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extends Node3D
@export var rotation_dir: float = 1
@export var rotation_axis: Vector3 = Vector3.BACK
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
#rotate_z(deg_to_rad(180))
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
rotate(rotation_axis, rotation_dir * delta);
pass
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