Age | Commit message (Expand) | Author |
---|---|---|
2024-09-23 | enemy: Add line of sight to AI to look for player | Lucas Fryzek |
2024-09-23 | bsp_level_generator: Increase size of doors to 2 grid tiles | Lucas Fryzek |
2024-09-22 | Add enemy spawning and ability to kill enemies | Lucas Fryzek |
2024-09-22 | bsp_level_generator: Fix navmesh generation | Lucas Fryzek |
2024-09-22 | bsp_level_generator: Generate level geometry manually | Lucas Fryzek |
2024-09-22 | bsp_level_generator: Create navigation mesh | Lucas Fryzek |
2024-09-21 | bsp_level_generator: Make walls only 1 tile wide | Lucas Fryzek |
2024-09-20 | bsp_level_generator: Switch to grid based approach | Lucas Fryzek |
2024-09-19 | bsp_level_generator: Add 3D floor and wall generation | Lucas Fryzek |
2024-09-17 | Initial commit | Lucas Fryzek |