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authorLucas Fryzek <lucas.fryzek@fryzekconcepts.com>2025-02-07 21:47:47 +0000
committerLucas Fryzek <lucas.fryzek@fryzekconcepts.com>2025-02-07 21:47:47 +0000
commit3fb85f8941370b857caf949bd2504373c320737d (patch)
tree2197cad325f9b2638a284c88774f5b090ba73567 /scripts/player.gd
parentb46b56c7998270f383c248b0224e5d23cadd01e0 (diff)
Add pitch control to cameraHEADmain
Diffstat (limited to 'scripts/player.gd')
-rw-r--r--scripts/player.gd6
1 files changed, 5 insertions, 1 deletions
diff --git a/scripts/player.gd b/scripts/player.gd
index 69ba910..371bb93 100644
--- a/scripts/player.gd
+++ b/scripts/player.gd
@@ -25,6 +25,7 @@ var last_wall_direction: Vector3 = Vector3()
var inital_camera_offset: Vector3 = Vector3()
var camera_rotation: float = 0
+var camera_pitch: float = 0
func got_body(body: Node3D):
if current_node == null:
@@ -90,6 +91,9 @@ func _process(delta: float):
func turn_camera(delta: float):
var turn_amt = Input.get_axis("turn_right", "turn_left")
camera_rotation += turn_amt * delta
+
+ var pitch_amt = Input.get_axis("turn_up", "turn_down")
+ camera_pitch = clamp(camera_pitch + pitch_amt * delta, deg_to_rad(-45.0), deg_to_rad(45.0))
func _physics_process(delta):
var speed = SPEED
@@ -175,7 +179,7 @@ func _physics_process(delta):
move_and_slide()
# Position camera
- $Camera3D.global_position = global_position + inital_camera_offset.rotated(Vector3.UP, camera_rotation)
+ $Camera3D.global_position = global_position + inital_camera_offset.rotated(Vector3.RIGHT, camera_pitch).rotated(Vector3.UP, camera_rotation)
$Camera3D.look_at(global_position)
if stam_consumption == 0 and not Input.is_action_pressed("run") and is_on_floor():