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[gd_scene load_steps=3 format=3 uid="uid://b10phvcuy488p"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_wmmj8"]
height = 10.0
[sub_resource type="CylinderMesh" id="CylinderMesh_bbh53"]
height = 10.0
[node name="Tree" type="Node3D"]
[node name="StaticBody3D" type="StaticBody3D" parent="."]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0)
shape = SubResource("CylinderShape3D_wmmj8")
[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D/CollisionShape3D"]
mesh = SubResource("CylinderMesh_bbh53")
skeleton = NodePath("../../..")
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