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authorLucas Fryzek <lucas.fryzek@fryzekconcepts.com>2023-09-25 20:54:05 -0400
committerLucas Fryzek <lucas.fryzek@fryzekconcepts.com>2023-09-25 20:54:05 -0400
commit07b76592d9e79c4e319bbc3c593ed5f2731b3b12 (patch)
tree518e6f34ffa6c6c5d66f57fe59e888db53682e2c /scripts/level_gen.gd
parentc7eb92fe061ce685814113a14f050c396f70ae5b (diff)
Add spinner node
Diffstat (limited to 'scripts/level_gen.gd')
-rw-r--r--scripts/level_gen.gd2
1 files changed, 2 insertions, 0 deletions
diff --git a/scripts/level_gen.gd b/scripts/level_gen.gd
index 0a171d0..0300817 100644
--- a/scripts/level_gen.gd
+++ b/scripts/level_gen.gd
@@ -168,11 +168,13 @@ func _ready():
var num_rocks = random.randi_range(5, 15)
var seed_tree_prefab = preload("res://prefab/tree_seed.tscn")
+ var spinner_prefab = preload("res://prefab/spinner.tscn")
place_objects(num_trees, tree_prefab)
place_objects(num_rocks, rock_prefab)
place_objects(5, seed_tree_prefab)
+ place_objects(3, spinner_prefab)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):