Now About Social Code
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path: root/prefabs/test_arena.tscn
blob: 7b7a510c245b5037b0e33403adb74dcbcb72d062 (plain)
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[gd_scene load_steps=9 format=3 uid="uid://dlevowk0jrhlg"]

[ext_resource type="PackedScene" uid="uid://cc1m2a1obsyn4" path="res://addons/fpc/character.tscn" id="1_vc6b5"]
[ext_resource type="Script" path="res://scripts/player.gd" id="2_puqns"]
[ext_resource type="PackedScene" uid="uid://cuad3khwmhnsa" path="res://prefabs/enemy.tscn" id="3_4ykmj"]

[sub_resource type="Environment" id="Environment_2poci"]
background_color = Color(0.130548, 0.170599, 0.433834, 1)
ambient_light_source = 2
ambient_light_color = Color(0.244776, 0.244776, 0.244776, 1)
ambient_light_energy = 2.27

[sub_resource type="BoxMesh" id="BoxMesh_ox60m"]
size = Vector3(0.1, 0.1, 0.5)

[sub_resource type="Animation" id="Animation_l0ukc"]
resource_name = "RESET"
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1.5, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}

[sub_resource type="Animation" id="Animation_nw35k"]
resource_name = "walk"
length = 2.0
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0, 0, 0, 0),
"points": PackedFloat32Array(0.04, -0.25, 0, 0.25, 0, 0, 0, 0, 0, 0, -0.04, -0.25, 0, 0.25, 0, 0, 0, 0, 0, 0, 0.04, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0, 0, 0, 0, 0),
"points": PackedFloat32Array(1.45, -0.25, 0, 0.2, 0.005, 1.5, -0.2, 0.000186046, 0.2, 0.000186046, 1.45, -0.2, 0.005, 0.2, 0.005, 1.5, -0.2, 0, 0.2, 0, 1.45, -0.2, 0.005, 0.25, 0),
"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2)
}

[sub_resource type="AnimationLibrary" id="AnimationLibrary_7dyvd"]
_data = {
"RESET": SubResource("Animation_l0ukc"),
"walk": SubResource("Animation_nw35k")
}

[node name="Node3D" type="WorldEnvironment"]
environment = SubResource("Environment_2poci")

[node name="OmniLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 0, -0.0795405)

[node name="Player" parent="." node_paths=PackedStringArray("HEAD", "HEADBOB_ANIMATION") instance=ExtResource("1_vc6b5")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.97532, -1.28752, 0.602886)
HEAD = NodePath("PlayerCam")
HEADBOB_ANIMATION = NodePath("PlayerCam/HeadAnimation")
LEFT = "left"
RIGHT = "right"
FORWARD = "forward"
BACKWARD = "backward"
jumping_enabled = false
in_air_momentum = false
sprint_enabled = false
crouch_enabled = false

[node name="PlayerCam" type="Node3D" parent="Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
script = ExtResource("2_puqns")
grapple_distance = 50.0

[node name="Camera3D" type="Camera3D" parent="Player/PlayerCam"]
current = true

[node name="MeshInstance3D" type="MeshInstance3D" parent="Player/PlayerCam"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.215, -0.09, 0)
mesh = SubResource("BoxMesh_ox60m")

[node name="HeadAnimation" type="AnimationPlayer" parent="Player/PlayerCam"]
libraries = {
"": SubResource("AnimationLibrary_7dyvd")
}

[node name="Enemy" parent="." node_paths=PackedStringArray("target") instance=ExtResource("3_4ykmj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.49959, -1.54414, -8.92046)
collision_layer = 5
motion_mode = 0
target = NodePath("../Player")
gravity_enabled = true

[node name="CSGBox3D" type="CSGBox3D" parent="."]
use_collision = true
flip_faces = true
size = Vector3(20, 4, 20)