Now About Social Code
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--project.godot10
-rw-r--r--scripts/player.gd6
2 files changed, 15 insertions, 1 deletions
diff --git a/project.godot b/project.godot
index 2094e18..68fc3d1 100644
--- a/project.godot
+++ b/project.godot
@@ -66,6 +66,16 @@ turn_left={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
+turn_up={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+]
+}
+turn_down={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+]
+}
[rendering]
diff --git a/scripts/player.gd b/scripts/player.gd
index 69ba910..371bb93 100644
--- a/scripts/player.gd
+++ b/scripts/player.gd
@@ -25,6 +25,7 @@ var last_wall_direction: Vector3 = Vector3()
var inital_camera_offset: Vector3 = Vector3()
var camera_rotation: float = 0
+var camera_pitch: float = 0
func got_body(body: Node3D):
if current_node == null:
@@ -90,6 +91,9 @@ func _process(delta: float):
func turn_camera(delta: float):
var turn_amt = Input.get_axis("turn_right", "turn_left")
camera_rotation += turn_amt * delta
+
+ var pitch_amt = Input.get_axis("turn_up", "turn_down")
+ camera_pitch = clamp(camera_pitch + pitch_amt * delta, deg_to_rad(-45.0), deg_to_rad(45.0))
func _physics_process(delta):
var speed = SPEED
@@ -175,7 +179,7 @@ func _physics_process(delta):
move_and_slide()
# Position camera
- $Camera3D.global_position = global_position + inital_camera_offset.rotated(Vector3.UP, camera_rotation)
+ $Camera3D.global_position = global_position + inital_camera_offset.rotated(Vector3.RIGHT, camera_pitch).rotated(Vector3.UP, camera_rotation)
$Camera3D.look_at(global_position)
if stam_consumption == 0 and not Input.is_action_pressed("run") and is_on_floor():