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authorLucas Fryzek <lucas.fryzek@fryzekconcepts.com>2024-09-22 15:33:22 +0100
committerLucas Fryzek <lucas.fryzek@fryzekconcepts.com>2024-09-22 15:33:22 +0100
commite9b2e264f767da4e630a515ae3217f3966be9ce6 (patch)
tree3f7517104ed7061eb9be9e9d70b9abefa10cac80 /prefabs/enemy.tscn
parent5f6ba92130f55ec81f2336d488743c6ff2aeaf74 (diff)
bsp_level_generator: Create navigation mesh
Also make enemy AI use nav mesh for finding player
Diffstat (limited to 'prefabs/enemy.tscn')
-rw-r--r--prefabs/enemy.tscn2
1 files changed, 2 insertions, 0 deletions
diff --git a/prefabs/enemy.tscn b/prefabs/enemy.tscn
index 9ed692e..71e35f8 100644
--- a/prefabs/enemy.tscn
+++ b/prefabs/enemy.tscn
@@ -26,4 +26,6 @@ shape = SubResource("CapsuleShape3D_s5qw4")
[node name="HitTimer" type="Timer" parent="."]
wait_time = 0.2
+[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
+
[connection signal="timeout" from="HitTimer" to="." method="_on_hit_timer_timeout"]