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author | Lucas Fryzek <lucas.fryzek@fryzekconcepts.com> | 2024-09-29 23:04:54 +0100 |
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committer | Lucas Fryzek <lucas.fryzek@fryzekconcepts.com> | 2024-09-29 23:04:54 +0100 |
commit | e668733042757942c0719a3c5966796b1032ba93 (patch) | |
tree | ab40716f1c7d4a1c3e3efb6bd8200b91377b07ec /scripts/tile.gd | |
parent | a10570d865106dcaf1037979cad1788da03e989d (diff) |
bsp_level_generator: Add more tiles & move tile logic to level gen
Move more of the tile generation logic like player starting pos, level
exit, enemy location, etc to bsp_level_generation and have
dungeon_manager just place nodes based on whats in the grid.
Diffstat (limited to 'scripts/tile.gd')
-rw-r--r-- | scripts/tile.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scripts/tile.gd b/scripts/tile.gd index 38bc445..384b42c 100644 --- a/scripts/tile.gd +++ b/scripts/tile.gd @@ -1,3 +1,3 @@ extends Node -enum Tile {FLOOR, WALL, DOOR, LOCKER} +enum Tile {FLOOR, WALL, DOOR, LOCKER, PLAYER, ENEMY, PORTAL} |