Now About Social Code
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--prefab/spinner.tscn10
-rw-r--r--scripts/level_gen.gd2
-rw-r--r--scripts/player.gd1
-rw-r--r--scripts/spinner.gd29
4 files changed, 25 insertions, 17 deletions
diff --git a/prefab/spinner.tscn b/prefab/spinner.tscn
index 321f17b..726b25c 100644
--- a/prefab/spinner.tscn
+++ b/prefab/spinner.tscn
@@ -1,13 +1,9 @@
[gd_scene load_steps=3 format=3 uid="uid://dup2mu8b8rpo3"]
[ext_resource type="Script" path="res://scripts/spinner.gd" id="1_fvki0"]
+[ext_resource type="PackedScene" uid="uid://cy44cmw1wn862" path="res://prefab/seed.tscn" id="2_fybqi"]
-[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_xcdpq"]
-size = Vector2(256, 256)
-
-[node name="spinner" type="Node3D"]
+[node name="Spinner" type="Node3D"]
script = ExtResource("1_fvki0")
-[node name="dude" type="Sprite3D" parent="."]
-billboard = 1
-texture = SubResource("PlaceholderTexture2D_xcdpq")
+[node name="Seed" parent="." instance=ExtResource("2_fybqi")]
diff --git a/scripts/level_gen.gd b/scripts/level_gen.gd
index 0a171d0..0300817 100644
--- a/scripts/level_gen.gd
+++ b/scripts/level_gen.gd
@@ -168,11 +168,13 @@ func _ready():
var num_rocks = random.randi_range(5, 15)
var seed_tree_prefab = preload("res://prefab/tree_seed.tscn")
+ var spinner_prefab = preload("res://prefab/spinner.tscn")
place_objects(num_trees, tree_prefab)
place_objects(num_rocks, rock_prefab)
place_objects(5, seed_tree_prefab)
+ place_objects(3, spinner_prefab)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
diff --git a/scripts/player.gd b/scripts/player.gd
index 247f5ec..f0886ef 100644
--- a/scripts/player.gd
+++ b/scripts/player.gd
@@ -38,6 +38,7 @@ func pickup():
var node = current_node
node.get_parent().remove_child(node)
node.queue_free()
+
elif holding == null:
holding = current_node
current_node.get_parent().remove_child(current_node)
diff --git a/scripts/spinner.gd b/scripts/spinner.gd
index ffeebd7..370518d 100644
--- a/scripts/spinner.gd
+++ b/scripts/spinner.gd
@@ -1,19 +1,28 @@
extends Node3D
-
-var positions = [
- Vector3(-1, 0, -1),
- Vector3( 1, 0, -1),
- Vector3( 1, 0, 1),
- Vector3(-1, 0, 1),
-]
+const SPEED: float = 2.0
+const RADIUS: float = 5.0
+var seed_pos: Vector3 = Vector3(RADIUS, 0, 0)
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
-
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
- $dude.transform()
- pass
+ if get_node_or_null("Seed") == null:
+ get_parent().remove_child(self)
+ queue_free()
+ return
+
+ seed_pos = seed_pos.rotated(Vector3(0, 1, 0), SPEED*delta)
+ var real_pos = global_position + seed_pos
+ var space = get_world_3d().direct_space_state
+ var cast_pos = Vector3(real_pos.x, 100, real_pos.z)
+ var cast_dest = Vector3(cast_pos.x, 0, cast_pos.z)
+ var query = PhysicsRayQueryParameters3D.create(cast_pos, cast_dest)
+ query.collision_mask = 0b1
+ var result = space.intersect_ray(query)
+
+ if result:
+ $Seed.position = result.position - global_position