Now About Social Code
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorLucas Fryzek <lucas.fryzek@fryzekconcepts.com>2023-09-25 18:22:55 -0400
committerLucas Fryzek <lucas.fryzek@fryzekconcepts.com>2023-09-25 18:22:55 -0400
commit73cbbef3d165519f7d76304049e0037ecaa29f85 (patch)
tree668dba8380699aa576355a9d1a2390496b34c059
parent185de137decb12cc05c58436151456ef43ebd84e (diff)
Add seed object and ability to pickup
-rw-r--r--prefab/player.tscn4
-rw-r--r--prefab/seed.tscn18
-rw-r--r--scenes/main.tscn6
-rw-r--r--scripts/player.gd6
4 files changed, 30 insertions, 4 deletions
diff --git a/prefab/player.tscn b/prefab/player.tscn
index a514664..e4f28aa 100644
--- a/prefab/player.tscn
+++ b/prefab/player.tscn
@@ -28,8 +28,8 @@ distance_from_pivot = 5.0
pivot_offset = Vector2(0, 1)
[node name="Picker" type="Area3D" parent="."]
-collision_layer = 2
-collision_mask = 2
+collision_layer = 10
+collision_mask = 10
[node name="PickerBox" type="CollisionShape3D" parent="Picker"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -1)
diff --git a/prefab/seed.tscn b/prefab/seed.tscn
new file mode 100644
index 0000000..dde0836
--- /dev/null
+++ b/prefab/seed.tscn
@@ -0,0 +1,18 @@
+[gd_scene load_steps=3 format=3 uid="uid://cy44cmw1wn862"]
+
+[sub_resource type="SphereShape3D" id="SphereShape3D_sgcyu"]
+
+[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_agt7u"]
+size = Vector2(32, 32)
+
+[node name="Seed" type="StaticBody3D"]
+collision_layer = 8
+collision_mask = 8
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
+shape = SubResource("SphereShape3D_sgcyu")
+
+[node name="Sprite3D" type="Sprite3D" parent="."]
+pixel_size = 0.0313
+billboard = 1
+texture = SubResource("PlaceholderTexture2D_agt7u")
diff --git a/scenes/main.tscn b/scenes/main.tscn
index c1339d1..4b38245 100644
--- a/scenes/main.tscn
+++ b/scenes/main.tscn
@@ -1,9 +1,10 @@
-[gd_scene load_steps=11 format=3 uid="uid://bb55ocpenupao"]
+[gd_scene load_steps=12 format=3 uid="uid://bb55ocpenupao"]
[ext_resource type="Script" path="res://scripts/level_gen.gd" id="1_sfx65"]
[ext_resource type="PackedScene" uid="uid://dsq68sqy2ldjm" path="res://prefab/player.tscn" id="3_8dect"]
[ext_resource type="Material" uid="uid://uiwp0gpofjrx" path="res://materials/terrain.tres" id="3_nsy4g"]
[ext_resource type="PackedScene" uid="uid://2a3fyuye46hm" path="res://prefab/rock.tscn" id="3_so64k"]
+[ext_resource type="PackedScene" uid="uid://cy44cmw1wn862" path="res://prefab/seed.tscn" id="5_sfjwf"]
[sub_resource type="BoxMesh" id="BoxMesh_2l1xl"]
material = ExtResource("3_nsy4g")
@@ -88,3 +89,6 @@ offset_right = 88.0
offset_bottom = 42.0
text = "0"
text_direction = 2
+
+[node name="Seed" parent="." instance=ExtResource("5_sfjwf")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 21.0312, 0.5, -2.87852)
diff --git a/scripts/player.gd b/scripts/player.gd
index 7c6079b..95737ce 100644
--- a/scripts/player.gd
+++ b/scripts/player.gd
@@ -25,6 +25,7 @@ var last_wall_direction: Vector3 = Vector3()
func got_body(body: Node3D):
if current_node == null:
+ print("Got body ", body)
current_node = body
func leave_body(body: Node3D):
@@ -32,7 +33,10 @@ func leave_body(body: Node3D):
current_node = null
func pickup():
- if holding == null:
+ if current_node.collision_layer & 0b1000:
+ num_seeds += 1
+ current_node.get_parent().remove_child(current_node)
+ elif holding == null:
holding = current_node
current_node.get_parent().remove_child(current_node)
holding.position = Vector3.ZERO