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authorLucas Fryzek <lucas.fryzek@fryzekconcepts.com>2024-09-26 15:59:53 +0100
committerLucas Fryzek <lucas.fryzek@fryzekconcepts.com>2024-09-26 16:02:29 +0100
commit0127a8ec6c66a9abaeb97f0b02b70d5d91a835cc (patch)
tree949f345bedd25d7cfcad421e964e32cff6368639 /prefabs/test_arena.tscn
parentd29a892d287b52beb48c331c0da7bc59ac3db237 (diff)
bsp_level_generator: Add special door tile
Having a specific door tile will prevent overlapping doors from generating as the check for a floor next to the door will fail.
Diffstat (limited to 'prefabs/test_arena.tscn')
-rw-r--r--prefabs/test_arena.tscn2
1 files changed, 1 insertions, 1 deletions
diff --git a/prefabs/test_arena.tscn b/prefabs/test_arena.tscn
index b56da43..cccb951 100644
--- a/prefabs/test_arena.tscn
+++ b/prefabs/test_arena.tscn
@@ -78,7 +78,7 @@ script = ExtResource("1_dbsm0")
environment = SubResource("Environment_2poci")
[node name="OmniLight3D" type="DirectionalLight3D" parent="."]
-transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 0, -0.0795405)
+transform = Transform3D(0.838671, -0.296632, 0.456773, 0, 0.838671, 0.544639, -0.544639, -0.456773, 0.703368, 0, 0, -0.0795405)
[node name="Player" parent="." node_paths=PackedStringArray("HEAD", "HEADBOB_ANIMATION") instance=ExtResource("1_vc6b5")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 3)