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author | Lucas Fryzek <lucas.fryzek@fryzekconcepts.com> | 2024-09-23 19:35:54 +0100 |
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committer | Lucas Fryzek <lucas.fryzek@fryzekconcepts.com> | 2024-09-23 19:35:54 +0100 |
commit | 03080afab1ace191d0fda29845b033887e6e49f3 (patch) | |
tree | 99275b941046522393d84ac1399410b5c69c5263 /scripts/enemy.gd | |
parent | b262d5d194036571d0b3adad3c9914ba9dbe0c8b (diff) |
bsp_level_generator: Fix walls generating past the end of the room
enemy: Fix seeing through walls
Diffstat (limited to 'scripts/enemy.gd')
-rw-r--r-- | scripts/enemy.gd | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/scripts/enemy.gd b/scripts/enemy.gd index 871145b..8c5652f 100644 --- a/scripts/enemy.gd +++ b/scripts/enemy.gd @@ -80,13 +80,9 @@ func check_target_visible() -> bool: var space_state = get_world_3d().direct_space_state var starting_pos = global_position var ending_pos = target.global_position + Vector3.UP - var query = PhysicsRayQueryParameters3D.create(starting_pos, ending_pos, 0x3, [self.get_rid()]) + var query = PhysicsRayQueryParameters3D.create(starting_pos, ending_pos, 0xFFFFFFFF, [self.get_rid()]) var result = space_state.intersect_ray(query) - print("Checking player") - if result: - print("Hit ", result.collider, " Target ", target, " Self ", self) - if result and result.collider == target: return true |