state->shader);
} else {
cmd_buffer->state.compute.shader = NULL;
}
}
if (state->flags & ANV_CMD_SAVED_STATE_DESCRIPTOR_SET_0) {
if (state->descriptor_set[0]) {
anv_cmd_buffer_bind_descriptor_set(cmd_buffer, bind_point, NULL, 0,
state->descriptor_set[0], NULL,
NULL);
} else {
pipe_state->descriptors[0] = NULL;
}
}
if (state->flags & ANV_CMD_SAVED_STATE_DESCRIPTOR_SET_ALL) {
for (uint32_t i = 0; i < MAX_SETS; i++) {
if (state->descriptor_set[i]) {
anv_cmd_buffer_bind_descriptor_set(cmd_buffer, bind_point, NULL, i,
state->descriptor_set[i], NULL,
NULL);
} else {
pipe_state->descriptors[i] = NULL;
}
}
}
if (state->flags & ANV_CMD_SAVED_STATE_PUSH_CONSTANTS) {
VkPushConstantsInfoKHR push_info = {
.sType = VK_STRUCTURE_TYPE_PUSH_CONSTANTS_INFO_KHR,
.layout = VK_NULL_HANDLE,
.stageFlags = stage_flags,
.offset = 0,
.size = sizeof(state->push_constants),
.pValues = state->push_constants,
};
anv_CmdPushConstants2KHR(cmd_buffer_, &push_info);
}
}
void
anv_cmd_write_buffer_cp(VkCommandBuffer commandBuffer,
VkDeviceAddress dstAddr,
void *data,
uint32_t size)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
anv_genX(cmd_buffer->device->info, cmd_write_buffer_cp)(cmd_buffer, dstAddr,
data, size);
}
void
anv_cmd_flush_buffer_write_cp(VkCommandBuffer commandBuffer)
{
/* TODO: cmd_write_buffer_cp is implemented with MI store +
* ForceWriteCompletionCheck so that should make the content globally
* observable.
*
* If we encounter any functional or perf bottleneck issues, let's revisit
* this helper and add ANV_PIPE_HDC_PIPELINE_FLUSH_BIT +
* ANV_PIPE_UNTYPED_DATAPORT_CACHE_FLUSH_BIT +
* ANV_PIPE_DATA_CACHE_FLUSH_BIT.
*/
}
void
anv_cmd_dispatch_unaligned(VkCommandBuffer commandBuffer,
uint32_t invocations_x,
uint32_t invocations_y,
uint32_t invocations_z)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
anv_genX(cmd_buffer->device->info, cmd_dispatch_unaligned)
(commandBuffer, invocations_x, invocations_y, invocations_z);
}
static void
bind_compute_shader(struct anv_cmd_buffer *cmd_buffer,
struct anv_shader *shader)
{
struct anv_cmd_compute_state *comp_state = &cmd_buffer->state.compute;
cmd_buffer->state.compute.shader = shader;
if (shader == NULL)
return;
cmd_buffer->state.compute.pipeline_dirty = true;
set_dirty_for_bind_map(cmd_buffer, MESA_SHADER_COMPUTE, &shader->bind_map);
update_push_descriptor_flags(&comp_state->base,
&cmd_buffer->state.compute.shader, 1);
if (shader->vk.ray_queries > 0) {
assert(cmd_buffer->device->info->verx10 >= 125);
anv_cmd_buffer_set_rt_query_buffer(cmd_buffer, &comp_state->base,
shader->vk.ray_queries,
VK_SHADER_STAGE_COMPUTE_BIT);
}
}
static void
bind_graphics_shaders(struct anv_cmd_buffer *cmd_buffer,
struct anv_shader *new_shaders[ANV_GRAPHICS_SHADER_STAGE_COUNT])
{
struct anv_cmd_graphics_state *gfx = &cmd_buffer->state.gfx;
struct anv_gfx_dynamic_state *hw_state = &gfx->dyn_state;
uint32_t ray_queries = 0;
static const enum anv_cmd_dirty_bits mesa_stage_to_dirty_bit[] = {
[MESA_SHADER_VERTEX] = ANV_CMD_DIRTY_VS,
[MESA_SHADER_TESS_CTRL] = ANV_CMD_DIRTY_HS,
[MESA_SHADER_TESS_EVAL] = ANV_CMD_DIRTY_DS,
[MESA_SHADER_GEOMETRY] = ANV_CMD_DIRTY_GS,
[MESA_SHADER_TASK] = ANV_CMD_DIRTY_TASK,
[MESA_SHADER_MESH] = ANV_CMD_DIRTY_MESH,
[MESA_SHADER_FRAGMENT] = ANV_CMD_DIRTY_PS,
};
gfx->active_stages = 0;
gfx->instance_multiplier = 0;
mesa_shader_stage new_streamout_stage = MESA_SHADER_NONE;
/* Find the last pre-rasterization stage */
for (uint32_t i = 0; i < ANV_GRAPHICS_SHADER_STAGE_COUNT; i++) {
mesa_shader_stage s = ANV_GRAPHICS_SHADER_STAGE_COUNT - i - 1;
if (new_shaders[s] == NULL)
continue;
assert(gfx->instance_multiplier == 0 ||
gfx->instance_multiplier == new_shaders[s]->instance_multiplier);
gfx->active_stages |= mesa_to_vk_shader_stage(s);
gfx->instance_multiplier = new_shaders[s]->instance_multiplier;
if (s == MESA_SHADER_FRAGMENT ||
s == MESA_SHADER_TASK ||
s == MESA_SHADER_TESS_CTRL)
continue;
new_streamout_stage = MAX2(new_streamout_stage, s);
}
#define diff_fix_state_stage(bit, name, old_stage, shader) \
do { \
/* Fixed states should always have matching sizes */ \
assert(old_stage == MESA_SHADER_NONE || \
gfx->shaders[old_stage] == NULL || \
gfx->shaders[old_stage]->name.len == shader->name.len); \
/* Don't bother memcmp if the state is already dirty */ \
if (!BITSET_TEST(hw_state->pack_dirty, ANV_GFX_STATE_##bit) && \
(old_stage == MESA_SHADER_NONE || \
gfx->shaders[old_stage] == NULL || \
memcmp(&gfx->shaders[old_stage]->cmd_data[ \
gfx->shaders[old_stage]->name.offset], \
&shader->cmd_data[ \
shader->name.offset], \
4 * shader->name.len) != 0)) \
BITSET_SET(hw_state->pack_dirty, ANV_GFX_STATE_##bit); \
} while (0)
#define diff_var_state_stage(bit, name, old_stage, shader) \
do { \
/* Don't bother memcmp if the state is already dirty */ \
/* Also if the new state is empty, avoid marking dirty */ \
if (!BITSET_TEST(hw_state->pack_dirty, ANV_GFX_STATE_##bit) && \
shader->name.len != 0 && \
(old_stage == MESA_SHADER_NONE || \
gfx->shaders[old_stage] == NULL || \
gfx->shaders[old_stage]->name.len != shader->name.len || \
memcmp(&gfx->shaders[old_stage]->cmd_data[ \
gfx->shaders[old_stage]->name.offset], \
&shader->cmd_data[shader->name.offset], \
4 * shader->name.len) != 0)) \
BITSET_SET(hw_state->pack_dirty, ANV_GFX_STATE_##bit); \
} while (0)
if (new_streamout_stage != MESA_SHADER_NONE) {
/* Compare the stream instructions first because we go through the
* stages of shaders and update gfx->shaders[], we can't compare the old
* streamout configuration from the old vertex shader with the new
* configuration of the tessellation shader.
*/
diff_fix_state_stage(STREAMOUT, so, gfx->streamout_stage, new_shaders[new_streamout_stage]);
diff_var_state_stage(SO_DECL_LIST, so_decl_list, gfx->streamout_stage, new_shaders[new_streamout_stage]);
gfx->streamout_stage = new_streamout_stage;
}
#undef diff_fix_state_stage
#undef diff_var_state_stage
for (uint32_t s = 0; s < ANV_GRAPHICS_SHADER_STAGE_COUNT; s++) {
struct anv_shader *shader = new_shaders[s];
if (shader != NULL) {
gfx->active_stages |= mesa_to_vk_shader_stage(s);
ray_queries = MAX2(ray_queries, shader->vk.ray_queries);
if (gfx->shaders[s] != shader)
set_dirty_for_bind_map(cmd_buffer, s, &shader->bind_map);
}
if (gfx->shaders[s] != shader)
gfx->dirty |= mesa_stage_to_dirty_bit[s];
else
continue;
#define diff_fix_state(bit, name) \
do { \
/* Fixed states should always have matching sizes */ \
assert(gfx->shaders[s] == NULL || \
gfx->shaders[s]->name.len == shader->name.len); \
/* Don't bother memcmp if the state is already dirty */ \
if (!BITSET_TEST(hw_state->pack_dirty, \
ANV_GFX_STATE_##bit) && \
(gfx->shaders[s] == NULL || \
memcmp(&gfx->shaders[s]->cmd_data[ \
gfx->shaders[s]->name.offset], \
&shader->cmd_data[ \
shader->name.offset], \
4 * shader->name.len) != 0)) \
BITSET_SET(hw_state->pack_dirty, ANV_GFX_STATE_##bit); \
} while (0)
#define diff_var_state(bit, name) \
do { \
/* Don't bother memcmp if the state is already dirty */ \
/* Also if the new state is empty, avoid marking dirty */ \
if (!BITSET_TEST(hw_state->pack_dirty, \
ANV_GFX_STATE_##bit) && \
shader->name.len != 0 && \
(gfx->shaders[s] == NULL || \
gfx->shaders[s]->name.len != shader->name.len || \
memcmp(&gfx->shaders[s]->cmd_data[ \
gfx->shaders[s]->name.offset], \
&shader->cmd_data[shader->name.offset], \
4 * shader->name.len) != 0)) \
BITSET_SET(hw_state->pack_dirty, ANV_GFX_STATE_##bit); \
} while (0)
switch (s) {
case MESA_SHADER_VERTEX:
if (shader != NULL) {
diff_fix_state(VS, vs.vs);
diff_fix_state(VF_SGVS, vs.vf_sgvs);
if (cmd_buffer->device->info->ver >= 11)
diff_fix_state(VF_SGVS_2, vs.vf_sgvs_2);
diff_fix_state(VF_COMPONENT_PACKING, vs.vf_component_packing);
diff_var_state(VF_SGVS_INSTANCING, vs.vf_sgvs_instancing);
gfx->vs_source_hash = shader->prog_data->source_hash;
} else {
BITSET_SET(hw_state->pack_dirty, ANV_GFX_STATE_VS);
}
break;
case MESA_SHADER_TESS_CTRL:
if (shader != NULL)
diff_fix_state(HS, hs.hs);
else
BITSET_SET(hw_state->pack_dirty, ANV_GFX_STATE_HS);
break;
case MESA_SHADER_TESS_EVAL:
if (shader != NULL) {
diff_fix_state(DS, ds.ds);
diff_fix_state(TE, ds.te);
} else {
BITSET_SET(hw_state->pack_dirty, ANV_GFX_STATE_DS);
BITSET_SET(hw_state->pack_dirty, ANV_GFX_STATE_TE);
}
break;
case MESA_SHADER_GEOMETRY:
if (shader != NULL)
diff_fix_state(GS, gs.gs);
else
BITSET_SET(hw_state->pack_dirty, ANV_GFX_STATE_GS);
break;
case MESA_SHADER_MESH:
if (shader != NULL) {
diff_fix_state(MESH_CONTROL, ms.control);
diff_fix_state(MESH_SHADER, ms.shader);
diff_fix_state(MESH_DISTRIB, ms.distrib);
diff_fix_state(CLIP_MESH, ms.clip);
} else {
BITSET_SET(hw_state->pack_dirty, ANV_GFX_STATE_MESH_CONTROL);
}
break;
case MESA_SHADER_TASK:
if (shader != NULL) {
diff_fix_state(TASK_CONTROL, ts.control);
diff_fix_state(TASK_SHADER, ts.shader);
diff_fix_state(TASK_REDISTRIB, ts.redistrib);
} else {
BITSET_SET(hw_state->pack_dirty, ANV_GFX_STATE_TASK_CONTROL);
}
break;
case MESA_SHADER_FRAGMENT:
if (shader != NULL) {
diff_fix_state(WM, ps.wm);
diff_fix_state(PS, ps.ps);
diff_fix_state(PS_EXTRA, ps.ps_extra);
gfx->fs_source_hash = shader->prog_data->source_hash;
} else {
BITSET_SET(hw_state->pack_dirty, ANV_GFX_STATE_PS_EXTRA);
}
break;
default:
UNREACHABLE("Invalid shader stage");
}
gfx->shaders[s] = shader;
}
#undef diff_fix_state
#undef diff_var_state
update_push_descriptor_flags(&gfx->base,
cmd_buffer->state.gfx.shaders,
ARRAY_SIZE(cmd_buffer->state.gfx.shaders));
if (ray_queries > 0) {
assert(cmd_buffer->device->info->verx10 >= 125);
anv_cmd_buffer_set_rt_query_buffer(cmd_buffer, &gfx->base, ray_queries,
cmd_buffer->state.gfx.active_stages);
}
}
void
anv_cmd_buffer_bind_shaders(struct vk_command_buffer *vk_cmd_buffer,
uint32_t stage_count,
const mesa_shader_stage *stages,
struct vk_shader ** const vk_shaders)
{
struct anv_shader ** const shaders = (struct anv_shader ** const)vk_shaders;
struct anv_cmd_buffer *cmd_buffer =
container_of(vk_cmd_buffer, struct anv_cmd_buffer, vk);
/* Append any scratch surface used by the shaders */
for (uint32_t i = 0; i < stage_count; i++) {
if (shaders[i] != NULL) {
anv_reloc_list_append(cmd_buffer->batch.relocs,
&shaders[i]->relocs);
}
}
struct anv_shader *cs_shader = cmd_buffer->state.compute.shader;
struct anv_shader *gfx_shaders[ANV_GRAPHICS_SHADER_STAGE_COUNT];
memcpy(gfx_shaders, cmd_buffer->state.gfx.shaders, sizeof(gfx_shaders));
for (uint32_t i = 0; i < stage_count; i++) {
if (mesa_shader_stage_is_compute(stages[i]))
cs_shader = shaders[i];
else
gfx_shaders[stages[i]] = shaders[i];
}
if (cs_shader != cmd_buffer->state.compute.shader)
bind_compute_shader(cmd_buffer, cs_shader);
if (memcmp(gfx_shaders, cmd_buffer->state.gfx.shaders, sizeof(gfx_shaders)))
bind_graphics_shaders(cmd_buffer, gfx_shaders);
}
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