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authorLucas Fryzek <lucas.fryzek@fryzekconcepts.com>2024-09-29 14:28:57 +0100
committerLucas Fryzek <lucas.fryzek@fryzekconcepts.com>2024-09-29 14:28:57 +0100
commit0b14efee60765701f439b5174e56c0cf0639d20c (patch)
treeba319069e4f0a8d1377f34c5254246b65cff1765 /project.godot
parent688a0418fd24c9ffff7dca43dd027ccb3784a373 (diff)
player,bsp_level_generator: Add lockers and interaction
Diffstat (limited to 'project.godot')
-rw-r--r--project.godot6
1 files changed, 6 insertions, 0 deletions
diff --git a/project.godot b/project.godot
index 34a0654..be734f2 100644
--- a/project.godot
+++ b/project.godot
@@ -64,11 +64,17 @@ attack={
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(184, 6),"global_position":Vector2(193, 52),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
+interact={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
+]
+}
[layer_names]
3d_physics/layer_2="grapple"
3d_physics/layer_3="player"
+3d_physics/layer_4="interact"
[rendering]