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-rw-r--r--models/portal.blendbin0 -> 923584 bytes
-rw-r--r--models/portal.blend.import51
-rw-r--r--models/portal.pngbin0 -> 1143 bytes
-rw-r--r--models/portal.png.import34
-rw-r--r--models/portal.xcfbin0 -> 6296 bytes
-rw-r--r--prefabs/exit.tscn14
-rw-r--r--scripts/dungeon_manager.gd10
7 files changed, 98 insertions, 11 deletions
diff --git a/models/portal.blend b/models/portal.blend
new file mode 100644
index 0000000..4a7a8a3
--- /dev/null
+++ b/models/portal.blend
Binary files differ
diff --git a/models/portal.blend.import b/models/portal.blend.import
new file mode 100644
index 0000000..2ea2d0a
--- /dev/null
+++ b/models/portal.blend.import
@@ -0,0 +1,51 @@
+[remap]
+
+importer="scene"
+importer_version=1
+type="PackedScene"
+uid="uid://qk10uduhdjr1"
+path="res://.godot/imported/portal.blend-abbdc16f3d286a69c387458cff373f6c.scn"
+
+[deps]
+
+source_file="res://models/portal.blend"
+dest_files=["res://.godot/imported/portal.blend-abbdc16f3d286a69c387458cff373f6c.scn"]
+
+[params]
+
+nodes/root_type=""
+nodes/root_name=""
+nodes/apply_root_scale=true
+nodes/root_scale=1.0
+nodes/import_as_skeleton_bones=false
+meshes/ensure_tangents=true
+meshes/generate_lods=true
+meshes/create_shadow_meshes=true
+meshes/light_baking=1
+meshes/lightmap_texel_size=0.2
+meshes/force_disable_compression=false
+skins/use_named_skins=true
+animation/import=true
+animation/fps=30
+animation/trimming=false
+animation/remove_immutable_tracks=true
+animation/import_rest_as_RESET=false
+import_script/path=""
+_subresources={}
+blender/nodes/visible=0
+blender/nodes/active_collection_only=false
+blender/nodes/punctual_lights=true
+blender/nodes/cameras=true
+blender/nodes/custom_properties=true
+blender/nodes/modifiers=1
+blender/meshes/colors=false
+blender/meshes/uvs=true
+blender/meshes/normals=true
+blender/meshes/tangents=true
+blender/meshes/skins=2
+blender/meshes/export_bones_deforming_mesh_only=false
+blender/materials/unpack_enabled=true
+blender/materials/export_materials=1
+blender/animation/limit_playback=true
+blender/animation/always_sample=true
+blender/animation/group_tracks=true
diff --git a/models/portal.png b/models/portal.png
new file mode 100644
index 0000000..653d74e
--- /dev/null
+++ b/models/portal.png
Binary files differ
diff --git a/models/portal.png.import b/models/portal.png.import
new file mode 100644
index 0000000..ceea174
--- /dev/null
+++ b/models/portal.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://dc0hjmpa4ta58"
+path="res://.godot/imported/portal.png-1a01825bc426d7d71d336be9d465e5bf.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://models/portal.png"
+dest_files=["res://.godot/imported/portal.png-1a01825bc426d7d71d336be9d465e5bf.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=0
diff --git a/models/portal.xcf b/models/portal.xcf
new file mode 100644
index 0000000..96859e3
--- /dev/null
+++ b/models/portal.xcf
Binary files differ
diff --git a/prefabs/exit.tscn b/prefabs/exit.tscn
index c6da7d7..33fa94e 100644
--- a/prefabs/exit.tscn
+++ b/prefabs/exit.tscn
@@ -1,10 +1,6 @@
-[gd_scene load_steps=4 format=3 uid="uid://bby6nvx5y03x"]
+[gd_scene load_steps=3 format=3 uid="uid://bby6nvx5y03x"]
-[sub_resource type="BoxMesh" id="BoxMesh_80n3v"]
-size = Vector3(1, 0.1, 1)
-
-[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yj1cw"]
-albedo_color = Color(0, 0, 0.988235, 1)
+[ext_resource type="PackedScene" uid="uid://qk10uduhdjr1" path="res://models/portal.blend" id="1_qaf38"]
[sub_resource type="BoxShape3D" id="BoxShape3D_5ln3u"]
@@ -12,10 +8,8 @@ albedo_color = Color(0, 0, 0.988235, 1)
collision_layer = 4
collision_mask = 4
-[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
-mesh = SubResource("BoxMesh_80n3v")
-surface_material_override/0 = SubResource("StandardMaterial3D_yj1cw")
+[node name="portal" parent="." instance=ExtResource("1_qaf38")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0, -0.5)
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
diff --git a/scripts/dungeon_manager.gd b/scripts/dungeon_manager.gd
index 12b80fa..39b6131 100644
--- a/scripts/dungeon_manager.gd
+++ b/scripts/dungeon_manager.gd
@@ -45,8 +45,16 @@ func create_exit() -> void:
exit.connect("body_entered", _on_player_exit)
while not found_pos:
var pos = Vector2i(randi_range(0, grid_width-1), randi_range(0, grid_height-1))
+ var left = pos + Vector2i.LEFT
+ var right = pos + Vector2i.RIGHT
+ var up = pos + Vector2i.UP
+ var down = pos + Vector2i.DOWN
- if grid[pos.y * grid_width + pos.x] == Tile.Tile.FLOOR:
+ if grid[pos.y * grid_width + pos.x] == Tile.Tile.FLOOR \
+ and grid[left.y * grid_width + left.x] == Tile.Tile.FLOOR \
+ and grid[right.y * grid_width + right.x] == Tile.Tile.FLOOR \
+ and grid[up.y * grid_width + up.x] == Tile.Tile.FLOOR \
+ and grid[down.y * grid_width + down.x] == Tile.Tile.FLOOR:
exit.position = Vector3(pos.x, 0, pos.y) + Vector3(0.5, 0, 0.5)
found_pos = true