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authorLucas Fryzek <lucas.fryzek@fryzekconcepts.com>2024-09-29 23:04:54 +0100
committerLucas Fryzek <lucas.fryzek@fryzekconcepts.com>2024-09-29 23:04:54 +0100
commite668733042757942c0719a3c5966796b1032ba93 (patch)
treeab40716f1c7d4a1c3e3efb6bd8200b91377b07ec /scripts/tile.gd
parenta10570d865106dcaf1037979cad1788da03e989d (diff)
bsp_level_generator: Add more tiles & move tile logic to level gen
Move more of the tile generation logic like player starting pos, level exit, enemy location, etc to bsp_level_generation and have dungeon_manager just place nodes based on whats in the grid.
Diffstat (limited to 'scripts/tile.gd')
-rw-r--r--scripts/tile.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/scripts/tile.gd b/scripts/tile.gd
index 38bc445..384b42c 100644
--- a/scripts/tile.gd
+++ b/scripts/tile.gd
@@ -1,3 +1,3 @@
extends Node
-enum Tile {FLOOR, WALL, DOOR, LOCKER}
+enum Tile {FLOOR, WALL, DOOR, LOCKER, PLAYER, ENEMY, PORTAL}