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author | Lucas Fryzek <lucas.fryzek@fryzekconcepts.com> | 2024-09-29 14:28:57 +0100 |
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committer | Lucas Fryzek <lucas.fryzek@fryzekconcepts.com> | 2024-09-29 14:28:57 +0100 |
commit | 0b14efee60765701f439b5174e56c0cf0639d20c (patch) | |
tree | ba319069e4f0a8d1377f34c5254246b65cff1765 /project.godot | |
parent | 688a0418fd24c9ffff7dca43dd027ccb3784a373 (diff) |
player,bsp_level_generator: Add lockers and interaction
Diffstat (limited to 'project.godot')
-rw-r--r-- | project.godot | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/project.godot b/project.godot index 34a0654..be734f2 100644 --- a/project.godot +++ b/project.godot @@ -64,11 +64,17 @@ attack={ "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(184, 6),"global_position":Vector2(193, 52),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } +interact={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null) +] +} [layer_names] 3d_physics/layer_2="grapple" 3d_physics/layer_3="player" +3d_physics/layer_4="interact" [rendering] |