Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-09-23 | bsp_level_generator: Fix walls generating past the end of the room | Lucas Fryzek | |
enemy: Fix seeing through walls | |||
2024-09-23 | enemy: Add line of sight to AI to look for player | Lucas Fryzek | |
2024-09-22 | Add enemy spawning and ability to kill enemies | Lucas Fryzek | |
2024-09-22 | bsp_level_generator: Fix navmesh generation | Lucas Fryzek | |
Make it so doors generate properly in the navigation mesh | |||
2024-09-22 | bsp_level_generator: Generate level geometry manually | Lucas Fryzek | |
Don't use CSG geometry, this makes it easier to generate a collision mesh, and in the future would make it easier to have player created levels. Level generation is much faster now as well. | |||
2024-09-22 | bsp_level_generator: Create navigation mesh | Lucas Fryzek | |
Also make enemy AI use nav mesh for finding player | |||
2024-09-17 | Initial commit | Lucas Fryzek | |