Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-09-29 | bsp_level_generator: Add more tiles & move tile logic to level gen | Lucas Fryzek | |
Move more of the tile generation logic like player starting pos, level exit, enemy location, etc to bsp_level_generation and have dungeon_manager just place nodes based on whats in the grid. | |||
2024-09-29 | player,bsp_level_generator: Add lockers and interaction | Lucas Fryzek | |
2024-09-26 | bsp_level_generator: Add special door tile | Lucas Fryzek | |
Having a specific door tile will prevent overlapping doors from generating as the check for a floor next to the door will fail. | |||
2024-09-22 | Add enemy spawning and ability to kill enemies | Lucas Fryzek | |