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author | Lucas Fryzek <lucas.fryzek@fryzekconcepts.com> | 2023-09-25 20:54:05 -0400 |
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committer | Lucas Fryzek <lucas.fryzek@fryzekconcepts.com> | 2023-09-25 20:54:05 -0400 |
commit | 07b76592d9e79c4e319bbc3c593ed5f2731b3b12 (patch) | |
tree | 518e6f34ffa6c6c5d66f57fe59e888db53682e2c /scripts/level_gen.gd | |
parent | c7eb92fe061ce685814113a14f050c396f70ae5b (diff) |
Add spinner node
Diffstat (limited to 'scripts/level_gen.gd')
-rw-r--r-- | scripts/level_gen.gd | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scripts/level_gen.gd b/scripts/level_gen.gd index 0a171d0..0300817 100644 --- a/scripts/level_gen.gd +++ b/scripts/level_gen.gd @@ -168,11 +168,13 @@ func _ready(): var num_rocks = random.randi_range(5, 15) var seed_tree_prefab = preload("res://prefab/tree_seed.tscn") + var spinner_prefab = preload("res://prefab/spinner.tscn") place_objects(num_trees, tree_prefab) place_objects(num_rocks, rock_prefab) place_objects(5, seed_tree_prefab) + place_objects(3, spinner_prefab) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): |