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extends Node3D
var target: Vector3
var bullet_speed = 100.0
# Called when the node enters the scene tree for the first time.
#func _ready() -> void:
# pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
position = position.move_toward(target, bullet_speed * delta)
if (target - position).length_squared() <= 2:
queue_free()
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