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author | Lucas Fryzek <lucas.fryzek@fryzekconcepts.com> | 2024-09-22 19:57:04 +0100 |
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committer | Lucas Fryzek <lucas.fryzek@fryzekconcepts.com> | 2024-09-22 19:57:04 +0100 |
commit | 84bb8cbec9dd17fd86885f378208ebfec96a3f77 (patch) | |
tree | f9a1660ad23d4f674e271e5f825af3dbf8168151 /prefabs | |
parent | 599c8dd969ca3eec1767eaf3585ae9a32d23fa57 (diff) |
bsp_level_generator: Fix navmesh generation
Make it so doors generate properly in the navigation mesh
Diffstat (limited to 'prefabs')
-rw-r--r-- | prefabs/bsp_level_generator.tscn | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/prefabs/bsp_level_generator.tscn b/prefabs/bsp_level_generator.tscn index f9e05db..6d8fa48 100644 --- a/prefabs/bsp_level_generator.tscn +++ b/prefabs/bsp_level_generator.tscn @@ -7,6 +7,8 @@ [sub_resource type="NavigationMesh" id="NavigationMesh_q1fo6"] geometry_parsed_geometry_type = 1 geometry_collision_mask = 4294967041 +agent_radius = 0.25 +region_min_size = 1.0 [node name="BspLevelGenerator" type="Node3D"] script = ExtResource("1_6jn1x") |